483 {
484 bool flag;
567 if ("ChatControls" != null)
568 {
570 return;
571 }
572 }
class f__AnonymousType0<< Count > j__TPar
void TransferMapping(ControllerActionButton button, GUIControllerMappingStateTable other)
void LoadConfiguration(string configurationTable, Preferences preferences, bool mappingsCleared, List< ControllerActionButton > allowedButtons, List< ControllerActionAxis > allowedAxis)
ControllerActionButton Fire
GUIControllerMappingStateTable WorldInteractFallback
GUIControllerMappingStateTable Inventory
List< ControllerActionButton > ShopInvTable
ControllerActionButton FireAlt
List< ControllerActionAxis > AxisTableEmpty
GUIControllerMappingStateTable World
List< ControllerActionButton > CraftingTable
ControllerActionButton GrappleFire
GUIControllerMappingStateTable Equipment
List< ControllerActionButton > ShopTable
List< ControllerActionButton > ReforgeTable
GUIControllerMappingStateTable ChestInv
List< ControllerActionButton > WorldButtonMappings
List< ControllerActionButton > ItemHeldTable
GUIControllerMappingStateTable Shop
List< ControllerActionButton > EquipmentTable
ControllerActionButton Interact
List< ControllerActionButton > ChestTable
GUIControllerMappingStateTable WorldInteract
List< ControllerActionButton > ChestInvTable
List< ControllerActionAxis > WorldAxisTable
List< ControllerActionButton > BaseInventoryTable
List< ControllerActionButton > ChatTable
GUIControllerMappingStateTable PVP
List< ControllerActionButton > PVPTable
GUIControllerMappingStateTable ShopInv
GUIControllerMappingStateTable Chest
List< ControllerActionButton > InventoryTable
GUIControllerMappingStateTable Chat
GUIControllerMappingStateTable Reforge
GUIControllerMappingStateTable BaseInventory
GUIControllerMappingStateTable ItemHeld
List< ControllerActionAxis > InventoryAxisTable
GUIControllerMappingStateTable Housing
GUIControllerMappingStateTable WorldShared
GUIControllerMappingStateTable Crafting
List< ControllerActionButton > HousingTable
void RefreshConfigurationState()