Terraria v1.4.4.9
Terraria source code documentation
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◆ Transform() [3/6]

static Vector4 System.Numerics.Vector4.Transform ( Vector3 position,
Matrix4x4 matrix )
inlinestatic

Definition at line 293 of file Vector4.cs.

294 {
295 return new Vector4(position.X * matrix.M11 + position.Y * matrix.M21 + position.Z * matrix.M31 + matrix.M41, position.X * matrix.M12 + position.Y * matrix.M22 + position.Z * matrix.M32 + matrix.M42, position.X * matrix.M13 + position.Y * matrix.M23 + position.Z * matrix.M33 + matrix.M43, position.X * matrix.M14 + position.Y * matrix.M24 + position.Z * matrix.M34 + matrix.M44);
296 }
Vector4(float value)
Definition Vector4.cs:48

References System.Numerics.Vector4.Vector4(), System.Numerics.Matrix4x4.M11, System.Numerics.Matrix4x4.M12, System.Numerics.Matrix4x4.M13, System.Numerics.Matrix4x4.M14, System.Numerics.Matrix4x4.M21, System.Numerics.Matrix4x4.M22, System.Numerics.Matrix4x4.M23, System.Numerics.Matrix4x4.M24, System.Numerics.Matrix4x4.M31, System.Numerics.Matrix4x4.M32, System.Numerics.Matrix4x4.M33, System.Numerics.Matrix4x4.M34, System.Numerics.Matrix4x4.M41, System.Numerics.Matrix4x4.M42, System.Numerics.Matrix4x4.M43, System.Numerics.Matrix4x4.M44, System.Numerics.Vector3.X, System.Numerics.Vector3.Y, and System.Numerics.Vector3.Z.