terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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CustomSky.cs
Go to the documentation of this file.
1using System;
5
7{
8 // Token: 0x02000780 RID: 1920
9 public abstract class CustomSky : GameEffect
10 {
11 // Token: 0x06003EDF RID: 16095
12 public abstract void Update(GameTime gameTime);
13
14 // Token: 0x06003EE0 RID: 16096
15 public abstract void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth);
16
17 // Token: 0x06003EE1 RID: 16097
18 public abstract bool IsActive();
19
20 // Token: 0x06003EE2 RID: 16098
21 public abstract void Reset();
22
23 // Token: 0x06003EE3 RID: 16099 RVA: 0x0023F5F4 File Offset: 0x0023D7F4
25 {
26 Color color;
27 return color;
28 }
29
30 // Token: 0x06003EE4 RID: 16100 RVA: 0x000021DB File Offset: 0x000003DB
31 public virtual float GetCloudAlpha()
32 {
33 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
34 }
35
36 // Token: 0x06003EE5 RID: 16101 RVA: 0x0023F604 File Offset: 0x0023D804
37 public override bool IsVisible()
38 {
39 return true;
40 }
41
42 // Token: 0x06003EE6 RID: 16102 RVA: 0x0023F614 File Offset: 0x0023D814
43 protected CustomSky()
44 {
45 }
46 }
47}
class f__AnonymousType0<< Count > j__TPar
void Update(GameTime gameTime)
virtual Color OnTileColor(Color inColor)
Definition CustomSky.cs:24
void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth)