_chestInUse | Terraria.Chest | privatestatic |
AddItemToShop(Item newItem) | Terraria.Chest | inline |
AfterPlacement_Hook(int x, int y, int type=21, int style=0, int direction=1, int alternate=0) | Terraria.Chest | inlinestatic |
AskForChestToEatItem(Vector2 worldPosition, int duration) | Terraria.Chest | inlinestatic |
bankChest | Terraria.Chest | |
BestiaryGirl_IsFairyTorchAvailable() | Terraria.Chest | inlineprivatestatic |
CanDestroyChest(int X, int Y) | Terraria.Chest | inlinestatic |
Chest(bool bank=false) | Terraria.Chest | inline |
chestItemSpawn | Terraria.Chest | static |
chestItemSpawn2 | Terraria.Chest | static |
chestStackRange | Terraria.Chest | static |
chestTypeToIcon | Terraria.Chest | static |
chestTypeToIcon2 | Terraria.Chest | static |
Clone() | Terraria.Chest | inline |
CreateChest(int X, int Y, int id=-1) | Terraria.Chest | inlinestatic |
DestroyChest(int X, int Y) | Terraria.Chest | inlinestatic |
DestroyChestDirect(int X, int Y, int id) | Terraria.Chest | inlinestatic |
DidDiscoverBestiaryEntry(int npcId) | Terraria.Chest | inlineprivatestatic |
dresserItemSpawn | Terraria.Chest | static |
dresserTypeToIcon | Terraria.Chest | static |
eatingAnimationTime | Terraria.Chest | |
FindChest(int X, int Y) | Terraria.Chest | inlinestatic |
FindChestByGuessing(int X, int Y) | Terraria.Chest | inlinestatic |
FindEmptyChest(int x, int y, int type=21, int style=0, int direction=1, int alternate=0) | Terraria.Chest | inlinestatic |
FixLoadedData() | Terraria.Chest | inline |
frame | Terraria.Chest | |
frameCounter | Terraria.Chest | |
GetCurrentlyOpenChests() | Terraria.Chest | inlinestatic |
Initialize() | Terraria.Chest | inlinestatic |
IsLocked(int x, int y) | Terraria.Chest | inlinestatic |
IsLocked(Tile t) | Terraria.Chest | inlinestatic |
IsPlayerInChest(int i) | Terraria.Chest | inlineprivatestatic |
item | Terraria.Chest | |
Lock(int X, int Y) | Terraria.Chest | inlinestatic |
maxChestTypes | Terraria.Chest | static |
maxChestTypes2 | Terraria.Chest | static |
maxDresserTypes | Terraria.Chest | static |
maxItems | Terraria.Chest | static |
MaxNameLength | Terraria.Chest | static |
name | Terraria.Chest | |
NearOtherChests(int x, int y) | Terraria.Chest | inlinestatic |
PutItemInNearbyChest(Item item, Vector2 position) | Terraria.Chest | inlinestatic |
ServerPlaceItem(int plr, int slot) | Terraria.Chest | inlinestatic |
SetupShop(int type) | Terraria.Chest | inline |
SetupTravelShop() | Terraria.Chest | inlinestatic |
SetupTravelShop_AddToShop(int it, ref int added, ref int count) | Terraria.Chest | inlinestatic |
SetupTravelShop_AdjustSlotRarities(int slotItemAttempts, ref int[] rarity) | Terraria.Chest | inlinestatic |
SetupTravelShop_CanAddItemToShop(int it) | Terraria.Chest | inlinestatic |
SetupTravelShop_GetItem(Player playerWithHighestLuck, int[] rarity, ref int it, int minimumRarity=0) | Terraria.Chest | inlinestatic |
SetupTravelShop_GetPainting(Player playerWithHighestLuck, int[] rarity, ref int it, int minimumRarity=0) | Terraria.Chest | inlinestatic |
ToString() | Terraria.Chest | inline |
Unlock(int X, int Y) | Terraria.Chest | inlinestatic |
UpdateChestFrames() | Terraria.Chest | inlinestatic |
UsingChest(int i) | Terraria.Chest | inlinestatic |
VisualizeChestTransfer(Vector2 position, Vector2 chestPosition, Item item, int amountMoved) | Terraria.Chest | inlinestatic |
VisualizeChestTransfer_CoinsBatch(Vector2 position, Vector2 chestPosition, long coinsMoved) | Terraria.Chest | inlinestatic |
x | Terraria.Chest | |
y | Terraria.Chest | |