462 {
463 if (Main.tile[X, Y] == null || Main.tile[X + 1, Y] == null || Main.tile[X, Y + 1] == null || Main.tile[X + 1, Y + 1] == null)
464 {
465 return false;
466 }
467 short num = 0;
470 int num2 = tileSafely.frameX / 36;
471 switch (type)
472 {
473 case 21:
475 {
476 case 1:
477 num = 36;
478 break;
479 case 3:
480 num = 36;
481 break;
482 case 18:
483 case 19:
484 case 20:
485 case 21:
486 case 22:
487 if (!
NPC.downedPlantBoss)
488 {
489 return false;
490 }
491 num = 180;
492 break;
493 case 35:
494 case 37:
495 case 39:
496 num = 36;
497 break;
498 default:
499 return false;
500 }
501 break;
502 case 467:
504 {
505 if (!
NPC.downedPlantBoss)
506 {
507 return false;
508 }
509 num = 36;
511 break;
512 }
513 return false;
514 }
516 for (
int i = X;
i <=
X + 1;
i++)
517 {
518 for (
int j = Y;
j <=
Y + 1;
j++)
519 {
522 {
523 tileSafely2.frameX += num;
525 }
526 }
527 }
528 return true;
529 }
static void PlaySound(int type, Vector2 position, int style=1)
static void NotifyProgressionEvent(int eventID)