terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Update()

override void Terraria.GameContent.Skies.PartySky.Update ( GameTime gameTime)
inline

Definition at line 79 of file PartySky.cs.

80 {
81 float opacity = this._opacity;
82 int num = true.ToDirectionInt();
83 float depth = this._balloons.Depth;
84 long num2 = 0L;
85 if (depth != null)
86 {
88 if (this._leaving)
89 {
92 return;
93 }
94 this.ResetBalloon((int)num2);
95 PartySky.Balloon[] balloons2 = this._balloons;
96 if (balloons == null)
97 {
98 }
99 int num3 = 30;
100 int num4 = this._random.Next(num3);
101 PartySky.Balloon[] balloons3 = this._balloons;
102 if (num4 == 0)
103 {
105 }
106 }
107 if (this._balloonsDrawing == 0)
108 {
109 }
110 int num5 = 1;
111 this._active = num5 != 0;
112 }
class f__AnonymousType0<< Count > j__TPar
Asset< Texture2D >[] _textures
Definition PartySky.cs:187

References Terraria.GameContent.Skies.PartySky._balloons, Terraria.GameContent.Skies.PartySky._balloonsDrawing, Terraria.GameContent.Skies.PartySky._leaving, Terraria.GameContent.Skies.PartySky._opacity, Terraria.GameContent.Skies.PartySky._random, Terraria.GameContent.Skies.PartySky._textures, j__TPar, System.L, Terraria.Utilities.UnifiedRandom.Next(), and Terraria.GameContent.Skies.PartySky.ResetBalloon().