terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Overlay.cs
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1using System;
4
6{
7 // Token: 0x02000788 RID: 1928
8 public abstract class Overlay : GameEffect
9 {
10 // Token: 0x170007A7 RID: 1959
11 // (get) Token: 0x06003F0D RID: 16141 RVA: 0x0023F9A4 File Offset: 0x0023DBA4
13 {
14 get
15 {
16 return this._layer;
17 }
18 }
19
20 // Token: 0x06003F0E RID: 16142 RVA: 0x0023F9B8 File Offset: 0x0023DBB8
21 public Overlay(EffectPriority priority, RenderLayers layer)
22 {
23 this._priority = priority;
24 this._layer = layer;
25 }
26
27 // Token: 0x06003F0F RID: 16143
28 public abstract void Draw(SpriteBatch spriteBatch);
29
30 // Token: 0x06003F10 RID: 16144
31 public abstract void Update(GameTime gameTime);
32
33 // Token: 0x04007D8C RID: 32140
35
36 // Token: 0x04007D8D RID: 32141
38 }
39}
class f__AnonymousType0<< Count > j__TPar
Overlay(EffectPriority priority, RenderLayers layer)
Definition Overlay.cs:21
void Update(GameTime gameTime)
void Draw(SpriteBatch spriteBatch)