AnimationSegmentWithActions< T > Then(IAnimationSegmentAction< T > act)
MaskedFadeEffect WithPanY(Panning panning)
MaskedFadeEffect WithPanX(Panning panning)
SpriteSegment UseShaderEffect(IShaderEffect shaderEffect)
void Draw(SpriteBatch spriteBatch, int timeInAnimation, Vector2 positionInScreen)
List< IAnimationSegment > _segments
static Asset< Texture2D >[] Extra