terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

void Terraria.Graphics.Effects.OverlayManager.Draw ( SpriteBatch spriteBatch,
RenderLayers layer )
inline

Definition at line 43 of file OverlayManager.cs.

44 {
45 if (this._overlayCount != 0)
46 {
48 if (this != null)
49 {
50 int overlayCount = this._overlayCount;
51 Matrix transform = Main.Transform;
52 while (this != null)
53 {
54 }
55 }
56 spriteBatch.End();
57 }
58 }
class f__AnonymousType0<< Count > j__TPar
static void Transform(Matrix value, Quaternion rotation, [Out] Matrix result)
Definition Matrix.cs:260

References Terraria.Graphics.Effects.OverlayManager._activeOverlays, Terraria.Graphics.Effects.OverlayManager._overlayCount, Microsoft.Xna.Framework.Graphics.SpriteBatch.End(), j__TPar, and Terraria.Main.Transform.