Terraria v1.4.4.9
Terraria source code documentation
|
Item [] Terraria.Chest.item |
Definition at line 41 of file Chest.cs.
Referenced by Terraria.Chest.Chest(), Terraria.Player.Player(), Terraria.WorldGen.AddBuriedChest(), Terraria.Chest.AddItemToShop(), Terraria.Chest.AfterPlacement_Hook(), Terraria.Player.BuyItem(), Terraria.GameContent.UI.CustomCurrencyManager.BuyItem(), Terraria.Chest.CanDestroyChest(), Terraria.GameContent.Events.DD2Event.ClearAllDD2EnergyCrystalsInChests(), Terraria.Player.clientClone(), Terraria.Recipe.CollectItemsToCraftWithFrom(), Terraria.Player.ConsumeItem(), Terraria.UI.ChestUI.DepositAll(), Terraria.Chest.DestroyChest(), Terraria.UI.ItemSlot.DrawSavings(), Terraria.GameContent.UI.CustomCurrencyManager.DrawSavings(), Terraria.UI.ChestUI.DrawSlots(), Terraria.Player.DropAnglerAccByMissing(), Terraria.Player.FindItemInInventoryOrOpenVoidBag(), Terraria.Chest.FixLoadedData(), Terraria.Player.FixLoadedData(), Terraria.Projectile.GasTrapCheck(), Terraria.UI.ChestUI.GetContainerUsageInfo(), Terraria.MessageBuffer.GetData(), Terraria.Player.GetItem(), Terraria.Player.HasItemInAnyInventory(), Terraria.Player.HasItemInInventoryOrOpenVoidBag(), Terraria.Player.HasUnityPotion(), Terraria.WorldGen.ImproveAllChestContents(), Terraria.Player.ItemSpaceForCofveve(), Terraria.IO.WorldFile.LoadChests(), Terraria.UI.ChestUI.LootAll(), Terraria.GameContent.Achievements.AchievementsHelper.OnPlayerEnteredWorld(), Terraria.Player.PurgeDD2EnergyCrystals(), Terraria.Chest.PutItemInNearbyChest(), Terraria.Player.QuickBuff(), Terraria.Player.QuickBuff_PickBestFoodItem(), Terraria.Player.QuickHeal_GetItemToUse(), Terraria.Player.QuickMana_GetItemToUse(), Terraria.UI.ChestUI.QuickStack(), Terraria.Player.QuickStackAllChests(), Terraria.Player.RefreshInfoAccs(), Terraria.Player.RefreshItems(), Terraria.UI.ChestUI.Restock(), Terraria.IO.WorldFile.SaveChests(), Terraria.NetMessage.SendData(), Terraria.Chest.SetupShop(), Terraria.Player.TakeUnityPotion(), Terraria.Player.TileInteractionsUse(), Terraria.Chest.ToString(), and Terraria.Player.UpdateEquips().