Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 704 of file SocketAsyncEventArgs.cs.
References System.Net.Sockets.SocketAsyncEventArgs._connectSocket, System.Net.Sockets.SocketAsyncEventArgs._currentSocket, System.Net.Sockets.SocketAsyncEventArgs._multipleConnectCancellation, System.Net.Sockets.SocketAsyncEventArgs._socketError, System.Net.Sockets.SocketAsyncEventArgs._userSocket, System.array, System.Net.Sockets.Socket.CancelConnectAsync(), System.cancellationToken, System.Net.Sockets.Socket.CanTryAddressFamily(), System.Net.Sockets.SocketAsyncEventArgs.Complete(), System.Threading.Tasks.ValueTask< TResult >.ConfigureAwait(), System.Net.Sockets.Socket.Connect(), System.Net.Sockets.Socket.Connected, System.Net.Sockets.Socket.Dispose(), System.Net.Dns.GetHostAddressesAsync(), System.Net.Sockets.SocketsTelemetry.Log, System.Net.Sockets.SocketAsyncEventArgs.LogBytesTransferEvents(), System.Net.Sockets.SocketAsyncEventArgs.OnCompleted(), System.s, System.Net.Sockets.SocketAsyncEventArgs.SetResults(), System.Net.Sockets.Socket, System.Threading.CancellationTokenSource.Token, and System.Net.Sockets.Socket.UpdateStatusAfterSocketError().
Referenced by System.Net.Sockets.Socket.ConnectAsync(), and System.Net.Sockets.Socket.ConnectAsync().