terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ SetupWorldRequiredStateOverloads()

void GUIControllerMappingState.SetupWorldRequiredStateOverloads ( GUIControllerMappingStateTable altStates)
inline

Definition at line 67 of file GUIControllerMappingState.cs.

68 {
69 int num = 13;
73 if (entry.RequiredState == null)
74 {
76 }
82 if (altStates != null)
83 {
84 Buttons button = altStates.Left.RequiredState.Button;
85 requiredState.Button = button;
86 Buttons button2 = altStates.Right.RequiredState.Button;
87 requiredState.Button2 = button2;
88 }
89 int num2 = 13;
91 bool flag;
92 if (flag)
93 {
96 if (requiredButtonState == null)
97 {
99 }
105 if (altStates != null)
106 {
107 Buttons button3 = altStates.Left.RequiredState.Button;
109 Buttons button4 = altStates.Right.RequiredState.Button;
111 }
112 }
113 int num3 = 13;
115 bool flag2;
116 if (flag2)
117 {
120 if (entry4.RequiredState == null)
121 {
123 }
129 if (altStates != null)
130 {
131 Buttons button5 = altStates.Left.RequiredState.Button;
133 Buttons button6 = altStates.Right.RequiredState.Button;
135 }
136 }
137 }
class f__AnonymousType0<< Count > j__TPar
ControllerActionButton.RequiredButtonState RequiredState
ControllerActionButton[] AxisButtonBindings
ControllerActionButton[] ButtonBindings

References AxisBindings, AxisButtonBindings, Controller.ControllerActionButton.RequiredButtonState.Button, ButtonBindings, j__TPar, and Controller.ControllerActionButton.Entry.RequiredState.

Referenced by GUIControllerMappings.UpdateUIInteractionOverloads().