Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 881 of file GraphicsDevice.cs.
References Microsoft.Xna.Framework.Graphics.GraphicsDevice._currentIB, Microsoft.Xna.Framework.Graphics.GraphicsDevice._profileCapabilities, Microsoft.Xna.Framework.FrameworkResources.CannotDrawNoData, Microsoft.Xna.Framework.FrameworkResources.CannotDrawNoShader, Microsoft.Xna.Framework.FrameworkResources.CannotMixShader2and3, Microsoft.Xna.Framework.Graphics.GraphicsDevice.ClearDirtyBuffers(), System.Globalization.CultureInfo.CurrentCulture, Microsoft.Xna.Framework.Graphics.GraphicsDevice.currentRenderTargetCount, Microsoft.Xna.Framework.Graphics.GraphicsDevice.currentRenderTargets, Microsoft.Xna.Framework.Graphics.GraphicsDevice.currentVertexBufferCount, Microsoft.Xna.Framework.Graphics.Texture.Format, System.format, Microsoft.Xna.Framework.Graphics.GraphicsDevice.lazyClearFlags, Microsoft.Xna.Framework.FrameworkResources.MissingVertexShaderInput, Microsoft.Xna.Framework.FrameworkResources.MissingVertexShaderInputDetails, Microsoft.Xna.Framework.FrameworkResources.ProfileInvalidBlendFormat, Microsoft.Xna.Framework.FrameworkResources.ProfileInvalidFilterFormat, Microsoft.Xna.Framework.FrameworkResources.ProfileNoWrapNonPow2, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pStateTracker, Microsoft.Xna.Framework.Graphics.RenderTargetHelper.pTexture, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pTextureCollection, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pVertexTextureCollection, Microsoft.Xna.Framework.Graphics.IDynamicGraphicsResource.SetContentLost(), System.text, Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.whyWontItBlend, and Microsoft.Xna.Framework.Graphics.GraphicsDevice.willItBlend.
Referenced by Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawInstancedPrimitives(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawPrimitives(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives< T >(), and Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives< T >().