Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 10 of file SocketsTelemetry.cs.
Referenced by System.Net.Sockets.Socket.Accept(), System.Net.Sockets.Socket.AcceptAsync(), System.Net.Sockets.SocketAsyncEventArgs.AfterConnectAcceptTelemetry(), System.Net.Sockets.Socket.ConnectAsync(), System.Net.Sockets.SocketAsyncEventArgs.DnsConnectAsync(), System.Net.Sockets.Socket.DoConnect(), System.Net.Sockets.SocketAsyncEventArgs.FinishOperationSync(), System.Net.Sockets.SocketAsyncEventArgs.FinishOperationSyncSuccess(), System.Net.Sockets.SocketAsyncEventArgs.LogBytesTransferEvents(), System.Net.Sockets.SocketAsyncEventArgs.OnCompletedInternal(), System.Net.Sockets.Socket.Receive(), System.Net.Sockets.Socket.Receive(), System.Net.Sockets.Socket.Receive(), System.Net.Sockets.Socket.ReceiveFrom(), System.Net.Sockets.Socket.ReceiveFrom(), System.Net.Sockets.Socket.ReceiveMessageFrom(), System.Net.Sockets.Socket.ReceiveMessageFrom(), System.Net.Sockets.Socket.Send(), System.Net.Sockets.Socket.Send(), System.Net.Sockets.Socket.Send(), System.Net.Sockets.Socket.SendTo(), System.Net.Sockets.Socket.SendTo(), and System.Net.Sockets.SocketAsyncEventArgs.StartOperationCommon().