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Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for System.Numerics.Vector4, including all inherited members.
| Abs(Vector4 value) | System.Numerics.Vector4 | inlinestatic |
| Add(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
| Clamp(Vector4 value1, Vector4 min, Vector4 max) | System.Numerics.Vector4 | inlinestatic |
| CopyTo(float[] array) | System.Numerics.Vector4 | inline |
| CopyTo(float[] array, int index) | System.Numerics.Vector4 | inline |
| CopyTo(Span< float > destination) | System.Numerics.Vector4 | inline |
| Distance(Vector4 value1, Vector4 value2) | System.Numerics.Vector4 | inlinestatic |
| DistanceSquared(Vector4 value1, Vector4 value2) | System.Numerics.Vector4 | inlinestatic |
| Divide(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
| Divide(Vector4 left, float divisor) | System.Numerics.Vector4 | inlinestatic |
| Dot(Vector4 vector1, Vector4 vector2) | System.Numerics.Vector4 | inlinestatic |
| Equals(Vector4 other) | System.Numerics.Vector4 | inline |
| Equals([NotNullWhen(true)] object? obj) | System.Numerics.Vector4 | inline |
| IEquatable< Vector4 >.Equals(T? other) | System.IEquatable< Vector4 > | |
| GetHashCode() | System.Numerics.Vector4 | inline |
| Length() | System.Numerics.Vector4 | inline |
| LengthSquared() | System.Numerics.Vector4 | inline |
| Lerp(Vector4 value1, Vector4 value2, float amount) | System.Numerics.Vector4 | inlinestatic |
| Max(Vector4 value1, Vector4 value2) | System.Numerics.Vector4 | inlinestatic |
| Min(Vector4 value1, Vector4 value2) | System.Numerics.Vector4 | inlinestatic |
| Multiply(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
| Multiply(Vector4 left, float right) | System.Numerics.Vector4 | inlinestatic |
| Multiply(float left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
| Negate(Vector4 value) | System.Numerics.Vector4 | inlinestatic |
| Normalize(Vector4 vector) | System.Numerics.Vector4 | inlinestatic |
| One | System.Numerics.Vector4 | static |
| operator!=(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
| operator*(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
| operator*(Vector4 left, float right) | System.Numerics.Vector4 | inlinestatic |
| operator*(float left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
| operator+(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
| operator-(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
| operator-(Vector4 value) | System.Numerics.Vector4 | inlinestatic |
| operator/(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
| operator/(Vector4 value1, float value2) | System.Numerics.Vector4 | inlinestatic |
| operator==(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
| SquareRoot(Vector4 value) | System.Numerics.Vector4 | inlinestatic |
| Subtract(Vector4 left, Vector4 right) | System.Numerics.Vector4 | inlinestatic |
| ToString() | System.Numerics.Vector4 | inline |
| ToString(string? format) | System.Numerics.Vector4 | inline |
| ToString(string? format, IFormatProvider? formatProvider) | System.Numerics.Vector4 | inline |
| Transform(Vector2 position, Matrix4x4 matrix) | System.Numerics.Vector4 | inlinestatic |
| Transform(Vector2 value, Quaternion rotation) | System.Numerics.Vector4 | inlinestatic |
| Transform(Vector3 position, Matrix4x4 matrix) | System.Numerics.Vector4 | inlinestatic |
| Transform(Vector3 value, Quaternion rotation) | System.Numerics.Vector4 | inlinestatic |
| Transform(Vector4 vector, Matrix4x4 matrix) | System.Numerics.Vector4 | inlinestatic |
| Transform(Vector4 value, Quaternion rotation) | System.Numerics.Vector4 | inlinestatic |
| TryCopyTo(Span< float > destination) | System.Numerics.Vector4 | inline |
| UnitW | System.Numerics.Vector4 | static |
| UnitX | System.Numerics.Vector4 | static |
| UnitY | System.Numerics.Vector4 | static |
| UnitZ | System.Numerics.Vector4 | static |
| Vector4(float value) | System.Numerics.Vector4 | inline |
| Vector4(Vector2 value, float z, float w) | System.Numerics.Vector4 | inline |
| Vector4(Vector3 value, float w) | System.Numerics.Vector4 | inline |
| Vector4(float x, float y, float z, float w) | System.Numerics.Vector4 | inline |
| Vector4(ReadOnlySpan< float > values) | System.Numerics.Vector4 | inline |
| W | System.Numerics.Vector4 | |
| X | System.Numerics.Vector4 | |
| Y | System.Numerics.Vector4 | |
| Z | System.Numerics.Vector4 | |
| Zero | System.Numerics.Vector4 | static |