terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ LoadUnityTexturePageAsync()

static void Microsoft.Xna.Framework.Content.ContentManager.LoadUnityTexturePageAsync ( string asset0,
string asset1,
string asset2,
int pageIndex,
Action< global::UnityEngine::Texture2D, global::UnityEngine::Texture2D, global::UnityEngine::Texture2D, int > loadedCallback )
inlinestatic

Definition at line 118 of file ContentManager.cs.

119 {
121 Debug.LogError("Not Main thread");
122 }
class f__AnonymousType0<< Count > j__TPar
static Thread CurrentThread
Definition Thread.cs:381
static void LogError(object message)
Definition Debug.cs:62

References System.Threading.Thread.CurrentThread, j__TPar, and UnityEngine.Debug.LogError().