terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ LoadConfiguration()

void GUIControllerMappings.LoadConfiguration ( Preferences preferences,
bool existingConfiguration )
inline

Definition at line 482 of file GUIControllerMappings.cs.

483 {
484 bool flag;
513 long num = 0L;
518 baseInventory.LoadConfiguration("BaseInventoryControls", preferences, num != 0L, baseInventoryTable, inventoryAxisTable);
522 inventory.LoadConfiguration("InventoryControls", preferences, num != 0L, inventoryTable, axisTableEmpty);
526 equipment.LoadConfiguration("EquipmentControls", preferences, num != 0L, equipmentTable, axisTableEmpty2);
530 pvp.LoadConfiguration("PVPControls", preferences, num != 0L, pvptable, axisTableEmpty3);
534 itemHeld.LoadConfiguration("ItemHeldControls", preferences, num != 0L, itemHeldTable, axisTableEmpty4);
538 chestInv.LoadConfiguration("ChestInvControls", preferences, num != 0L, chestInvTable, axisTableEmpty5);
542 chest.LoadConfiguration("ChestControls", preferences, num != 0L, chestTable, axisTableEmpty6);
546 shopInv.LoadConfiguration("ShopInvControls", preferences, num != 0L, shopInvTable, axisTableEmpty7);
550 shop.LoadConfiguration("ShopControls", preferences, num != 0L, shopTable, axisTableEmpty8);
554 crafting.LoadConfiguration("CraftingControls", preferences, num != 0L, craftingTable, axisTableEmpty9);
558 reforge.LoadConfiguration("ReforgeControls", preferences, num != 0L, reforgeTable, axisTableEmpty10);
562 housing.LoadConfiguration("HousingControls", preferences, num != 0L, housingTable, axisTableEmpty11);
566 chat.LoadConfiguration("ChatControls", preferences, num != 0L, chatTable, axisTableEmpty12);
567 if ("ChatControls" != null)
568 {
570 return;
571 }
572 }
class f__AnonymousType0<< Count > j__TPar
void TransferMapping(ControllerActionButton button, GUIControllerMappingStateTable other)
void LoadConfiguration(string configurationTable, Preferences preferences, bool mappingsCleared, List< ControllerActionButton > allowedButtons, List< ControllerActionAxis > allowedAxis)
ControllerActionButton Fire
GUIControllerMappingStateTable WorldInteractFallback
GUIControllerMappingStateTable Inventory
List< ControllerActionButton > ShopInvTable
ControllerActionButton FireAlt
List< ControllerActionAxis > AxisTableEmpty
GUIControllerMappingStateTable World
List< ControllerActionButton > CraftingTable
ControllerActionButton GrappleFire
GUIControllerMappingStateTable Equipment
List< ControllerActionButton > ShopTable
List< ControllerActionButton > ReforgeTable
GUIControllerMappingStateTable ChestInv
List< ControllerActionButton > WorldButtonMappings
List< ControllerActionButton > ItemHeldTable
GUIControllerMappingStateTable Shop
List< ControllerActionButton > EquipmentTable
ControllerActionButton Interact
List< ControllerActionButton > ChestTable
GUIControllerMappingStateTable WorldInteract
List< ControllerActionButton > ChestInvTable
List< ControllerActionAxis > WorldAxisTable
List< ControllerActionButton > BaseInventoryTable
List< ControllerActionButton > ChatTable
GUIControllerMappingStateTable PVP
List< ControllerActionButton > PVPTable
GUIControllerMappingStateTable ShopInv
GUIControllerMappingStateTable Chest
List< ControllerActionButton > InventoryTable
GUIControllerMappingStateTable Chat
GUIControllerMappingStateTable Reforge
GUIControllerMappingStateTable BaseInventory
GUIControllerMappingStateTable ItemHeld
List< ControllerActionAxis > InventoryAxisTable
GUIControllerMappingStateTable Housing
GUIControllerMappingStateTable WorldShared
GUIControllerMappingStateTable Crafting
List< ControllerActionButton > HousingTable

References AxisTableEmpty, BaseInventory, BaseInventoryTable, Chat, ChatTable, Chest, ChestInv, ChestInvTable, ChestTable, Crafting, CraftingTable, Equipment, EquipmentTable, Fire, FireAlt, GrappleFire, Housing, HousingTable, Interact, Inventory, InventoryAxisTable, InventoryTable, ItemHeld, ItemHeldTable, j__TPar, System.L, GUIControllerMappingStateTable.LoadConfiguration(), PVP, PVPTable, Reforge, ReforgeTable, RefreshConfigurationState(), Shop, ShopInv, ShopInvTable, ShopTable, GUIControllerMappingStateTable.TransferMapping(), World, WorldAxisTable, WorldButtonMappings, WorldInteract, WorldInteractFallback, and WorldShared.