static Dust NewDustDirect(Vector2 Position, int Width, int Height, int Type, float SpeedX=0f, float SpeedY=0f, int Alpha=0, Color newColor=default(Color), float Scale=1f)
static Asset< Texture2D >[] Projectile
static Asset< Texture2D >[] Extra
static Vector2 screenPosition
static int[] tileFrameCounter
static UnifiedRandom rand
readonly int _frameNumber
VoidLensHelper(Vector2 worldPosition, float opacity)
void DrawToDrawData(List< DrawData > drawDataList, int selectionMode)
VoidLensHelper(Projectile proj)
readonly Vector2 _position