166 this.
Chest.RestoreBackup();
171 this.Chat.RestoreBackup();
321 if (categoriesBlocker !=
null)
372 if (guicontrollerMappingEntryBase3 !=
null)
567 if (
"ChatControls" !=
null)
605 if (defaultScheme !=
null)
759 this.Chat.SaveConfiguration(
"ChatControls",
preferences);
class f__AnonymousType0<< Count > j__TPar
static bool AnyControllerConnected
static bool SwapBumpersTriggers
GUIControllerMappingOverlay.Controls selectedControl
GUIControllerMappingEntryBase _overlayEntry
GUIControllerMappingStateTable ChestMappings
GUIControllerMappingStateTable HousingMappings
GUIControllerMappingStateTable EquipmentMappings
GUIControllerMappingStateTable WorldInteractFallbackMappings
GUIControllerMappingStateTable WorldSharedMappings
GUIControllerMappingStateTable HeldMappings
GUIControllerMappingStateTable ReforgeMappings
GUIControllerMappingStateTable WorldMappings
GUIControllerMappingStateTable CraftingMappings
GUIControllerMappingStateTable ChatMappings
GUIControllerMappingStateTable InventoryMappings
GUIControllerMappingStateTable ChestInvMappings
GUIControllerMappingStateTable ShopMappings
GUIControllerMappingStateTable BaseInventoryMappings
GUIControllerMappingStateTable WorldInteractMappings
GUIControllerMappingStateTable ShopInvMappings
GUIControllerMappingStateTable PVPMappings
bool IsAnyRightButtonConflict(Buttons button)
bool IsAnyLeftButtonConflict(Buttons button)
void SaveConfiguration(string configurationTable, Preferences preferences)
void Copy(GUIControllerMappingStateTable other)
GUIControllerMappingState Normal
void DisableConflictingActions(GUIControllerMappingStateTable other, bool altDisableFaceBindings=true)
void TransferMapping(ControllerActionButton button, GUIControllerMappingStateTable other)
void LoadConfiguration(string configurationTable, Preferences preferences, bool mappingsCleared, List< ControllerActionButton > allowedButtons, List< ControllerActionAxis > allowedAxis)
void SetupWorldRequiredStateOverloads(GUIControllerMappingStateTable altStates)
void DrawCategoryOptions()
ControllerActionButton Fire
ControllerActionButton DynamicHotbar3
float GameplayButtonScale
ControllerActionAxis GridSnapAxisX
ControllerActionButton Hotbar2
ControllerActionVector MapAxis
ControllerActionButton DepositHeldItem
ControllerActionButton.RequiredButtonState noRightModifiers
ControllerActionButton Hotbar5
ControllerActionAxis HotbarAxisY
ControllerActionButton BuilderTools
ControllerActionAxis MovementAxisAltY
float BackupNavigationDelay
float ResetSettingsButtonScale
ControllerActionAxis InventoryNavigationAltY
ControllerActionButton Hotbar8
ControllerActionAxis MovementAxisAltX
void SetupUIMappingState(ControllerActionButton buttonMapping)
GUIControllerMappingStateTable WorldInteractFallback
GUIControllerMappingStateTable Inventory
ControllerActionButton DynamicHotbar1
List< ControllerActionButton > ShopInvTable
ControllerActionButton ChestQuickStack
void SetMapping(GUIControllerMappings.MappingType mappingType)
ControllerActionButton FireAlt
float TimeSinceItemChange
void RegisterOverlay(GUIControllerMappingEntryBase entry, Rectangle region)
ControllerActionButton EquipmentUnequip
List< ControllerActionAxis > AxisTableEmpty
ControllerActionButton InfoAccessories
void SetupWorldUIMappingState(ControllerActionButton buttonMapping)
void LoadConfiguration(Preferences preferences, bool existingConfiguration)
GUIControllerMappingStateTable World
void ClearWorldMappings()
float SettingScale(int index)
ControllerActionAxis HotbarAxisX
List< ControllerActionButton > CraftingTable
ControllerActionButton GrappleFire
ControllerActionButton PickupPlaceItem
ControllerActionAxis InventoryNavigationAltX
ControllerActionButton Loadout1
List< ControllerActionVector > WorldAxisMappings
ControllerActionButton.RequiredButtonState noLeftModifiers
GUIControllerMappingStateTable Equipment
ControllerActionButton InventoryClose
List< ControllerActionButton > ShopTable
ControllerActionButton MapZoomOut
ControllerActionVector GridSnapAxis
ControllerActionAxis MapAxisY
ControllerActionButton DynamicHotbar2
ControllerActionVector MovementAxis
List< ControllerActionButton > ReforgeTable
GUIControllerMappingStateTable ChestInv
ControllerActionButton Hotbar4
ControllerActionButton ChestRename
ControllerActionVector MovementAxisAlt
ControllerActionButton ChatToggle
List< GUIControllerMappingScheme > Schemes
List< ControllerActionButton > WorldButtonMappings
ControllerActionButton MapZoomIn
ControllerActionVector InventoryNavigationAlt
ControllerActionButton WorldFocusToggle
ControllerActionButton HotbarNext
void SetCategory(ControllerMappingsCategories_Layout.Category category)
ControllerActionButton RightPageCycle
ControllerActionButton BuffPrevious
ControllerActionButton ShopBuy
ControllerActionButton AutoFire
ControllerActionButton Jump
List< ControllerActionButton > ItemHeldTable
void SettingOver(int index)
GUIControllerMappingStateTable Shop
ControllerActionButton LeftPageCycle
GUIControllerMappingOverlay _controllerInput
List< ControllerActionButton > EquipmentTable
ControllerActionButton Interact
List< ControllerActionButton > ChestTable
ControllerMappingsCategories_Layout.Category Selected
ControllerActionButton Hotbar7
Microsoft.Xna.Framework.Vector2 SettingSize(int index)
ControllerActionAxis InventoryNavigationY
ControllerActionButton ReforgeItem
ControllerActionVector FireAxis
ControllerActionButton AutoSelect
ControllerActionVector FireAxisAlt
ControllerActionAxis InventoryNavigationX
ControllerActionButton InventoryToggle
float SaveAndCloseButtonScale
void SaveConfiguration(Preferences preferences)
ControllerActionButton BuffRemove
ControllerActionAxis GrappleAxisX
GUIControllerMappingStateTable WorldInteract
ControllerActionButton ToggleCraftDuplicate
ControllerActionButton MapZoomDefault
VirtualControllerInputState.CursorInputMode GetMode(Preferences preferences, string id, VirtualControllerInputState.CursorInputMode defaultValue)
ControllerActionButton ChestDepositAll
ControllerActionButton FavouriteItem
ControllerActionButton Hotbar9
ControllerActionAxis MovementAxisX
bool IsOverCategories(Microsoft.Xna.Framework.Vector2 cursorPosition)
ControllerActionButton ChestRestock
ControllerActionButton QuickMount
void ClearMappingStates()
ControllerActionButton EquipmentEquip
ControllerActionButton CraftItem
ControllerActionButton PVPSwitchTeam
ControllerActionButton Sort
List< ControllerActionButton > ChestInvTable
ControllerActionButton HousingQuery
ControllerActionButton QuickHeal
Microsoft.Xna.Framework.Vector2 DragOffset
List< ControllerActionAxis > WorldAxisTable
ControllerActionButton ZoomIn
ControllerActionButton ChestDeposit
ControllerActionButton SplitItem
ControllerActionButton ShowHideItem
List< ControllerActionButton > BaseInventoryTable
ControllerActionButton HotbarPrevious
ControllerActionButton LoadoutCycle
ControllerActionVector GrappleAxis
List< ControllerActionButton > ChatTable
ControllerActionButton Hotbar1
ControllerActionButton TargetLockOn
GUIControllerMappingStateTable PVP
ControllerActionButton BuffNext
List< ControllerActionButton > PVPTable
ControllerActionButton QuickMana
ControllerActionAxis FireAxisX
List< GUIControllerMappingEntryBase > _categorySettings
ControllerActionAxis GridSnapAxisY
List< GUIControllerMappingEntryBase > _allSettings
ControllerActionAxis FireAxisY
ControllerActionAxis MovementAxisY
ControllerActionButton Hotbar10
ControllerActionAxis FireAxisAltX
ControllerActionButton SmartCursor
ControllerActionButton.RequiredButtonState noModifiers
ControllerActionButton Loadout3
GUIControllerMappingStateTable ShopInv
ControllerActionButton ChestLootAll
GUIControllerMappingStateTable Chest
List< ControllerActionButton > InventoryTable
ControllerActionButton QuickBuff
bool BackupSwapBumpersTriggers
ControllerActionButton ZoomOut
ControllerActionButton ChestLoot
ControllerActionButton FilterItems
ControllerActionAxis GrappleAxisY
GUIControllerMappingStateTable Chat
GUIControllerMappingScheme GetDefaultScheme(GUIControllerMappings.MappingType mappingType)
ControllerActionButton TrashItem
GUIControllerMappingEntryBase overlayEntry
VirtualControllerInputState.CursorInputMode BackupControllerAimAndUse
ControllerActionButton MapToggle
ControllerActionButton Hotbar6
GUIControllerMappingStateTable Reforge
ControllerActionButton DynamicHotbar4
ControllerActionButton TakeOne
ControllerActionButton MiniMapToggle
ControllerActionButton ChestSort
ControllerActionAxis MapAxisX
ControllerActionVector InventoryNavigation
ControllerActionButton PVPEnableToggle
ControllerActionButton ShopSell
GUIControllerMappings.InteractionOverloadState interactionOverloadState
ControllerActionButton Hotbar3
GUIControllerMappingStateTable BaseInventory
GUIInputRegionExclusive _categoriesBlocker
GUIControllerMappingStateTable ItemHeld
List< ControllerActionVector > InventoryAxisMappings
List< ControllerActionAxis > InventoryAxisTable
ControllerActionAxis FireAxisAltY
void ClearInventoryMappings()
ControllerMappingsCategories_Layout.Category[] TabOrder
ControllerActionButton Loadout2
GUIControllerMappings.MappingType mapping
ControllerActionVector HotbarAxis
VirtualControllerInputState.CursorInputMode BackupControllerSmartCursor
GUIControllerMappingStateTable Housing
GUIControllerMappingStateTable WorldShared
GUIControllerMappingStateTable Crafting
float BackupControllerAimSensitivity
ControllerActionButton ThrowItem
void UpdateUIInteractionOverloads(GUIControllerMappings.InteractionOverloadState newInteractionOverloadState)
List< ControllerActionButton > InventoryButtonMappings
List< ControllerActionButton > HousingTable
void SettingDraw(ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale)
void RefreshConfigurationState()
ControllerActionButton ResearchItem
static string GetTextValue(string key)
static bool mouseLeftRelease