32 if (
"Technique1" ==
null)
class f__AnonymousType0<< Count > j__TPar
static int _lightSourceId
override void ApplyValuesToMaterial(EffectPass pass, Material material)
EffectParameter _uRotation
static int _secondaryColorId
EffectParameter _uWorldPosition
EffectParameter _uLightSource
static int _textureRectId
EffectParameter _uLegacyArmorSourceRect
static PixelShader _effect
EffectParameter _uSaturation
EffectParameter _uShaderSpecificData
EffectParameter _uSecondaryColor
static int _targetPositionId
EffectParameter _uOpacity
PixelShader(GraphicsDevice device)
static int _shaderSpecificDataId
@ ArmorColoredAndSilverTrimGradient
@ ArmorBrightnessGradient
@ ArmorShiftingPearlsands
@ ArmorColoredAndSilverTrim
@ ArmorColoredAndBlackGradient
@ RainbowTownSlimeOutline
EffectParameter _uImageSize1
EffectParameter _uLegacyArmorSheetSize
EffectParameter _uMatrixTransform0
EffectParameter _uImageSize0
EffectParameter _uSourceRect
EffectParameter _uImageSize2
static void LoadPass(List< EffectPass > passes, string pass)
EffectParameter _uTargetPosition
EffectParameter _uDirection
static int PropertyToID(string name)