Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for System.Numerics.Vector4, including all inherited members.
Abs(Vector4 value) | System.Numerics.Vector4 | inlinestatic |
Add(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
Clamp(Vector4 value1, Vector4 min, Vector4 max) | System.Numerics.Vector4 | inlinestatic |
CopyTo(float[] array) | System.Numerics.Vector4 | inline |
CopyTo(float[] array, int index) | System.Numerics.Vector4 | inline |
CopyTo(Span< float > destination) | System.Numerics.Vector4 | inline |
Distance(Vector4 value1, Vector4 value2) | System.Numerics.Vector4 | inlinestatic |
DistanceSquared(Vector4 value1, Vector4 value2) | System.Numerics.Vector4 | inlinestatic |
Divide(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
Divide(Vector4 left, float divisor) | System.Numerics.Vector4 | inlinestatic |
Dot(Vector4 vector1, Vector4 vector2) | System.Numerics.Vector4 | inlinestatic |
Equals(Vector4 other) | System.Numerics.Vector4 | inline |
Equals([NotNullWhen(true)] object? obj) | System.Numerics.Vector4 | inline |
IEquatable< Vector4 >.Equals(T? other) | System.IEquatable< Vector4 > | |
GetHashCode() | System.Numerics.Vector4 | inline |
Length() | System.Numerics.Vector4 | inline |
LengthSquared() | System.Numerics.Vector4 | inline |
Lerp(Vector4 value1, Vector4 value2, float amount) | System.Numerics.Vector4 | inlinestatic |
Max(Vector4 value1, Vector4 value2) | System.Numerics.Vector4 | inlinestatic |
Min(Vector4 value1, Vector4 value2) | System.Numerics.Vector4 | inlinestatic |
Multiply(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
Multiply(Vector4 left, float right) | System.Numerics.Vector4 | inlinestatic |
Multiply(float left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
Negate(Vector4 value) | System.Numerics.Vector4 | inlinestatic |
Normalize(Vector4 vector) | System.Numerics.Vector4 | inlinestatic |
One | System.Numerics.Vector4 | static |
operator!=(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
operator*(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
operator*(Vector4 left, float right) | System.Numerics.Vector4 | inlinestatic |
operator*(float left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
operator+(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
operator-(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
operator-(Vector4 value) | System.Numerics.Vector4 | inlinestatic |
operator/(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
operator/(Vector4 value1, float value2) | System.Numerics.Vector4 | inlinestatic |
operator==(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
SquareRoot(Vector4 value) | System.Numerics.Vector4 | inlinestatic |
Subtract(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
ToString() | System.Numerics.Vector4 | inline |
ToString(string? format) | System.Numerics.Vector4 | inline |
ToString(string? format, IFormatProvider? formatProvider) | System.Numerics.Vector4 | inline |
Transform(Vector2 position, Matrix4x4 matrix) | System.Numerics.Vector4 | inlinestatic |
Transform(Vector2 value, Quaternion rotation) | System.Numerics.Vector4 | inlinestatic |
Transform(Vector3 position, Matrix4x4 matrix) | System.Numerics.Vector4 | inlinestatic |
Transform(Vector3 value, Quaternion rotation) | System.Numerics.Vector4 | inlinestatic |
Transform(Vector4 vector, Matrix4x4 matrix) | System.Numerics.Vector4 | inlinestatic |
Transform(Vector4 value, Quaternion rotation) | System.Numerics.Vector4 | inlinestatic |
TryCopyTo(Span< float > destination) | System.Numerics.Vector4 | inline |
UnitW | System.Numerics.Vector4 | static |
UnitX | System.Numerics.Vector4 | static |
UnitY | System.Numerics.Vector4 | static |
UnitZ | System.Numerics.Vector4 | static |
Vector4(float value) | System.Numerics.Vector4 | inline |
Vector4(Vector2 value, float z, float w) | System.Numerics.Vector4 | inline |
Vector4(Vector3 value, float w) | System.Numerics.Vector4 | inline |
Vector4(float x, float y, float z, float w) | System.Numerics.Vector4 | inline |
Vector4(ReadOnlySpan< float > values) | System.Numerics.Vector4 | inline |
W | System.Numerics.Vector4 | |
X | System.Numerics.Vector4 | |
Y | System.Numerics.Vector4 | |
Z | System.Numerics.Vector4 | |
Zero | System.Numerics.Vector4 | static |