Terraria v1.4.4.9
Terraria source code documentation
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◆ Dot()

static float System.Numerics.Vector4.Dot ( Vector4 vector1,
Vector4 vector2 )
inlinestatic

Definition at line 200 of file Vector4.cs.

201 {
202 return vector1.X * vector2.X + vector1.Y * vector2.Y + vector1.Z * vector2.Z + vector1.W * vector2.W;
203 }

References System.Numerics.Vector4.W.

Referenced by System.Numerics.Vector4.DistanceSquared(), System.Numerics.Matrix4x4.Invert(), and System.Numerics.Vector4.LengthSquared().