terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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CustomSky.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2IlInjected
;
3
using
Microsoft.Xna.Framework
;
4
using
Microsoft.Xna.Framework.Graphics
;
5
6
namespace
Terraria.Graphics.Effects
7
{
8
// Token: 0x02000780 RID: 1920
9
public
abstract
class
CustomSky
:
GameEffect
10
{
11
// Token: 0x06003EDF RID: 16095
12
public
abstract
void
Update
(
GameTime
gameTime
);
13
14
// Token: 0x06003EE0 RID: 16096
15
public
abstract
void
Draw
(
SpriteBatch
spriteBatch,
float
minDepth,
float
maxDepth);
16
17
// Token: 0x06003EE1 RID: 16097
18
public
abstract
bool
IsActive
();
19
20
// Token: 0x06003EE2 RID: 16098
21
public
abstract
void
Reset
();
22
23
// Token: 0x06003EE3 RID: 16099 RVA: 0x0023F5F4 File Offset: 0x0023D7F4
24
public
virtual
Color
OnTileColor
(
Color
inColor
)
25
{
26
Color
color;
27
return
color;
28
}
29
30
// Token: 0x06003EE4 RID: 16100 RVA: 0x000021DB File Offset: 0x000003DB
31
public
virtual
float
GetCloudAlpha
()
32
{
33
throw
new
AnalysisFailedException
(
"CPP2IL failed to recover any usable IL for this method."
);
34
}
35
36
// Token: 0x06003EE5 RID: 16101 RVA: 0x0023F604 File Offset: 0x0023D804
37
public
override
bool
IsVisible
()
38
{
39
return
true
;
40
}
41
42
// Token: 0x06003EE6 RID: 16102 RVA: 0x0023F614 File Offset: 0x0023D814
43
protected
CustomSky
()
44
{
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}
46
}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Cpp2IlInjected.AnalysisFailedException
Definition
AnalysisFailedException.cs:7
Microsoft.Xna.Framework.GameTime
Definition
GameTime.cs:7
Microsoft.Xna.Framework.Graphics.SpriteBatch
Definition
SpriteBatch.cs:14
Terraria.Graphics.Effects.CustomSky.GetCloudAlpha
virtual float GetCloudAlpha()
Definition
CustomSky.cs:31
Terraria.Graphics.Effects.CustomSky.IsActive
bool IsActive()
Terraria.Graphics.Effects.CustomSky.Update
void Update(GameTime gameTime)
Terraria.Graphics.Effects.CustomSky.Reset
void Reset()
Terraria.Graphics.Effects.CustomSky.OnTileColor
virtual Color OnTileColor(Color inColor)
Definition
CustomSky.cs:24
Terraria.Graphics.Effects.CustomSky.Draw
void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth)
Terraria.Graphics.Effects.CustomSky.CustomSky
CustomSky()
Definition
CustomSky.cs:43
Terraria.Graphics.Effects.CustomSky.IsVisible
override bool IsVisible()
Definition
CustomSky.cs:37
Terraria.Graphics.Effects.CustomSky
Definition
CustomSky.cs:10
Terraria.Graphics.Effects.GameEffect
Definition
GameEffect.cs:8
Cpp2IlInjected
Definition
AnalysisFailedException.cs:4
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:4
Microsoft.Xna.Framework
Definition
AudioChannels.cs:4
System
Definition
__ComObject.cs:4
Terraria.Graphics.Effects
Definition
CustomSky.cs:7
Microsoft.Xna.Framework.Graphics.Color
Definition
Color.cs:12
source
Terraria
Graphics
Effects
CustomSky.cs
Generated by
1.10.0