Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 3294 of file Socket.cs.
References System.Net.Sockets.Socket._closeTimeout, System.Net.Sockets.Socket._disposed, System.Net.Sockets.Socket._handle, System.Net.Sockets.Socket._isConnected, System.Net.Sockets.Socket._isDisconnected, System.Net.Sockets.Socket._rightEndPoint, System.Net.Sockets.Socket._willBlock, System.Net.Sockets.Socket._willBlockInternal, System.Threading.Interlocked.CompareExchange(), System.IO.File.Delete(), System.Net.Sockets.Socket.DisposeCachedTaskSocketAsyncEventArgs(), System.exception, System.Net.Sockets.SocketPal.GetAvailable(), System.handle, System.Net.NetEventSource.Info(), System.Net.ExceptionCheck.IsFatal(), System.Net.NetEventSource.Log, System.Net.Sockets.SocketPal.Receive(), System.Net.Sockets.SocketPal.SetBlocking(), System.Net.Sockets.SocketPal.SetSockOpt(), System.Net.Sockets.Socket.SetToDisconnected(), and System.Net.Sockets.SocketPal.Shutdown().
Referenced by System.Net.Sockets.SocketAsyncEventArgs.CancelConnectAsync(), System.Net.Sockets.TcpClient.Connect(), System.Net.Sockets.UdpClient.Dispose(), System.Net.Sockets.SocketAsyncEventArgs.DnsConnectAsync(), and System.Net.Sockets.TcpListener.Stop().