terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateUIInteractionOverloads()

void GUIControllerMappings.UpdateUIInteractionOverloads ( GUIControllerMappings::InteractionOverloadState newInteractionOverloadState)
inline

Definition at line 683 of file GUIControllerMappings.cs.

684 {
687 {
688 }
691 {
697 worldShared.DisableConflictingActions(baseInventory2, true);
700 worldInteract.DisableConflictingActions(baseInventory3, true);
703 worldInteractFallback.DisableConflictingActions(baseInventory4, true);
719 return;
720 }
722 }
class f__AnonymousType0<< Count > j__TPar
void DisableConflictingActions(GUIControllerMappingStateTable other, bool altDisableFaceBindings=true)
void SetupWorldRequiredStateOverloads(GUIControllerMappingStateTable altStates)
GUIControllerMappingStateTable WorldInteractFallback
GUIControllerMappingStateTable World
List< ControllerActionVector > WorldAxisMappings
GUIControllerMappingStateTable WorldInteract
GUIControllerMappings.InteractionOverloadState interactionOverloadState
GUIControllerMappingStateTable BaseInventory
List< ControllerActionVector > InventoryAxisMappings
GUIControllerMappingStateTable WorldShared
List< ControllerActionButton > InventoryButtonMappings

References BaseInventory, GUIControllerMappingStateTable.DisableConflictingActions(), interactionOverloadState, InventoryAxisMappings, InventoryButtonMappings, j__TPar, GUIControllerMappingStateTable.Normal, GUIControllerMappingState.SetupWorldRequiredStateOverloads(), World, WorldAxisMappings, WorldInteract, WorldInteractFallback, and WorldShared.