Terraria v1.4.4.9
Terraria source code documentation
|
Definition at line 1206 of file Socket.cs.
References System.Net.Sockets.Socket._isConnected, System.Net.Sockets.Socket._isDisconnected, System.Net.Sockets.Socket._isListening, System.Net.Sockets.Socket._nonBlockingConnectInProgress, System.Net.Sockets.Socket._pendingConnectRightEndPoint, System.Net.Sockets.Socket.Blocking, System.Net.Sockets.Socket.CanTryAddressFamily(), System.Net.Sockets.Connect, System.Net.Sockets.Socket.DoConnect(), System.Net.NetEventSource.Info(), System.Net.NetEventSource.Log, System.SR.net_invalidversion, System.SR.net_sockets_disconnectedConnect, System.SR.net_sockets_mustnotlisten, System.Net.Sockets.Socket.Serialize(), System.Net.Sockets.Socket.ThrowIfDisposed(), and System.Net.Sockets.Socket.ValidateBlockingMode().
Referenced by System.Net.Sockets.TcpClient.Connect(), System.Net.Sockets.UdpClient.Connect(), System.Net.Sockets.SocketAsyncEventArgs.DnsConnectAsync(), and System.Net.FtpControlStream.QueueOrCreateDataConection().