Terraria v1.4.4.9
Terraria source code documentation
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◆ Complete()

void System.Net.Sockets.SocketAsyncEventArgs.Complete ( )
inlinepackageinherited

Definition at line 565 of file SocketAsyncEventArgs.cs.

References System.Net.Sockets.SocketAsyncEventArgs._context, System.Net.Sockets.SocketAsyncEventArgs._disposeCalled, System.Net.Sockets.SocketAsyncEventArgs._operating, System.Net.Sockets.SocketAsyncEventArgs.CompleteCore(), and System.Net.Sockets.SocketAsyncEventArgs.Dispose().

Referenced by System.Net.Sockets.Socket.AcceptAsync(), System.Net.Sockets.Socket.ConnectAsync(), System.Net.Sockets.Socket.ConnectAsync(), System.Net.Sockets.SocketAsyncEventArgs.CopyBufferFrom(), System.Net.Sockets.Socket.DisconnectAsync(), System.Net.Sockets.SocketAsyncEventArgs.DnsConnectAsync(), System.Net.Sockets.SocketAsyncEventArgs.FinishOperationSyncFailure(), System.Net.Sockets.SocketAsyncEventArgs.FinishOperationSyncSuccess(), System.Net.Sockets.Socket.ReceiveAsync(), System.Net.Sockets.Socket.ReceiveFromAsync(), System.Net.Sockets.Socket.ReceiveMessageFromAsync(), System.Net.Sockets.Socket.SendAsync(), System.Net.Sockets.Socket.SendPacketsAsync(), System.Net.Sockets.Socket.SendToAsync(), System.Net.Sockets.SocketAsyncEventArgs.SetBuffer(), System.Net.Sockets.SocketAsyncEventArgs.SetBuffer(), and System.Net.Sockets.SocketAsyncEventArgs.SetBuffer().