| _chestInUse | Terraria.Chest | privatestatic |
| AddItemToShop(Item newItem) | Terraria.Chest | inline |
| AfterPlacement_Hook(int x, int y, int type=21, int style=0, int direction=1, int alternate=0) | Terraria.Chest | inlinestatic |
| AskForChestToEatItem(Vector2 worldPosition, int duration) | Terraria.Chest | inlinestatic |
| bankChest | Terraria.Chest | |
| BestiaryGirl_IsFairyTorchAvailable() | Terraria.Chest | inlineprivatestatic |
| CanDestroyChest(int X, int Y) | Terraria.Chest | inlinestatic |
| Chest(bool bank=false) | Terraria.Chest | inline |
| chestItemSpawn | Terraria.Chest | static |
| chestItemSpawn2 | Terraria.Chest | static |
| chestStackRange | Terraria.Chest | static |
| chestTypeToIcon | Terraria.Chest | static |
| chestTypeToIcon2 | Terraria.Chest | static |
| Clone() | Terraria.Chest | inline |
| CreateChest(int X, int Y, int id=-1) | Terraria.Chest | inlinestatic |
| DestroyChest(int X, int Y) | Terraria.Chest | inlinestatic |
| DestroyChestDirect(int X, int Y, int id) | Terraria.Chest | inlinestatic |
| DidDiscoverBestiaryEntry(int npcId) | Terraria.Chest | inlineprivatestatic |
| dresserItemSpawn | Terraria.Chest | static |
| dresserTypeToIcon | Terraria.Chest | static |
| eatingAnimationTime | Terraria.Chest | |
| FindChest(int X, int Y) | Terraria.Chest | inlinestatic |
| FindChestByGuessing(int X, int Y) | Terraria.Chest | inlinestatic |
| FindEmptyChest(int x, int y, int type=21, int style=0, int direction=1, int alternate=0) | Terraria.Chest | inlinestatic |
| FixLoadedData() | Terraria.Chest | inline |
| frame | Terraria.Chest | |
| frameCounter | Terraria.Chest | |
| GetCurrentlyOpenChests() | Terraria.Chest | inlinestatic |
| Initialize() | Terraria.Chest | inlinestatic |
| IsLocked(int x, int y) | Terraria.Chest | inlinestatic |
| IsLocked(Tile t) | Terraria.Chest | inlinestatic |
| IsPlayerInChest(int i) | Terraria.Chest | inlineprivatestatic |
| item | Terraria.Chest | |
| Lock(int X, int Y) | Terraria.Chest | inlinestatic |
| maxChestTypes | Terraria.Chest | static |
| maxChestTypes2 | Terraria.Chest | static |
| maxDresserTypes | Terraria.Chest | static |
| maxItems | Terraria.Chest | static |
| MaxNameLength | Terraria.Chest | static |
| name | Terraria.Chest | |
| NearOtherChests(int x, int y) | Terraria.Chest | inlinestatic |
| PutItemInNearbyChest(Item item, Vector2 position) | Terraria.Chest | inlinestatic |
| ServerPlaceItem(int plr, int slot) | Terraria.Chest | inlinestatic |
| SetupShop(int type) | Terraria.Chest | inline |
| SetupTravelShop() | Terraria.Chest | inlinestatic |
| SetupTravelShop_AddToShop(int it, ref int added, ref int count) | Terraria.Chest | inlinestatic |
| SetupTravelShop_AdjustSlotRarities(int slotItemAttempts, ref int[] rarity) | Terraria.Chest | inlinestatic |
| SetupTravelShop_CanAddItemToShop(int it) | Terraria.Chest | inlinestatic |
| SetupTravelShop_GetItem(Player playerWithHighestLuck, int[] rarity, ref int it, int minimumRarity=0) | Terraria.Chest | inlinestatic |
| SetupTravelShop_GetPainting(Player playerWithHighestLuck, int[] rarity, ref int it, int minimumRarity=0) | Terraria.Chest | inlinestatic |
| ToString() | Terraria.Chest | inline |
| Unlock(int X, int Y) | Terraria.Chest | inlinestatic |
| UpdateChestFrames() | Terraria.Chest | inlinestatic |
| UsingChest(int i) | Terraria.Chest | inlinestatic |
| VisualizeChestTransfer(Vector2 position, Vector2 chestPosition, Item item, int amountMoved) | Terraria.Chest | inlinestatic |
| VisualizeChestTransfer_CoinsBatch(Vector2 position, Vector2 chestPosition, long coinsMoved) | Terraria.Chest | inlinestatic |
| x | Terraria.Chest | |
| y | Terraria.Chest | |