Terraria v1.4.4.9
Terraria source code documentation
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Terraria.Chest Member List

This is the complete list of members for Terraria.Chest, including all inherited members.

_chestInUseTerraria.Chestprivatestatic
AddItemToShop(Item newItem)Terraria.Chestinline
AfterPlacement_Hook(int x, int y, int type=21, int style=0, int direction=1, int alternate=0)Terraria.Chestinlinestatic
AskForChestToEatItem(Vector2 worldPosition, int duration)Terraria.Chestinlinestatic
bankChestTerraria.Chest
BestiaryGirl_IsFairyTorchAvailable()Terraria.Chestinlineprivatestatic
CanDestroyChest(int X, int Y)Terraria.Chestinlinestatic
Chest(bool bank=false)Terraria.Chestinline
chestItemSpawnTerraria.Cheststatic
chestItemSpawn2Terraria.Cheststatic
chestStackRangeTerraria.Cheststatic
chestTypeToIconTerraria.Cheststatic
chestTypeToIcon2Terraria.Cheststatic
Clone()Terraria.Chestinline
CreateChest(int X, int Y, int id=-1)Terraria.Chestinlinestatic
DestroyChest(int X, int Y)Terraria.Chestinlinestatic
DestroyChestDirect(int X, int Y, int id)Terraria.Chestinlinestatic
DidDiscoverBestiaryEntry(int npcId)Terraria.Chestinlineprivatestatic
dresserItemSpawnTerraria.Cheststatic
dresserTypeToIconTerraria.Cheststatic
eatingAnimationTimeTerraria.Chest
FindChest(int X, int Y)Terraria.Chestinlinestatic
FindChestByGuessing(int X, int Y)Terraria.Chestinlinestatic
FindEmptyChest(int x, int y, int type=21, int style=0, int direction=1, int alternate=0)Terraria.Chestinlinestatic
FixLoadedData()Terraria.Chestinline
frameTerraria.Chest
frameCounterTerraria.Chest
GetCurrentlyOpenChests()Terraria.Chestinlinestatic
Initialize()Terraria.Chestinlinestatic
IsLocked(int x, int y)Terraria.Chestinlinestatic
IsLocked(Tile t)Terraria.Chestinlinestatic
IsPlayerInChest(int i)Terraria.Chestinlineprivatestatic
itemTerraria.Chest
Lock(int X, int Y)Terraria.Chestinlinestatic
maxChestTypesTerraria.Cheststatic
maxChestTypes2Terraria.Cheststatic
maxDresserTypesTerraria.Cheststatic
maxItemsTerraria.Cheststatic
MaxNameLengthTerraria.Cheststatic
nameTerraria.Chest
NearOtherChests(int x, int y)Terraria.Chestinlinestatic
PutItemInNearbyChest(Item item, Vector2 position)Terraria.Chestinlinestatic
ServerPlaceItem(int plr, int slot)Terraria.Chestinlinestatic
SetupShop(int type)Terraria.Chestinline
SetupTravelShop()Terraria.Chestinlinestatic
SetupTravelShop_AddToShop(int it, ref int added, ref int count)Terraria.Chestinlinestatic
SetupTravelShop_AdjustSlotRarities(int slotItemAttempts, ref int[] rarity)Terraria.Chestinlinestatic
SetupTravelShop_CanAddItemToShop(int it)Terraria.Chestinlinestatic
SetupTravelShop_GetItem(Player playerWithHighestLuck, int[] rarity, ref int it, int minimumRarity=0)Terraria.Chestinlinestatic
SetupTravelShop_GetPainting(Player playerWithHighestLuck, int[] rarity, ref int it, int minimumRarity=0)Terraria.Chestinlinestatic
ToString()Terraria.Chestinline
Unlock(int X, int Y)Terraria.Chestinlinestatic
UpdateChestFrames()Terraria.Chestinlinestatic
UsingChest(int i)Terraria.Chestinlinestatic
VisualizeChestTransfer(Vector2 position, Vector2 chestPosition, Item item, int amountMoved)Terraria.Chestinlinestatic
VisualizeChestTransfer_CoinsBatch(Vector2 position, Vector2 chestPosition, long coinsMoved)Terraria.Chestinlinestatic
xTerraria.Chest
yTerraria.Chest