static Dust NewDustDirect(Vector2 Position, int Width, int Height, int Type, float SpeedX=0f, float SpeedY=0f, int Alpha=0, Color newColor=default(Color), float Scale=1f)
static Asset< Texture2D >[] Extra
static Vector2 screenPosition
static int[] tileFrameCounter
static UnifiedRandom rand
void DrawToDrawData(List< DrawData > drawDataList, int selectionMode)
PotionOfReturnGateHelper(GateType gateType, Vector2 worldPosition, float opacity)