terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 380 of file Thread.cs.
Referenced by System.Linq.Enumerable.Iterator< TSource >.Iterator(), System.Diagnostics.StackTrace.StackTrace(), System.Threading.ThreadPoolWorkQueueThreadLocals.ThreadPoolWorkQueueThreadLocals(), System.Threading.Thread.BeginCriticalRegion(), ThreadManager.CheckThreadTerminiate(), Microsoft.Xna.Framework.Content.ContentManager.ConstructFromUnityResource< ResourceType >(), Microsoft.Xna.Framework.Content.ContentManager.ConstructFromUnityResources< ResourceType >(), Microsoft.Xna.Framework.Content.ContentManager.ConstructFromUnityResources< ResourceType >(), System.Threading.SpinLock.ContinueTryEnterWithThreadTracking(), Terraria.Utilities.CrashDump.CreateDumpName(), Microsoft.Xna.Framework.Graphics.SpriteFont.CreateWrappedText(), System.Runtime.Remoting.RemotingServices.DeserializeCallData(), System.Threading.Thread.EndCriticalRegion(), System.Threading.ExecutionContext.EstablishCopyOnWriteScope(), MainThreadExecution.ExecuteOnMainThread(), System.Diagnostics.TraceEventCache.GetThreadId(), UnityEngine.UnitySynchronizationContext.InitializeSynchronizationContext(), System.Threading.ExecutionContext.IsFlowSuppressed(), Microsoft.Xna.Framework.Content.ContentManager.LoadUnityResource< ResourceType >(), Microsoft.Xna.Framework.Content.ContentManager.LoadUnityTexturePageAsync(), System.Runtime.Remoting.Messaging.CallContext.LogicalSetData(), Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play(), System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(), System.Net.Sockets.SafeSocketHandle.ReleaseHandle(), System.Threading.Tasks.TaskSchedulerAwaitTaskContinuation.Run(), System.Threading.ExecutionContext.RunInternal(), System.Threading.Timer.Scheduler.SchedulerThread(), System.Runtime.Remoting.RemotingServices.SerializeCallData(), System.Threading.ExecutionContext.SetExecutionContext(), Terraria.Localization.LanguageManager.SetLanguage(), System.Threading.ExecutionContext.SetLocalValue(), System.Runtime.Remoting.Messaging.CallContext.SetLogicalCallContext(), System.Threading.SynchronizationContext.SetSynchronizationContext(), DrPlatform.Setup(), Terraria.WorldGen.smCallBack(), Microsoft.Xna.Framework.Audio.SoundEffectInstance.Stop(), System.Net.TimerThread.ThreadProc(), Ionic.BZip2.BZip2OutputStream.TraceOutput(), Ionic.Zip.ZipEntry.TraceWriteLine(), and System.Net.Sockets.SafeSocketHandle.UnRegisterForBlockingSyscall().