terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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OverlayManager.cs
Go to the documentation of this file.
1using System;
5
7{
8 // Token: 0x02000789 RID: 1929
9 public class OverlayManager : EffectManager<Overlay>
10 {
11 // Token: 0x06003F11 RID: 16145 RVA: 0x0023F9DC File Offset: 0x0023DBDC
13 {
14 if (!true)
15 {
16 }
17 Type type;
18 string[] names = Enum.GetNames(type);
19 base..ctor();
22 }
23
24 // Token: 0x06003F12 RID: 16146 RVA: 0x0023FA14 File Offset: 0x0023DC14
32
33 // Token: 0x06003F13 RID: 16147 RVA: 0x0023FA64 File Offset: 0x0023DC64
35 {
37 if (gameTime.elapsedGameTime == null)
38 {
39 }
40 }
41
42 // Token: 0x06003F14 RID: 16148 RVA: 0x0023FAB8 File Offset: 0x0023DCB8
43 public void Draw(SpriteBatch spriteBatch, RenderLayers layer)
44 {
45 if (this._overlayCount != 0)
46 {
48 if (this != null)
49 {
50 int overlayCount = this._overlayCount;
51 Matrix transform = Main.Transform;
52 while (this != null)
53 {
54 }
55 }
56 spriteBatch.End();
57 }
58 }
59
60 // Token: 0x04007D8E RID: 32142
61 private const float OPACITY_RATE = 1f;
62
63 // Token: 0x04007D8F RID: 32143
65
66 // Token: 0x04007D90 RID: 32144
67 private int _overlayCount;
68 }
69}
class f__AnonymousType0<< Count > j__TPar
static string[] GetNames(Type enumType)
Definition Enum.cs:299
void Draw(SpriteBatch spriteBatch, RenderLayers layer)
override void OnActivate(Overlay overlay, Vector2 position)
static Matrix Transform
Definition Main.cs:4428