Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 2827 of file Socket.cs.
References System.Net.Sockets.Socket._handle, System.Net.Sockets.Socket._isConnected, System.Net.Sockets.Socket._isListening, System.Net.Sockets.Socket._localEndPoint, System.Net.Sockets.Socket._nonBlockingConnectInProgress, System.Net.Sockets.Socket._pendingConnectRightEndPoint, System.Net.Sockets.SocketAsyncEventArgs._socketAddress, System.Net.Sockets.Socket._socketType, System.Net.EndPoint.AddressFamily, System.Net.Sockets.Socket.CanTryAddressFamily(), System.Net.Sockets.SocketAsyncEventArgs.Complete(), System.Net.NetEventSource.ConnectedAsyncDns(), System.Net.Sockets.SocketAsyncEventArgs.DnsConnectAsync(), System.Net.Sockets.SocketAsyncEventArgs.DoOperationConnect(), System.Net.Sockets.SocketAsyncEventArgs.DoOperationConnectEx(), System.Net.Sockets.SocketAsyncEventArgs.HasMultipleBuffers, System.Net.NetEventSource.Log, System.Net.Sockets.SocketsTelemetry.Log, System.SR.net_invalidversion, System.SR.net_multibuffernotsupported, System.SR.net_sockets_mustnotlisten, System.Net.Sockets.SocketAsyncEventArgs.RemoteEndPoint, System.Net.Sockets.Socket.Serialize(), System.Net.Sockets.SocketAsyncEventArgs.StartOperationCommon(), System.Net.Sockets.SocketAsyncEventArgs.StartOperationConnect(), System.Net.Sockets.Socket.ThrowIfDisposed(), and System.Net.Sockets.Socket.WildcardBindForConnectIfNecessary().