Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 291 of file CancellationTokenSource.cs.
Referenced by System.Threading.Tasks.Parallel.AsyncForEachAsyncState< TSource >.AsyncForEachAsyncState(), System.Net.Http.Http3RequestStream.Http3RequestStream(), System.Threading.Tasks.Dataflow.DataflowBlock.SourceObservable< TOutput >.ObserversState.ObserversState(), System.Net.Http.HttpConnectionPool.BlocklistAuthority(), System.Net.WebSockets.WebSocketHandle.ConnectAsync(), Terraria.Social.WeGame.IPCClient.ConnectTo(), System.Net.Sockets.SocketAsyncEventArgs.DnsConnectAsync(), System.Net.Http.HttpClient.GetByteArrayAsyncCore(), System.Collections.Concurrent.BlockingCollection< T >.GetConsumingEnumerable(), System.Collections.Concurrent.BlockingCollection< T >.GetHandles(), System.Net.Http.HttpClient.GetStreamAsyncCore(), System.Net.Http.HttpClient.GetStringAsyncCore(), System.Net.Http.HttpClient.HandleFailure(), ReLogic.Threading.AsyncActionDispatcher.LoaderThreadStart(), System.Net.Quic.Implementations.MsQuic.MsQuicStream.Read(), System.Diagnostics.AsyncStreamReader.ReadBufferAsync(), System.Net.Http.HttpClient.SendAsync(), System.Net.Http.Http2Connection.Http2Stream.SendDataAsync(), System.Net.HttpWebRequest.SendRequest(), System.Net.Http.Http2Connection.Http2Stream.SendRequestBodyAsync(), System.Diagnostics.Metrics.AggregationManager.Start(), Terraria.Social.WeGame.IPCServer.StartListen(), System.Collections.Concurrent.BlockingCollection< T >.TryAddWithNoTimeValidation(), System.Collections.Concurrent.BlockingCollection< T >.TryTakeWithNoTimeValidation(), and System.Linq.Parallel.QuerySettings.WithPerExecutionSettings().