Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ Connected

bool System.Net.Sockets.Socket.Connected
get

Definition at line 731 of file Socket.cs.

732 {
733 get
734 {
735 if (System.Net.NetEventSource.Log.IsEnabled())
736 {
737 System.Net.NetEventSource.Info(this, $"_isConnected:{_isConnected}", "Connected");
738 }
739 if (_nonBlockingConnectInProgress && Poll(0, SelectMode.SelectWrite))
740 {
743 }
744 return _isConnected;
745 }
746 }
static readonly System.Net.NetEventSource Log
static void Info(object thisOrContextObject, FormattableString formattableString=null, [CallerMemberName] string memberName=null)
bool Poll(int microSeconds, SelectMode mode)
Definition Socket.cs:2337

Referenced by System.Net.Sockets.NetworkStream.NetworkStream(), System.Net.Sockets.Socket.BeginSendFile(), System.Net.Sockets.Socket.Connect(), System.Net.Sockets.SocketAsyncEventArgs.DnsConnectAsync(), System.Net.Sockets.Socket.DuplicateAndClose(), System.Net.Sockets.Socket.SendFile(), and System.Net.Sockets.Socket.SendPacketsAsync().