Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 740 of file GraphicsDevice.cs.
References Microsoft.Xna.Framework.Graphics.GraphicsDevice._profileCapabilities, Microsoft.Xna.Framework.Graphics.GraphicsDevice.currentRenderTargetBindings, Microsoft.Xna.Framework.Graphics.GraphicsDevice.currentRenderTargets, Microsoft.Xna.Framework.Graphics.GraphicsDevice.currentVertexBuffers, Microsoft.Xna.Framework.Graphics.ProfileCapabilities.MaxRenderTargets, Microsoft.Xna.Framework.Graphics.ProfileCapabilities.MaxSamplers, Microsoft.Xna.Framework.Graphics.ProfileCapabilities.MaxVertexSamplers, Microsoft.Xna.Framework.Graphics.ProfileCapabilities.MaxVertexStreams, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pComPtr, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pImplicitDepthSurface, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pResourceManager, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pSamplerState, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pTextureCollection, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pVertexSamplerState, Microsoft.Xna.Framework.Graphics.GraphicsDevice.pVertexTextureCollection, Microsoft.Xna.Framework.Graphics.GraphicsDevice.vertexDeclarationManager, and Microsoft.Xna.Framework.Graphics.GraphicsDevice.willItBlend.
Referenced by Microsoft.Xna.Framework.Graphics.GraphicsDevice.GraphicsDevice(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.GraphicsDevice(), and Microsoft.Xna.Framework.Graphics.GraphicsDevice.OnObjectCreation().