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static Vector4 | operator+ (Vector4 left, Vector4 right) |
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static Vector4 | operator/ (Vector4 left, Vector4 right) |
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static Vector4 | operator/ (Vector4 value1, float value2) |
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static bool | operator== (Vector4 left, Vector4 right) |
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static bool | operator!= (Vector4 left, Vector4 right) |
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static Vector4 | operator* (Vector4 left, Vector4 right) |
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static Vector4 | operator* (Vector4 left, float right) |
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static Vector4 | operator* (float left, Vector4 right) |
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static Vector4 | operator- (Vector4 left, Vector4 right) |
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static Vector4 | operator- (Vector4 value) |
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static Vector4 | Abs (Vector4 value) |
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static Vector4 | Add (Vector4 left, Vector4 right) |
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static Vector4 | Clamp (Vector4 value1, Vector4 min, Vector4 max) |
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static float | Distance (Vector4 value1, Vector4 value2) |
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static float | DistanceSquared (Vector4 value1, Vector4 value2) |
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static Vector4 | Divide (Vector4 left, Vector4 right) |
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static Vector4 | Divide (Vector4 left, float divisor) |
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static float | Dot (Vector4 vector1, Vector4 vector2) |
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static Vector4 | Lerp (Vector4 value1, Vector4 value2, float amount) |
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static Vector4 | Max (Vector4 value1, Vector4 value2) |
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static Vector4 | Min (Vector4 value1, Vector4 value2) |
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static Vector4 | Multiply (Vector4 left, Vector4 right) |
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static Vector4 | Multiply (Vector4 left, float right) |
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static Vector4 | Multiply (float left, Vector4 right) |
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static Vector4 | Negate (Vector4 value) |
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static Vector4 | Normalize (Vector4 vector) |
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static Vector4 | SquareRoot (Vector4 value) |
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static Vector4 | Subtract (Vector4 left, Vector4 right) |
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static Vector4 | Transform (Vector2 position, Matrix4x4 matrix) |
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static Vector4 | Transform (Vector2 value, Quaternion rotation) |
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static Vector4 | Transform (Vector3 position, Matrix4x4 matrix) |
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static Vector4 | Transform (Vector3 value, Quaternion rotation) |
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static Vector4 | Transform (Vector4 vector, Matrix4x4 matrix) |
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static Vector4 | Transform (Vector4 value, Quaternion rotation) |
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Definition at line 11 of file Vector4.cs.