TModLoader v1.4.4.9
TModLoader source code documentation
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◆ SetDefaults1()

void Terraria.Item.SetDefaults1 ( int type)
inline

Definition at line 3504 of file Item.cs.

3505 {
3506 //IL_09de: Unknown result type (might be due to invalid IL or missing references)
3507 //IL_09e3: Unknown result type (might be due to invalid IL or missing references)
3508 //IL_0a8d: Unknown result type (might be due to invalid IL or missing references)
3509 //IL_0a92: Unknown result type (might be due to invalid IL or missing references)
3510 //IL_19d6: Unknown result type (might be due to invalid IL or missing references)
3511 //IL_19db: Unknown result type (might be due to invalid IL or missing references)
3512 //IL_6d40: Unknown result type (might be due to invalid IL or missing references)
3513 //IL_6d45: Unknown result type (might be due to invalid IL or missing references)
3514 //IL_6d80: Unknown result type (might be due to invalid IL or missing references)
3515 //IL_6d85: Unknown result type (might be due to invalid IL or missing references)
3516 //IL_6dc0: Unknown result type (might be due to invalid IL or missing references)
3517 //IL_6dc5: Unknown result type (might be due to invalid IL or missing references)
3518 //IL_72f3: Unknown result type (might be due to invalid IL or missing references)
3519 //IL_72f8: Unknown result type (might be due to invalid IL or missing references)
3520 //IL_7476: Unknown result type (might be due to invalid IL or missing references)
3521 //IL_747b: Unknown result type (might be due to invalid IL or missing references)
3522 //IL_8190: Unknown result type (might be due to invalid IL or missing references)
3523 //IL_8195: Unknown result type (might be due to invalid IL or missing references)
3524 //IL_1317e: Unknown result type (might be due to invalid IL or missing references)
3525 //IL_13183: Unknown result type (might be due to invalid IL or missing references)
3526 switch (type)
3527 {
3528 case 1:
3529 useStyle = 1;
3530 useTurn = true;
3531 useAnimation = 20;
3532 useTime = 13;
3533 autoReuse = true;
3534 width = 24;
3535 height = 28;
3536 damage = 5;
3537 pick = 40;
3539 knockBack = 2f;
3540 value = 2000;
3541 melee = true;
3542 break;
3543 case 2:
3544 useStyle = 1;
3545 useTurn = true;
3546 useAnimation = 15;
3547 useTime = 10;
3548 autoReuse = true;
3550 consumable = true;
3551 createTile = 0;
3552 width = 12;
3553 height = 12;
3554 break;
3555 case 3:
3556 useStyle = 1;
3557 useTurn = true;
3558 useAnimation = 15;
3559 useTime = 10;
3560 autoReuse = true;
3562 consumable = true;
3563 createTile = 1;
3564 width = 12;
3565 height = 12;
3566 break;
3567 case 4:
3568 useStyle = 1;
3569 useTurn = false;
3570 useAnimation = 20;
3571 useTime = 20;
3572 width = 24;
3573 height = 28;
3574 damage = 12;
3575 knockBack = 5.5f;
3577 scale = 1f;
3578 value = 1800;
3579 melee = true;
3580 break;
3581 case 5:
3582 useStyle = 2;
3584 useTurn = false;
3585 useAnimation = 17;
3586 useTime = 17;
3587 width = 16;
3588 height = 18;
3589 healLife = 15;
3591 consumable = true;
3592 potion = true;
3593 value = sellPrice(0, 0, 2, 50);
3594 break;
3595 case 6:
3596 autoReuse = false;
3597 useStyle = 13;
3598 useAnimation = 12;
3599 useTime = 12;
3600 width = 50;
3601 height = 18;
3602 shoot = 940;
3604 damage = 8;
3605 knockBack = 4f;
3606 shootSpeed = 2.1f;
3607 noMelee = true;
3608 SetShopValues(ItemRarityColor.White0, sellPrice(0, 0, 2, 80));
3609 melee = true;
3610 noUseGraphic = true;
3611 break;
3612 case 7:
3613 autoReuse = true;
3614 useStyle = 1;
3615 useTurn = true;
3616 useAnimation = 30;
3617 useTime = 20;
3618 hammer = 40;
3619 width = 24;
3620 height = 28;
3621 damage = 7;
3622 knockBack = 5.5f;
3623 scale = 1f;
3625 value = 1600;
3626 melee = true;
3627 break;
3628 case 8:
3629 flame = true;
3630 noWet = true;
3631 useStyle = 1;
3632 useTurn = true;
3633 useAnimation = 15;
3634 useTime = 10;
3635 holdStyle = 1;
3636 autoReuse = true;
3638 consumable = true;
3639 createTile = 4;
3640 width = 10;
3641 height = 12;
3642 value = 50;
3643 break;
3644 case 9:
3645 useStyle = 1;
3646 useTurn = true;
3647 useAnimation = 15;
3648 useTime = 10;
3649 autoReuse = true;
3651 consumable = true;
3652 createTile = 30;
3653 width = 8;
3654 height = 10;
3655 break;
3656 case 10:
3657 useStyle = 1;
3658 useTurn = true;
3659 useAnimation = 27;
3660 knockBack = 4.5f;
3661 useTime = 19;
3662 autoReuse = true;
3663 width = 24;
3664 height = 28;
3665 damage = 5;
3666 axe = 9;
3667 scale = 1f;
3669 value = 1600;
3670 melee = true;
3671 break;
3672 case 11:
3673 useStyle = 1;
3674 useTurn = true;
3675 useAnimation = 15;
3676 useTime = 10;
3677 autoReuse = true;
3679 consumable = true;
3680 createTile = 6;
3681 width = 12;
3682 height = 12;
3683 value = 500;
3684 break;
3685 case 12:
3686 useStyle = 1;
3687 useTurn = true;
3688 useAnimation = 15;
3689 useTime = 10;
3690 autoReuse = true;
3692 consumable = true;
3693 createTile = 7;
3694 width = 12;
3695 height = 12;
3696 value = 250;
3697 break;
3698 case 13:
3699 useStyle = 1;
3700 useTurn = true;
3701 useAnimation = 15;
3702 useTime = 10;
3703 autoReuse = true;
3705 consumable = true;
3706 createTile = 8;
3707 width = 12;
3708 height = 12;
3709 value = sellPrice(0, 0, 3);
3710 break;
3711 case 14:
3712 useStyle = 1;
3713 useTurn = true;
3714 useAnimation = 15;
3715 useTime = 10;
3716 autoReuse = true;
3718 consumable = true;
3719 createTile = 9;
3720 width = 12;
3721 height = 12;
3722 value = sellPrice(0, 0, 1, 50);
3723 break;
3724 case 15:
3725 width = 24;
3726 height = 28;
3727 accessory = true;
3728 value = 1000;
3729 waistSlot = 2;
3730 break;
3731 case 16:
3732 width = 24;
3733 height = 28;
3734 accessory = true;
3735 value = 5000;
3736 waistSlot = 7;
3737 break;
3738 case 17:
3739 width = 24;
3740 height = 28;
3741 accessory = true;
3742 rare = 1;
3743 value = 10000;
3744 waistSlot = 3;
3745 break;
3746 case 18:
3747 width = 24;
3748 height = 18;
3749 accessory = true;
3750 rare = 1;
3751 value = sellPrice(0, 0, 25);
3752 break;
3753 case 19:
3754 width = 20;
3755 height = 20;
3757 value = 6000;
3758 useStyle = 1;
3759 useTurn = true;
3760 useAnimation = 15;
3761 useTime = 10;
3762 autoReuse = true;
3763 consumable = true;
3764 createTile = 239;
3765 placeStyle = 6;
3766 break;
3767 case 20:
3768 width = 20;
3769 height = 20;
3771 value = 750;
3772 useStyle = 1;
3773 useTurn = true;
3774 useAnimation = 15;
3775 useTime = 10;
3776 autoReuse = true;
3777 consumable = true;
3778 createTile = 239;
3779 placeStyle = 0;
3780 break;
3781 case 21:
3782 width = 20;
3783 height = 20;
3785 value = 3000;
3786 useStyle = 1;
3787 useTurn = true;
3788 useAnimation = 15;
3789 useTime = 10;
3790 autoReuse = true;
3791 consumable = true;
3792 createTile = 239;
3793 placeStyle = 4;
3794 break;
3795 case 22:
3796 color = new Color(160, 145, 130, 110);
3797 width = 20;
3798 height = 20;
3800 value = 1500;
3801 useStyle = 1;
3802 useTurn = true;
3803 useAnimation = 15;
3804 useTime = 10;
3805 autoReuse = true;
3806 consumable = true;
3807 createTile = 239;
3808 placeStyle = 2;
3809 break;
3810 case 23:
3811 width = 10;
3812 height = 12;
3814 alpha = 175;
3815 ammo = AmmoID.Gel;
3816 color = new Color(0, 80, 255, 100);
3817 value = 5;
3818 consumable = true;
3819 break;
3820 case 24:
3821 useStyle = 1;
3822 useTurn = false;
3823 useTime = 20;
3824 useAnimation = 20;
3825 width = 24;
3826 height = 28;
3827 damage = 7;
3828 knockBack = 5f;
3829 scale = 1f;
3831 value = 100;
3832 melee = true;
3833 break;
3834 case 25:
3835 useStyle = 1;
3836 useTurn = true;
3837 useAnimation = 15;
3838 useTime = 10;
3840 consumable = true;
3841 createTile = 10;
3842 width = 14;
3843 height = 28;
3844 value = 200;
3845 break;
3846 case 26:
3847 useStyle = 1;
3848 useTurn = true;
3849 useAnimation = 15;
3850 useTime = 7;
3851 autoReuse = true;
3853 consumable = true;
3854 createWall = 1;
3855 width = 12;
3856 height = 12;
3857 break;
3858 case 27:
3859 useTurn = true;
3860 useStyle = 1;
3861 useAnimation = 15;
3862 useTime = 10;
3864 consumable = true;
3865 autoReuse = true;
3866 createTile = 20;
3867 width = 18;
3868 height = 18;
3869 value = 10;
3870 break;
3871 case 28:
3873 healLife = 50;
3874 useStyle = 9;
3875 useTurn = true;
3876 useAnimation = 17;
3877 useTime = 17;
3879 consumable = true;
3880 width = 14;
3881 height = 24;
3882 potion = true;
3883 value = 300;
3884 break;
3885 case 29:
3887 consumable = true;
3888 width = 18;
3889 height = 18;
3890 useStyle = 4;
3891 useTime = 30;
3893 useAnimation = 30;
3894 rare = 2;
3895 value = 75000;
3896 break;
3897 case 30:
3898 useStyle = 1;
3899 useTurn = true;
3900 useAnimation = 15;
3901 useTime = 7;
3902 autoReuse = true;
3904 consumable = true;
3905 createWall = 16;
3906 width = 12;
3907 height = 12;
3908 break;
3909 case 31:
3910 useStyle = 1;
3911 useTurn = true;
3912 useAnimation = 15;
3913 useTime = 10;
3914 autoReuse = true;
3916 consumable = true;
3917 createTile = 13;
3918 width = 16;
3919 height = 24;
3920 value = 20;
3921 break;
3922 case 32:
3923 useStyle = 1;
3924 useTurn = true;
3925 useAnimation = 15;
3926 useTime = 10;
3927 autoReuse = true;
3929 consumable = true;
3930 createTile = 14;
3931 width = 26;
3932 height = 20;
3933 value = 300;
3934 break;
3935 case 33:
3936 useStyle = 1;
3937 useTurn = true;
3938 useAnimation = 15;
3939 useTime = 10;
3940 autoReuse = true;
3942 consumable = true;
3943 createTile = 17;
3944 width = 26;
3945 height = 24;
3946 value = 300;
3947 break;
3948 case 34:
3949 useStyle = 1;
3950 useTurn = true;
3951 useAnimation = 15;
3952 useTime = 10;
3953 autoReuse = true;
3955 consumable = true;
3956 createTile = 15;
3957 width = 12;
3958 height = 30;
3959 value = 150;
3960 break;
3961 case 35:
3962 useStyle = 1;
3963 useTurn = true;
3964 useAnimation = 15;
3965 useTime = 10;
3966 autoReuse = true;
3968 consumable = true;
3969 createTile = 16;
3970 width = 28;
3971 height = 14;
3972 value = 5000;
3973 break;
3974 case 36:
3975 useStyle = 1;
3976 useTurn = true;
3977 useAnimation = 15;
3978 useTime = 10;
3979 autoReuse = true;
3981 consumable = true;
3982 createTile = 18;
3983 width = 28;
3984 height = 14;
3985 value = 150;
3986 break;
3987 case 37:
3988 width = 28;
3989 height = 12;
3990 defense = 1;
3991 headSlot = 10;
3992 value = 1000;
3993 break;
3994 case 38:
3995 width = 12;
3996 height = 20;
3998 value = 500;
3999 break;
4000 case 39:
4001 useStyle = 5;
4002 useAnimation = 30;
4003 useTime = 30;
4004 width = 12;
4005 height = 28;
4006 shoot = 1;
4009 damage = 4;
4010 shootSpeed = 6.1f;
4011 noMelee = true;
4012 value = 100;
4013 ranged = true;
4014 break;
4015 case 40:
4016 shootSpeed = 3f;
4017 shoot = 1;
4018 damage = 5;
4019 width = 10;
4020 height = 28;
4022 consumable = true;
4023 ammo = AmmoID.Arrow;
4024 knockBack = 2f;
4025 value = 5;
4026 ranged = true;
4027 break;
4028 case 41:
4029 shootSpeed = 3.5f;
4030 shoot = 2;
4031 damage = 7;
4032 width = 10;
4033 height = 28;
4035 consumable = true;
4036 ammo = AmmoID.Arrow;
4037 knockBack = 2f;
4038 value = 10;
4039 ranged = true;
4040 break;
4041 case 42:
4042 useStyle = 1;
4043 shootSpeed = 9f;
4044 shoot = 3;
4045 damage = 10;
4046 width = 18;
4047 height = 20;
4049 consumable = true;
4051 useAnimation = 15;
4052 useTime = 15;
4053 noUseGraphic = true;
4054 noMelee = true;
4055 value = 15;
4056 ranged = true;
4057 break;
4058 case 43:
4059 useStyle = 4;
4060 width = 22;
4061 height = 14;
4062 consumable = true;
4063 useAnimation = 45;
4064 useTime = 45;
4066 rare = 1;
4067 break;
4068 case 44:
4069 useStyle = 5;
4070 useAnimation = 25;
4071 useTime = 25;
4072 width = 12;
4073 height = 28;
4074 shoot = 1;
4077 damage = 14;
4078 shootSpeed = 6.7f;
4079 knockBack = 1f;
4080 alpha = 30;
4081 rare = 1;
4082 noMelee = true;
4083 value = 18000;
4084 ranged = true;
4085 break;
4086 case 45:
4087 autoReuse = true;
4088 useStyle = 1;
4089 useAnimation = 30;
4090 knockBack = 6f;
4091 useTime = 15;
4092 width = 24;
4093 height = 28;
4094 damage = 20;
4095 axe = 15;
4096 scale = 1f;
4098 rare = 1;
4099 value = 13500;
4100 melee = true;
4101 break;
4102 case 46:
4103 useStyle = 1;
4104 useAnimation = 20;
4105 useTime = 20;
4106 knockBack = 5f;
4107 width = 24;
4108 height = 28;
4109 damage = 16;
4110 scale = 1f;
4112 rare = 1;
4113 value = 13500;
4114 melee = true;
4115 shoot = 974;
4116 glowMask = 328;
4117 break;
4118 case 47:
4119 shootSpeed = 3.4f;
4120 shoot = 4;
4121 damage = 12;
4122 width = 10;
4123 height = 28;
4125 consumable = true;
4126 ammo = AmmoID.Arrow;
4127 knockBack = 3f;
4128 alpha = 30;
4129 rare = 1;
4130 value = 40;
4131 ranged = true;
4132 break;
4133 case 48:
4134 useStyle = 1;
4135 useTurn = true;
4136 useAnimation = 15;
4137 useTime = 10;
4138 autoReuse = true;
4140 consumable = true;
4141 createTile = 21;
4142 width = 26;
4143 height = 22;
4144 value = 500;
4145 break;
4146 case 49:
4147 width = 22;
4148 height = 22;
4149 accessory = true;
4150 lifeRegen = 2;
4151 rare = 1;
4152 value = 50000;
4153 handOnSlot = 2;
4154 break;
4155 case 50:
4156 useTurn = true;
4157 width = 20;
4158 height = 20;
4159 useStyle = 4;
4160 useTime = 90;
4162 useAnimation = 90;
4163 rare = 1;
4164 value = 50000;
4165 break;
4166 case 51:
4167 shootSpeed = 0.5f;
4168 shoot = 5;
4169 damage = 10;
4170 width = 10;
4171 height = 28;
4173 consumable = true;
4174 ammo = AmmoID.Arrow;
4175 knockBack = 4f;
4176 rare = 1;
4177 value = 100;
4178 ranged = true;
4179 break;
4180 case 52:
4181 type = 52;
4182 useStyle = 1;
4183 useTurn = true;
4184 useAnimation = 15;
4185 useTime = 10;
4186 autoReuse = true;
4188 consumable = true;
4189 createTile = 105;
4190 width = 20;
4191 height = 20;
4192 value = 300;
4193 placeStyle = 1;
4194 break;
4195 case 53:
4196 width = 16;
4197 height = 24;
4198 accessory = true;
4199 rare = 1;
4200 value = 50000;
4201 waistSlot = 1;
4202 break;
4203 case 54:
4204 width = 28;
4205 height = 24;
4206 accessory = true;
4207 rare = 1;
4208 value = 50000;
4209 shoeSlot = 6;
4210 break;
4211 case 55:
4212 noMelee = true;
4213 useStyle = 1;
4214 shootSpeed = 10f;
4215 shoot = 6;
4216 damage = 17;
4217 knockBack = 8f;
4218 width = 14;
4219 height = 28;
4221 useAnimation = 20;
4222 useTime = 20;
4223 noUseGraphic = true;
4224 rare = 1;
4225 value = 50000;
4226 melee = true;
4227 break;
4228 case 56:
4229 useStyle = 1;
4230 useTurn = true;
4231 useAnimation = 15;
4232 useTime = 10;
4233 autoReuse = true;
4235 consumable = true;
4236 createTile = 22;
4237 width = 12;
4238 height = 12;
4239 rare = 1;
4240 value = sellPrice(0, 0, 10);
4241 break;
4242 case 57:
4243 width = 20;
4244 height = 20;
4246 rare = 1;
4247 value = sellPrice(0, 0, 30);
4248 useStyle = 1;
4249 useTurn = true;
4250 useAnimation = 15;
4251 useTime = 10;
4252 autoReuse = true;
4253 consumable = true;
4254 createTile = 239;
4255 placeStyle = 8;
4256 break;
4257 case 58:
4258 width = 12;
4259 height = 12;
4260 break;
4261 case 59:
4262 useTurn = true;
4263 useStyle = 1;
4264 useAnimation = 15;
4265 useTime = 10;
4267 consumable = true;
4268 createTile = 23;
4269 width = 14;
4270 height = 14;
4271 value = 500;
4272 autoReuse = true;
4273 break;
4274 case 60:
4275 width = 16;
4276 height = 18;
4278 value = 50;
4279 break;
4280 case 61:
4281 useStyle = 1;
4282 useTurn = true;
4283 useAnimation = 15;
4284 useTime = 10;
4285 autoReuse = true;
4287 consumable = true;
4288 createTile = 25;
4289 width = 12;
4290 height = 12;
4291 break;
4292 case 62:
4293 useTurn = true;
4294 useStyle = 1;
4295 useAnimation = 15;
4296 useTime = 10;
4298 consumable = true;
4299 createTile = 2;
4300 width = 14;
4301 height = 14;
4302 value = 20;
4303 autoReuse = true;
4304 break;
4305 case 63:
4306 useTurn = true;
4307 useStyle = 1;
4308 useAnimation = 15;
4309 useTime = 10;
4311 consumable = true;
4312 autoReuse = true;
4313 createTile = 27;
4314 width = 26;
4315 height = 26;
4316 value = buyPrice(0, 0, 50);
4317 break;
4318 case 64:
4319 mana = 10;
4320 damage = 10;
4321 useStyle = 1;
4322 shootSpeed = 32f;
4323 shoot = 7;
4324 width = 26;
4325 height = 28;
4326 useAnimation = 28;
4327 useTime = 28;
4328 rare = 1;
4329 noMelee = true;
4330 knockBack = 1f;
4332 magic = true;
4333 break;
4334 case 65:
4335 knockBack = 5f;
4336 alpha = 100;
4337 color = new Color(150, 150, 150, 0);
4338 damage = 25;
4339 useStyle = 1;
4340 scale = 1f;
4341 shootSpeed = 25f;
4342 shoot = 9;
4343 width = 14;
4344 height = 28;
4346 useAnimation = 20;
4347 useTime = 40;
4348 rare = 2;
4349 value = 50000;
4350 melee = true;
4351 break;
4352 case 66:
4353 useStyle = 1;
4354 shootSpeed = 4f;
4355 shoot = 10;
4356 width = 16;
4357 height = 24;
4359 consumable = true;
4361 useAnimation = 15;
4362 useTime = 15;
4363 noMelee = true;
4364 value = 75;
4365 break;
4366 case 67:
4367 damage = 0;
4368 useStyle = 1;
4369 shootSpeed = 4f;
4370 shoot = 11;
4371 width = 16;
4372 height = 24;
4374 consumable = true;
4376 useAnimation = 15;
4377 useTime = 15;
4378 noMelee = true;
4379 value = 100;
4380 break;
4381 case 68:
4382 width = 18;
4383 height = 20;
4385 value = 10;
4386 break;
4387 case 69:
4388 width = 8;
4389 height = 20;
4391 value = 100;
4392 break;
4393 case 70:
4394 useStyle = 4;
4395 consumable = true;
4396 useAnimation = 45;
4397 useTime = 45;
4398 width = 28;
4399 height = 28;
4401 rare = 1;
4402 break;
4403 case 71:
4404 width = 10;
4405 height = 10;
4406 maxStack = 100;
4407 value = 5;
4408 ammo = AmmoID.Coin;
4409 shoot = 158;
4410 notAmmo = true;
4411 damage = 25;
4412 shootSpeed = 1f;
4413 ranged = true;
4414 useStyle = 1;
4415 useTurn = true;
4416 useAnimation = 15;
4417 useTime = 10;
4418 autoReuse = true;
4419 consumable = true;
4420 createTile = 330;
4421 noMelee = true;
4422 break;
4423 case 72:
4424 width = 10;
4425 height = 12;
4426 maxStack = 100;
4427 value = 500;
4428 ammo = AmmoID.Coin;
4429 notAmmo = true;
4430 damage = 50;
4431 shoot = 159;
4432 shootSpeed = 2f;
4433 ranged = true;
4434 useStyle = 1;
4435 useTurn = true;
4436 useAnimation = 15;
4437 useTime = 10;
4438 autoReuse = true;
4439 consumable = true;
4440 createTile = 331;
4441 noMelee = true;
4442 break;
4443 case 73:
4444 width = 10;
4445 height = 14;
4446 maxStack = 100;
4447 value = 50000;
4448 ammo = AmmoID.Coin;
4449 notAmmo = true;
4450 damage = 100;
4451 shoot = 160;
4452 shootSpeed = 3f;
4453 ranged = true;
4454 useStyle = 1;
4455 useTurn = true;
4456 useAnimation = 15;
4457 useTime = 10;
4458 autoReuse = true;
4459 consumable = true;
4460 createTile = 332;
4461 noMelee = true;
4462 break;
4463 case 74:
4464 width = 12;
4465 height = 14;
4467 value = 5000000;
4468 ammo = AmmoID.Coin;
4469 notAmmo = true;
4470 damage = 200;
4471 shoot = 161;
4472 shootSpeed = 4f;
4473 ranged = true;
4474 useStyle = 1;
4475 useTurn = true;
4476 useAnimation = 15;
4477 useTime = 10;
4478 autoReuse = true;
4479 consumable = true;
4480 createTile = 333;
4481 noMelee = true;
4482 break;
4483 case 75:
4484 width = 18;
4485 height = 18;
4487 alpha = 75;
4489 value = sellPrice(0, 0, 5);
4490 useStyle = 4;
4492 useTurn = false;
4493 useAnimation = 17;
4494 useTime = 17;
4495 consumable = true;
4496 rare = 1;
4497 break;
4498 case 76:
4499 width = 18;
4500 height = 18;
4501 defense = 1;
4502 legSlot = 1;
4503 value = 1000;
4504 break;
4505 case 77:
4506 width = 18;
4507 height = 18;
4508 defense = 2;
4509 legSlot = 2;
4510 value = 4000;
4511 break;
4512 case 78:
4513 width = 18;
4514 height = 18;
4515 defense = 3;
4516 legSlot = 3;
4517 value = 10000;
4518 break;
4519 case 79:
4520 width = 18;
4521 height = 18;
4522 defense = 4;
4523 legSlot = 4;
4524 value = 20000;
4525 break;
4526 case 80:
4527 width = 18;
4528 height = 18;
4529 defense = 2;
4530 bodySlot = 1;
4531 value = 1250;
4532 break;
4533 case 81:
4534 width = 18;
4535 height = 18;
4536 defense = 3;
4537 bodySlot = 2;
4538 value = 5000;
4539 break;
4540 case 82:
4541 width = 18;
4542 height = 18;
4543 defense = 4;
4544 bodySlot = 3;
4545 value = 12500;
4546 break;
4547 case 83:
4548 width = 18;
4549 height = 18;
4550 defense = 5;
4551 bodySlot = 4;
4552 value = 25000;
4553 break;
4554 case 84:
4555 noUseGraphic = true;
4556 damage = 0;
4557 knockBack = 7f;
4558 useStyle = 5;
4559 shootSpeed = 11.5f;
4560 shoot = 13;
4561 width = 18;
4562 height = 28;
4564 useAnimation = 20;
4565 useTime = 20;
4566 rare = 1;
4567 noMelee = true;
4568 value = 20000;
4569 break;
4570 case 85:
4571 useStyle = 1;
4572 useTurn = true;
4573 useAnimation = 15;
4574 useTime = 8;
4575 autoReuse = true;
4577 consumable = true;
4578 createTile = 214;
4579 width = 12;
4580 height = 12;
4581 value = 200;
4582 tileBoost += 3;
4583 break;
4584 case 86:
4585 width = 14;
4586 height = 18;
4588 rare = 1;
4589 value = 500;
4591 break;
4592 case 87:
4593 useStyle = 1;
4594 useTurn = true;
4595 useAnimation = 15;
4596 useTime = 10;
4597 autoReuse = true;
4599 consumable = true;
4600 createTile = 29;
4601 width = 20;
4602 height = 12;
4603 value = 10000;
4604 break;
4605 case 88:
4606 width = 22;
4607 height = 16;
4608 defense = 2;
4609 headSlot = 11;
4610 rare = 1;
4611 value = buyPrice(0, 4);
4612 break;
4613 case 89:
4614 width = 18;
4615 height = 18;
4616 defense = 1;
4617 headSlot = 1;
4618 value = 750;
4619 break;
4620 case 90:
4621 width = 18;
4622 height = 18;
4623 defense = 2;
4624 headSlot = 2;
4625 value = 3000;
4626 break;
4627 case 91:
4628 width = 18;
4629 height = 18;
4630 defense = 3;
4631 headSlot = 3;
4632 value = 7500;
4633 break;
4634 case 92:
4635 width = 18;
4636 height = 18;
4637 defense = 4;
4638 headSlot = 4;
4639 value = 15000;
4640 break;
4641 case 93:
4642 useStyle = 1;
4643 useTurn = true;
4644 useAnimation = 15;
4645 useTime = 7;
4646 autoReuse = true;
4648 consumable = true;
4649 createWall = 4;
4650 width = 12;
4651 height = 12;
4652 break;
4653 case 94:
4654 useStyle = 1;
4655 useTurn = true;
4656 useAnimation = 15;
4657 useTime = 10;
4658 autoReuse = true;
4660 consumable = true;
4661 createTile = 19;
4662 width = 8;
4663 height = 10;
4664 break;
4665 case 95:
4666 useStyle = 5;
4667 useAnimation = 16;
4668 useTime = 16;
4669 width = 24;
4670 height = 28;
4671 shoot = 14;
4674 damage = 13;
4675 shootSpeed = 5f;
4676 noMelee = true;
4677 value = 50000;
4678 knockBack = 1f;
4679 scale = 0.9f;
4680 rare = 1;
4681 ranged = true;
4682 break;
4683 case 96:
4684 useStyle = 5;
4685 autoReuse = false;
4686 useAnimation = 32;
4687 useTime = 32;
4688 width = 44;
4689 height = 14;
4690 shoot = 10;
4693 damage = 31;
4694 shootSpeed = 9f;
4695 noMelee = true;
4697 knockBack = 5.25f;
4698 rare = 1;
4699 ranged = true;
4700 crit = 7;
4701 break;
4702 case 97:
4703 shootSpeed = 4f;
4704 shoot = 14;
4705 damage = 7;
4706 width = 8;
4707 height = 8;
4709 consumable = true;
4710 ammo = AmmoID.Bullet;
4711 knockBack = 2f;
4712 value = 7;
4713 ranged = true;
4714 break;
4715 case 98:
4716 useStyle = 5;
4717 autoReuse = true;
4718 useAnimation = 8;
4719 useTime = 8;
4720 width = 50;
4721 height = 18;
4722 shoot = 10;
4725 damage = 6;
4726 shootSpeed = 7f;
4727 noMelee = true;
4728 value = 350000;
4729 rare = 2;
4730 ranged = true;
4731 break;
4732 case 99:
4733 useStyle = 5;
4734 useAnimation = 28;
4735 useTime = 28;
4736 width = 12;
4737 height = 28;
4738 shoot = 1;
4741 damage = 8;
4742 shootSpeed = 6.6f;
4743 noMelee = true;
4744 value = 1400;
4745 ranged = true;
4746 break;
4747 case 100:
4748 width = 18;
4749 height = 18;
4750 defense = 6;
4751 legSlot = 5;
4752 rare = 1;
4753 value = 22500;
4754 break;
4755 case 101:
4756 width = 18;
4757 height = 18;
4758 defense = 7;
4759 bodySlot = 5;
4760 rare = 1;
4761 value = 30000;
4762 break;
4763 case 102:
4764 width = 18;
4765 height = 18;
4766 defense = 6;
4767 headSlot = 5;
4768 rare = 1;
4769 value = 37500;
4770 break;
4771 case 103:
4772 useStyle = 1;
4773 useTurn = true;
4774 useAnimation = 20;
4775 useTime = 15;
4776 autoReuse = true;
4777 width = 24;
4778 height = 28;
4779 damage = 9;
4780 pick = 65;
4782 knockBack = 3f;
4783 rare = 1;
4784 value = 18000;
4785 scale = 1f;
4786 melee = true;
4787 break;
4788 case 104:
4789 autoReuse = true;
4790 useStyle = 1;
4791 useAnimation = 45;
4792 useTime = 19;
4793 hammer = 55;
4794 width = 24;
4795 height = 28;
4796 damage = 24;
4797 knockBack = 6f;
4798 scale = 1f;
4800 rare = 1;
4801 value = 15000;
4802 melee = true;
4803 break;
4804 case 105:
4805 flame = true;
4806 noWet = true;
4807 useStyle = 1;
4808 useTurn = true;
4809 useAnimation = 15;
4810 useTime = 10;
4811 autoReuse = true;
4813 consumable = true;
4814 createTile = 33;
4815 width = 8;
4816 height = 18;
4817 value = sellPrice(0, 0, 3);
4818 holdStyle = 1;
4819 break;
4820 case 106:
4821 useStyle = 1;
4822 useTurn = true;
4823 useAnimation = 15;
4824 useTime = 10;
4825 autoReuse = true;
4827 consumable = true;
4828 createTile = 34;
4829 width = 26;
4830 height = 26;
4831 value = 3000;
4832 break;
4833 case 107:
4834 useStyle = 1;
4835 useTurn = true;
4836 useAnimation = 15;
4837 useTime = 10;
4838 autoReuse = true;
4840 consumable = true;
4841 createTile = 34;
4842 placeStyle = 1;
4843 width = 26;
4844 height = 26;
4845 value = 12000;
4846 break;
4847 case 108:
4848 useStyle = 1;
4849 useTurn = true;
4850 useAnimation = 15;
4851 useTime = 10;
4852 autoReuse = true;
4854 consumable = true;
4855 createTile = 34;
4856 placeStyle = 2;
4857 width = 26;
4858 height = 26;
4859 value = 24000;
4860 break;
4861 case 109:
4863 consumable = true;
4864 width = 18;
4865 height = 18;
4866 useStyle = 4;
4867 useTime = 30;
4869 useAnimation = 30;
4870 rare = 2;
4871 value = sellPrice(0, 0, 25);
4872 break;
4873 case 110:
4875 healMana = 50;
4876 useStyle = 9;
4877 useTurn = true;
4878 useAnimation = 17;
4879 useTime = 17;
4881 consumable = true;
4882 width = 14;
4883 height = 24;
4884 value = buyPrice(0, 0, 1);
4885 break;
4886 case 111:
4887 width = 22;
4888 height = 22;
4889 accessory = true;
4890 rare = 1;
4892 handOnSlot = 3;
4893 break;
4894 case 112:
4895 mana = 12;
4896 damage = 48;
4897 useStyle = 1;
4898 shootSpeed = 7.5f;
4899 shoot = 15;
4900 width = 26;
4901 height = 28;
4903 useAnimation = 16;
4904 useTime = 16;
4905 rare = 3;
4906 noMelee = true;
4907 knockBack = 5.5f;
4908 value = hellPrice;
4909 magic = true;
4911 {
4912 rare = 6;
4913 value = 500000;
4914 damage = 85;
4915 useAnimation = 12;
4916 useTime = 12;
4917 }
4918 break;
4919 case 113:
4920 mana = 14;
4921 channel = true;
4922 damage = 35;
4923 useStyle = 1;
4924 shootSpeed = 6f;
4925 shoot = 16;
4926 width = 26;
4927 height = 28;
4929 useAnimation = 22;
4930 useTime = 22;
4931 rare = 2;
4932 noMelee = true;
4933 knockBack = 7.5f;
4935 magic = true;
4936 break;
4937 case 114:
4938 channel = true;
4939 knockBack = 5f;
4940 useStyle = 1;
4941 shoot = 17;
4942 width = 26;
4943 height = 28;
4945 useAnimation = 20;
4946 useTime = 20;
4947 rare = 1;
4948 noMelee = true;
4949 value = buyPrice(0, 5);
4950 break;
4951 case 115:
4952 channel = true;
4953 damage = 0;
4954 useStyle = 4;
4955 shoot = 18;
4956 width = 24;
4957 height = 24;
4959 useAnimation = 20;
4960 useTime = 20;
4961 rare = 1;
4962 noMelee = true;
4964 buffType = 19;
4965 break;
4966 case 116:
4967 useStyle = 1;
4968 useTurn = true;
4969 useAnimation = 15;
4970 useTime = 10;
4971 autoReuse = true;
4973 consumable = true;
4974 createTile = 37;
4975 width = 12;
4976 height = 12;
4977 value = 1000;
4978 break;
4979 case 117:
4980 width = 20;
4981 height = 20;
4983 rare = 1;
4984 value = 7000;
4985 useStyle = 1;
4986 useTurn = true;
4987 useAnimation = 15;
4988 useTime = 10;
4989 autoReuse = true;
4990 consumable = true;
4991 createTile = 239;
4992 placeStyle = 9;
4993 break;
4994 case 118:
4996 width = 18;
4997 height = 18;
4998 value = 1000;
4999 break;
5000 case 119:
5001 noMelee = true;
5002 useStyle = 1;
5003 shootSpeed = 14f;
5004 shoot = 19;
5005 damage = 49;
5006 knockBack = 8f;
5007 width = 14;
5008 height = 28;
5010 useAnimation = 20;
5011 useTime = 20;
5012 noUseGraphic = true;
5013 rare = 3;
5014 value = 100000;
5015 melee = true;
5016 break;
5017 case 120:
5018 useStyle = 5;
5019 useAnimation = 22;
5020 useTime = 22;
5021 width = 14;
5022 height = 32;
5023 shoot = 1;
5026 damage = 31;
5027 shootSpeed = 8f;
5028 knockBack = 2f;
5029 alpha = 30;
5030 rare = 3;
5031 noMelee = true;
5032 scale = 1.1f;
5033 value = 27000;
5034 ranged = true;
5035 break;
5036 case 121:
5037 useStyle = 1;
5038 useTime = 40;
5039 useAnimation = 40;
5040 knockBack = 6.5f;
5041 width = 24;
5042 height = 28;
5043 damage = 40;
5044 scale = 1f;
5046 rare = 3;
5047 value = 27000;
5048 melee = true;
5049 break;
5050 }
5051 switch (type)
5052 {
5053 case 122:
5054 useStyle = 1;
5055 useTurn = true;
5056 useAnimation = 23;
5057 useTime = 18;
5058 autoReuse = true;
5059 width = 24;
5060 height = 28;
5061 damage = 12;
5062 pick = 100;
5063 scale = 1f;
5065 knockBack = 2f;
5066 rare = 3;
5067 value = 27000;
5068 melee = true;
5069 break;
5070 case 123:
5071 width = 18;
5072 height = 18;
5073 defense = 5;
5074 headSlot = 6;
5075 rare = 1;
5076 value = 45000;
5077 break;
5078 case 124:
5079 width = 18;
5080 height = 18;
5081 defense = 6;
5082 bodySlot = 6;
5083 rare = 1;
5084 value = 30000;
5085 break;
5086 case 125:
5087 width = 18;
5088 height = 18;
5089 defense = 5;
5090 legSlot = 6;
5091 rare = 1;
5092 value = 30000;
5093 break;
5094 case 126:
5096 healLife = 20;
5097 useStyle = 9;
5098 useTurn = true;
5099 useAnimation = 17;
5100 useTime = 17;
5102 consumable = true;
5103 width = 14;
5104 height = 24;
5105 potion = true;
5106 value = 20;
5107 break;
5108 case 127:
5109 autoReuse = true;
5110 useStyle = 5;
5111 useAnimation = 17;
5112 useTime = 17;
5113 width = 24;
5114 height = 28;
5115 shoot = 20;
5116 mana = 6;
5118 knockBack = 0.75f;
5119 damage = 17;
5120 shootSpeed = 10f;
5121 noMelee = true;
5122 scale = 0.8f;
5123 rare = 1;
5124 magic = true;
5125 value = 20000;
5126 break;
5127 case 128:
5128 width = 28;
5129 height = 24;
5130 accessory = true;
5131 rare = 3;
5132 value = 50000;
5133 shoeSlot = 12;
5134 break;
5135 case 129:
5136 useStyle = 1;
5137 useTurn = true;
5138 useAnimation = 15;
5139 useTime = 10;
5140 autoReuse = true;
5142 consumable = true;
5143 createTile = 38;
5144 width = 12;
5145 height = 12;
5146 break;
5147 case 130:
5148 useStyle = 1;
5149 useTurn = true;
5150 useAnimation = 15;
5151 useTime = 7;
5152 autoReuse = true;
5154 consumable = true;
5155 createWall = 5;
5156 width = 12;
5157 height = 12;
5158 break;
5159 case 131:
5160 useStyle = 1;
5161 useTurn = true;
5162 useAnimation = 15;
5163 useTime = 10;
5164 autoReuse = true;
5166 consumable = true;
5167 createTile = 39;
5168 width = 12;
5169 height = 12;
5170 break;
5171 case 132:
5172 useStyle = 1;
5173 useTurn = true;
5174 useAnimation = 15;
5175 useTime = 7;
5176 autoReuse = true;
5178 consumable = true;
5179 createWall = 6;
5180 width = 12;
5181 height = 12;
5182 break;
5183 case 133:
5184 useStyle = 1;
5185 useTurn = true;
5186 useAnimation = 15;
5187 useTime = 10;
5188 autoReuse = true;
5190 consumable = true;
5191 createTile = 40;
5192 width = 12;
5193 height = 12;
5194 break;
5195 case 134:
5196 useStyle = 1;
5197 useTurn = true;
5198 useAnimation = 15;
5199 useTime = 10;
5200 autoReuse = true;
5202 consumable = true;
5203 createTile = 41;
5204 width = 12;
5205 height = 12;
5206 break;
5207 case 135:
5208 useStyle = 1;
5209 useTurn = true;
5210 useAnimation = 15;
5211 useTime = 7;
5212 autoReuse = true;
5214 consumable = true;
5215 createWall = 17;
5216 width = 12;
5217 height = 12;
5218 break;
5219 case 136:
5220 useStyle = 1;
5221 useTurn = true;
5222 useAnimation = 15;
5223 useTime = 10;
5224 autoReuse = true;
5226 consumable = true;
5227 createTile = 42;
5228 width = 12;
5229 height = 28;
5230 value = sellPrice(0, 0, 0, 30);
5231 break;
5232 case 137:
5233 useStyle = 1;
5234 useTurn = true;
5235 useAnimation = 15;
5236 useTime = 10;
5237 autoReuse = true;
5239 consumable = true;
5240 createTile = 43;
5241 width = 12;
5242 height = 12;
5243 break;
5244 case 138:
5245 useStyle = 1;
5246 useTurn = true;
5247 useAnimation = 15;
5248 useTime = 7;
5249 autoReuse = true;
5251 consumable = true;
5252 createWall = 18;
5253 width = 12;
5254 height = 12;
5255 break;
5256 case 139:
5257 useStyle = 1;
5258 useTurn = true;
5259 useAnimation = 15;
5260 useTime = 10;
5261 autoReuse = true;
5263 consumable = true;
5264 createTile = 44;
5265 width = 12;
5266 height = 12;
5267 break;
5268 case 140:
5269 useStyle = 1;
5270 useTurn = true;
5271 useAnimation = 15;
5272 useTime = 7;
5273 autoReuse = true;
5275 consumable = true;
5276 createWall = 19;
5277 width = 12;
5278 height = 12;
5279 break;
5280 case 141:
5281 useStyle = 1;
5282 useTurn = true;
5283 useAnimation = 15;
5284 useTime = 10;
5285 autoReuse = true;
5287 consumable = true;
5288 createTile = 45;
5289 width = 12;
5290 height = 12;
5291 break;
5292 case 142:
5293 useStyle = 1;
5294 useTurn = true;
5295 useAnimation = 15;
5296 useTime = 7;
5297 autoReuse = true;
5299 consumable = true;
5300 createWall = 10;
5301 width = 12;
5302 height = 12;
5303 break;
5304 case 143:
5305 useStyle = 1;
5306 useTurn = true;
5307 useAnimation = 15;
5308 useTime = 10;
5309 autoReuse = true;
5311 consumable = true;
5312 createTile = 46;
5313 width = 12;
5314 height = 12;
5315 break;
5316 case 144:
5317 useStyle = 1;
5318 useTurn = true;
5319 useAnimation = 15;
5320 useTime = 7;
5321 autoReuse = true;
5323 consumable = true;
5324 createWall = 11;
5325 width = 12;
5326 height = 12;
5327 break;
5328 case 145:
5329 useStyle = 1;
5330 useTurn = true;
5331 useAnimation = 15;
5332 useTime = 10;
5333 autoReuse = true;
5335 consumable = true;
5336 createTile = 47;
5337 width = 12;
5338 height = 12;
5339 break;
5340 case 146:
5341 useStyle = 1;
5342 useTurn = true;
5343 useAnimation = 15;
5344 useTime = 7;
5345 autoReuse = true;
5347 consumable = true;
5348 createWall = 12;
5349 width = 12;
5350 height = 12;
5351 break;
5352 case 147:
5353 useStyle = 1;
5354 useTurn = true;
5355 useAnimation = 15;
5356 useTime = 10;
5357 autoReuse = true;
5359 consumable = true;
5360 createTile = 48;
5361 width = 12;
5362 height = 12;
5363 break;
5364 case 148:
5365 flame = true;
5366 noWet = true;
5367 useStyle = 1;
5368 useTurn = true;
5369 useAnimation = 15;
5370 useTime = 10;
5371 autoReuse = true;
5373 consumable = true;
5374 createTile = 49;
5375 width = 8;
5376 height = 18;
5377 value = sellPrice(0, 0, 1);
5378 holdStyle = 1;
5379 rare = 1;
5380 break;
5381 case 149:
5382 useStyle = 1;
5383 useTurn = true;
5384 useAnimation = 15;
5385 useTime = 10;
5386 autoReuse = true;
5388 consumable = true;
5389 createTile = 50;
5390 width = 24;
5391 height = 28;
5392 value = sellPrice(0, 0, 3);
5393 break;
5394 case 150:
5395 useStyle = 1;
5396 useTurn = true;
5397 useAnimation = 15;
5398 useTime = 10;
5399 autoReuse = true;
5401 consumable = true;
5402 createTile = 51;
5403 width = 20;
5404 height = 24;
5405 alpha = 100;
5406 break;
5407 case 151:
5408 width = 18;
5409 height = 18;
5410 defense = 6;
5411 headSlot = 7;
5412 rare = 2;
5413 value = 45000;
5414 break;
5415 case 152:
5416 width = 18;
5417 height = 18;
5418 defense = 7;
5419 bodySlot = 7;
5420 rare = 2;
5421 value = 30000;
5422 break;
5423 case 153:
5424 width = 18;
5425 height = 18;
5426 defense = 6;
5427 legSlot = 7;
5428 rare = 2;
5429 value = 30000;
5430 break;
5431 case 154:
5433 consumable = true;
5434 width = 12;
5435 height = 14;
5436 value = 50;
5437 useAnimation = 12;
5438 useTime = 12;
5439 useStyle = 1;
5441 shootSpeed = 8f;
5442 noUseGraphic = true;
5443 noMelee = true;
5444 damage = 20;
5445 knockBack = 2.3f;
5446 shoot = 21;
5447 ranged = true;
5448 break;
5449 case 155:
5450 autoReuse = true;
5451 useTurn = true;
5452 useStyle = 1;
5453 useTime = 18;
5454 useAnimation = 18;
5455 width = 40;
5456 height = 40;
5457 damage = 24;
5458 scale = 1f;
5460 rare = 2;
5462 knockBack = 3f;
5463 melee = true;
5464 break;
5465 case 156:
5466 width = 24;
5467 height = 28;
5468 rare = 2;
5470 accessory = true;
5471 defense = 1;
5472 shieldSlot = 1;
5473 break;
5474 case 157:
5475 mana = 7;
5476 autoReuse = true;
5477 useStyle = 5;
5478 useAnimation = 16;
5479 useTime = 8;
5480 knockBack = 7f;
5481 width = 38;
5482 height = 10;
5483 damage = 27;
5484 scale = 1f;
5485 shoot = 22;
5486 shootSpeed = 12.5f;
5488 noMelee = true;
5489 rare = 2;
5491 magic = true;
5493 {
5494 value = sellPrice(0, 5);
5495 rare = 8;
5496 damage = 90;
5497 useAnimation = 10;
5498 useTime = 5;
5499 }
5500 break;
5501 case 158:
5502 width = 20;
5503 height = 22;
5504 rare = 1;
5505 value = 27000;
5506 accessory = true;
5507 break;
5508 case 159:
5509 width = 14;
5510 height = 28;
5511 rare = 1;
5512 value = sellPrice(0, 1, 50);
5513 accessory = true;
5514 balloonSlot = 8;
5515 break;
5516 case 160:
5517 autoReuse = true;
5518 noMelee = true;
5519 useStyle = 5;
5520 useAnimation = 30;
5521 useTime = 30;
5522 knockBack = 6f;
5523 width = 30;
5524 height = 10;
5525 damage = 25;
5526 scale = 1.1f;
5527 shoot = 23;
5528 shootSpeed = 11f;
5530 rare = 2;
5531 value = 27000;
5532 ranged = true;
5533 break;
5534 case 161:
5535 useStyle = 1;
5536 shootSpeed = 5f;
5537 shoot = 24;
5538 knockBack = 1f;
5539 damage = 16;
5540 width = 10;
5541 height = 10;
5543 consumable = true;
5545 useAnimation = 15;
5546 useTime = 15;
5547 noUseGraphic = true;
5548 noMelee = true;
5549 value = 80;
5550 ranged = true;
5551 break;
5552 case 162:
5553 useStyle = 5;
5554 useAnimation = 45;
5555 useTime = 45;
5556 knockBack = 5.5f;
5557 width = 30;
5558 height = 10;
5559 damage = 15;
5560 scale = 1.1f;
5561 noUseGraphic = true;
5562 shoot = 25;
5563 shootSpeed = 12f;
5565 rare = 1;
5567 melee = true;
5568 channel = true;
5569 noMelee = true;
5570 break;
5571 case 163:
5572 noMelee = true;
5573 useStyle = 5;
5574 useAnimation = 45;
5575 useTime = 45;
5576 knockBack = 6f;
5577 width = 30;
5578 height = 10;
5579 damage = 27;
5580 scale = 1.1f;
5581 noUseGraphic = true;
5582 shoot = 26;
5583 shootSpeed = 12f;
5585 rare = 2;
5587 melee = true;
5588 channel = true;
5589 break;
5590 case 164:
5591 autoReuse = false;
5592 useStyle = 5;
5593 useAnimation = 15;
5594 useTime = 15;
5595 width = 24;
5596 height = 24;
5597 shoot = 14;
5598 knockBack = 3f;
5601 damage = 26;
5602 shootSpeed = 10f;
5603 noMelee = true;
5605 scale = 0.85f;
5606 rare = 2;
5607 ranged = true;
5608 break;
5609 case 165:
5610 autoReuse = true;
5611 rare = 2;
5612 mana = 10;
5614 noMelee = true;
5615 useStyle = 5;
5616 damage = 19;
5617 useAnimation = 17;
5618 useTime = 17;
5619 width = 24;
5620 height = 28;
5621 shoot = 27;
5622 scale = 0.9f;
5623 shootSpeed = 4.5f;
5624 knockBack = 5f;
5625 magic = true;
5626 value = sellPrice(0, 1, 50);
5627 break;
5628 case 166:
5629 useStyle = 1;
5630 shootSpeed = 5f;
5631 shoot = 28;
5632 width = 20;
5633 height = 20;
5635 consumable = true;
5637 useAnimation = 25;
5638 useTime = 25;
5639 noUseGraphic = true;
5640 noMelee = true;
5641 value = buyPrice(0, 0, 3);
5642 damage = 0;
5643 break;
5644 case 167:
5645 useStyle = 1;
5646 shootSpeed = 4f;
5647 shoot = 29;
5648 width = 8;
5649 height = 28;
5651 consumable = true;
5653 useAnimation = 40;
5654 useTime = 40;
5655 noUseGraphic = true;
5656 noMelee = true;
5657 value = buyPrice(0, 0, 20);
5658 rare = 1;
5659 break;
5660 case 168:
5661 useStyle = 5;
5662 shootSpeed = 5.5f;
5663 shoot = 30;
5664 width = 20;
5665 height = 20;
5667 consumable = true;
5669 useAnimation = 45;
5670 useTime = 45;
5671 noUseGraphic = true;
5672 noMelee = true;
5673 value = 75;
5674 damage = 60;
5675 knockBack = 8f;
5676 ranged = true;
5677 break;
5678 case 169:
5679 useStyle = 1;
5680 useTurn = true;
5681 useAnimation = 15;
5682 useTime = 10;
5683 autoReuse = true;
5685 consumable = true;
5686 createTile = 53;
5687 width = 12;
5688 height = 12;
5689 ammo = AmmoID.Sand;
5690 notAmmo = true;
5691 break;
5692 case 170:
5693 useStyle = 1;
5694 useTurn = true;
5695 useAnimation = 15;
5696 useTime = 10;
5697 autoReuse = true;
5699 consumable = true;
5700 createTile = 54;
5701 width = 12;
5702 height = 12;
5703 break;
5704 case 171:
5705 useStyle = 1;
5706 useTurn = true;
5707 useAnimation = 15;
5708 useTime = 10;
5709 autoReuse = true;
5711 consumable = true;
5712 createTile = 55;
5713 width = 28;
5714 height = 28;
5715 break;
5716 case 172:
5717 useStyle = 1;
5718 useTurn = true;
5719 useAnimation = 15;
5720 useTime = 10;
5721 autoReuse = true;
5723 consumable = true;
5724 createTile = 57;
5725 width = 12;
5726 height = 12;
5727 break;
5728 case 173:
5729 useStyle = 1;
5730 useTurn = true;
5731 useAnimation = 15;
5732 useTime = 10;
5733 autoReuse = true;
5735 consumable = true;
5736 createTile = 56;
5737 width = 12;
5738 height = 12;
5739 break;
5740 case 174:
5741 useStyle = 1;
5742 useTurn = true;
5743 useAnimation = 15;
5744 useTime = 10;
5745 autoReuse = true;
5747 consumable = true;
5748 createTile = 58;
5749 width = 12;
5750 height = 12;
5751 rare = 2;
5752 value = sellPrice(0, 0, 2, 50);
5753 break;
5754 case 175:
5755 width = 20;
5756 height = 20;
5758 rare = 2;
5759 value = 20000;
5760 useStyle = 1;
5761 useTurn = true;
5762 useAnimation = 15;
5763 useTime = 10;
5764 autoReuse = true;
5765 consumable = true;
5766 createTile = 239;
5767 placeStyle = 10;
5768 break;
5769 case 176:
5770 useStyle = 1;
5771 useTurn = true;
5772 useAnimation = 15;
5773 useTime = 10;
5774 autoReuse = true;
5776 consumable = true;
5777 createTile = 59;
5778 width = 12;
5779 height = 12;
5780 break;
5781 case 181:
5782 createTile = 178;
5783 placeStyle = 0;
5784 useStyle = 1;
5785 useTurn = true;
5786 useAnimation = 15;
5787 useTime = 10;
5788 autoReuse = true;
5790 consumable = true;
5791 alpha = 50;
5792 width = 10;
5793 height = 14;
5794 value = 1875;
5795 break;
5796 case 180:
5797 createTile = 178;
5798 placeStyle = 1;
5799 useStyle = 1;
5800 useTurn = true;
5801 useAnimation = 15;
5802 useTime = 10;
5803 autoReuse = true;
5805 consumable = true;
5806 alpha = 50;
5807 width = 10;
5808 height = 14;
5809 value = 3750;
5810 break;
5811 case 177:
5812 createTile = 178;
5813 placeStyle = 2;
5814 useStyle = 1;
5815 useTurn = true;
5816 useAnimation = 15;
5817 useTime = 10;
5818 autoReuse = true;
5820 consumable = true;
5821 alpha = 50;
5822 width = 10;
5823 height = 14;
5824 value = 5625;
5825 break;
5826 case 179:
5827 createTile = 178;
5828 placeStyle = 3;
5829 useStyle = 1;
5830 useTurn = true;
5831 useAnimation = 15;
5832 useTime = 10;
5833 autoReuse = true;
5835 consumable = true;
5836 alpha = 50;
5837 width = 10;
5838 height = 14;
5839 value = 7500;
5840 break;
5841 case 178:
5842 createTile = 178;
5843 placeStyle = 4;
5844 useStyle = 1;
5845 useTurn = true;
5846 useAnimation = 15;
5847 useTime = 10;
5848 autoReuse = true;
5850 consumable = true;
5851 alpha = 50;
5852 width = 10;
5853 height = 14;
5854 value = 11250;
5855 break;
5856 case 182:
5857 createTile = 178;
5858 placeStyle = 5;
5859 useStyle = 1;
5860 useTurn = true;
5861 useAnimation = 15;
5862 useTime = 10;
5863 autoReuse = true;
5865 consumable = true;
5866 alpha = 50;
5867 width = 10;
5868 height = 14;
5869 value = 15000;
5870 break;
5871 case 183:
5872 width = 16;
5873 height = 18;
5874 value = 50;
5875 useStyle = 1;
5876 useTurn = true;
5877 useAnimation = 15;
5878 useTime = 10;
5879 autoReuse = true;
5881 consumable = true;
5882 createTile = 190;
5883 break;
5884 case 184:
5885 width = 12;
5886 height = 12;
5887 break;
5888 case 185:
5889 noUseGraphic = true;
5890 damage = 0;
5891 knockBack = 7f;
5892 useStyle = 5;
5893 shootSpeed = 13f;
5894 shoot = 32;
5895 width = 18;
5896 height = 28;
5898 useAnimation = 20;
5899 useTime = 20;
5900 rare = 3;
5901 noMelee = true;
5902 value = 20000;
5903 break;
5904 case 186:
5905 width = 44;
5906 height = 44;
5907 rare = 1;
5908 value = 10000;
5909 holdStyle = 2;
5910 useStyle = 1;
5911 useAnimation = 27;
5912 useTime = 19;
5913 knockBack = 4f;
5914 damage = 10;
5916 melee = true;
5917 break;
5918 case 187:
5919 width = 28;
5920 height = 28;
5921 rare = 1;
5922 value = 10000;
5923 accessory = true;
5924 shoeSlot = 1;
5925 break;
5926 case 188:
5928 healLife = 100;
5929 useStyle = 9;
5930 useTurn = true;
5931 useAnimation = 17;
5932 useTime = 17;
5934 consumable = true;
5935 width = 14;
5936 height = 24;
5937 rare = 1;
5938 potion = true;
5939 value = 1000;
5940 break;
5941 case 189:
5943 healMana = 100;
5944 useStyle = 9;
5945 useTurn = true;
5946 useAnimation = 17;
5947 useTime = 17;
5949 consumable = true;
5950 width = 14;
5951 height = 24;
5952 rare = 1;
5953 value = buyPrice(0, 0, 2, 50);
5954 break;
5955 case 190:
5956 useStyle = 1;
5957 useAnimation = 20;
5958 useTime = 20;
5959 shoot = 976;
5960 shootSpeed = 20f;
5961 knockBack = 4.5f;
5962 width = 40;
5963 height = 40;
5964 damage = 18;
5965 scale = 1f;
5967 rare = 3;
5968 value = 27000;
5969 melee = true;
5970 shootsEveryUse = true;
5971 break;
5972 case 191:
5973 noMelee = true;
5974 useStyle = 1;
5975 shootSpeed = 14f;
5976 shoot = 33;
5977 damage = 25;
5978 knockBack = 8f;
5979 width = 14;
5980 height = 28;
5982 useAnimation = 15;
5983 useTime = 15;
5984 noUseGraphic = true;
5985 rare = 3;
5986 value = 50000;
5987 melee = true;
5988 break;
5989 case 192:
5990 useStyle = 1;
5991 useTurn = true;
5992 useAnimation = 15;
5993 useTime = 10;
5994 autoReuse = true;
5996 consumable = true;
5997 createTile = 75;
5998 width = 12;
5999 height = 12;
6000 break;
6001 case 193:
6002 width = 20;
6003 height = 22;
6004 rare = 2;
6005 value = 27000;
6006 accessory = true;
6007 faceSlot = 12;
6008 defense = 1;
6009 break;
6010 case 194:
6011 autoReuse = true;
6012 useTurn = true;
6013 useStyle = 1;
6014 useAnimation = 15;
6015 useTime = 10;
6017 consumable = true;
6018 createTile = 70;
6019 width = 14;
6020 height = 14;
6021 value = 150;
6022 break;
6023 case 195:
6024 autoReuse = true;
6025 useTurn = true;
6026 useStyle = 1;
6027 useAnimation = 15;
6028 useTime = 10;
6030 consumable = true;
6031 createTile = 60;
6032 width = 14;
6033 height = 14;
6034 value = 150;
6035 break;
6036 case 196:
6037 autoReuse = true;
6038 useStyle = 1;
6039 useTurn = true;
6040 useAnimation = 37;
6041 useTime = 25;
6042 hammer = 25;
6043 width = 24;
6044 height = 28;
6045 damage = 2;
6046 knockBack = 5.5f;
6047 scale = 1f;
6049 tileBoost = -1;
6050 value = 50;
6051 melee = true;
6052 break;
6053 case 197:
6054 autoReuse = true;
6055 useStyle = 5;
6056 useAnimation = 12;
6057 useTime = 12;
6058 width = 50;
6059 height = 18;
6060 shoot = 955;
6063 knockBack = 3f;
6064 damage = 55;
6065 shootSpeed = 14f;
6066 noMelee = true;
6067 value = 500000;
6068 rare = 2;
6069 ranged = true;
6071 {
6072 damage = (int)((double)damage * 0.9);
6073 useTime = (int)((double)useTime * 1.1);
6074 }
6075 break;
6076 case 198:
6077 useStyle = 1;
6078 useTime = 18;
6079 useAnimation = 18;
6080 knockBack = 3f;
6081 width = 40;
6082 height = 40;
6083 damage = 26;
6084 scale = 1f;
6086 rare = 1;
6087 value = 27000;
6088 melee = true;
6089 break;
6090 case 199:
6091 useStyle = 1;
6092 useTime = 18;
6093 useAnimation = 18;
6094 knockBack = 3f;
6095 width = 40;
6096 height = 40;
6097 damage = 26;
6098 scale = 1f;
6100 rare = 1;
6101 value = 27000;
6102 melee = true;
6103 break;
6104 case 200:
6105 useStyle = 1;
6106 useTime = 18;
6107 useAnimation = 18;
6108 knockBack = 3f;
6109 width = 40;
6110 height = 40;
6111 damage = 26;
6112 scale = 1f;
6114 rare = 1;
6115 value = 27000;
6116 melee = true;
6117 break;
6118 case 201:
6119 useStyle = 1;
6120 useTime = 18;
6121 useAnimation = 18;
6122 knockBack = 3f;
6123 width = 40;
6124 height = 40;
6125 damage = 26;
6126 scale = 1f;
6128 rare = 1;
6129 value = 27000;
6130 melee = true;
6131 break;
6132 case 202:
6133 useStyle = 1;
6134 useTime = 18;
6135 useAnimation = 18;
6136 knockBack = 3f;
6137 width = 40;
6138 height = 40;
6139 damage = 26;
6140 scale = 1f;
6142 rare = 1;
6143 value = 27000;
6144 melee = true;
6145 break;
6146 case 203:
6147 useStyle = 1;
6148 useTime = 18;
6149 useAnimation = 18;
6150 knockBack = 3f;
6151 width = 40;
6152 height = 40;
6153 damage = 26;
6154 scale = 1f;
6156 rare = 1;
6157 value = 27000;
6158 melee = true;
6159 break;
6160 case 204:
6161 useTurn = true;
6162 autoReuse = true;
6163 useStyle = 1;
6164 useAnimation = 30;
6165 useTime = 16;
6166 hammer = 60;
6167 axe = 20;
6168 width = 24;
6169 height = 28;
6170 damage = 20;
6171 knockBack = 7f;
6172 scale = 1f;
6174 rare = 1;
6175 value = 15000;
6176 melee = true;
6177 break;
6178 case 205:
6179 useStyle = 1;
6180 useTurn = true;
6181 useAnimation = 15;
6182 useTime = 10;
6183 width = 20;
6184 height = 20;
6185 headSlot = 13;
6186 defense = 1;
6188 autoReuse = true;
6189 break;
6190 case 206:
6191 useStyle = 1;
6192 useTurn = true;
6193 useAnimation = 15;
6194 useTime = 10;
6195 width = 20;
6196 height = 20;
6198 autoReuse = true;
6199 break;
6200 case 207:
6201 useStyle = 1;
6202 useTurn = true;
6203 useAnimation = 15;
6204 useTime = 10;
6205 width = 20;
6206 height = 20;
6208 autoReuse = true;
6209 break;
6210 case 208:
6211 width = 20;
6212 height = 20;
6213 value = 100;
6214 faceSlot = 8;
6215 accessory = true;
6216 vanity = true;
6217 break;
6218 case 209:
6219 width = 16;
6220 height = 18;
6222 value = 200;
6223 break;
6224 case 210:
6225 width = 14;
6226 height = 20;
6228 value = 1000;
6229 break;
6230 case 211:
6231 width = 20;
6232 height = 20;
6233 accessory = true;
6234 rare = 3;
6235 value = 50000;
6236 handOnSlot = 5;
6237 handOffSlot = 9;
6238 break;
6239 case 212:
6240 width = 20;
6241 height = 20;
6242 accessory = true;
6243 rare = 3;
6244 value = 50000;
6245 break;
6246 case 213:
6247 useStyle = 1;
6248 useTurn = true;
6249 useAnimation = 25;
6250 useTime = 13;
6251 autoReuse = true;
6252 width = 24;
6253 height = 28;
6254 damage = 7;
6255 createTile = 2;
6257 knockBack = 3f;
6258 rare = 3;
6259 SetShopValues(ItemRarityColor.Orange3, sellPrice(0, 0, 50));
6260 melee = true;
6261 break;
6262 case 214:
6263 useStyle = 1;
6264 useTurn = true;
6265 useAnimation = 15;
6266 useTime = 10;
6267 autoReuse = true;
6269 consumable = true;
6270 createTile = 76;
6271 width = 12;
6272 height = 12;
6273 break;
6274 case 215:
6275 width = 18;
6276 height = 18;
6277 useTurn = true;
6278 useTime = 30;
6279 useAnimation = 30;
6280 noUseGraphic = true;
6281 useStyle = 10;
6283 rare = 2;
6284 value = 100;
6285 break;
6286 case 216:
6287 width = 20;
6288 height = 20;
6289 rare = 1;
6290 value = sellPrice(0, 0, 20);
6291 accessory = true;
6292 defense = 1;
6293 handOffSlot = 7;
6294 handOnSlot = 12;
6295 break;
6296 case 217:
6297 useTurn = true;
6298 autoReuse = true;
6299 useStyle = 1;
6300 useAnimation = 27;
6301 useTime = 14;
6302 hammer = 70;
6303 axe = 30;
6304 width = 24;
6305 height = 28;
6306 damage = 20;
6307 knockBack = 7f;
6308 scale = 1f;
6310 rare = 3;
6311 value = 27000;
6312 melee = true;
6313 break;
6314 case 218:
6315 mana = 21;
6316 channel = true;
6317 damage = 32;
6318 useStyle = 1;
6319 shootSpeed = 6f;
6320 shoot = 34;
6321 width = 26;
6322 height = 28;
6324 useAnimation = 30;
6325 useTime = 30;
6326 rare = 3;
6327 noMelee = true;
6328 knockBack = 6.5f;
6329 value = hellPrice;
6330 magic = true;
6331 break;
6332 case 219:
6333 autoReuse = false;
6334 useStyle = 5;
6335 useAnimation = 14;
6336 useTime = 14;
6337 width = 24;
6338 height = 22;
6339 shoot = 14;
6340 knockBack = 2f;
6343 damage = 30;
6344 shootSpeed = 13f;
6345 noMelee = true;
6346 value = sellPrice(0, 3, 50);
6347 scale = 0.85f;
6348 rare = 3;
6349 ranged = true;
6350 break;
6351 case 220:
6352 noMelee = true;
6353 useStyle = 5;
6354 useAnimation = 45;
6355 useTime = 45;
6356 knockBack = 6.75f;
6357 width = 30;
6358 height = 10;
6359 damage = 32;
6360 crit = 7;
6361 scale = 1.1f;
6362 noUseGraphic = true;
6363 shoot = 35;
6364 shootSpeed = 12f;
6366 rare = 3;
6367 value = hellPrice;
6368 melee = true;
6369 channel = true;
6370 break;
6371 case 221:
6372 useStyle = 1;
6373 useTurn = true;
6374 useAnimation = 15;
6375 useTime = 10;
6376 autoReuse = true;
6378 consumable = true;
6379 createTile = 77;
6380 width = 26;
6381 height = 24;
6382 value = 3000;
6383 break;
6384 case 222:
6385 useStyle = 1;
6386 useTurn = true;
6387 useAnimation = 15;
6388 useTime = 10;
6389 autoReuse = true;
6391 consumable = true;
6392 createTile = 78;
6393 width = 14;
6394 height = 14;
6395 value = 100;
6396 break;
6397 case 223:
6398 width = 20;
6399 height = 22;
6400 rare = 3;
6401 value = 27000;
6402 accessory = true;
6403 faceSlot = 1;
6404 break;
6405 case 224:
6406 useStyle = 1;
6407 useTurn = true;
6408 useAnimation = 15;
6409 useTime = 10;
6411 consumable = true;
6412 createTile = 79;
6413 width = 28;
6414 height = 20;
6415 value = 2000;
6416 break;
6417 case 225:
6419 width = 22;
6420 height = 22;
6421 value = 1000;
6422 break;
6423 case 226:
6424 case 227:
6425 this.type = 227;
6427 healLife = 90;
6428 useStyle = 9;
6429 useTurn = true;
6430 useAnimation = 17;
6431 useTime = 17;
6433 consumable = true;
6434 width = 14;
6435 height = 24;
6436 potion = true;
6437 value = 1500;
6438 rare = 1;
6439 break;
6440 case 228:
6441 width = 18;
6442 height = 18;
6443 defense = 5;
6444 headSlot = 8;
6445 rare = 3;
6446 value = 45000;
6447 break;
6448 case 229:
6449 width = 18;
6450 height = 18;
6451 defense = 6;
6452 bodySlot = 8;
6453 rare = 3;
6454 value = 30000;
6455 break;
6456 case 230:
6457 width = 18;
6458 height = 18;
6459 defense = 6;
6460 legSlot = 8;
6461 rare = 3;
6462 value = 30000;
6463 break;
6464 case 231:
6465 width = 18;
6466 height = 18;
6467 defense = 8;
6468 headSlot = 9;
6469 rare = 3;
6470 value = 45000;
6471 break;
6472 case 232:
6473 width = 18;
6474 height = 18;
6475 defense = 9;
6476 bodySlot = 9;
6477 rare = 3;
6478 value = 30000;
6479 break;
6480 case 233:
6481 width = 18;
6482 height = 18;
6483 defense = 8;
6484 legSlot = 9;
6485 rare = 3;
6486 value = 30000;
6487 break;
6488 case 234:
6489 shootSpeed = 3f;
6490 shoot = 36;
6491 damage = 8;
6492 width = 8;
6493 height = 8;
6495 consumable = true;
6496 ammo = AmmoID.Bullet;
6497 knockBack = 1f;
6498 value = 8;
6499 rare = 1;
6500 ranged = true;
6501 break;
6502 case 235:
6503 useStyle = 1;
6504 shootSpeed = 5f;
6505 shoot = 37;
6506 width = 20;
6507 height = 20;
6509 consumable = true;
6511 useAnimation = 25;
6512 useTime = 25;
6513 noUseGraphic = true;
6514 noMelee = true;
6515 value = 500;
6516 damage = 0;
6517 break;
6518 case 236:
6519 width = 12;
6520 height = 20;
6522 value = 5000;
6523 break;
6524 case 237:
6525 width = 28;
6526 height = 12;
6527 headSlot = 12;
6528 rare = 2;
6529 value = 10000;
6530 vanity = true;
6531 break;
6532 case 238:
6533 width = 28;
6534 height = 20;
6535 headSlot = 14;
6536 rare = 2;
6537 value = 10000;
6538 defense = 4;
6539 break;
6540 case 239:
6541 width = 18;
6542 height = 18;
6543 headSlot = 15;
6544 value = 10000;
6545 vanity = true;
6546 break;
6547 case 240:
6548 width = 18;
6549 height = 18;
6550 bodySlot = 10;
6551 value = 5000;
6552 vanity = true;
6553 break;
6554 case 241:
6555 width = 18;
6556 height = 18;
6557 legSlot = 10;
6558 value = 5000;
6559 vanity = true;
6560 break;
6561 case 242:
6562 width = 18;
6563 height = 18;
6564 headSlot = 16;
6565 value = 10000;
6566 vanity = true;
6567 break;
6568 case 243:
6569 width = 18;
6570 height = 18;
6571 headSlot = 17;
6572 value = 20000;
6573 vanity = true;
6574 break;
6575 case 244:
6576 width = 18;
6577 height = 12;
6578 headSlot = 18;
6579 value = 10000;
6580 vanity = true;
6581 break;
6582 case 245:
6583 width = 18;
6584 height = 18;
6585 bodySlot = 11;
6586 value = 250000;
6587 vanity = true;
6588 break;
6589 case 246:
6590 width = 18;
6591 height = 18;
6592 legSlot = 11;
6593 value = 250000;
6594 vanity = true;
6595 break;
6596 case 247:
6597 width = 18;
6598 height = 12;
6599 headSlot = 19;
6600 value = 10000;
6601 vanity = true;
6602 break;
6603 case 248:
6604 width = 18;
6605 height = 18;
6606 bodySlot = 12;
6607 value = 5000;
6608 vanity = true;
6609 break;
6610 case 249:
6611 width = 18;
6612 height = 18;
6613 legSlot = 12;
6614 value = 5000;
6615 vanity = true;
6616 break;
6617 case 250:
6618 width = 18;
6619 height = 18;
6620 headSlot = 20;
6621 value = 10000;
6622 vanity = true;
6623 useStyle = 1;
6624 useTurn = true;
6625 useAnimation = 15;
6626 useTime = 10;
6627 autoReuse = true;
6629 consumable = true;
6630 createTile = 282;
6631 width = 12;
6632 height = 12;
6633 break;
6634 case 251:
6635 width = 18;
6636 height = 12;
6637 headSlot = 21;
6638 value = 10000;
6639 vanity = true;
6640 break;
6641 case 252:
6642 width = 18;
6643 height = 18;
6644 bodySlot = 13;
6645 value = 5000;
6646 vanity = true;
6647 break;
6648 case 253:
6649 width = 18;
6650 height = 18;
6651 legSlot = 13;
6652 value = 5000;
6653 vanity = true;
6654 break;
6655 case 254:
6657 width = 12;
6658 height = 20;
6659 value = 10000;
6660 break;
6661 case 255:
6663 width = 12;
6664 height = 20;
6665 value = 2000;
6666 break;
6667 case 256:
6668 width = 18;
6669 height = 12;
6670 headSlot = 22;
6671 value = 10000;
6672 defense = 2;
6673 rare = 1;
6674 break;
6675 case 257:
6676 width = 18;
6677 height = 18;
6678 bodySlot = 14;
6679 value = 5000;
6680 defense = 4;
6681 rare = 1;
6682 break;
6683 case 258:
6684 width = 18;
6685 height = 18;
6686 legSlot = 14;
6687 value = 5000;
6688 defense = 3;
6689 rare = 1;
6690 break;
6691 case 259:
6692 width = 18;
6693 height = 20;
6695 value = 50;
6696 break;
6697 case 260:
6698 width = 18;
6699 height = 14;
6700 headSlot = 24;
6701 value = 1000;
6702 vanity = true;
6703 break;
6704 case 261:
6705 useStyle = 1;
6706 autoReuse = true;
6707 useTurn = true;
6708 useAnimation = 15;
6709 useTime = 10;
6711 consumable = true;
6712 width = 12;
6713 height = 12;
6714 noUseGraphic = true;
6715 makeNPC = 55;
6716 break;
6717 case 262:
6718 width = 18;
6719 height = 14;
6720 bodySlot = 15;
6721 value = 2000;
6722 vanity = true;
6723 break;
6724 case 263:
6725 width = 18;
6726 height = 18;
6727 headSlot = 25;
6728 value = 10000;
6729 vanity = true;
6730 break;
6731 case 264:
6732 width = 18;
6733 height = 18;
6734 headSlot = 26;
6735 value = 10000;
6736 vanity = true;
6737 break;
6738 case 265:
6739 shootSpeed = 6.5f;
6740 shoot = 41;
6741 damage = 13;
6742 width = 10;
6743 height = 28;
6745 consumable = true;
6746 ammo = AmmoID.Arrow;
6747 knockBack = 8f;
6748 value = 100;
6749 rare = 2;
6750 ranged = true;
6751 break;
6752 case 266:
6753 useStyle = 5;
6754 useAnimation = 16;
6755 useTime = 16;
6756 autoReuse = true;
6757 width = 40;
6758 height = 20;
6759 shoot = 42;
6762 damage = 30;
6763 shootSpeed = 12f;
6764 noMelee = true;
6765 knockBack = 5f;
6766 value = 10000;
6767 rare = 2;
6768 ranged = true;
6769 break;
6770 case 267:
6771 accessory = true;
6772 width = 14;
6773 height = 26;
6774 value = 1000;
6776 break;
6777 case 268:
6778 headSlot = 27;
6779 defense = 2;
6780 width = 20;
6781 height = 20;
6782 value = 1000;
6783 rare = 2;
6784 break;
6785 case 269:
6786 bodySlot = 0;
6787 width = 20;
6788 height = 20;
6789 value = 10000;
6790 color = Main.player[Main.myPlayer].shirtColor;
6791 vanity = true;
6792 break;
6793 case 270:
6794 legSlot = 0;
6795 width = 20;
6796 height = 20;
6797 value = 10000;
6798 color = Main.player[Main.myPlayer].pantsColor;
6799 vanity = true;
6800 break;
6801 case 271:
6802 headSlot = 0;
6803 width = 20;
6804 height = 20;
6805 value = 10000;
6806 color = Main.player[Main.myPlayer].hairColor;
6807 vanity = true;
6808 break;
6809 case 272:
6810 mana = 14;
6811 damage = 35;
6812 useStyle = 5;
6813 shootSpeed = 0.2f;
6814 shoot = 45;
6815 width = 26;
6816 height = 28;
6818 useAnimation = 20;
6819 useTime = 20;
6820 rare = 3;
6821 noMelee = true;
6822 knockBack = 5f;
6823 scale = 0.9f;
6824 value = sellPrice(0, 1, 50);
6825 magic = true;
6826 break;
6827 case 273:
6828 useStyle = 1;
6829 useAnimation = 25;
6830 useTime = 25;
6831 autoReuse = true;
6832 knockBack = 4.5f;
6833 width = 40;
6834 height = 40;
6835 damage = 40;
6836 scale = 1f;
6838 rare = 3;
6839 value = sellPrice(0, 4);
6840 melee = true;
6841 shoot = 972;
6842 shootSpeed = 5f;
6843 noMelee = true;
6844 shootsEveryUse = true;
6845 break;
6846 case 274:
6847 useStyle = 5;
6848 useAnimation = 22;
6849 useTime = 22;
6850 shootSpeed = 6f;
6851 knockBack = 5f;
6852 width = 40;
6853 height = 40;
6854 damage = 34;
6855 scale = 1.1f;
6857 shoot = 46;
6858 rare = 3;
6859 value = hellPrice;
6860 noMelee = true;
6861 noUseGraphic = true;
6862 melee = true;
6863 break;
6864 case 275:
6865 useStyle = 1;
6866 useTurn = true;
6867 useAnimation = 15;
6868 useTime = 10;
6869 autoReuse = true;
6871 consumable = true;
6872 createTile = 81;
6873 width = 20;
6874 height = 22;
6875 value = sellPrice(0, 0, 2);
6876 break;
6877 case 276:
6878 useStyle = 1;
6879 useTurn = true;
6880 useAnimation = 15;
6881 useTime = 10;
6882 autoReuse = true;
6884 consumable = true;
6885 createTile = 188;
6886 width = 12;
6887 height = 12;
6888 value = 10;
6889 break;
6890 case 277:
6891 useStyle = 5;
6892 useAnimation = 31;
6893 useTime = 31;
6894 shootSpeed = 4f;
6895 knockBack = 6f;
6896 width = 40;
6897 height = 40;
6898 damage = 14;
6899 scale = 1.1f;
6901 shoot = 47;
6902 rare = 1;
6903 value = 10000;
6904 noMelee = true;
6905 noUseGraphic = true;
6906 melee = true;
6907 break;
6908 case 278:
6909 shootSpeed = 4.5f;
6910 shoot = 981;
6911 damage = 9;
6912 width = 8;
6913 height = 8;
6915 consumable = true;
6916 ammo = AmmoID.Bullet;
6917 knockBack = 3f;
6918 value = 15;
6919 ranged = true;
6920 break;
6921 case 279:
6922 useStyle = 1;
6923 shootSpeed = 10f;
6924 shoot = 48;
6925 damage = 12;
6926 width = 18;
6927 height = 20;
6929 consumable = true;
6931 useAnimation = 15;
6932 useTime = 15;
6933 noUseGraphic = true;
6934 noMelee = true;
6935 value = 50;
6936 knockBack = 2f;
6937 ranged = true;
6938 break;
6939 case 280:
6940 useStyle = 5;
6941 useAnimation = 31;
6942 useTime = 31;
6943 shootSpeed = 3.7f;
6944 knockBack = 6.5f;
6945 width = 32;
6946 height = 32;
6947 damage = 8;
6948 scale = 1f;
6950 shoot = 49;
6951 value = 1000;
6952 noMelee = true;
6953 noUseGraphic = true;
6954 melee = true;
6955 break;
6956 case 281:
6957 useStyle = 5;
6958 autoReuse = true;
6959 useAnimation = 25;
6960 useTime = 25;
6961 width = 38;
6962 height = 6;
6963 shoot = 10;
6966 damage = 9;
6967 shootSpeed = 11f;
6968 noMelee = true;
6969 value = 10000;
6970 knockBack = 3.5f;
6971 ranged = true;
6972 break;
6973 case 282:
6974 color = new Color(255, 255, 255, 0);
6975 useStyle = 1;
6976 shootSpeed = 6f;
6977 shoot = 50;
6978 width = 12;
6979 height = 12;
6981 consumable = true;
6983 useAnimation = 15;
6984 useTime = 15;
6985 noMelee = true;
6986 value = 10;
6987 holdStyle = 1;
6988 break;
6989 case 283:
6990 shoot = 51;
6991 width = 8;
6992 height = 8;
6994 ammo = AmmoID.Dart;
6995 damage = 4;
6996 ranged = true;
6997 consumable = true;
6998 break;
6999 case 284:
7000 noMelee = true;
7001 useStyle = 1;
7002 shootSpeed = 6.5f;
7003 shoot = 52;
7004 damage = 10;
7005 knockBack = 5f;
7006 width = 14;
7007 height = 28;
7009 useAnimation = 20;
7010 useTime = 20;
7011 noUseGraphic = true;
7012 value = 10000;
7013 rare = 1;
7014 melee = true;
7015 break;
7016 case 285:
7017 width = 24;
7018 height = 8;
7019 accessory = true;
7020 value = sellPrice(0, 0, 50);
7021 rare = 1;
7022 break;
7023 case 286:
7024 color = new Color(255, 255, 255, 0);
7025 useStyle = 1;
7026 shootSpeed = 6f;
7027 shoot = 53;
7028 width = 12;
7029 height = 12;
7031 consumable = true;
7033 useAnimation = 15;
7034 useTime = 15;
7035 noMelee = true;
7036 value = 20;
7037 holdStyle = 1;
7038 break;
7039 case 287:
7040 crit = 4;
7041 useStyle = 1;
7042 shootSpeed = 12f;
7043 shoot = 54;
7044 damage = 14;
7045 autoReuse = true;
7046 width = 18;
7047 height = 20;
7049 consumable = true;
7051 useAnimation = 15;
7052 useTime = 15;
7053 noUseGraphic = true;
7054 noMelee = true;
7055 value = 60;
7056 knockBack = 2.4f;
7057 ranged = true;
7058 break;
7059 case 288:
7061 useStyle = 9;
7062 useTurn = true;
7063 useAnimation = 17;
7064 useTime = 17;
7066 consumable = true;
7067 width = 14;
7068 height = 24;
7069 buffType = 1;
7070 buffTime = 21600;
7071 value = 1000;
7072 rare = 1;
7073 break;
7074 case 289:
7076 useStyle = 9;
7077 useTurn = true;
7078 useAnimation = 17;
7079 useTime = 17;
7081 consumable = true;
7082 width = 14;
7083 height = 24;
7084 buffType = 2;
7085 buffTime = 28800;
7086 value = 1000;
7087 rare = 1;
7088 break;
7089 case 290:
7091 useStyle = 9;
7092 useTurn = true;
7093 useAnimation = 17;
7094 useTime = 17;
7096 consumable = true;
7097 width = 14;
7098 height = 24;
7099 buffType = 3;
7100 buffTime = 28800;
7101 value = 1000;
7102 rare = 1;
7103 break;
7104 case 291:
7106 useStyle = 9;
7107 useTurn = true;
7108 useAnimation = 17;
7109 useTime = 17;
7111 consumable = true;
7112 width = 14;
7113 height = 24;
7114 buffType = 4;
7115 buffTime = 14400;
7116 value = 1000;
7117 rare = 1;
7118 break;
7119 case 292:
7121 useStyle = 9;
7122 useTurn = true;
7123 useAnimation = 17;
7124 useTime = 17;
7126 consumable = true;
7127 width = 14;
7128 height = 24;
7129 buffType = 5;
7130 buffTime = 28800;
7131 value = 1000;
7132 rare = 1;
7133 break;
7134 case 293:
7136 useStyle = 9;
7137 useTurn = true;
7138 useAnimation = 17;
7139 useTime = 17;
7141 consumable = true;
7142 width = 14;
7143 height = 24;
7144 buffType = 6;
7145 buffTime = 28800;
7146 value = 1000;
7147 rare = 1;
7148 break;
7149 case 294:
7151 useStyle = 9;
7152 useTurn = true;
7153 useAnimation = 17;
7154 useTime = 17;
7156 consumable = true;
7157 width = 14;
7158 height = 24;
7159 buffType = 7;
7160 buffTime = 14400;
7161 value = 1000;
7162 rare = 1;
7163 break;
7164 case 295:
7166 useStyle = 9;
7167 useTurn = true;
7168 useAnimation = 17;
7169 useTime = 17;
7171 consumable = true;
7172 width = 14;
7173 height = 24;
7174 buffType = 8;
7175 buffTime = 36000;
7176 value = 1000;
7177 rare = 1;
7178 break;
7179 case 296:
7181 useStyle = 9;
7182 useTurn = true;
7183 useAnimation = 17;
7184 useTime = 17;
7186 consumable = true;
7187 width = 14;
7188 height = 24;
7189 buffType = 9;
7190 buffTime = 18000;
7191 value = 1000;
7192 rare = 1;
7193 break;
7194 case 297:
7196 useStyle = 9;
7197 useTurn = true;
7198 useAnimation = 17;
7199 useTime = 17;
7201 consumable = true;
7202 width = 14;
7203 height = 24;
7204 buffType = 10;
7205 buffTime = 10800;
7206 value = 1000;
7207 rare = 1;
7208 break;
7209 case 298:
7211 useStyle = 9;
7212 useTurn = true;
7213 useAnimation = 17;
7214 useTime = 17;
7216 consumable = true;
7217 width = 14;
7218 height = 24;
7219 buffType = 11;
7220 buffTime = 36000;
7221 value = 1000;
7222 rare = 1;
7223 break;
7224 case 299:
7226 useStyle = 9;
7227 useTurn = true;
7228 useAnimation = 17;
7229 useTime = 17;
7231 consumable = true;
7232 width = 14;
7233 height = 24;
7234 buffType = 12;
7235 buffTime = 36000;
7236 value = 1000;
7237 rare = 1;
7238 break;
7239 case 300:
7241 useStyle = 9;
7242 useTurn = true;
7243 useAnimation = 17;
7244 useTime = 17;
7246 consumable = true;
7247 width = 14;
7248 height = 24;
7249 buffType = 13;
7250 buffTime = 25200;
7251 value = 1000;
7252 rare = 1;
7253 break;
7254 case 301:
7256 useStyle = 9;
7257 useTurn = true;
7258 useAnimation = 17;
7259 useTime = 17;
7261 consumable = true;
7262 width = 14;
7263 height = 24;
7264 buffType = 14;
7265 buffTime = 28800;
7266 value = 1000;
7267 rare = 1;
7268 break;
7269 case 302:
7271 useStyle = 9;
7272 useTurn = true;
7273 useAnimation = 17;
7274 useTime = 17;
7276 consumable = true;
7277 width = 14;
7278 height = 24;
7279 buffType = 15;
7280 buffTime = 36000;
7281 value = 1000;
7282 rare = 1;
7283 break;
7284 case 303:
7286 useStyle = 9;
7287 useTurn = true;
7288 useAnimation = 17;
7289 useTime = 17;
7291 consumable = true;
7292 width = 14;
7293 height = 24;
7294 buffType = 16;
7295 buffTime = 28800;
7296 value = 1000;
7297 rare = 1;
7298 break;
7299 case 304:
7301 useStyle = 9;
7302 useTurn = true;
7303 useAnimation = 17;
7304 useTime = 17;
7306 consumable = true;
7307 width = 14;
7308 height = 24;
7309 buffType = 17;
7310 buffTime = 28800;
7311 value = 1000;
7312 rare = 1;
7313 break;
7314 case 305:
7316 useStyle = 9;
7317 useTurn = true;
7318 useAnimation = 17;
7319 useTime = 17;
7321 consumable = true;
7322 width = 14;
7323 height = 24;
7324 buffType = 18;
7325 buffTime = 10800;
7326 value = 1000;
7327 rare = 1;
7328 break;
7329 case 306:
7330 useStyle = 1;
7331 useTurn = true;
7332 useAnimation = 15;
7333 useTime = 10;
7334 autoReuse = true;
7336 consumable = true;
7337 createTile = 21;
7338 placeStyle = 1;
7339 width = 26;
7340 height = 22;
7341 value = 5000;
7342 break;
7343 case 307:
7344 autoReuse = true;
7345 useTurn = true;
7346 useStyle = 1;
7347 useAnimation = 15;
7348 useTime = 10;
7350 consumable = true;
7351 createTile = 82;
7352 placeStyle = 0;
7353 width = 12;
7354 height = 14;
7355 value = 80;
7356 break;
7357 case 308:
7358 autoReuse = true;
7359 useTurn = true;
7360 useStyle = 1;
7361 useAnimation = 15;
7362 useTime = 10;
7364 consumable = true;
7365 createTile = 82;
7366 placeStyle = 1;
7367 width = 12;
7368 height = 14;
7369 value = 80;
7370 break;
7371 case 309:
7372 autoReuse = true;
7373 useTurn = true;
7374 useStyle = 1;
7375 useAnimation = 15;
7376 useTime = 10;
7378 consumable = true;
7379 createTile = 82;
7380 placeStyle = 2;
7381 width = 12;
7382 height = 14;
7383 value = 80;
7384 break;
7385 case 310:
7386 autoReuse = true;
7387 useTurn = true;
7388 useStyle = 1;
7389 useAnimation = 15;
7390 useTime = 10;
7392 consumable = true;
7393 createTile = 82;
7394 placeStyle = 3;
7395 width = 12;
7396 height = 14;
7397 value = 80;
7398 break;
7399 case 311:
7400 autoReuse = true;
7401 useTurn = true;
7402 useStyle = 1;
7403 useAnimation = 15;
7404 useTime = 10;
7406 consumable = true;
7407 createTile = 82;
7408 placeStyle = 4;
7409 width = 12;
7410 height = 14;
7411 value = 80;
7412 break;
7413 case 312:
7414 autoReuse = true;
7415 useTurn = true;
7416 useStyle = 1;
7417 useAnimation = 15;
7418 useTime = 10;
7420 consumable = true;
7421 createTile = 82;
7422 placeStyle = 5;
7423 width = 12;
7424 height = 14;
7425 value = 80;
7426 break;
7427 case 313:
7429 width = 12;
7430 height = 14;
7431 value = 100;
7432 break;
7433 case 314:
7435 width = 12;
7436 height = 14;
7437 value = 100;
7438 break;
7439 case 315:
7441 width = 12;
7442 height = 14;
7443 value = 100;
7444 break;
7445 case 316:
7447 width = 12;
7448 height = 14;
7449 value = 100;
7450 break;
7451 case 317:
7453 width = 12;
7454 height = 14;
7455 value = 100;
7456 break;
7457 case 318:
7459 width = 12;
7460 height = 14;
7461 value = 100;
7462 break;
7463 case 319:
7465 width = 16;
7466 height = 14;
7467 value = 200;
7468 color = new Color(123, 167, 163, 255);
7469 break;
7470 case 320:
7472 width = 16;
7473 height = 14;
7474 value = 50;
7475 break;
7476 case 321:
7477 useTurn = true;
7478 useStyle = 1;
7479 useAnimation = 15;
7480 useTime = 10;
7482 consumable = true;
7483 createTile = 85;
7484 width = 20;
7485 height = 20;
7486 break;
7487 case 322:
7488 headSlot = 28;
7489 width = 20;
7490 height = 20;
7491 value = 20000;
7492 vanity = true;
7493 break;
7494 case 323:
7495 width = 10;
7496 height = 20;
7498 value = 50;
7499 break;
7500 case 324:
7501 width = 10;
7502 height = 20;
7504 value = 200000;
7505 break;
7506 case 325:
7507 width = 18;
7508 height = 18;
7509 bodySlot = 16;
7510 value = 200000;
7511 vanity = true;
7512 break;
7513 case 326:
7514 width = 18;
7515 height = 18;
7516 legSlot = 15;
7517 value = 200000;
7518 vanity = true;
7519 break;
7520 case 327:
7521 width = 14;
7522 height = 20;
7524 break;
7525 case 328:
7526 useStyle = 1;
7527 useTurn = true;
7528 useAnimation = 15;
7529 useTime = 10;
7530 autoReuse = true;
7532 consumable = true;
7533 createTile = 21;
7534 placeStyle = 3;
7535 width = 26;
7536 height = 22;
7537 value = 5000;
7538 break;
7539 case 329:
7540 width = 14;
7541 height = 20;
7542 maxStack = 1;
7544 break;
7545 case 330:
7546 useStyle = 1;
7547 useTurn = true;
7548 useAnimation = 15;
7549 useTime = 7;
7550 autoReuse = true;
7552 consumable = true;
7553 createWall = 20;
7554 width = 12;
7555 height = 12;
7556 break;
7557 case 331:
7558 width = 18;
7559 height = 16;
7561 value = 100;
7562 break;
7563 case 332:
7564 useStyle = 1;
7565 useTurn = true;
7566 useAnimation = 15;
7567 useTime = 10;
7568 autoReuse = true;
7570 consumable = true;
7571 createTile = 86;
7572 width = 20;
7573 height = 20;
7574 value = 300;
7575 break;
7576 case 333:
7577 useStyle = 1;
7578 useTurn = true;
7579 useAnimation = 15;
7580 useTime = 10;
7581 autoReuse = true;
7583 consumable = true;
7584 createTile = 87;
7585 width = 20;
7586 height = 20;
7587 value = 300;
7588 break;
7589 case 334:
7590 useStyle = 1;
7591 useTurn = true;
7592 useAnimation = 15;
7593 useTime = 10;
7594 autoReuse = true;
7596 consumable = true;
7597 createTile = 88;
7598 width = 20;
7599 height = 20;
7600 value = 300;
7601 break;
7602 case 335:
7603 useStyle = 1;
7604 useTurn = true;
7605 useAnimation = 15;
7606 useTime = 10;
7607 autoReuse = true;
7609 consumable = true;
7610 createTile = 89;
7611 width = 20;
7612 height = 20;
7613 value = 300;
7614 break;
7615 case 336:
7616 useStyle = 1;
7617 useTurn = true;
7618 useAnimation = 15;
7619 useTime = 10;
7620 autoReuse = true;
7622 consumable = true;
7623 createTile = 90;
7624 width = 20;
7625 height = 20;
7626 value = 300;
7627 break;
7628 case 337:
7629 useStyle = 1;
7630 useTurn = true;
7631 useAnimation = 15;
7632 useTime = 10;
7633 autoReuse = true;
7635 consumable = true;
7636 createTile = 91;
7637 placeStyle = 0;
7638 width = 10;
7639 height = 24;
7640 value = 500;
7641 break;
7642 case 338:
7643 useStyle = 1;
7644 useTurn = true;
7645 useAnimation = 15;
7646 useTime = 10;
7647 autoReuse = true;
7649 consumable = true;
7650 createTile = 91;
7651 placeStyle = 1;
7652 width = 10;
7653 height = 24;
7654 value = 500;
7655 break;
7656 case 339:
7657 useStyle = 1;
7658 useTurn = true;
7659 useAnimation = 15;
7660 useTime = 10;
7661 autoReuse = true;
7663 consumable = true;
7664 createTile = 91;
7665 placeStyle = 2;
7666 width = 10;
7667 height = 24;
7668 value = 500;
7669 break;
7670 case 340:
7671 useStyle = 1;
7672 useTurn = true;
7673 useAnimation = 15;
7674 useTime = 10;
7675 autoReuse = true;
7677 consumable = true;
7678 createTile = 91;
7679 placeStyle = 3;
7680 width = 10;
7681 height = 24;
7682 value = 500;
7683 break;
7684 case 341:
7685 useStyle = 1;
7686 useTurn = true;
7687 useAnimation = 15;
7688 useTime = 10;
7689 autoReuse = true;
7691 consumable = true;
7692 createTile = 92;
7693 width = 10;
7694 height = 24;
7695 value = 500;
7696 break;
7697 case 342:
7698 useStyle = 1;
7699 useTurn = true;
7700 useAnimation = 15;
7701 useTime = 10;
7702 autoReuse = true;
7704 consumable = true;
7705 createTile = 93;
7706 width = 10;
7707 height = 24;
7708 value = 500;
7709 break;
7710 case 343:
7711 useStyle = 1;
7712 useTurn = true;
7713 useAnimation = 15;
7714 useTime = 10;
7715 autoReuse = true;
7717 consumable = true;
7718 createTile = 21;
7719 placeStyle = 5;
7720 width = 20;
7721 height = 20;
7722 value = 500;
7723 break;
7724 case 344:
7725 useStyle = 1;
7726 useTurn = true;
7727 useAnimation = 15;
7728 useTime = 10;
7729 autoReuse = true;
7731 consumable = true;
7732 createTile = 95;
7733 width = 20;
7734 height = 20;
7735 value = 500;
7736 break;
7737 case 345:
7738 useStyle = 1;
7739 useTurn = true;
7740 useAnimation = 15;
7741 useTime = 10;
7742 autoReuse = true;
7744 consumable = true;
7745 createTile = 96;
7746 width = 20;
7747 height = 20;
7748 value = 500;
7749 break;
7750 case 346:
7751 useStyle = 1;
7752 useTurn = true;
7753 useAnimation = 15;
7754 useTime = 10;
7755 autoReuse = true;
7757 consumable = true;
7758 createTile = 97;
7759 width = 20;
7760 height = 20;
7761 value = 200000;
7762 break;
7763 case 347:
7764 useStyle = 1;
7765 useTurn = true;
7766 useAnimation = 15;
7767 useTime = 10;
7768 autoReuse = true;
7770 consumable = true;
7771 createTile = 98;
7772 width = 20;
7773 height = 20;
7774 value = 500;
7775 break;
7776 case 348:
7777 useStyle = 1;
7778 useTurn = true;
7779 useAnimation = 15;
7780 useTime = 10;
7781 autoReuse = true;
7783 consumable = true;
7784 createTile = 21;
7785 placeStyle = 6;
7786 width = 20;
7787 height = 20;
7788 value = 1000;
7789 break;
7790 case 349:
7791 useStyle = 1;
7792 useTurn = true;
7793 useAnimation = 15;
7794 useTime = 10;
7795 autoReuse = true;
7797 consumable = true;
7798 createTile = 100;
7799 width = 20;
7800 height = 20;
7801 value = 1500;
7802 break;
7803 case 350:
7804 useStyle = 1;
7805 useTurn = true;
7806 useAnimation = 15;
7807 useTime = 10;
7808 autoReuse = true;
7810 consumable = true;
7811 createTile = 13;
7812 placeStyle = 3;
7813 width = 16;
7814 height = 24;
7815 value = 70;
7816 break;
7817 case 351:
7818 useStyle = 1;
7819 useTurn = true;
7820 useAnimation = 15;
7821 useTime = 10;
7822 autoReuse = true;
7824 consumable = true;
7825 createTile = 13;
7826 placeStyle = 4;
7827 width = 16;
7828 height = 24;
7829 value = 20;
7830 break;
7831 case 352:
7832 useStyle = 1;
7833 useTurn = true;
7834 useAnimation = 15;
7835 useTime = 10;
7836 autoReuse = true;
7838 consumable = true;
7839 createTile = 94;
7840 width = 24;
7841 height = 24;
7842 value = 600;
7843 break;
7844 case 354:
7845 useStyle = 1;
7846 useTurn = true;
7847 useAnimation = 15;
7848 useTime = 10;
7849 autoReuse = true;
7851 consumable = true;
7852 createTile = 101;
7853 width = 20;
7854 height = 20;
7855 value = 300;
7856 break;
7857 case 355:
7858 useStyle = 1;
7859 useTurn = true;
7860 useAnimation = 15;
7861 useTime = 10;
7862 autoReuse = true;
7864 consumable = true;
7865 createTile = 102;
7866 width = 20;
7867 height = 20;
7868 value = 300;
7869 break;
7870 case 356:
7871 useStyle = 1;
7872 useTurn = true;
7873 useAnimation = 15;
7874 useTime = 10;
7875 autoReuse = true;
7877 consumable = true;
7878 createTile = 103;
7879 width = 16;
7880 height = 24;
7881 value = 20;
7882 break;
7883 case 358:
7884 useStyle = 1;
7885 useTurn = true;
7886 useAnimation = 15;
7887 useTime = 10;
7888 autoReuse = true;
7890 consumable = true;
7891 createTile = 15;
7892 placeStyle = 1;
7893 width = 12;
7894 height = 30;
7895 value = 150;
7896 break;
7897 case 359:
7898 useStyle = 1;
7899 useTurn = true;
7900 useAnimation = 15;
7901 useTime = 10;
7902 autoReuse = true;
7904 consumable = true;
7905 createTile = 104;
7906 width = 20;
7907 height = 20;
7908 value = 300;
7909 break;
7910 case 360:
7911 useStyle = 1;
7912 useTurn = true;
7913 useAnimation = 15;
7914 useTime = 10;
7915 autoReuse = true;
7917 consumable = true;
7918 createTile = 105;
7919 width = 20;
7920 height = 20;
7921 value = 300;
7922 break;
7923 case 361:
7924 useStyle = 4;
7925 consumable = true;
7926 useAnimation = 45;
7927 useTime = 45;
7928 width = 28;
7929 height = 28;
7931 break;
7932 case 362:
7934 width = 24;
7935 height = 24;
7936 value = 30;
7937 break;
7938 case 363:
7939 useStyle = 1;
7940 useTurn = true;
7941 useAnimation = 15;
7942 useTime = 10;
7943 autoReuse = true;
7945 consumable = true;
7946 createTile = 106;
7947 width = 20;
7948 height = 20;
7949 value = 300;
7950 break;
7951 case 364:
7952 useStyle = 1;
7953 useTurn = true;
7954 useAnimation = 15;
7955 useTime = 10;
7956 autoReuse = true;
7958 consumable = true;
7959 createTile = 107;
7960 width = 12;
7961 height = 12;
7962 value = 3500;
7963 rare = 3;
7964 break;
7965 case 365:
7966 useStyle = 1;
7967 useTurn = true;
7968 useAnimation = 15;
7969 useTime = 10;
7970 autoReuse = true;
7972 consumable = true;
7973 createTile = 108;
7974 width = 12;
7975 height = 12;
7976 value = 5500;
7977 rare = 3;
7978 break;
7979 case 366:
7980 useStyle = 1;
7981 useTurn = true;
7982 useAnimation = 15;
7983 useTime = 10;
7984 autoReuse = true;
7986 consumable = true;
7987 createTile = 111;
7988 width = 12;
7989 height = 12;
7990 value = 7500;
7991 rare = 3;
7992 break;
7993 case 367:
7994 useTurn = true;
7995 autoReuse = true;
7996 useStyle = 1;
7997 useAnimation = 27;
7998 useTime = 14;
7999 hammer = 80;
8000 width = 24;
8001 height = 28;
8002 damage = 26;
8003 knockBack = 7.5f;
8004 scale = 1f;
8006 rare = 4;
8007 value = 39000;
8008 melee = true;
8009 break;
8010 case 368:
8011 autoReuse = true;
8012 useStyle = 1;
8013 useAnimation = 20;
8014 useTime = 20;
8015 knockBack = 4.5f;
8016 width = 40;
8017 height = 40;
8018 damage = 72;
8019 scale = 1f;
8021 rare = 5;
8022 value = 230000;
8023 melee = true;
8024 shoot = 982;
8025 noMelee = true;
8026 shootsEveryUse = true;
8027 break;
8028 case 369:
8029 autoReuse = true;
8030 useTurn = true;
8031 useStyle = 1;
8032 useAnimation = 15;
8033 useTime = 10;
8035 consumable = true;
8036 createTile = 109;
8037 width = 14;
8038 height = 14;
8039 value = 2000;
8040 rare = 3;
8041 break;
8042 case 370:
8043 useStyle = 1;
8044 useTurn = true;
8045 useAnimation = 15;
8046 useTime = 10;
8047 autoReuse = true;
8049 consumable = true;
8050 createTile = 112;
8051 width = 12;
8052 height = 12;
8053 ammo = AmmoID.Sand;
8054 notAmmo = true;
8055 break;
8056 case 371:
8057 width = 18;
8058 height = 18;
8059 defense = 3;
8060 headSlot = 29;
8061 rare = 4;
8062 value = 75000;
8063 break;
8064 case 372:
8065 width = 18;
8066 height = 18;
8067 defense = 14;
8068 headSlot = 30;
8069 rare = 4;
8070 value = 75000;
8071 break;
8072 case 373:
8073 width = 18;
8074 height = 18;
8075 defense = 5;
8076 headSlot = 31;
8077 rare = 4;
8078 value = 75000;
8079 break;
8080 case 374:
8081 width = 18;
8082 height = 18;
8083 defense = 10;
8084 bodySlot = 17;
8085 rare = 4;
8086 value = 60000;
8087 break;
8088 case 375:
8089 width = 18;
8090 height = 18;
8091 defense = 8;
8092 legSlot = 16;
8093 rare = 4;
8094 value = 45000;
8095 break;
8096 case 376:
8097 width = 18;
8098 height = 18;
8099 defense = 3;
8100 headSlot = 32;
8101 rare = 4;
8102 value = 112500;
8103 break;
8104 case 377:
8105 width = 18;
8106 height = 18;
8107 defense = 16;
8108 headSlot = 33;
8109 rare = 4;
8110 value = 112500;
8111 break;
8112 case 378:
8113 width = 18;
8114 height = 18;
8115 defense = 6;
8116 headSlot = 34;
8117 rare = 4;
8118 value = 112500;
8119 break;
8120 case 379:
8121 width = 18;
8122 height = 18;
8123 defense = 12;
8124 bodySlot = 18;
8125 rare = 4;
8126 value = 90000;
8127 break;
8128 case 380:
8129 width = 18;
8130 height = 18;
8131 defense = 9;
8132 legSlot = 17;
8133 rare = 4;
8134 value = 67500;
8135 break;
8136 case 381:
8137 width = 20;
8138 height = 20;
8140 value = 10500;
8141 rare = 3;
8142 useStyle = 1;
8143 useTurn = true;
8144 useAnimation = 15;
8145 useTime = 10;
8146 autoReuse = true;
8147 consumable = true;
8148 createTile = 239;
8149 placeStyle = 11;
8150 break;
8151 case 382:
8152 width = 20;
8153 height = 20;
8155 value = 22000;
8156 rare = 3;
8157 useStyle = 1;
8158 useTurn = true;
8159 useAnimation = 15;
8160 useTime = 10;
8161 autoReuse = true;
8162 consumable = true;
8163 createTile = 239;
8164 placeStyle = 13;
8165 break;
8166 case 383:
8167 useStyle = 5;
8168 useAnimation = 25;
8169 useTime = 13;
8170 shootSpeed = 40f;
8171 knockBack = 2.75f;
8172 width = 20;
8173 height = 12;
8174 damage = 23;
8175 axe = 14;
8177 shoot = 57;
8178 rare = 4;
8179 value = 54000;
8180 noMelee = true;
8181 noUseGraphic = true;
8182 melee = true;
8183 channel = true;
8184 break;
8185 case 384:
8186 useStyle = 5;
8187 useAnimation = 25;
8188 useTime = 10;
8189 shootSpeed = 40f;
8190 knockBack = 3f;
8191 width = 20;
8192 height = 12;
8193 damage = 29;
8194 axe = 17;
8196 shoot = 58;
8197 rare = 4;
8198 value = 81000;
8199 noMelee = true;
8200 noUseGraphic = true;
8201 melee = true;
8202 channel = true;
8203 break;
8204 case 385:
8205 useStyle = 5;
8206 useAnimation = 25;
8207 useTime = 13;
8208 shootSpeed = 32f;
8209 knockBack = 0.5f;
8210 width = 20;
8211 height = 12;
8212 damage = 10;
8213 pick = 110;
8215 shoot = 59;
8216 rare = 4;
8217 value = 54000;
8218 noMelee = true;
8219 noUseGraphic = true;
8220 melee = true;
8221 channel = true;
8222 break;
8223 case 386:
8224 useStyle = 5;
8225 useAnimation = 25;
8226 useTime = 10;
8227 shootSpeed = 32f;
8228 knockBack = 0.5f;
8229 width = 20;
8230 height = 12;
8231 damage = 15;
8232 pick = 150;
8234 shoot = 60;
8235 rare = 4;
8236 value = 81000;
8237 noMelee = true;
8238 noUseGraphic = true;
8239 melee = true;
8240 channel = true;
8241 break;
8242 case 387:
8243 useStyle = 5;
8244 useAnimation = 25;
8245 useTime = 8;
8246 shootSpeed = 40f;
8247 knockBack = 4.5f;
8248 width = 20;
8249 height = 12;
8250 damage = 33;
8251 axe = 20;
8253 shoot = 61;
8254 rare = 4;
8255 value = 108000;
8256 noMelee = true;
8257 noUseGraphic = true;
8258 melee = true;
8259 channel = true;
8260 break;
8261 case 388:
8262 useStyle = 5;
8263 useAnimation = 25;
8264 useTime = 8;
8265 shootSpeed = 32f;
8266 knockBack = 0.5f;
8267 width = 20;
8268 height = 12;
8269 damage = 20;
8270 pick = 180;
8272 shoot = 62;
8273 rare = 4;
8274 value = 108000;
8275 noMelee = true;
8276 noUseGraphic = true;
8277 melee = true;
8278 channel = true;
8279 break;
8280 case 389:
8281 noMelee = true;
8282 useStyle = 5;
8283 useAnimation = 45;
8284 useTime = 45;
8285 knockBack = 6f;
8286 width = 30;
8287 height = 10;
8288 damage = 50;
8289 scale = 1.1f;
8290 noUseGraphic = true;
8291 shoot = 63;
8292 shootSpeed = 15f;
8294 rare = 5;
8295 value = 144000;
8296 melee = true;
8297 channel = true;
8298 break;
8299 case 390:
8300 useStyle = 5;
8301 useAnimation = 26;
8302 useTime = 26;
8303 shootSpeed = 4.5f;
8304 knockBack = 5f;
8305 width = 40;
8306 height = 40;
8307 damage = 45;
8308 scale = 1.1f;
8310 shoot = 64;
8311 rare = 4;
8312 value = 67500;
8313 noMelee = true;
8314 noUseGraphic = true;
8315 melee = true;
8316 break;
8317 case 391:
8318 width = 20;
8319 height = 20;
8321 value = 30000;
8322 rare = 3;
8323 useStyle = 1;
8324 useTurn = true;
8325 useAnimation = 15;
8326 useTime = 10;
8327 autoReuse = true;
8328 consumable = true;
8329 createTile = 239;
8330 placeStyle = 15;
8331 break;
8332 case 392:
8333 useStyle = 1;
8334 useTurn = true;
8335 useAnimation = 15;
8336 useTime = 7;
8337 autoReuse = true;
8339 consumable = true;
8340 createWall = 21;
8341 width = 12;
8342 height = 12;
8343 break;
8344 case 393:
8345 width = 24;
8346 height = 28;
8347 rare = 1;
8348 value = sellPrice(0, 0, 25);
8349 accessory = true;
8350 break;
8351 case 394:
8352 width = 24;
8353 height = 28;
8354 rare = 4;
8355 value = 100000;
8356 accessory = true;
8357 faceSlot = 4;
8358 break;
8359 case 395:
8360 width = 24;
8361 height = 28;
8362 rare = 3;
8363 value = sellPrice(0, 3);
8364 accessory = true;
8365 break;
8366 case 396:
8367 width = 24;
8368 height = 28;
8369 rare = 4;
8370 value = buyPrice(0, 6);
8371 accessory = true;
8372 break;
8373 case 397:
8374 width = 24;
8375 height = 28;
8376 rare = 4;
8377 value = 100000;
8378 accessory = true;
8379 defense = 2;
8380 shieldSlot = 3;
8381 break;
8382 case 398:
8383 useStyle = 1;
8384 useTurn = true;
8385 useAnimation = 15;
8386 useTime = 10;
8387 autoReuse = true;
8389 consumable = true;
8390 createTile = 114;
8391 width = 26;
8392 height = 20;
8393 value = 100000;
8394 break;
8395 case 399:
8396 width = 14;
8397 height = 28;
8398 rare = 4;
8399 value = 150000;
8400 accessory = true;
8401 balloonSlot = 4;
8402 break;
8403 case 400:
8404 width = 18;
8405 height = 18;
8406 defense = 4;
8407 headSlot = 35;
8408 rare = 4;
8409 value = 150000;
8410 break;
8411 case 401:
8412 width = 18;
8413 height = 18;
8414 defense = 22;
8415 headSlot = 36;
8416 rare = 4;
8417 value = 150000;
8418 break;
8419 case 402:
8420 width = 18;
8421 height = 18;
8422 defense = 8;
8423 headSlot = 37;
8424 rare = 4;
8425 value = 150000;
8426 break;
8427 case 403:
8428 width = 18;
8429 height = 18;
8430 defense = 16;
8431 bodySlot = 19;
8432 rare = 4;
8433 value = 120000;
8434 break;
8435 case 404:
8436 width = 18;
8437 height = 18;
8438 defense = 12;
8439 legSlot = 18;
8440 rare = 4;
8441 value = 90000;
8442 break;
8443 case 405:
8444 width = 28;
8445 height = 24;
8446 accessory = true;
8447 rare = 4;
8448 value = 100000;
8449 shoeSlot = 13;
8450 break;
8451 case 406:
8452 useStyle = 5;
8453 useAnimation = 25;
8454 useTime = 25;
8455 shootSpeed = 5f;
8456 knockBack = 6f;
8457 width = 40;
8458 height = 40;
8459 damage = 49;
8460 scale = 1.1f;
8462 shoot = 66;
8463 rare = 4;
8464 value = 90000;
8465 noMelee = true;
8466 noUseGraphic = true;
8467 melee = true;
8468 break;
8469 case 407:
8470 width = 28;
8471 height = 24;
8472 accessory = true;
8473 rare = 3;
8474 value = 100000;
8475 waistSlot = 5;
8476 break;
8477 case 408:
8478 useStyle = 1;
8479 useTurn = true;
8480 useAnimation = 15;
8481 useTime = 10;
8482 autoReuse = true;
8484 consumable = true;
8485 createTile = 116;
8486 width = 12;
8487 height = 12;
8488 ammo = AmmoID.Sand;
8489 notAmmo = true;
8490 break;
8491 case 409:
8492 useStyle = 1;
8493 useTurn = true;
8494 useAnimation = 15;
8495 useTime = 10;
8496 autoReuse = true;
8498 consumable = true;
8499 createTile = 117;
8500 width = 12;
8501 height = 12;
8502 break;
8503 case 410:
8504 width = 18;
8505 height = 18;
8506 defense = 1;
8507 bodySlot = 20;
8508 value = 5000;
8509 rare = 1;
8510 break;
8511 case 411:
8512 width = 18;
8513 height = 18;
8514 defense = 1;
8515 legSlot = 19;
8516 value = 5000;
8517 rare = 1;
8518 break;
8519 case 412:
8520 useStyle = 1;
8521 useTurn = true;
8522 useAnimation = 15;
8523 useTime = 10;
8524 autoReuse = true;
8526 consumable = true;
8527 createTile = 118;
8528 width = 12;
8529 height = 12;
8530 break;
8531 case 413:
8532 useStyle = 1;
8533 useTurn = true;
8534 useAnimation = 15;
8535 useTime = 10;
8536 autoReuse = true;
8538 consumable = true;
8539 createTile = 119;
8540 width = 12;
8541 height = 12;
8542 break;
8543 case 414:
8544 useStyle = 1;
8545 useTurn = true;
8546 useAnimation = 15;
8547 useTime = 10;
8548 autoReuse = true;
8550 consumable = true;
8551 createTile = 120;
8552 width = 12;
8553 height = 12;
8554 break;
8555 case 415:
8556 useStyle = 1;
8557 useTurn = true;
8558 useAnimation = 15;
8559 useTime = 10;
8560 autoReuse = true;
8562 consumable = true;
8563 createTile = 121;
8564 width = 12;
8565 height = 12;
8566 break;
8567 case 416:
8568 useStyle = 1;
8569 useTurn = true;
8570 useAnimation = 15;
8571 useTime = 10;
8572 autoReuse = true;
8574 consumable = true;
8575 createTile = 122;
8576 width = 12;
8577 height = 12;
8578 break;
8579 case 417:
8580 useStyle = 1;
8581 useTurn = true;
8582 useAnimation = 15;
8583 useTime = 7;
8584 autoReuse = true;
8586 consumable = true;
8587 createWall = 22;
8588 width = 12;
8589 height = 12;
8590 break;
8591 case 418:
8592 useStyle = 1;
8593 useTurn = true;
8594 useAnimation = 15;
8595 useTime = 7;
8596 autoReuse = true;
8598 consumable = true;
8599 createWall = 23;
8600 width = 12;
8601 height = 12;
8602 break;
8603 case 419:
8604 useStyle = 1;
8605 useTurn = true;
8606 useAnimation = 15;
8607 useTime = 7;
8608 autoReuse = true;
8610 consumable = true;
8611 createWall = 24;
8612 width = 12;
8613 height = 12;
8614 break;
8615 case 420:
8616 useStyle = 1;
8617 useTurn = true;
8618 useAnimation = 15;
8619 useTime = 7;
8620 autoReuse = true;
8622 consumable = true;
8623 createWall = 25;
8624 width = 12;
8625 height = 12;
8626 break;
8627 case 421:
8628 useStyle = 1;
8629 useTurn = true;
8630 useAnimation = 15;
8631 useTime = 7;
8632 autoReuse = true;
8634 consumable = true;
8635 createWall = 26;
8636 width = 12;
8637 height = 12;
8638 break;
8639 case 422:
8640 useStyle = 1;
8641 shootSpeed = 9f;
8642 rare = 3;
8643 damage = 20;
8644 shoot = 69;
8645 width = 18;
8646 height = 20;
8648 consumable = true;
8649 knockBack = 3f;
8651 useAnimation = 15;
8652 useTime = 15;
8653 noUseGraphic = true;
8654 noMelee = true;
8655 value = 200;
8656 break;
8657 case 423:
8658 useStyle = 1;
8659 shootSpeed = 9f;
8660 rare = 3;
8661 damage = 20;
8662 shoot = 70;
8663 width = 18;
8664 height = 20;
8666 consumable = true;
8667 knockBack = 3f;
8669 useAnimation = 15;
8670 useTime = 15;
8671 noUseGraphic = true;
8672 noMelee = true;
8673 value = 100;
8674 break;
8675 case 424:
8676 useStyle = 1;
8677 useTurn = true;
8678 useAnimation = 15;
8679 useTime = 10;
8680 autoReuse = true;
8682 consumable = true;
8683 createTile = 123;
8684 width = 12;
8685 height = 12;
8686 break;
8687 case 425:
8688 channel = true;
8689 damage = 0;
8690 useStyle = 1;
8691 width = 24;
8692 height = 24;
8694 useAnimation = 20;
8695 useTime = 20;
8696 rare = 5;
8697 noMelee = true;
8698 value = (value = 250000);
8699 buffType = 27;
8700 break;
8701 case 426:
8702 useStyle = 1;
8703 useTime = 35;
8704 useAnimation = 35;
8705 knockBack = 8f;
8706 width = 60;
8707 height = 70;
8708 damage = 70;
8709 scale = 1f;
8711 rare = 4;
8712 value = 150000;
8713 melee = true;
8714 break;
8715 case 427:
8716 flame = true;
8717 noWet = true;
8718 useStyle = 1;
8719 useTurn = true;
8720 useAnimation = 15;
8721 useTime = 10;
8722 holdStyle = 1;
8723 autoReuse = true;
8725 consumable = true;
8726 createTile = 4;
8727 placeStyle = 1;
8728 width = 10;
8729 height = 12;
8730 value = 200;
8731 break;
8732 case 428:
8733 flame = true;
8734 noWet = true;
8735 useStyle = 1;
8736 useTurn = true;
8737 useAnimation = 15;
8738 useTime = 10;
8739 holdStyle = 1;
8740 autoReuse = true;
8742 consumable = true;
8743 createTile = 4;
8744 placeStyle = 2;
8745 width = 10;
8746 height = 12;
8747 value = 200;
8748 break;
8749 case 429:
8750 flame = true;
8751 noWet = true;
8752 useStyle = 1;
8753 useTurn = true;
8754 useAnimation = 15;
8755 useTime = 10;
8756 holdStyle = 1;
8757 autoReuse = true;
8759 consumable = true;
8760 createTile = 4;
8761 placeStyle = 3;
8762 width = 10;
8763 height = 12;
8764 value = 200;
8765 break;
8766 case 430:
8767 flame = true;
8768 noWet = true;
8769 useStyle = 1;
8770 useTurn = true;
8771 useAnimation = 15;
8772 useTime = 10;
8773 holdStyle = 1;
8774 autoReuse = true;
8776 consumable = true;
8777 createTile = 4;
8778 placeStyle = 4;
8779 width = 10;
8780 height = 12;
8781 value = 200;
8782 break;
8783 case 431:
8784 flame = true;
8785 noWet = true;
8786 useStyle = 1;
8787 useTurn = true;
8788 useAnimation = 15;
8789 useTime = 10;
8790 holdStyle = 1;
8791 autoReuse = true;
8793 consumable = true;
8794 createTile = 4;
8795 placeStyle = 5;
8796 width = 10;
8797 height = 12;
8798 value = 500;
8799 break;
8800 case 432:
8801 flame = true;
8802 noWet = true;
8803 useStyle = 1;
8804 useTurn = true;
8805 useAnimation = 15;
8806 useTime = 10;
8807 holdStyle = 1;
8808 autoReuse = true;
8810 consumable = true;
8811 createTile = 4;
8812 placeStyle = 6;
8813 width = 10;
8814 height = 12;
8815 value = 200;
8816 break;
8817 case 433:
8818 flame = true;
8819 noWet = true;
8820 useStyle = 1;
8821 useTurn = true;
8822 useAnimation = 15;
8823 useTime = 10;
8824 holdStyle = 1;
8825 autoReuse = true;
8827 consumable = true;
8828 createTile = 4;
8829 placeStyle = 7;
8830 width = 10;
8831 height = 12;
8832 value = 300;
8833 break;
8834 case 434:
8836 autoReuse = true;
8837 useStyle = 5;
8838 useAnimation = 12;
8839 useTime = 4;
8840 reuseDelay = 14;
8841 width = 50;
8842 height = 18;
8843 shoot = 10;
8846 damage = 17;
8847 shootSpeed = 7.75f;
8848 noMelee = true;
8849 value = 150000;
8850 rare = 4;
8851 ranged = true;
8852 break;
8853 case 435:
8854 useStyle = 5;
8855 autoReuse = true;
8856 useAnimation = 23;
8857 useTime = 23;
8858 width = 50;
8859 height = 18;
8860 shoot = 1;
8863 damage = 35;
8864 shootSpeed = 9f;
8865 noMelee = true;
8866 value = 60000;
8867 ranged = true;
8868 rare = 4;
8869 knockBack = 1.5f;
8870 break;
8871 case 436:
8872 useStyle = 5;
8873 autoReuse = true;
8874 useAnimation = 20;
8875 useTime = 20;
8876 width = 50;
8877 height = 18;
8878 shoot = 1;
8881 damage = 39;
8882 shootSpeed = 9.5f;
8883 noMelee = true;
8884 value = 90000;
8885 ranged = true;
8886 rare = 4;
8887 knockBack = 2f;
8888 break;
8889 case 437:
8890 noUseGraphic = true;
8891 damage = 0;
8892 knockBack = 7f;
8893 useStyle = 5;
8894 shootSpeed = 14f;
8895 shoot = 73;
8896 width = 18;
8897 height = 28;
8899 useAnimation = 20;
8900 useTime = 20;
8901 rare = 4;
8902 noMelee = true;
8903 value = buyPrice(0, 15);
8904 break;
8905 case 438:
8906 useStyle = 1;
8907 useTurn = true;
8908 useAnimation = 15;
8909 useTime = 10;
8910 autoReuse = true;
8912 consumable = true;
8913 createTile = 105;
8914 width = 20;
8915 height = 20;
8916 value = 300;
8917 placeStyle = 2;
8918 break;
8919 case 439:
8920 useStyle = 1;
8921 useTurn = true;
8922 useAnimation = 15;
8923 useTime = 10;
8924 autoReuse = true;
8926 consumable = true;
8927 createTile = 105;
8928 width = 20;
8929 height = 20;
8930 value = 300;
8931 placeStyle = 3;
8932 break;
8933 case 440:
8934 useStyle = 1;
8935 useTurn = true;
8936 useAnimation = 15;
8937 useTime = 10;
8938 autoReuse = true;
8940 consumable = true;
8941 createTile = 105;
8942 width = 20;
8943 height = 20;
8944 value = 300;
8945 placeStyle = 4;
8946 break;
8947 case 441:
8948 useStyle = 1;
8949 useTurn = true;
8950 useAnimation = 15;
8951 useTime = 10;
8952 autoReuse = true;
8954 consumable = true;
8955 createTile = 105;
8956 width = 20;
8957 height = 20;
8958 value = 300;
8959 placeStyle = 5;
8960 break;
8961 case 442:
8962 useStyle = 1;
8963 useTurn = true;
8964 useAnimation = 15;
8965 useTime = 10;
8966 autoReuse = true;
8968 consumable = true;
8969 createTile = 105;
8970 width = 20;
8971 height = 20;
8972 value = 300;
8973 placeStyle = 6;
8974 break;
8975 case 443:
8976 useStyle = 1;
8977 useTurn = true;
8978 useAnimation = 15;
8979 useTime = 10;
8980 autoReuse = true;
8982 consumable = true;
8983 createTile = 105;
8984 width = 20;
8985 height = 20;
8986 value = 300;
8987 placeStyle = 7;
8988 break;
8989 case 444:
8990 useStyle = 1;
8991 useTurn = true;
8992 useAnimation = 15;
8993 useTime = 10;
8994 autoReuse = true;
8996 consumable = true;
8997 createTile = 105;
8998 width = 20;
8999 height = 20;
9000 value = 300;
9001 placeStyle = 8;
9002 break;
9003 case 445:
9004 useStyle = 1;
9005 useTurn = true;
9006 useAnimation = 15;
9007 useTime = 10;
9008 autoReuse = true;
9010 consumable = true;
9011 createTile = 105;
9012 width = 20;
9013 height = 20;
9014 value = 300;
9015 placeStyle = 9;
9016 break;
9017 case 446:
9018 useStyle = 1;
9019 useTurn = true;
9020 useAnimation = 15;
9021 useTime = 10;
9022 autoReuse = true;
9024 consumable = true;
9025 createTile = 105;
9026 width = 20;
9027 height = 20;
9028 value = 300;
9029 placeStyle = 10;
9030 break;
9031 case 447:
9032 useStyle = 1;
9033 useTurn = true;
9034 useAnimation = 15;
9035 useTime = 10;
9036 autoReuse = true;
9038 consumable = true;
9039 createTile = 105;
9040 width = 20;
9041 height = 20;
9042 value = 300;
9043 placeStyle = 11;
9044 break;
9045 case 448:
9046 useStyle = 1;
9047 useTurn = true;
9048 useAnimation = 15;
9049 useTime = 10;
9050 autoReuse = true;
9052 consumable = true;
9053 createTile = 105;
9054 width = 20;
9055 height = 20;
9056 value = 300;
9057 placeStyle = 12;
9058 break;
9059 case 449:
9060 useStyle = 1;
9061 useTurn = true;
9062 useAnimation = 15;
9063 useTime = 10;
9064 autoReuse = true;
9066 consumable = true;
9067 createTile = 105;
9068 width = 20;
9069 height = 20;
9070 value = 300;
9071 placeStyle = 13;
9072 break;
9073 case 450:
9074 useStyle = 1;
9075 useTurn = true;
9076 useAnimation = 15;
9077 useTime = 10;
9078 autoReuse = true;
9080 consumable = true;
9081 createTile = 105;
9082 width = 20;
9083 height = 20;
9084 value = 300;
9085 placeStyle = 14;
9086 break;
9087 case 451:
9088 useStyle = 1;
9089 useTurn = true;
9090 useAnimation = 15;
9091 useTime = 10;
9092 autoReuse = true;
9094 consumable = true;
9095 createTile = 105;
9096 width = 20;
9097 height = 20;
9098 value = 300;
9099 placeStyle = 15;
9100 break;
9101 case 452:
9102 useStyle = 1;
9103 useTurn = true;
9104 useAnimation = 15;
9105 useTime = 10;
9106 autoReuse = true;
9108 consumable = true;
9109 createTile = 105;
9110 width = 20;
9111 height = 20;
9112 value = 300;
9113 placeStyle = 16;
9114 break;
9115 case 453:
9116 useStyle = 1;
9117 useTurn = true;
9118 useAnimation = 15;
9119 useTime = 10;
9120 autoReuse = true;
9122 consumable = true;
9123 createTile = 105;
9124 width = 20;
9125 height = 20;
9126 value = 300;
9127 placeStyle = 17;
9128 break;
9129 case 454:
9130 useStyle = 1;
9131 useTurn = true;
9132 useAnimation = 15;
9133 useTime = 10;
9134 autoReuse = true;
9136 consumable = true;
9137 createTile = 105;
9138 width = 20;
9139 height = 20;
9140 value = 300;
9141 placeStyle = 18;
9142 break;
9143 case 455:
9144 useStyle = 1;
9145 useTurn = true;
9146 useAnimation = 15;
9147 useTime = 10;
9148 autoReuse = true;
9150 consumable = true;
9151 createTile = 105;
9152 width = 20;
9153 height = 20;
9154 value = 300;
9155 placeStyle = 19;
9156 break;
9157 case 456:
9158 useStyle = 1;
9159 useTurn = true;
9160 useAnimation = 15;
9161 useTime = 10;
9162 autoReuse = true;
9164 consumable = true;
9165 createTile = 105;
9166 width = 20;
9167 height = 20;
9168 value = 300;
9169 placeStyle = 20;
9170 break;
9171 case 457:
9172 useStyle = 1;
9173 useTurn = true;
9174 useAnimation = 15;
9175 useTime = 10;
9176 autoReuse = true;
9178 consumable = true;
9179 createTile = 105;
9180 width = 20;
9181 height = 20;
9182 value = 300;
9183 placeStyle = 21;
9184 break;
9185 case 458:
9186 useStyle = 1;
9187 useTurn = true;
9188 useAnimation = 15;
9189 useTime = 10;
9190 autoReuse = true;
9192 consumable = true;
9193 createTile = 105;
9194 width = 20;
9195 height = 20;
9196 value = 300;
9197 placeStyle = 22;
9198 break;
9199 case 459:
9200 useStyle = 1;
9201 useTurn = true;
9202 useAnimation = 15;
9203 useTime = 10;
9204 autoReuse = true;
9206 consumable = true;
9207 createTile = 105;
9208 width = 20;
9209 height = 20;
9210 value = 300;
9211 placeStyle = 23;
9212 break;
9213 case 460:
9214 useStyle = 1;
9215 useTurn = true;
9216 useAnimation = 15;
9217 useTime = 10;
9218 autoReuse = true;
9220 consumable = true;
9221 createTile = 105;
9222 width = 20;
9223 height = 20;
9224 value = 300;
9225 placeStyle = 24;
9226 break;
9227 case 461:
9228 useStyle = 1;
9229 useTurn = true;
9230 useAnimation = 15;
9231 useTime = 10;
9232 autoReuse = true;
9234 consumable = true;
9235 createTile = 105;
9236 width = 20;
9237 height = 20;
9238 value = 300;
9239 placeStyle = 25;
9240 break;
9241 case 462:
9242 useStyle = 1;
9243 useTurn = true;
9244 useAnimation = 15;
9245 useTime = 10;
9246 autoReuse = true;
9248 consumable = true;
9249 createTile = 105;
9250 width = 20;
9251 height = 20;
9252 value = 300;
9253 placeStyle = 26;
9254 break;
9255 case 463:
9256 useStyle = 1;
9257 useTurn = true;
9258 useAnimation = 15;
9259 useTime = 10;
9260 autoReuse = true;
9262 consumable = true;
9263 createTile = 105;
9264 width = 20;
9265 height = 20;
9266 value = 300;
9267 placeStyle = 27;
9268 break;
9269 case 464:
9270 useStyle = 1;
9271 useTurn = true;
9272 useAnimation = 15;
9273 useTime = 10;
9274 autoReuse = true;
9276 consumable = true;
9277 createTile = 105;
9278 width = 20;
9279 height = 20;
9280 value = 300;
9281 placeStyle = 28;
9282 break;
9283 case 465:
9284 useStyle = 1;
9285 useTurn = true;
9286 useAnimation = 15;
9287 useTime = 10;
9288 autoReuse = true;
9290 consumable = true;
9291 createTile = 105;
9292 width = 20;
9293 height = 20;
9294 value = 300;
9295 placeStyle = 29;
9296 break;
9297 case 466:
9298 useStyle = 1;
9299 useTurn = true;
9300 useAnimation = 15;
9301 useTime = 10;
9302 autoReuse = true;
9304 consumable = true;
9305 createTile = 105;
9306 width = 20;
9307 height = 20;
9308 value = 300;
9309 placeStyle = 30;
9310 break;
9311 case 467:
9312 useStyle = 1;
9313 useTurn = true;
9314 useAnimation = 15;
9315 useTime = 10;
9316 autoReuse = true;
9318 consumable = true;
9319 createTile = 105;
9320 width = 20;
9321 height = 20;
9322 value = 300;
9323 placeStyle = 31;
9324 break;
9325 case 468:
9326 useStyle = 1;
9327 useTurn = true;
9328 useAnimation = 15;
9329 useTime = 10;
9330 autoReuse = true;
9332 consumable = true;
9333 createTile = 105;
9334 width = 20;
9335 height = 20;
9336 value = 300;
9337 placeStyle = 32;
9338 break;
9339 case 469:
9340 useStyle = 1;
9341 useTurn = true;
9342 useAnimation = 15;
9343 useTime = 10;
9344 autoReuse = true;
9346 consumable = true;
9347 createTile = 105;
9348 width = 20;
9349 height = 20;
9350 value = 300;
9351 placeStyle = 33;
9352 break;
9353 case 470:
9354 useStyle = 1;
9355 useTurn = true;
9356 useAnimation = 15;
9357 useTime = 10;
9358 autoReuse = true;
9360 consumable = true;
9361 createTile = 349;
9362 width = 20;
9363 height = 20;
9364 value = 300;
9365 break;
9366 case 471:
9367 useStyle = 1;
9368 useTurn = true;
9369 useAnimation = 15;
9370 useTime = 10;
9371 autoReuse = true;
9373 consumable = true;
9374 createTile = 105;
9375 width = 20;
9376 height = 20;
9377 value = 300;
9378 placeStyle = 35;
9379 break;
9380 case 472:
9381 useStyle = 1;
9382 useTurn = true;
9383 useAnimation = 15;
9384 useTime = 10;
9385 autoReuse = true;
9387 consumable = true;
9388 createTile = 105;
9389 width = 20;
9390 height = 20;
9391 value = 300;
9392 placeStyle = 36;
9393 break;
9394 case 473:
9395 useStyle = 1;
9396 useTurn = true;
9397 useAnimation = 15;
9398 useTime = 10;
9399 autoReuse = true;
9401 consumable = true;
9402 createTile = 105;
9403 width = 20;
9404 height = 20;
9405 value = 300;
9406 placeStyle = 37;
9407 break;
9408 case 474:
9409 useStyle = 1;
9410 useTurn = true;
9411 useAnimation = 15;
9412 useTime = 10;
9413 autoReuse = true;
9415 consumable = true;
9416 createTile = 105;
9417 width = 20;
9418 height = 20;
9419 value = 300;
9420 placeStyle = 38;
9421 break;
9422 case 475:
9423 useStyle = 1;
9424 useTurn = true;
9425 useAnimation = 15;
9426 useTime = 10;
9427 autoReuse = true;
9429 consumable = true;
9430 createTile = 105;
9431 width = 20;
9432 height = 20;
9433 value = 300;
9434 placeStyle = 39;
9435 break;
9436 case 476:
9437 useStyle = 1;
9438 useTurn = true;
9439 useAnimation = 15;
9440 useTime = 10;
9441 autoReuse = true;
9443 consumable = true;
9444 createTile = 105;
9445 width = 20;
9446 height = 20;
9447 value = 300;
9448 placeStyle = 40;
9449 break;
9450 case 477:
9451 useStyle = 1;
9452 useTurn = true;
9453 useAnimation = 15;
9454 useTime = 10;
9455 autoReuse = true;
9457 consumable = true;
9458 createTile = 105;
9459 width = 20;
9460 height = 20;
9461 value = 300;
9462 placeStyle = 41;
9463 break;
9464 case 478:
9465 useStyle = 1;
9466 useTurn = true;
9467 useAnimation = 15;
9468 useTime = 10;
9469 autoReuse = true;
9471 consumable = true;
9472 createTile = 105;
9473 width = 20;
9474 height = 20;
9475 value = 300;
9476 placeStyle = 42;
9477 break;
9478 case 479:
9479 useStyle = 1;
9480 useTurn = true;
9481 useAnimation = 15;
9482 useTime = 7;
9483 autoReuse = true;
9485 consumable = true;
9486 createWall = 27;
9487 width = 12;
9488 height = 12;
9489 break;
9490 case 480:
9491 useStyle = 1;
9492 useTurn = true;
9493 useAnimation = 15;
9494 useTime = 10;
9495 autoReuse = true;
9497 consumable = true;
9498 createTile = 124;
9499 width = 12;
9500 height = 12;
9501 break;
9502 case 481:
9503 useStyle = 5;
9504 autoReuse = true;
9505 useAnimation = 18;
9506 useTime = 18;
9507 width = 50;
9508 height = 18;
9509 shoot = 1;
9512 damage = 42;
9513 shootSpeed = 10f;
9514 noMelee = true;
9515 value = 120000;
9516 ranged = true;
9517 rare = 4;
9518 knockBack = 2.5f;
9519 break;
9520 case 482:
9521 autoReuse = true;
9522 useStyle = 1;
9523 useAnimation = 21;
9524 useTime = 21;
9525 knockBack = 6f;
9526 width = 40;
9527 height = 40;
9528 damage = 61;
9529 scale = 1f;
9531 rare = 4;
9532 value = 138000;
9533 melee = true;
9534 break;
9535 case 483:
9536 useTurn = true;
9537 autoReuse = true;
9538 useStyle = 1;
9539 useAnimation = 19;
9540 useTime = 19;
9541 knockBack = 5f;
9542 width = 40;
9543 height = 40;
9544 damage = 40;
9545 scale = 1f;
9547 rare = 4;
9548 value = 69000;
9549 melee = true;
9550 break;
9551 case 484:
9552 autoReuse = true;
9553 useStyle = 1;
9554 useAnimation = 20;
9555 useTime = 20;
9556 knockBack = 6f;
9557 width = 40;
9558 height = 40;
9559 damage = 50;
9560 scale = 1f;
9562 rare = 4;
9563 value = 103500;
9564 melee = true;
9565 break;
9566 case 485:
9567 rare = 4;
9568 width = 24;
9569 height = 28;
9570 accessory = true;
9571 value = 150000;
9572 hasVanityEffects = true;
9573 break;
9574 case 486:
9575 autoReuse = true;
9576 useStyle = 13;
9577 useAnimation = 20;
9578 useTime = 5;
9579 width = 40;
9580 height = 18;
9581 shoot = 842;
9583 damage = 12;
9584 shootSpeed = 2.4f;
9585 noMelee = true;
9586 SetShopValues(ItemRarityColor.Blue1, buyPrice(0, 0, 10));
9587 melee = true;
9588 knockBack = 0.5f;
9589 noUseGraphic = true;
9590 break;
9591 case 487:
9592 useStyle = 1;
9593 useTurn = true;
9594 useAnimation = 15;
9595 useTime = 10;
9596 autoReuse = true;
9598 consumable = true;
9599 createTile = 125;
9600 width = 22;
9601 height = 22;
9602 value = 100000;
9603 rare = 3;
9604 break;
9605 case 488:
9606 useStyle = 1;
9607 useTurn = true;
9608 useAnimation = 15;
9609 useTime = 10;
9610 autoReuse = true;
9612 consumable = true;
9613 createTile = 126;
9614 width = 22;
9615 height = 26;
9616 value = 10000;
9617 break;
9618 case 489:
9619 width = 24;
9620 height = 24;
9621 accessory = true;
9622 value = 100000;
9623 rare = 4;
9624 break;
9625 case 491:
9626 width = 24;
9627 height = 24;
9628 accessory = true;
9629 value = 100000;
9630 rare = 4;
9631 break;
9632 case 490:
9633 width = 24;
9634 height = 24;
9635 accessory = true;
9636 value = 100000;
9637 rare = 4;
9638 break;
9639 case 492:
9640 width = 24;
9641 height = 8;
9642 accessory = true;
9643 value = 400000;
9644 rare = 5;
9645 wingSlot = 1;
9646 break;
9647 case 493:
9648 width = 24;
9649 height = 8;
9650 accessory = true;
9651 value = 400000;
9652 rare = 5;
9653 wingSlot = 2;
9654 break;
9655 case 494:
9656 rare = 5;
9657 useStyle = 5;
9658 useAnimation = 12;
9659 useTime = 12;
9660 width = 12;
9661 height = 28;
9662 shoot = 76;
9663 holdStyle = 3;
9664 autoReuse = true;
9665 damage = 42;
9666 shootSpeed = 4.5f;
9667 noMelee = true;
9668 knockBack = 2f;
9669 value = 200000;
9670 mana = 5;
9671 magic = true;
9672 break;
9673 case 495:
9674 rare = 5;
9675 mana = 21;
9676 channel = true;
9677 damage = 50;
9678 useStyle = 1;
9679 shootSpeed = 6f;
9680 shoot = 79;
9681 width = 26;
9682 height = 28;
9684 useAnimation = 25;
9685 useTime = 25;
9686 noMelee = true;
9687 knockBack = 6f;
9688 value = 200000;
9689 magic = true;
9690 break;
9691 case 496:
9692 rare = 4;
9693 mana = 6;
9694 damage = 28;
9695 useStyle = 1;
9696 shootSpeed = 12f;
9697 shoot = 80;
9698 width = 26;
9699 height = 28;
9701 useAnimation = 9;
9702 useTime = 9;
9703 rare = 4;
9704 autoReuse = true;
9705 noMelee = true;
9706 knockBack = 0f;
9707 value = buyPrice(0, 50);
9708 magic = true;
9709 knockBack = 2f;
9710 break;
9711 case 497:
9712 width = 24;
9713 height = 28;
9714 accessory = true;
9716 rare = 5;
9717 hasVanityEffects = true;
9718 break;
9719 case 498:
9720 useStyle = 1;
9721 useTurn = true;
9722 useAnimation = 15;
9723 useTime = 10;
9724 autoReuse = true;
9726 consumable = true;
9727 createTile = 128;
9728 width = 12;
9729 height = 12;
9730 createTile = 470;
9731 placeStyle = 0;
9732 break;
9733 case 499:
9735 healLife = 150;
9736 useStyle = 9;
9737 useTurn = true;
9738 useAnimation = 17;
9739 useTime = 17;
9741 consumable = true;
9742 width = 14;
9743 height = 24;
9744 rare = 3;
9745 potion = true;
9746 value = 5000;
9747 break;
9748 case 500:
9750 healMana = 200;
9751 useStyle = 9;
9752 useTurn = true;
9753 useAnimation = 17;
9754 useTime = 17;
9756 consumable = true;
9757 width = 14;
9758 height = 24;
9759 rare = 3;
9760 value = buyPrice(0, 0, 5);
9761 break;
9762 case 501:
9763 width = 16;
9764 height = 14;
9766 value = 500;
9767 rare = 1;
9768 break;
9769 case 502:
9770 useStyle = 1;
9771 useTurn = true;
9772 useAnimation = 15;
9773 useTime = 10;
9774 autoReuse = true;
9776 consumable = true;
9777 createTile = 129;
9778 width = 24;
9779 height = 24;
9780 value = 8000;
9781 rare = 1;
9782 break;
9783 case 503:
9784 width = 18;
9785 height = 18;
9786 headSlot = 40;
9787 value = 20000;
9788 vanity = true;
9789 rare = 2;
9790 break;
9791 case 504:
9792 width = 18;
9793 height = 18;
9794 bodySlot = 23;
9795 value = 10000;
9796 vanity = true;
9797 rare = 2;
9798 break;
9799 case 505:
9800 width = 18;
9801 height = 18;
9802 legSlot = 22;
9803 value = 10000;
9804 vanity = true;
9805 rare = 2;
9806 break;
9807 case 506:
9809 useStyle = 5;
9810 autoReuse = true;
9811 useAnimation = 30;
9812 useTime = 6;
9813 width = 50;
9814 height = 18;
9815 shoot = 85;
9816 useAmmo = AmmoID.Gel;
9818 damage = 35;
9819 knockBack = 0.3f;
9820 shootSpeed = 7f;
9821 noMelee = true;
9822 value = 500000;
9823 rare = 5;
9824 ranged = true;
9825 break;
9826 case 507:
9827 rare = 3;
9828 useStyle = 1;
9829 useAnimation = 12;
9830 useTime = 12;
9831 width = 12;
9832 height = 28;
9833 autoReuse = true;
9834 noMelee = true;
9835 value = 10000;
9836 break;
9837 case 508:
9838 rare = 3;
9839 useStyle = 5;
9840 useAnimation = 12;
9841 useTime = 12;
9842 width = 12;
9843 height = 28;
9844 autoReuse = true;
9845 noMelee = true;
9846 value = 10000;
9847 break;
9848 case 509:
9849 useStyle = 1;
9850 useTurn = true;
9851 useAnimation = 15;
9852 useTime = 5;
9853 autoReuse = true;
9854 width = 24;
9855 height = 28;
9856 rare = 1;
9857 value = 20000;
9858 mech = true;
9859 tileBoost = 20;
9860 break;
9861 case 510:
9862 useStyle = 1;
9863 useTurn = true;
9864 useAnimation = 15;
9865 useTime = 5;
9866 autoReuse = true;
9867 width = 24;
9868 height = 28;
9869 rare = 1;
9870 value = 20000;
9871 mech = true;
9872 tileBoost = 20;
9873 break;
9874 case 511:
9875 useStyle = 1;
9876 useTurn = true;
9877 useAnimation = 15;
9878 useTime = 10;
9879 autoReuse = true;
9881 consumable = true;
9882 createTile = 130;
9883 width = 12;
9884 height = 12;
9885 value = 1000;
9886 mech = true;
9887 break;
9888 case 512:
9889 useStyle = 1;
9890 useTurn = true;
9891 useAnimation = 15;
9892 useTime = 10;
9893 autoReuse = true;
9895 consumable = true;
9896 createTile = 131;
9897 width = 12;
9898 height = 12;
9899 value = 1000;
9900 mech = true;
9901 break;
9902 case 513:
9903 useStyle = 1;
9904 useTurn = true;
9905 useAnimation = 15;
9906 useTime = 10;
9907 autoReuse = true;
9909 consumable = true;
9910 createTile = 132;
9911 width = 24;
9912 height = 24;
9913 value = 3000;
9914 mech = true;
9915 break;
9916 case 514:
9917 autoReuse = true;
9918 useStyle = 5;
9919 useAnimation = 12;
9920 useTime = 12;
9921 width = 36;
9922 height = 22;
9923 shoot = 88;
9924 mana = 8;
9926 knockBack = 2.5f;
9927 damage = 29;
9928 shootSpeed = 17f;
9929 noMelee = true;
9930 rare = 4;
9931 magic = true;
9932 value = 150000;
9933 break;
9934 case 515:
9935 shootSpeed = 5f;
9936 shoot = 89;
9937 damage = 9;
9938 width = 8;
9939 height = 8;
9941 consumable = true;
9942 ammo = AmmoID.Bullet;
9943 knockBack = 1f;
9944 value = 30;
9945 ranged = true;
9946 rare = 3;
9947 break;
9948 case 516:
9949 shootSpeed = 3.5f;
9950 shoot = 91;
9951 damage = 13;
9952 width = 10;
9953 height = 28;
9955 consumable = true;
9956 ammo = AmmoID.Arrow;
9957 knockBack = 2f;
9958 value = 80;
9959 ranged = true;
9960 rare = 3;
9961 break;
9962 case 517:
9963 useStyle = 1;
9964 shootSpeed = 12f;
9965 shoot = 93;
9966 damage = 35;
9967 width = 18;
9968 height = 20;
9969 mana = 6;
9970 autoReuse = true;
9972 useAnimation = 8;
9973 useTime = 8;
9974 noUseGraphic = true;
9975 noMelee = true;
9976 value = sellPrice(0, 5);
9977 knockBack = 3.75f;
9978 magic = true;
9979 rare = 4;
9981 {
9982 value = 5000;
9983 rare = 1;
9984 damage = 14;
9985 useAnimation = 15;
9986 useTime = 15;
9987 mana = 5;
9988 autoReuse = false;
9989 }
9990 break;
9991 case 518:
9992 autoReuse = true;
9993 rare = 4;
9994 mana = 5;
9996 noMelee = true;
9997 useStyle = 5;
9998 damage = 32;
9999 useAnimation = 7;
10000 useTime = 7;
10001 width = 24;
10002 height = 28;
10003 shoot = 94;
10004 scale = 0.9f;
10005 shootSpeed = 16f;
10006 knockBack = 5f;
10007 magic = true;
10008 value = sellPrice(0, 4);
10009 break;
10010 case 519:
10011 autoReuse = true;
10012 rare = 4;
10013 mana = 9;
10015 noMelee = true;
10016 useStyle = 5;
10017 damage = 55;
10018 useAnimation = 15;
10019 useTime = 15;
10020 width = 24;
10021 height = 28;
10022 shoot = 95;
10023 scale = 0.9f;
10024 shootSpeed = 10f;
10025 knockBack = 6.5f;
10026 magic = true;
10027 value = sellPrice(0, 4);
10028 break;
10029 case 520:
10030 width = 18;
10031 height = 18;
10033 value = 1000;
10034 rare = 3;
10035 break;
10036 case 521:
10037 width = 18;
10038 height = 18;
10040 value = 1000;
10041 rare = 3;
10042 break;
10043 case 522:
10044 width = 12;
10045 height = 14;
10047 value = 4000;
10048 rare = 3;
10049 break;
10050 case 523:
10051 flame = true;
10052 useStyle = 1;
10053 useTurn = true;
10054 useAnimation = 15;
10055 useTime = 10;
10056 holdStyle = 1;
10057 autoReuse = true;
10059 consumable = true;
10060 createTile = 4;
10061 placeStyle = 8;
10062 width = 10;
10063 height = 12;
10064 value = 150;
10065 rare = 1;
10066 break;
10067 case 524:
10068 useStyle = 1;
10069 useTurn = true;
10070 useAnimation = 15;
10071 useTime = 10;
10072 autoReuse = true;
10074 consumable = true;
10075 createTile = 133;
10076 width = 44;
10077 height = 30;
10078 value = 50000;
10079 rare = 3;
10080 break;
10081 case 525:
10082 useStyle = 1;
10083 useTurn = true;
10084 useAnimation = 15;
10085 useTime = 10;
10086 autoReuse = true;
10088 consumable = true;
10089 createTile = 134;
10090 width = 28;
10091 height = 14;
10092 value = 25000;
10093 rare = 3;
10094 break;
10095 case 526:
10096 width = 14;
10097 height = 14;
10099 value = 15000;
10100 rare = 1;
10101 break;
10102 case 527:
10103 width = 14;
10104 height = 14;
10106 value = 4500;
10107 rare = 2;
10108 break;
10109 case 528:
10110 width = 14;
10111 height = 14;
10113 value = 4500;
10114 rare = 2;
10115 break;
10116 case 529:
10117 useStyle = 1;
10118 useTurn = true;
10119 useAnimation = 15;
10120 useTime = 10;
10121 autoReuse = true;
10123 consumable = true;
10124 createTile = 135;
10125 width = 12;
10126 height = 12;
10127 placeStyle = 0;
10128 mech = true;
10129 value = 5000;
10130 mech = true;
10131 break;
10132 case 530:
10133 width = 12;
10134 height = 18;
10136 value = 500;
10137 mech = true;
10138 break;
10139 case 531:
10140 width = 12;
10141 height = 18;
10143 value = 50000;
10144 rare = 1;
10145 break;
10146 case 532:
10147 width = 20;
10148 height = 24;
10149 value = 100000;
10150 accessory = true;
10151 rare = 4;
10152 backSlot = 2;
10153 break;
10154 case 533:
10155 useStyle = 5;
10156 autoReuse = true;
10157 useAnimation = 7;
10158 useTime = 7;
10159 width = 50;
10160 height = 18;
10161 shoot = 10;
10164 damage = 25;
10165 shootSpeed = 10f;
10166 noMelee = true;
10167 value = buyPrice(0, 35);
10168 rare = 5;
10169 knockBack = 1f;
10170 ranged = true;
10171 break;
10172 case 534:
10173 knockBack = 6.5f;
10174 useStyle = 5;
10175 useAnimation = 45;
10176 useTime = 45;
10177 width = 50;
10178 height = 14;
10179 shoot = 10;
10182 damage = 24;
10183 shootSpeed = 7f;
10184 noMelee = true;
10185 value = 250000;
10186 rare = 4;
10187 ranged = true;
10188 break;
10189 case 535:
10190 width = 12;
10191 height = 18;
10192 value = 100000;
10193 accessory = true;
10194 rare = 4;
10195 break;
10196 case 536:
10197 width = 12;
10198 height = 18;
10199 value = 100000;
10200 rare = 4;
10201 accessory = true;
10202 handOnSlot = 15;
10203 handOffSlot = 8;
10204 break;
10205 case 537:
10206 useStyle = 5;
10207 useAnimation = 28;
10208 useTime = 28;
10209 shootSpeed = 4.3f;
10210 knockBack = 4f;
10211 width = 40;
10212 height = 40;
10213 damage = 44;
10214 scale = 1.1f;
10216 shoot = 97;
10217 rare = 4;
10218 value = 45000;
10219 noMelee = true;
10220 noUseGraphic = true;
10221 melee = true;
10222 break;
10223 case 538:
10224 useStyle = 1;
10225 useTurn = true;
10226 useAnimation = 15;
10227 useTime = 10;
10228 autoReuse = true;
10230 consumable = true;
10231 createTile = 136;
10232 width = 12;
10233 height = 12;
10234 value = 2000;
10235 mech = true;
10236 break;
10237 case 539:
10238 useStyle = 1;
10239 useTurn = true;
10240 useAnimation = 15;
10241 useTime = 10;
10242 autoReuse = true;
10244 consumable = true;
10245 createTile = 137;
10246 width = 12;
10247 height = 12;
10248 value = 10000;
10249 mech = true;
10250 break;
10251 case 540:
10252 useStyle = 1;
10253 useTurn = true;
10254 useAnimation = 15;
10255 useTime = 10;
10256 autoReuse = true;
10258 consumable = true;
10259 createTile = 138;
10260 width = 12;
10261 height = 12;
10262 mech = true;
10263 break;
10264 case 541:
10265 useStyle = 1;
10266 useTurn = true;
10267 useAnimation = 15;
10268 useTime = 10;
10269 autoReuse = true;
10271 consumable = true;
10272 createTile = 135;
10273 width = 12;
10274 height = 12;
10275 placeStyle = 1;
10276 mech = true;
10277 value = 5000;
10278 break;
10279 case 542:
10280 useStyle = 1;
10281 useTurn = true;
10282 useAnimation = 15;
10283 useTime = 10;
10284 autoReuse = true;
10286 consumable = true;
10287 createTile = 135;
10288 width = 12;
10289 height = 12;
10290 placeStyle = 2;
10291 mech = true;
10292 value = 5000;
10293 break;
10294 case 543:
10295 useStyle = 1;
10296 useTurn = true;
10297 useAnimation = 15;
10298 useTime = 10;
10299 autoReuse = true;
10301 consumable = true;
10302 createTile = 135;
10303 width = 12;
10304 height = 12;
10305 placeStyle = 3;
10306 mech = true;
10307 value = 5000;
10308 break;
10309 case 544:
10310 width = 22;
10311 height = 14;
10313 {
10314 useStyle = 4;
10315 consumable = true;
10316 useAnimation = 45;
10317 useTime = 45;
10318 }
10320 rare = 3;
10321 break;
10322 case 545:
10323 shootSpeed = 4f;
10324 shoot = 103;
10325 damage = 17;
10326 width = 10;
10327 height = 28;
10329 consumable = true;
10330 ammo = AmmoID.Arrow;
10331 knockBack = 3f;
10332 value = 40;
10333 ranged = true;
10334 rare = 3;
10335 break;
10336 case 546:
10337 shootSpeed = 5f;
10338 shoot = 104;
10339 damage = 12;
10340 width = 8;
10341 height = 8;
10343 consumable = true;
10344 ammo = AmmoID.Bullet;
10345 knockBack = 4f;
10346 value = 30;
10347 rare = 1;
10348 ranged = true;
10349 rare = 3;
10350 break;
10351 case 547:
10352 width = 18;
10353 height = 18;
10355 value = 40000;
10356 rare = 5;
10357 break;
10358 case 548:
10359 width = 18;
10360 height = 18;
10362 value = 40000;
10363 rare = 5;
10364 break;
10365 case 549:
10366 width = 18;
10367 height = 18;
10369 value = 40000;
10370 rare = 5;
10371 break;
10372 case 550:
10373 useStyle = 5;
10374 useAnimation = 22;
10375 useTime = 22;
10376 shootSpeed = 5.6f;
10377 knockBack = 6.4f;
10378 width = 40;
10379 height = 40;
10380 damage = 61;
10381 scale = 1.1f;
10383 shoot = 105;
10384 rare = 5;
10385 value = 230000;
10386 noMelee = true;
10387 noUseGraphic = true;
10388 melee = true;
10389 break;
10390 case 551:
10391 width = 18;
10392 height = 18;
10393 defense = 15;
10394 bodySlot = 24;
10395 rare = 5;
10396 value = 200000;
10397 break;
10398 case 552:
10399 width = 18;
10400 height = 18;
10401 defense = 11;
10402 legSlot = 23;
10403 rare = 5;
10404 value = 150000;
10405 break;
10406 case 553:
10407 width = 18;
10408 height = 18;
10409 defense = 9;
10410 headSlot = 41;
10411 rare = 5;
10412 value = 250000;
10413 break;
10414 case 558:
10415 width = 18;
10416 height = 18;
10417 defense = 5;
10418 headSlot = 42;
10419 rare = 5;
10420 value = 250000;
10421 break;
10422 case 559:
10423 width = 18;
10424 height = 18;
10425 defense = 24;
10426 headSlot = 43;
10427 rare = 5;
10428 value = 250000;
10429 break;
10430 case 554:
10431 width = 20;
10432 height = 24;
10433 value = buyPrice(0, 10);
10434 accessory = true;
10435 rare = 4;
10436 neckSlot = 2;
10437 break;
10438 case 555:
10439 width = 20;
10440 height = 24;
10441 value = 50000;
10442 accessory = true;
10443 rare = 4;
10444 waistSlot = 6;
10445 break;
10446 case 556:
10447 width = 22;
10448 height = 14;
10450 {
10451 useStyle = 4;
10452 consumable = true;
10453 useAnimation = 45;
10454 useTime = 45;
10455 }
10457 rare = 3;
10458 break;
10459 case 557:
10460 width = 22;
10461 height = 14;
10463 {
10464 useStyle = 4;
10465 consumable = true;
10466 useAnimation = 45;
10467 useTime = 45;
10468 }
10470 rare = 3;
10471 break;
10472 case 560:
10473 useStyle = 4;
10474 width = 22;
10475 height = 14;
10476 consumable = true;
10477 useAnimation = 45;
10478 useTime = 45;
10480 rare = 1;
10481 break;
10482 case 561:
10483 melee = true;
10484 autoReuse = true;
10485 noMelee = true;
10486 useStyle = 1;
10487 shootSpeed = 16f;
10488 shoot = 106;
10489 damage = 60;
10490 knockBack = 8f;
10491 width = 24;
10492 height = 24;
10494 useAnimation = 14;
10495 useTime = 14;
10496 noUseGraphic = true;
10497 rare = 5;
10498 value = sellPrice(0, 15);
10499 break;
10500 case 562:
10501 useStyle = 1;
10502 useTurn = true;
10503 useAnimation = 15;
10504 useTime = 10;
10505 autoReuse = true;
10506 consumable = true;
10507 createTile = 139;
10508 placeStyle = 0;
10509 width = 24;
10510 height = 24;
10511 rare = 4;
10512 value = 100000;
10513 accessory = true;
10514 hasVanityEffects = true;
10515 break;
10516 case 563:
10517 useStyle = 1;
10518 useTurn = true;
10519 useAnimation = 15;
10520 useTime = 10;
10521 autoReuse = true;
10522 consumable = true;
10523 createTile = 139;
10524 placeStyle = 1;
10525 width = 24;
10526 height = 24;
10527 rare = 4;
10528 value = 100000;
10529 accessory = true;
10530 hasVanityEffects = true;
10531 break;
10532 case 564:
10533 useStyle = 1;
10534 useTurn = true;
10535 useAnimation = 15;
10536 useTime = 10;
10537 autoReuse = true;
10538 consumable = true;
10539 createTile = 139;
10540 placeStyle = 2;
10541 width = 24;
10542 height = 24;
10543 rare = 4;
10544 value = 100000;
10545 accessory = true;
10546 hasVanityEffects = true;
10547 break;
10548 case 565:
10549 useStyle = 1;
10550 useTurn = true;
10551 useAnimation = 15;
10552 useTime = 10;
10553 autoReuse = true;
10554 consumable = true;
10555 createTile = 139;
10556 placeStyle = 3;
10557 width = 24;
10558 height = 24;
10559 rare = 4;
10560 value = 100000;
10561 accessory = true;
10562 hasVanityEffects = true;
10563 break;
10564 case 566:
10565 useStyle = 1;
10566 useTurn = true;
10567 useAnimation = 15;
10568 useTime = 10;
10569 autoReuse = true;
10570 consumable = true;
10571 createTile = 139;
10572 placeStyle = 4;
10573 width = 24;
10574 height = 24;
10575 rare = 4;
10576 value = 100000;
10577 accessory = true;
10578 hasVanityEffects = true;
10579 break;
10580 case 567:
10581 useStyle = 1;
10582 useTurn = true;
10583 useAnimation = 15;
10584 useTime = 10;
10585 autoReuse = true;
10586 consumable = true;
10587 createTile = 139;
10588 placeStyle = 5;
10589 width = 24;
10590 height = 24;
10591 rare = 4;
10592 value = 100000;
10593 accessory = true;
10594 hasVanityEffects = true;
10595 break;
10596 case 568:
10597 useStyle = 1;
10598 useTurn = true;
10599 useAnimation = 15;
10600 useTime = 10;
10601 autoReuse = true;
10602 consumable = true;
10603 createTile = 139;
10604 placeStyle = 6;
10605 width = 24;
10606 height = 24;
10607 rare = 4;
10608 value = 100000;
10609 accessory = true;
10610 hasVanityEffects = true;
10611 break;
10612 case 569:
10613 useStyle = 1;
10614 useTurn = true;
10615 useAnimation = 15;
10616 useTime = 10;
10617 autoReuse = true;
10618 consumable = true;
10619 createTile = 139;
10620 placeStyle = 7;
10621 width = 24;
10622 height = 24;
10623 rare = 4;
10624 value = 100000;
10625 accessory = true;
10626 hasVanityEffects = true;
10627 break;
10628 case 570:
10629 useStyle = 1;
10630 useTurn = true;
10631 useAnimation = 15;
10632 useTime = 10;
10633 autoReuse = true;
10634 consumable = true;
10635 createTile = 139;
10636 placeStyle = 8;
10637 width = 24;
10638 height = 24;
10639 rare = 4;
10640 value = 100000;
10641 accessory = true;
10642 hasVanityEffects = true;
10643 break;
10644 case 571:
10645 useStyle = 1;
10646 useTurn = true;
10647 useAnimation = 15;
10648 useTime = 10;
10649 autoReuse = true;
10650 consumable = true;
10651 createTile = 139;
10652 placeStyle = 9;
10653 width = 24;
10654 height = 24;
10655 rare = 4;
10656 value = 100000;
10657 accessory = true;
10658 hasVanityEffects = true;
10659 break;
10660 case 572:
10661 useStyle = 1;
10662 useTurn = true;
10663 useAnimation = 15;
10664 useTime = 10;
10665 autoReuse = true;
10666 consumable = true;
10667 createTile = 139;
10668 placeStyle = 10;
10669 width = 24;
10670 height = 24;
10671 rare = 4;
10672 value = 100000;
10673 accessory = true;
10674 hasVanityEffects = true;
10675 break;
10676 case 573:
10677 useStyle = 1;
10678 useTurn = true;
10679 useAnimation = 15;
10680 useTime = 10;
10681 autoReuse = true;
10682 consumable = true;
10683 createTile = 139;
10684 placeStyle = 11;
10685 width = 24;
10686 height = 24;
10687 rare = 4;
10688 value = 100000;
10689 accessory = true;
10690 hasVanityEffects = true;
10691 break;
10692 case 574:
10693 useStyle = 1;
10694 useTurn = true;
10695 useAnimation = 15;
10696 useTime = 10;
10697 autoReuse = true;
10698 consumable = true;
10699 createTile = 139;
10700 placeStyle = 12;
10701 width = 24;
10702 height = 24;
10703 rare = 4;
10704 value = 100000;
10705 accessory = true;
10706 hasVanityEffects = true;
10707 break;
10708 case 575:
10709 width = 18;
10710 height = 18;
10712 value = 1000;
10713 rare = 3;
10714 break;
10715 case 576:
10716 width = 24;
10717 height = 24;
10718 rare = 3;
10719 value = 100000;
10720 accessory = true;
10721 break;
10722 case 577:
10723 useStyle = 1;
10724 useTurn = true;
10725 useAnimation = 15;
10726 useTime = 10;
10727 autoReuse = true;
10729 consumable = true;
10730 createTile = 140;
10731 width = 12;
10732 height = 12;
10733 break;
10734 case 578:
10735 useStyle = 5;
10736 autoReuse = true;
10737 useAnimation = 17;
10738 useTime = 17;
10739 width = 50;
10740 height = 18;
10741 shoot = 1;
10744 damage = 50;
10745 shootSpeed = 11f;
10746 noMelee = true;
10747 value = 200000;
10748 ranged = true;
10749 rare = 4;
10750 knockBack = 2.5f;
10751 break;
10752 case 579:
10753 useStyle = 5;
10754 useAnimation = 25;
10755 useTime = 7;
10756 shootSpeed = 36f;
10757 knockBack = 4.75f;
10758 width = 20;
10759 height = 12;
10760 damage = 35;
10761 pick = 200;
10762 axe = 22;
10764 shoot = 107;
10765 rare = 4;
10766 value = 220000;
10767 noMelee = true;
10768 noUseGraphic = true;
10769 melee = true;
10770 channel = true;
10771 break;
10772 case 580:
10773 mech = true;
10774 useStyle = 1;
10775 useTurn = true;
10776 useAnimation = 15;
10777 useTime = 10;
10778 autoReuse = true;
10780 consumable = true;
10781 createTile = 141;
10782 width = 12;
10783 height = 12;
10784 value = sellPrice(0, 0, 10);
10785 break;
10786 case 581:
10787 mech = true;
10788 useStyle = 1;
10789 useTurn = true;
10790 useAnimation = 15;
10791 useTime = 10;
10792 autoReuse = true;
10794 consumable = true;
10795 createTile = 142;
10796 width = 12;
10797 height = 12;
10798 break;
10799 case 582:
10800 mech = true;
10801 useStyle = 1;
10802 useTurn = true;
10803 useAnimation = 15;
10804 useTime = 10;
10805 autoReuse = true;
10807 consumable = true;
10808 createTile = 143;
10809 width = 12;
10810 height = 12;
10811 break;
10812 case 583:
10813 mech = true;
10814 noWet = true;
10815 useStyle = 1;
10816 useTurn = true;
10817 useAnimation = 15;
10818 useTime = 10;
10819 autoReuse = true;
10821 consumable = true;
10822 createTile = 144;
10823 placeStyle = 0;
10824 width = 10;
10825 height = 12;
10826 SetShopValues(ItemRarityColor.White0, buyPrice(0, 1));
10827 break;
10828 case 584:
10829 mech = true;
10830 noWet = true;
10831 useStyle = 1;
10832 useTurn = true;
10833 useAnimation = 15;
10834 useTime = 10;
10835 autoReuse = true;
10837 consumable = true;
10838 createTile = 144;
10839 placeStyle = 1;
10840 width = 10;
10841 height = 12;
10842 SetShopValues(ItemRarityColor.White0, buyPrice(0, 1));
10843 break;
10844 case 585:
10845 mech = true;
10846 noWet = true;
10847 useStyle = 1;
10848 useTurn = true;
10849 useAnimation = 15;
10850 useTime = 10;
10851 autoReuse = true;
10853 consumable = true;
10854 createTile = 144;
10855 placeStyle = 2;
10856 width = 10;
10857 height = 12;
10858 SetShopValues(ItemRarityColor.White0, buyPrice(0, 1));
10859 break;
10860 case 586:
10861 useStyle = 1;
10862 useTurn = true;
10863 useAnimation = 15;
10864 useTime = 10;
10865 autoReuse = true;
10867 consumable = true;
10868 createTile = 145;
10869 width = 12;
10870 height = 12;
10871 break;
10872 case 587:
10873 useStyle = 1;
10874 useTurn = true;
10875 useAnimation = 15;
10876 useTime = 7;
10877 autoReuse = true;
10879 consumable = true;
10880 createWall = 29;
10881 width = 12;
10882 height = 12;
10883 break;
10884 case 588:
10885 width = 18;
10886 height = 12;
10887 headSlot = 44;
10888 value = 150000;
10889 vanity = true;
10890 break;
10891 case 589:
10892 width = 18;
10893 height = 18;
10894 bodySlot = 25;
10895 value = 150000;
10896 vanity = true;
10897 break;
10898 case 590:
10899 width = 18;
10900 height = 18;
10901 legSlot = 24;
10902 value = 150000;
10903 vanity = true;
10904 break;
10905 case 591:
10906 useStyle = 1;
10907 useTurn = true;
10908 useAnimation = 15;
10909 useTime = 10;
10910 autoReuse = true;
10912 consumable = true;
10913 createTile = 146;
10914 width = 12;
10915 height = 12;
10916 break;
10917 case 592:
10918 useStyle = 1;
10919 useTurn = true;
10920 useAnimation = 15;
10921 useTime = 7;
10922 autoReuse = true;
10924 consumable = true;
10925 createWall = 30;
10926 width = 12;
10927 height = 12;
10928 break;
10929 case 593:
10930 useStyle = 1;
10931 useTurn = true;
10932 useAnimation = 15;
10933 useTime = 10;
10934 autoReuse = true;
10936 consumable = true;
10937 createTile = 147;
10938 width = 12;
10939 height = 12;
10940 break;
10941 case 594:
10942 useStyle = 1;
10943 useTurn = true;
10944 useAnimation = 15;
10945 useTime = 10;
10946 autoReuse = true;
10948 consumable = true;
10949 createTile = 148;
10950 width = 12;
10951 height = 12;
10952 break;
10953 case 595:
10954 useStyle = 1;
10955 useTurn = true;
10956 useAnimation = 15;
10957 useTime = 7;
10958 autoReuse = true;
10960 consumable = true;
10961 createWall = 31;
10962 width = 12;
10963 height = 12;
10964 break;
10965 case 596:
10966 useStyle = 1;
10967 useTurn = true;
10968 useAnimation = 15;
10969 useTime = 10;
10970 autoReuse = true;
10972 consumable = true;
10973 createTile = 149;
10974 placeStyle = 0;
10975 width = 12;
10976 height = 12;
10977 value = 500;
10978 break;
10979 case 597:
10980 useStyle = 1;
10981 useTurn = true;
10982 useAnimation = 15;
10983 useTime = 10;
10984 autoReuse = true;
10986 consumable = true;
10987 createTile = 149;
10988 placeStyle = 1;
10989 width = 12;
10990 height = 12;
10991 value = 500;
10992 break;
10993 case 598:
10994 useStyle = 1;
10995 useTurn = true;
10996 useAnimation = 15;
10997 useTime = 10;
10998 autoReuse = true;
11000 consumable = true;
11001 createTile = 149;
11002 placeStyle = 2;
11003 width = 12;
11004 height = 12;
11005 value = 500;
11006 break;
11007 case 599:
11008 width = 12;
11009 height = 12;
11010 rare = 1;
11011 break;
11012 case 600:
11013 width = 12;
11014 height = 12;
11015 rare = 1;
11016 break;
11017 case 601:
11018 width = 12;
11019 height = 12;
11020 rare = 1;
11021 break;
11022 case 602:
11023 useStyle = 4;
11024 consumable = true;
11025 useAnimation = 45;
11026 useTime = 45;
11027 width = 28;
11028 height = 28;
11029 rare = 2;
11031 break;
11032 case 603:
11033 damage = 0;
11034 useStyle = 1;
11035 shoot = 111;
11036 width = 16;
11037 height = 30;
11039 useAnimation = 20;
11040 useTime = 20;
11041 rare = 3;
11042 noMelee = true;
11043 value = 0;
11044 buffType = 40;
11045 break;
11046 case 604:
11047 useStyle = 1;
11048 useTurn = true;
11049 useAnimation = 15;
11050 useTime = 10;
11051 autoReuse = true;
11053 consumable = true;
11054 createTile = 150;
11055 width = 12;
11056 height = 12;
11057 break;
11058 case 605:
11059 useStyle = 1;
11060 useTurn = true;
11061 useAnimation = 15;
11062 useTime = 7;
11063 autoReuse = true;
11065 consumable = true;
11066 createWall = 32;
11067 width = 12;
11068 height = 12;
11069 break;
11070 case 606:
11071 useStyle = 1;
11072 useTurn = true;
11073 useAnimation = 15;
11074 useTime = 7;
11075 autoReuse = true;
11077 consumable = true;
11078 createWall = 33;
11079 width = 12;
11080 height = 12;
11081 break;
11082 case 607:
11083 useStyle = 1;
11084 useTurn = true;
11085 useAnimation = 15;
11086 useTime = 10;
11087 autoReuse = true;
11089 consumable = true;
11090 createTile = 151;
11091 width = 12;
11092 height = 12;
11093 break;
11094 case 608:
11095 useStyle = 1;
11096 useTurn = true;
11097 useAnimation = 15;
11098 useTime = 7;
11099 autoReuse = true;
11101 consumable = true;
11102 createWall = 34;
11103 width = 12;
11104 height = 12;
11105 break;
11106 case 609:
11107 useStyle = 1;
11108 useTurn = true;
11109 useAnimation = 15;
11110 useTime = 10;
11111 autoReuse = true;
11113 consumable = true;
11114 createTile = 152;
11115 width = 12;
11116 height = 12;
11117 break;
11118 case 610:
11119 useStyle = 1;
11120 useTurn = true;
11121 useAnimation = 15;
11122 useTime = 7;
11123 autoReuse = true;
11125 consumable = true;
11126 createWall = 35;
11127 width = 12;
11128 height = 12;
11129 break;
11130 case 611:
11131 useStyle = 1;
11132 useTurn = true;
11133 useAnimation = 15;
11134 useTime = 10;
11135 autoReuse = true;
11137 consumable = true;
11138 createTile = 153;
11139 width = 12;
11140 height = 12;
11141 break;
11142 case 612:
11143 useStyle = 1;
11144 useTurn = true;
11145 useAnimation = 15;
11146 useTime = 10;
11147 autoReuse = true;
11149 consumable = true;
11150 createTile = 154;
11151 width = 12;
11152 height = 12;
11153 break;
11154 case 613:
11155 useStyle = 1;
11156 useTurn = true;
11157 useAnimation = 15;
11158 useTime = 10;
11159 autoReuse = true;
11161 consumable = true;
11162 createTile = 155;
11163 width = 12;
11164 height = 12;
11165 break;
11166 case 614:
11167 useStyle = 1;
11168 useTurn = true;
11169 useAnimation = 15;
11170 useTime = 10;
11171 autoReuse = true;
11173 consumable = true;
11174 createTile = 156;
11175 width = 12;
11176 height = 12;
11177 break;
11178 case 615:
11179 useStyle = 1;
11180 useTurn = true;
11181 useAnimation = 15;
11182 useTime = 7;
11183 autoReuse = true;
11185 consumable = true;
11186 createWall = 36;
11187 width = 12;
11188 height = 12;
11189 break;
11190 case 616:
11191 useStyle = 1;
11192 useTurn = true;
11193 useAnimation = 15;
11194 useTime = 7;
11195 autoReuse = true;
11197 consumable = true;
11198 createWall = 37;
11199 width = 12;
11200 height = 12;
11201 break;
11202 case 617:
11203 useStyle = 1;
11204 useTurn = true;
11205 useAnimation = 15;
11206 useTime = 7;
11207 autoReuse = true;
11209 consumable = true;
11210 createWall = 38;
11211 width = 12;
11212 height = 12;
11213 break;
11214 case 618:
11215 useStyle = 1;
11216 useTurn = true;
11217 useAnimation = 15;
11218 useTime = 7;
11219 autoReuse = true;
11221 consumable = true;
11222 createWall = 39;
11223 width = 12;
11224 height = 12;
11225 break;
11226 case 619:
11227 useStyle = 1;
11228 useTurn = true;
11229 useAnimation = 15;
11230 useTime = 10;
11231 autoReuse = true;
11233 consumable = true;
11234 createTile = 157;
11235 width = 8;
11236 height = 10;
11237 break;
11238 case 620:
11239 useStyle = 1;
11240 useTurn = true;
11241 useAnimation = 15;
11242 useTime = 10;
11243 autoReuse = true;
11245 consumable = true;
11246 createTile = 158;
11247 width = 8;
11248 height = 10;
11249 break;
11250 case 621:
11251 useStyle = 1;
11252 useTurn = true;
11253 useAnimation = 15;
11254 useTime = 10;
11255 autoReuse = true;
11257 consumable = true;
11258 createTile = 159;
11259 width = 8;
11260 height = 10;
11261 break;
11262 case 622:
11263 useStyle = 1;
11264 useTurn = true;
11265 useAnimation = 15;
11266 useTime = 7;
11267 autoReuse = true;
11269 consumable = true;
11270 createWall = 41;
11271 width = 12;
11272 height = 12;
11273 break;
11274 case 623:
11275 useStyle = 1;
11276 useTurn = true;
11277 useAnimation = 15;
11278 useTime = 7;
11279 autoReuse = true;
11281 consumable = true;
11282 createWall = 42;
11283 width = 12;
11284 height = 12;
11285 break;
11286 case 624:
11287 useStyle = 1;
11288 useTurn = true;
11289 useAnimation = 15;
11290 useTime = 7;
11291 autoReuse = true;
11293 consumable = true;
11294 createWall = 43;
11295 width = 12;
11296 height = 12;
11297 break;
11298 case 625:
11299 useStyle = 1;
11300 useTurn = true;
11301 useAnimation = 15;
11302 useTime = 10;
11303 autoReuse = true;
11305 consumable = true;
11306 createTile = 21;
11307 placeStyle = 7;
11308 width = 26;
11309 height = 22;
11310 value = 500;
11311 break;
11312 case 626:
11313 useStyle = 1;
11314 useTurn = true;
11315 useAnimation = 15;
11316 useTime = 10;
11317 autoReuse = true;
11319 consumable = true;
11320 createTile = 21;
11321 placeStyle = 8;
11322 width = 26;
11323 height = 22;
11324 value = 500;
11325 break;
11326 case 627:
11327 useStyle = 1;
11328 useTurn = true;
11329 useAnimation = 15;
11330 useTime = 10;
11331 autoReuse = true;
11333 consumable = true;
11334 createTile = 21;
11335 placeStyle = 9;
11336 width = 26;
11337 height = 22;
11338 value = 500;
11339 break;
11340 case 628:
11341 useStyle = 1;
11342 useTurn = true;
11343 useAnimation = 15;
11344 useTime = 10;
11345 autoReuse = true;
11347 consumable = true;
11348 createTile = 15;
11349 placeStyle = 2;
11350 width = 12;
11351 height = 30;
11352 value = 150;
11353 break;
11354 case 629:
11355 useStyle = 1;
11356 useTurn = true;
11357 useAnimation = 15;
11358 useTime = 10;
11359 autoReuse = true;
11361 consumable = true;
11362 createTile = 15;
11363 placeStyle = 3;
11364 width = 12;
11365 height = 30;
11366 value = 150;
11367 break;
11368 case 630:
11369 useStyle = 1;
11370 useTurn = true;
11371 useAnimation = 15;
11372 useTime = 10;
11373 autoReuse = true;
11375 consumable = true;
11376 createTile = 15;
11377 placeStyle = 4;
11378 width = 12;
11379 height = 30;
11380 value = 150;
11381 break;
11382 case 631:
11383 useStyle = 1;
11384 useTurn = true;
11385 useAnimation = 15;
11386 useTime = 10;
11387 autoReuse = true;
11389 consumable = true;
11390 createTile = 19;
11391 placeStyle = 1;
11392 width = 8;
11393 height = 10;
11394 break;
11395 case 632:
11396 useStyle = 1;
11397 useTurn = true;
11398 useAnimation = 15;
11399 useTime = 10;
11400 autoReuse = true;
11402 consumable = true;
11403 createTile = 19;
11404 placeStyle = 2;
11405 width = 8;
11406 height = 10;
11407 break;
11408 case 633:
11409 useStyle = 1;
11410 useTurn = true;
11411 useAnimation = 15;
11412 useTime = 10;
11413 autoReuse = true;
11415 consumable = true;
11416 createTile = 19;
11417 placeStyle = 3;
11418 width = 8;
11419 height = 10;
11420 break;
11421 case 634:
11422 useStyle = 1;
11423 useTurn = true;
11424 useAnimation = 15;
11425 useTime = 10;
11426 autoReuse = true;
11428 consumable = true;
11429 createTile = 19;
11430 placeStyle = 4;
11431 width = 8;
11432 height = 10;
11433 break;
11434 case 635:
11435 useStyle = 1;
11436 useTurn = true;
11437 useAnimation = 15;
11438 useTime = 10;
11439 autoReuse = true;
11441 consumable = true;
11442 createTile = 18;
11443 placeStyle = 1;
11444 width = 28;
11445 height = 14;
11446 value = 150;
11447 break;
11448 case 636:
11449 useStyle = 1;
11450 useTurn = true;
11451 useAnimation = 15;
11452 useTime = 10;
11453 autoReuse = true;
11455 consumable = true;
11456 createTile = 18;
11457 placeStyle = 2;
11458 width = 28;
11459 height = 14;
11460 value = 150;
11461 break;
11462 case 637:
11463 useStyle = 1;
11464 useTurn = true;
11465 useAnimation = 15;
11466 useTime = 10;
11467 autoReuse = true;
11469 consumable = true;
11470 createTile = 18;
11471 placeStyle = 3;
11472 width = 28;
11473 height = 14;
11474 value = 150;
11475 break;
11476 case 638:
11477 useStyle = 1;
11478 useTurn = true;
11479 useAnimation = 15;
11480 useTime = 10;
11481 autoReuse = true;
11483 consumable = true;
11484 createTile = 14;
11485 placeStyle = 1;
11486 width = 26;
11487 height = 20;
11488 value = 300;
11489 break;
11490 case 639:
11491 useStyle = 1;
11492 useTurn = true;
11493 useAnimation = 15;
11494 useTime = 10;
11495 autoReuse = true;
11497 consumable = true;
11498 createTile = 14;
11499 placeStyle = 2;
11500 width = 26;
11501 height = 20;
11502 value = 300;
11503 break;
11504 case 640:
11505 useStyle = 1;
11506 useTurn = true;
11507 useAnimation = 15;
11508 useTime = 10;
11509 autoReuse = true;
11511 consumable = true;
11512 createTile = 14;
11513 placeStyle = 3;
11514 width = 26;
11515 height = 20;
11516 value = 300;
11517 break;
11518 case 641:
11519 useStyle = 1;
11520 useTurn = true;
11521 useAnimation = 15;
11522 useTime = 10;
11523 autoReuse = true;
11525 consumable = true;
11526 createTile = 87;
11527 placeStyle = 1;
11528 width = 20;
11529 height = 20;
11530 value = 300;
11531 break;
11532 case 642:
11533 useStyle = 1;
11534 useTurn = true;
11535 useAnimation = 15;
11536 useTime = 10;
11537 autoReuse = true;
11539 consumable = true;
11540 createTile = 87;
11541 placeStyle = 2;
11542 width = 20;
11543 height = 20;
11544 value = 300;
11545 break;
11546 case 643:
11547 useStyle = 1;
11548 useTurn = true;
11549 useAnimation = 15;
11550 useTime = 10;
11551 autoReuse = true;
11553 consumable = true;
11554 createTile = 87;
11555 placeStyle = 3;
11556 width = 20;
11557 height = 20;
11558 value = 300;
11559 break;
11560 case 644:
11561 useStyle = 1;
11562 useTurn = true;
11563 useAnimation = 15;
11564 useTime = 10;
11566 consumable = true;
11567 createTile = 79;
11568 placeStyle = 1;
11569 width = 28;
11570 height = 20;
11571 value = 2000;
11572 break;
11573 case 645:
11574 useStyle = 1;
11575 useTurn = true;
11576 useAnimation = 15;
11577 useTime = 10;
11579 consumable = true;
11580 createTile = 79;
11581 placeStyle = 2;
11582 width = 28;
11583 height = 20;
11584 value = 2000;
11585 break;
11586 case 646:
11587 useStyle = 1;
11588 useTurn = true;
11589 useAnimation = 15;
11590 useTime = 10;
11592 consumable = true;
11593 createTile = 79;
11594 placeStyle = 3;
11595 width = 28;
11596 height = 20;
11597 value = 2000;
11598 break;
11599 case 647:
11600 useStyle = 1;
11601 useTurn = true;
11602 useAnimation = 15;
11603 useTime = 10;
11604 autoReuse = true;
11606 consumable = true;
11607 createTile = 88;
11608 placeStyle = 1;
11609 width = 20;
11610 height = 20;
11611 value = 300;
11612 break;
11613 case 648:
11614 useStyle = 1;
11615 useTurn = true;
11616 useAnimation = 15;
11617 useTime = 10;
11618 autoReuse = true;
11620 consumable = true;
11621 createTile = 88;
11622 placeStyle = 2;
11623 width = 20;
11624 height = 20;
11625 value = 300;
11626 break;
11627 case 649:
11628 useStyle = 1;
11629 useTurn = true;
11630 useAnimation = 15;
11631 useTime = 10;
11632 autoReuse = true;
11634 consumable = true;
11635 createTile = 88;
11636 placeStyle = 3;
11637 width = 20;
11638 height = 20;
11639 value = 300;
11640 break;
11641 case 650:
11642 useStyle = 1;
11643 useTurn = true;
11644 useAnimation = 15;
11645 useTime = 10;
11647 consumable = true;
11648 createTile = 10;
11649 placeStyle = 1;
11650 width = 14;
11651 height = 28;
11652 value = 200;
11653 break;
11654 case 651:
11655 useStyle = 1;
11656 useTurn = true;
11657 useAnimation = 15;
11658 useTime = 10;
11660 consumable = true;
11661 createTile = 10;
11662 placeStyle = 2;
11663 width = 14;
11664 height = 28;
11665 value = 200;
11666 break;
11667 case 652:
11668 useStyle = 1;
11669 useTurn = true;
11670 useAnimation = 15;
11671 useTime = 10;
11673 consumable = true;
11674 createTile = 10;
11675 placeStyle = 3;
11676 width = 14;
11677 height = 28;
11678 value = 200;
11679 break;
11680 case 653:
11681 useStyle = 1;
11682 useTurn = false;
11683 useAnimation = 19;
11684 useTime = 19;
11685 width = 24;
11686 height = 28;
11687 damage = 11;
11688 knockBack = 6f;
11690 scale = 1f;
11691 value = 100;
11692 melee = true;
11693 break;
11694 case 654:
11695 autoReuse = true;
11696 useStyle = 1;
11697 useTurn = true;
11698 useAnimation = 30;
11699 useTime = 20;
11700 hammer = 40;
11701 width = 24;
11702 height = 28;
11703 damage = 7;
11704 knockBack = 5.5f;
11705 scale = 1f;
11707 value = 50;
11708 melee = true;
11709 break;
11710 case 655:
11711 useStyle = 5;
11712 useAnimation = 28;
11713 useTime = 28;
11714 width = 12;
11715 height = 28;
11716 shoot = 1;
11719 damage = 8;
11720 shootSpeed = 6.6f;
11721 noMelee = true;
11722 value = 100;
11723 ranged = true;
11724 break;
11725 case 656:
11726 useStyle = 1;
11727 useTurn = false;
11728 useAnimation = 19;
11729 useTime = 19;
11730 width = 24;
11731 height = 28;
11732 damage = 8;
11733 knockBack = 6f;
11735 scale = 1f;
11736 value = 100;
11737 melee = true;
11738 break;
11739 case 657:
11740 autoReuse = true;
11741 useStyle = 1;
11742 useTurn = true;
11743 useAnimation = 33;
11744 useTime = 23;
11745 hammer = 35;
11746 width = 24;
11747 height = 28;
11748 damage = 4;
11749 knockBack = 5.5f;
11750 scale = 1f;
11752 value = 50;
11753 melee = true;
11754 break;
11755 case 658:
11756 useStyle = 5;
11757 useAnimation = 29;
11758 useTime = 29;
11759 width = 12;
11760 height = 28;
11761 shoot = 1;
11764 damage = 6;
11765 shootSpeed = 6.6f;
11766 noMelee = true;
11767 value = 100;
11768 ranged = true;
11769 break;
11770 case 659:
11771 useStyle = 1;
11772 useTurn = false;
11773 useAnimation = 15;
11774 useTime = 15;
11775 width = 24;
11776 height = 28;
11777 damage = 30;
11778 knockBack = 7f;
11780 scale = 1f;
11781 value = 100;
11782 melee = true;
11783 autoReuse = true;
11784 break;
11785 case 660:
11786 autoReuse = true;
11787 useStyle = 1;
11788 useTurn = true;
11789 useAnimation = 29;
11790 useTime = 19;
11791 hammer = 55;
11792 width = 24;
11793 height = 28;
11794 damage = 10;
11795 knockBack = 5.5f;
11796 scale = 1f;
11798 value = 50;
11799 melee = true;
11800 break;
11801 case 661:
11802 useStyle = 5;
11803 useAnimation = 20;
11804 useTime = 20;
11805 width = 12;
11806 height = 28;
11807 shoot = 1;
11810 damage = 12;
11811 shootSpeed = 7f;
11812 noMelee = true;
11813 value = 100;
11814 ranged = true;
11815 break;
11816 case 662:
11817 useStyle = 1;
11818 useTurn = true;
11819 useAnimation = 15;
11820 useTime = 10;
11821 autoReuse = true;
11823 consumable = true;
11824 createTile = 160;
11825 width = 12;
11826 height = 12;
11827 rare = 1;
11828 break;
11829 case 663:
11830 useStyle = 1;
11831 useTurn = true;
11832 useAnimation = 15;
11833 useTime = 7;
11834 autoReuse = true;
11836 consumable = true;
11837 createWall = 44;
11838 width = 12;
11839 height = 12;
11840 rare = 1;
11841 break;
11842 case 664:
11843 useStyle = 1;
11844 useTurn = true;
11845 useAnimation = 15;
11846 useTime = 10;
11847 autoReuse = true;
11849 consumable = true;
11850 createTile = 161;
11851 width = 12;
11852 height = 12;
11853 break;
11854 case 665:
11855 width = 24;
11856 height = 8;
11857 accessory = true;
11858 rare = 9;
11859 wingSlot = 3;
11860 value = 400000;
11861 break;
11862 case 666:
11863 width = 18;
11864 height = 18;
11865 headSlot = 45;
11866 rare = 9;
11867 vanity = true;
11868 value = sellPrice(0, 5);
11869 break;
11870 case 667:
11871 width = 18;
11872 height = 18;
11873 bodySlot = 26;
11874 rare = 9;
11875 vanity = true;
11876 value = sellPrice(0, 5);
11877 break;
11878 case 668:
11879 width = 18;
11880 height = 18;
11881 legSlot = 25;
11882 rare = 9;
11883 vanity = true;
11884 value = sellPrice(0, 5);
11885 break;
11886 case 669:
11887 damage = 0;
11888 useStyle = 1;
11889 shoot = 112;
11890 width = 16;
11891 height = 30;
11893 useAnimation = 20;
11894 useTime = 20;
11895 rare = 3;
11896 noMelee = true;
11897 buffType = 41;
11898 value = sellPrice(0, 2);
11899 break;
11900 case 670:
11901 crit = 2;
11902 noMelee = true;
11903 useStyle = 1;
11904 shootSpeed = 11.5f;
11905 shoot = 113;
11906 damage = 21;
11907 knockBack = 8.5f;
11908 width = 14;
11909 height = 28;
11911 useAnimation = 20;
11912 useTime = 20;
11913 noUseGraphic = true;
11914 rare = 1;
11915 value = 50000;
11916 melee = true;
11917 break;
11918 case 671:
11919 crit = 16;
11920 autoReuse = true;
11921 useStyle = 1;
11922 useAnimation = 20;
11923 useTime = 20;
11924 knockBack = 6.5f;
11925 width = 40;
11926 height = 40;
11927 damage = 105;
11928 scale = 1f;
11930 rare = 8;
11931 value = buyPrice(0, 20);
11932 melee = true;
11934 {
11935 rare = 1;
11936 value = buyPrice(0, 10);
11937 damage = 15;
11938 }
11939 break;
11940 case 672:
11941 useStyle = 1;
11942 useTime = 16;
11943 useAnimation = 16;
11944 knockBack = 4f;
11945 width = 24;
11946 height = 28;
11947 damage = 53;
11948 scale = 1.1f;
11950 rare = 4;
11951 value = 180000;
11952 melee = true;
11953 autoReuse = true;
11954 useTurn = true;
11955 break;
11956 case 673:
11957 useStyle = 1;
11958 useTurn = true;
11959 useAnimation = 15;
11960 useTime = 10;
11961 autoReuse = true;
11963 consumable = true;
11964 createTile = 18;
11965 placeStyle = 23;
11966 width = 28;
11967 height = 14;
11968 value = 150;
11969 break;
11970 case 674:
11971 useStyle = 1;
11972 useAnimation = 18;
11973 useTime = 18;
11974 autoReuse = true;
11975 shoot = 983;
11976 shootSpeed = 11f;
11977 knockBack = 4.5f;
11978 width = 40;
11979 height = 40;
11980 damage = 72;
11981 scale = 1f;
11983 rare = 8;
11984 value = sellPrice(0, 10);
11985 melee = true;
11986 noMelee = true;
11987 shootsEveryUse = true;
11988 break;
11989 case 675:
11990 useStyle = 1;
11991 useAnimation = 32;
11992 useTime = 32;
11993 autoReuse = true;
11994 shoot = 973;
11995 shootSpeed = 14f;
11996 knockBack = 4.75f;
11997 width = 40;
11998 height = 40;
11999 damage = 70;
12000 scale = 1f;
12002 rare = 8;
12003 value = sellPrice(0, 10);
12004 melee = true;
12005 noMelee = true;
12006 shootsEveryUse = true;
12007 break;
12008 case 676:
12009 autoReuse = true;
12010 useStyle = 1;
12011 useAnimation = 23;
12012 useTime = 30;
12013 knockBack = 4.5f;
12014 width = 24;
12015 height = 28;
12016 damage = 49;
12017 scale = 1f;
12019 rare = 5;
12020 shoot = 119;
12021 shootSpeed = 12f;
12022 value = 250000;
12023 melee = true;
12024 break;
12025 case 677:
12026 useStyle = 1;
12027 useTurn = true;
12028 useAnimation = 15;
12029 useTime = 10;
12030 autoReuse = true;
12032 consumable = true;
12033 createTile = 14;
12034 placeStyle = 28;
12035 width = 26;
12036 height = 20;
12037 value = 300;
12038 break;
12039 case 678:
12041 useStyle = 9;
12042 useTurn = true;
12043 useAnimation = 17;
12044 useTime = 17;
12046 consumable = true;
12047 width = 14;
12048 height = 24;
12049 rare = 4;
12050 break;
12051 case 679:
12052 autoReuse = true;
12053 knockBack = 7f;
12054 useStyle = 5;
12055 useAnimation = 34;
12056 useTime = 34;
12057 width = 50;
12058 height = 14;
12059 shoot = 10;
12062 damage = 29;
12063 shootSpeed = 6f;
12064 noMelee = true;
12065 value = buyPrice(0, 40);
12066 rare = 8;
12067 ranged = true;
12068 break;
12069 case 680:
12070 useStyle = 1;
12071 useTurn = true;
12072 useAnimation = 15;
12073 useTime = 10;
12074 autoReuse = true;
12076 consumable = true;
12077 createTile = 21;
12078 placeStyle = 10;
12079 width = 26;
12080 height = 22;
12081 value = 5000;
12082 break;
12083 case 681:
12084 useStyle = 1;
12085 useTurn = true;
12086 useAnimation = 15;
12087 useTime = 10;
12088 autoReuse = true;
12090 consumable = true;
12091 createTile = 21;
12092 placeStyle = 11;
12093 width = 26;
12094 height = 22;
12095 value = 5000;
12096 break;
12097 case 682:
12098 useStyle = 5;
12099 useAnimation = 19;
12100 useTime = 19;
12101 width = 14;
12102 height = 32;
12103 shoot = 1;
12104 autoReuse = true;
12107 damage = 53;
12108 shootSpeed = 11f;
12109 knockBack = 4.7f;
12110 rare = 5;
12111 crit = 5;
12112 noMelee = true;
12113 scale = 1.1f;
12114 value = 27000;
12115 ranged = true;
12116 break;
12117 case 683:
12118 autoReuse = true;
12119 rare = 6;
12120 mana = 19;
12122 noMelee = true;
12123 useStyle = 5;
12124 damage = 88;
12125 useAnimation = 17;
12126 useTime = 17;
12127 width = 30;
12128 height = 30;
12129 shoot = 114;
12130 shootSpeed = 13f;
12131 knockBack = 6.5f;
12132 magic = true;
12133 value = 500000;
12135 {
12136 value = hellPrice;
12137 rare = 3;
12138 damage = 42;
12139 mana = 9;
12140 }
12141 break;
12142 case 684:
12143 width = 18;
12144 height = 18;
12145 defense = 10;
12146 headSlot = 46;
12147 rare = 5;
12148 value = 250000;
12149 break;
12150 case 685:
12151 width = 18;
12152 height = 18;
12153 defense = 20;
12154 bodySlot = 27;
12155 rare = 5;
12156 value = 200000;
12157 break;
12158 case 686:
12159 width = 18;
12160 height = 18;
12161 defense = 13;
12162 legSlot = 26;
12163 rare = 5;
12164 value = 150000;
12165 break;
12166 case 687:
12167 width = 18;
12168 height = 18;
12169 defense = 2;
12170 headSlot = 47;
12171 value = 1125;
12172 break;
12173 case 688:
12174 width = 18;
12175 height = 18;
12176 defense = 2;
12177 bodySlot = 28;
12178 value = 1875;
12179 break;
12180 case 689:
12181 width = 18;
12182 height = 18;
12183 defense = 1;
12184 legSlot = 27;
12185 value = 1500;
12186 break;
12187 case 690:
12188 width = 18;
12189 height = 18;
12190 defense = 3;
12191 headSlot = 48;
12192 value = 4500;
12193 break;
12194 case 691:
12195 width = 18;
12196 height = 18;
12197 defense = 3;
12198 bodySlot = 29;
12199 value = 7500;
12200 break;
12201 case 692:
12202 width = 18;
12203 height = 18;
12204 defense = 2;
12205 legSlot = 28;
12206 value = 6000;
12207 break;
12208 case 693:
12209 width = 18;
12210 height = 18;
12211 defense = 4;
12212 headSlot = 49;
12213 value = 11250;
12214 break;
12215 case 694:
12216 width = 18;
12217 height = 18;
12218 defense = 5;
12219 bodySlot = 30;
12220 value = 18750;
12221 break;
12222 case 695:
12223 width = 18;
12224 height = 18;
12225 defense = 3;
12226 legSlot = 29;
12227 value = 15000;
12228 break;
12229 case 696:
12230 width = 18;
12231 height = 18;
12232 defense = 5;
12233 headSlot = 50;
12234 value = 22500;
12235 break;
12236 case 697:
12237 width = 18;
12238 height = 18;
12239 defense = 6;
12240 bodySlot = 31;
12241 value = 37500;
12242 break;
12243 case 698:
12244 width = 18;
12245 height = 18;
12246 defense = 5;
12247 legSlot = 30;
12248 value = 30000;
12249 break;
12250 case 699:
12251 useStyle = 1;
12252 useTurn = true;
12253 useAnimation = 15;
12254 useTime = 10;
12255 autoReuse = true;
12257 consumable = true;
12258 createTile = 166;
12259 width = 12;
12260 height = 12;
12261 value = 375;
12262 break;
12263 case 700:
12264 useStyle = 1;
12265 useTurn = true;
12266 useAnimation = 15;
12267 useTime = 10;
12268 autoReuse = true;
12270 consumable = true;
12271 createTile = 167;
12272 width = 12;
12273 height = 12;
12274 value = 750;
12275 break;
12276 case 701:
12277 useStyle = 1;
12278 useTurn = true;
12279 useAnimation = 15;
12280 useTime = 10;
12281 autoReuse = true;
12283 consumable = true;
12284 createTile = 168;
12285 width = 12;
12286 height = 12;
12287 value = sellPrice(0, 0, 2, 25);
12288 break;
12289 case 702:
12290 useStyle = 1;
12291 useTurn = true;
12292 useAnimation = 15;
12293 useTime = 10;
12294 autoReuse = true;
12296 consumable = true;
12297 createTile = 169;
12298 width = 12;
12299 height = 12;
12300 value = sellPrice(0, 0, 4, 50);
12301 break;
12302 case 703:
12303 width = 20;
12304 height = 20;
12306 value = 1125;
12307 useStyle = 1;
12308 useTurn = true;
12309 useAnimation = 15;
12310 useTime = 10;
12311 autoReuse = true;
12312 consumable = true;
12313 createTile = 239;
12314 placeStyle = 1;
12315 break;
12316 case 704:
12317 width = 20;
12318 height = 20;
12320 value = 2250;
12321 useStyle = 1;
12322 useTurn = true;
12323 useAnimation = 15;
12324 useTime = 10;
12325 autoReuse = true;
12326 consumable = true;
12327 createTile = 239;
12328 placeStyle = 3;
12329 break;
12330 case 705:
12331 width = 20;
12332 height = 20;
12334 value = 4500;
12335 useStyle = 1;
12336 useTurn = true;
12337 useAnimation = 15;
12338 useTime = 10;
12339 autoReuse = true;
12340 consumable = true;
12341 createTile = 239;
12342 placeStyle = 5;
12343 break;
12344 case 706:
12345 width = 20;
12346 height = 20;
12348 value = 9000;
12349 useStyle = 1;
12350 useTurn = true;
12351 useAnimation = 15;
12352 useTime = 10;
12353 autoReuse = true;
12354 consumable = true;
12355 createTile = 239;
12356 placeStyle = 7;
12357 break;
12358 case 707:
12359 width = 24;
12360 height = 28;
12361 accessory = true;
12362 value = 1500;
12363 waistSlot = 8;
12364 break;
12365 case 708:
12366 width = 24;
12367 height = 28;
12368 accessory = true;
12369 value = 7500;
12370 waistSlot = 9;
12371 break;
12372 case 709:
12373 width = 24;
12374 height = 28;
12375 accessory = true;
12376 rare = 1;
12377 value = 15000;
12378 waistSlot = 4;
12379 break;
12380 case 710:
12381 useStyle = 1;
12382 useTurn = true;
12383 useAnimation = 15;
12384 useTime = 10;
12385 autoReuse = true;
12387 consumable = true;
12388 createTile = 34;
12389 placeStyle = 3;
12390 width = 26;
12391 height = 26;
12392 value = 4500;
12393 break;
12394 case 711:
12395 useStyle = 1;
12396 useTurn = true;
12397 useAnimation = 15;
12398 useTime = 10;
12399 autoReuse = true;
12401 consumable = true;
12402 createTile = 34;
12403 placeStyle = 4;
12404 width = 26;
12405 height = 26;
12406 value = 18000;
12407 break;
12408 case 712:
12409 useStyle = 1;
12410 useTurn = true;
12411 useAnimation = 15;
12412 useTime = 10;
12413 autoReuse = true;
12415 consumable = true;
12416 createTile = 34;
12417 placeStyle = 5;
12418 width = 26;
12419 height = 26;
12420 value = 36000;
12421 break;
12422 case 713:
12423 flame = true;
12424 noWet = true;
12425 useStyle = 1;
12426 useTurn = true;
12427 useAnimation = 15;
12428 useTime = 10;
12429 autoReuse = true;
12431 consumable = true;
12432 createTile = 174;
12433 width = 8;
12434 height = 18;
12435 value = sellPrice(0, 0, 3);
12436 holdStyle = 1;
12437 break;
12438 case 714:
12439 useStyle = 1;
12440 useTurn = true;
12441 useAnimation = 15;
12442 useTime = 10;
12443 autoReuse = true;
12445 consumable = true;
12446 createTile = 173;
12447 width = 20;
12448 height = 20;
12449 value = buyPrice(0, 0, 15);
12450 break;
12451 case 715:
12452 width = 18;
12453 height = 18;
12454 headSlot = 51;
12455 value = 15000;
12456 vanity = true;
12457 break;
12458 case 716:
12459 placeStyle = 1;
12460 useStyle = 1;
12461 useTurn = true;
12462 useAnimation = 15;
12463 useTime = 10;
12464 autoReuse = true;
12466 consumable = true;
12467 createTile = 16;
12468 width = 28;
12469 height = 14;
12470 value = 7500;
12471 break;
12472 case 717:
12473 useStyle = 1;
12474 useTurn = true;
12475 useAnimation = 15;
12476 useTime = 10;
12477 autoReuse = true;
12479 consumable = true;
12480 createTile = 175;
12481 width = 12;
12482 height = 12;
12483 break;
12484 case 718:
12485 useStyle = 1;
12486 useTurn = true;
12487 useAnimation = 15;
12488 useTime = 10;
12489 autoReuse = true;
12491 consumable = true;
12492 createTile = 176;
12493 width = 12;
12494 height = 12;
12495 break;
12496 case 719:
12497 useStyle = 1;
12498 useTurn = true;
12499 useAnimation = 15;
12500 useTime = 10;
12501 autoReuse = true;
12503 consumable = true;
12504 createTile = 177;
12505 width = 12;
12506 height = 12;
12507 break;
12508 case 720:
12509 useStyle = 1;
12510 useTurn = true;
12511 useAnimation = 15;
12512 useTime = 7;
12513 autoReuse = true;
12515 consumable = true;
12516 createWall = 45;
12517 width = 12;
12518 height = 12;
12519 break;
12520 case 721:
12521 useStyle = 1;
12522 useTurn = true;
12523 useAnimation = 15;
12524 useTime = 7;
12525 autoReuse = true;
12527 consumable = true;
12528 createWall = 46;
12529 width = 12;
12530 height = 12;
12531 break;
12532 case 722:
12533 useStyle = 1;
12534 useTurn = true;
12535 useAnimation = 15;
12536 useTime = 7;
12537 autoReuse = true;
12539 consumable = true;
12540 createWall = 47;
12541 width = 12;
12542 height = 12;
12543 break;
12544 case 723:
12545 rare = 4;
12547 useStyle = 1;
12548 damage = 52;
12549 scale = 1f;
12550 useAnimation = 20;
12551 useTime = 35;
12552 autoReuse = true;
12553 width = 30;
12554 height = 30;
12555 shoot = 116;
12556 shootSpeed = 11f;
12557 knockBack = 6.5f;
12558 melee = true;
12559 value = sellPrice(0, 3);
12561 break;
12562 case 724:
12563 autoReuse = true;
12564 crit = 2;
12565 rare = 1;
12567 useStyle = 1;
12568 damage = 17;
12569 useAnimation = 20;
12570 useTime = 55;
12571 width = 30;
12572 height = 30;
12573 shoot = 118;
12574 shootSpeed = 9.5f;
12575 knockBack = 4.75f;
12576 melee = true;
12577 value = 20000;
12578 break;
12579 case 725:
12580 useStyle = 5;
12581 useAnimation = 14;
12582 useTime = 14;
12583 width = 12;
12584 height = 28;
12585 shoot = 1;
12588 damage = 39;
12589 shootSpeed = 10f;
12590 knockBack = 4.5f;
12591 alpha = 30;
12592 rare = 5;
12593 noMelee = true;
12594 value = sellPrice(0, 5);
12595 ranged = true;
12596 autoReuse = true;
12598 {
12599 value = 100000;
12600 rare = 1;
12601 damage = 8;
12602 useAnimation = 17;
12603 useTime = 17;
12604 }
12605 break;
12606 case 726:
12607 autoReuse = true;
12608 rare = 5;
12609 mana = 12;
12611 useStyle = 5;
12612 damage = 46;
12613 useAnimation = 12;
12614 useTime = 12;
12615 width = 30;
12616 height = 30;
12617 shoot = 359;
12618 shootSpeed = 16f;
12619 knockBack = 5f;
12620 magic = true;
12621 value = sellPrice(0, 4);
12622 noMelee = true;
12623 break;
12624 case 727:
12625 width = 18;
12626 height = 18;
12627 defense = 1;
12628 headSlot = 52;
12629 break;
12630 case 728:
12631 width = 18;
12632 height = 18;
12633 defense = 1;
12634 bodySlot = 32;
12635 break;
12636 case 729:
12637 width = 18;
12638 height = 18;
12639 defense = 0;
12640 legSlot = 31;
12641 break;
12642 case 730:
12643 width = 18;
12644 height = 18;
12645 defense = 1;
12646 headSlot = 53;
12647 break;
12648 case 731:
12649 width = 18;
12650 height = 18;
12651 defense = 2;
12652 bodySlot = 33;
12653 break;
12654 case 732:
12655 width = 18;
12656 height = 18;
12657 defense = 1;
12658 legSlot = 32;
12659 break;
12660 case 733:
12661 width = 18;
12662 height = 18;
12663 defense = 1;
12664 headSlot = 54;
12665 break;
12666 case 734:
12667 width = 18;
12668 height = 18;
12669 defense = 1;
12670 bodySlot = 34;
12671 break;
12672 case 735:
12673 width = 18;
12674 height = 18;
12675 defense = 1;
12676 legSlot = 33;
12677 break;
12678 case 736:
12679 width = 18;
12680 height = 18;
12681 defense = 2;
12682 headSlot = 55;
12683 break;
12684 case 737:
12685 width = 18;
12686 height = 18;
12687 defense = 3;
12688 bodySlot = 35;
12689 break;
12690 case 738:
12691 width = 18;
12692 height = 18;
12693 defense = 2;
12694 legSlot = 34;
12695 break;
12696 case 739:
12697 mana = 5;
12699 useStyle = 5;
12700 damage = 15;
12701 useAnimation = 37;
12702 useTime = 37;
12703 width = 40;
12704 height = 40;
12705 shoot = 121;
12706 shootSpeed = 6f;
12707 knockBack = 3.25f;
12708 value = 2000;
12709 magic = true;
12710 noMelee = true;
12711 break;
12712 case 740:
12713 mana = 5;
12715 useStyle = 5;
12716 damage = 16;
12717 useAnimation = 36;
12718 useTime = 36;
12719 width = 40;
12720 height = 40;
12721 shoot = 122;
12722 shootSpeed = 6.5f;
12723 knockBack = 3.5f;
12724 value = 3000;
12725 magic = true;
12726 noMelee = true;
12727 break;
12728 case 741:
12729 mana = 6;
12731 useStyle = 5;
12732 damage = 18;
12733 useAnimation = 34;
12734 useTime = 34;
12735 width = 40;
12736 height = 40;
12737 shoot = 123;
12738 shootSpeed = 7.5f;
12739 knockBack = 4f;
12740 value = 10000;
12741 magic = true;
12742 autoReuse = true;
12743 rare = 1;
12744 noMelee = true;
12745 break;
12746 case 742:
12747 mana = 6;
12749 useStyle = 5;
12750 damage = 19;
12751 useAnimation = 32;
12752 useTime = 32;
12753 width = 40;
12754 height = 40;
12755 shoot = 124;
12756 shootSpeed = 8f;
12757 knockBack = 4.25f;
12758 magic = true;
12759 autoReuse = true;
12760 value = 15000;
12761 rare = 1;
12762 noMelee = true;
12763 break;
12764 case 743:
12765 mana = 7;
12767 useStyle = 5;
12768 damage = 21;
12769 useAnimation = 28;
12770 useTime = 28;
12771 width = 40;
12772 height = 40;
12773 shoot = 125;
12774 shootSpeed = 9f;
12775 knockBack = 4.75f;
12776 magic = true;
12777 autoReuse = true;
12778 value = 20000;
12779 rare = 1;
12780 noMelee = true;
12781 break;
12782 case 744:
12783 mana = 8;
12785 useStyle = 5;
12786 damage = 23;
12787 useAnimation = 26;
12788 useTime = 26;
12789 width = 40;
12790 height = 40;
12791 shoot = 126;
12792 shootSpeed = 9.5f;
12793 knockBack = 5.5f;
12794 magic = true;
12795 autoReuse = true;
12796 value = 30000;
12797 rare = 2;
12798 noMelee = true;
12799 break;
12800 case 745:
12801 useStyle = 1;
12802 useTurn = true;
12803 useAnimation = 15;
12804 useTime = 7;
12805 autoReuse = true;
12807 consumable = true;
12808 createWall = 66;
12809 width = 12;
12810 height = 12;
12811 value = 10;
12812 break;
12813 case 746:
12814 useStyle = 1;
12815 useTurn = true;
12816 useAnimation = 15;
12817 useTime = 7;
12818 autoReuse = true;
12820 consumable = true;
12821 createWall = 67;
12822 width = 12;
12823 height = 12;
12824 value = 10;
12825 break;
12826 case 747:
12827 useStyle = 1;
12828 useTurn = true;
12829 useAnimation = 15;
12830 useTime = 7;
12831 autoReuse = true;
12833 consumable = true;
12834 createWall = 68;
12835 width = 12;
12836 height = 12;
12837 value = 10;
12838 break;
12839 case 748:
12840 width = 24;
12841 height = 8;
12842 accessory = true;
12843 value = 400000;
12844 rare = 5;
12845 wingSlot = 4;
12846 break;
12847 case 749:
12848 width = 24;
12849 height = 8;
12850 accessory = true;
12851 value = 400000;
12852 rare = 5;
12853 wingSlot = 5;
12854 break;
12855 case 750:
12856 useStyle = 1;
12857 useTurn = true;
12858 useAnimation = 15;
12859 useTime = 7;
12860 autoReuse = true;
12862 consumable = true;
12863 createWall = 72;
12864 width = 12;
12865 height = 12;
12866 break;
12867 case 751:
12868 useStyle = 1;
12869 useTurn = true;
12870 useAnimation = 15;
12871 useTime = 10;
12872 autoReuse = true;
12874 consumable = true;
12875 createTile = 189;
12876 width = 12;
12877 height = 12;
12878 break;
12879 case 752:
12880 useStyle = 1;
12881 useTurn = true;
12882 useAnimation = 15;
12883 useTime = 7;
12884 autoReuse = true;
12886 consumable = true;
12887 createWall = 73;
12888 width = 12;
12889 height = 12;
12890 break;
12891 case 753:
12892 damage = 0;
12893 useStyle = 1;
12894 shoot = 127;
12895 width = 16;
12896 height = 30;
12898 useAnimation = 20;
12899 useTime = 20;
12900 rare = 3;
12901 noMelee = true;
12902 value = sellPrice(0, 2);
12903 buffType = 42;
12904 break;
12905 case 754:
12906 width = 28;
12907 height = 20;
12908 headSlot = 56;
12909 rare = 5;
12910 value = 50000;
12911 vanity = true;
12912 break;
12913 case 755:
12914 width = 18;
12915 height = 14;
12916 bodySlot = 36;
12917 value = 50000;
12918 vanity = true;
12919 rare = 5;
12920 break;
12921 case 756:
12922 rare = 7;
12923 useStyle = 5;
12924 useAnimation = 40;
12925 useTime = 40;
12926 shootSpeed = 5.5f;
12927 knockBack = 6.2f;
12928 width = 32;
12929 height = 32;
12930 damage = 60;
12931 scale = 1f;
12933 shoot = 130;
12934 value = buyPrice(0, 70);
12935 noMelee = true;
12936 noUseGraphic = true;
12937 melee = true;
12938 break;
12939 case 757:
12940 rare = 8;
12942 useStyle = 1;
12943 damage = 85;
12944 useAnimation = 18;
12945 useTime = 18;
12946 width = 30;
12947 height = 30;
12948 shoot = 985;
12949 scale = 1f;
12950 shootSpeed = 12f;
12951 knockBack = 6.5f;
12952 melee = true;
12953 value = sellPrice(0, 20);
12954 autoReuse = true;
12955 noMelee = true;
12956 shootsEveryUse = true;
12957 break;
12958 case 758:
12959 useStyle = 5;
12960 autoReuse = true;
12961 useAnimation = 20;
12962 useTime = 20;
12964 width = 50;
12965 height = 20;
12966 shoot = 133;
12968 damage = 60;
12969 shootSpeed = 10f;
12970 noMelee = true;
12971 value = buyPrice(0, 35);
12972 knockBack = 4f;
12973 rare = 8;
12974 ranged = true;
12975 break;
12976 case 759:
12977 useStyle = 5;
12978 autoReuse = true;
12979 useAnimation = 30;
12980 useTime = 30;
12982 width = 50;
12983 height = 20;
12984 shoot = 134;
12986 damage = 55;
12987 shootSpeed = 5f;
12988 noMelee = true;
12989 value = buyPrice(0, 40);
12990 knockBack = 4f;
12991 rare = 8;
12992 ranged = true;
12993 break;
12994 case 760:
12995 useStyle = 5;
12996 autoReuse = true;
12997 useAnimation = 50;
12998 useTime = 50;
13000 width = 50;
13001 height = 20;
13002 shoot = 135;
13004 damage = 80;
13005 shootSpeed = 12f;
13006 noMelee = true;
13007 value = buyPrice(0, 35);
13008 knockBack = 4f;
13009 rare = 8;
13010 ranged = true;
13011 break;
13012 case 761:
13013 width = 24;
13014 height = 8;
13015 accessory = true;
13016 value = 400000;
13017 rare = 5;
13018 wingSlot = 6;
13019 break;
13020 case 762:
13021 useStyle = 1;
13022 useTurn = true;
13023 useAnimation = 15;
13024 useTime = 10;
13025 autoReuse = true;
13027 consumable = true;
13028 createTile = 193;
13029 width = 12;
13030 height = 12;
13031 break;
13032 case 763:
13033 useStyle = 1;
13034 useTurn = true;
13035 useAnimation = 15;
13036 useTime = 10;
13037 autoReuse = true;
13039 consumable = true;
13040 createTile = 195;
13041 width = 12;
13042 height = 12;
13043 break;
13044 case 764:
13045 useStyle = 1;
13046 useTurn = true;
13047 useAnimation = 15;
13048 useTime = 7;
13049 autoReuse = true;
13051 consumable = true;
13052 createWall = 74;
13053 width = 12;
13054 height = 12;
13055 break;
13056 case 765:
13057 useStyle = 1;
13058 useTurn = true;
13059 useAnimation = 15;
13060 useTime = 10;
13061 autoReuse = true;
13063 consumable = true;
13064 createTile = 196;
13065 width = 12;
13066 height = 12;
13067 break;
13068 case 766:
13069 useStyle = 1;
13070 useTurn = true;
13071 useAnimation = 15;
13072 useTime = 10;
13073 autoReuse = true;
13075 consumable = true;
13076 createTile = 194;
13077 width = 12;
13078 height = 12;
13079 break;
13080 case 767:
13081 useStyle = 1;
13082 useTurn = true;
13083 useAnimation = 15;
13084 useTime = 10;
13085 autoReuse = true;
13087 consumable = true;
13088 createTile = 197;
13089 width = 12;
13090 height = 12;
13091 break;
13092 case 768:
13093 useStyle = 1;
13094 useTurn = true;
13095 useAnimation = 15;
13096 useTime = 7;
13097 autoReuse = true;
13099 consumable = true;
13100 createWall = 75;
13101 width = 12;
13102 height = 12;
13103 break;
13104 case 769:
13105 useStyle = 1;
13106 useTurn = true;
13107 useAnimation = 15;
13108 useTime = 7;
13109 autoReuse = true;
13111 consumable = true;
13112 createWall = 76;
13113 width = 12;
13114 height = 12;
13115 break;
13116 case 770:
13117 useStyle = 1;
13118 useTurn = true;
13119 useAnimation = 15;
13120 useTime = 7;
13121 autoReuse = true;
13123 consumable = true;
13124 createWall = 77;
13125 width = 12;
13126 height = 12;
13127 break;
13128 case 771:
13129 shoot = 0;
13130 damage = 40;
13131 width = 20;
13132 height = 14;
13134 consumable = true;
13135 ammo = AmmoID.Rocket;
13136 knockBack = 4f;
13137 value = buyPrice(0, 0, 0, 50);
13138 ranged = true;
13139 break;
13140 case 772:
13141 shoot = 3;
13142 damage = 40;
13143 width = 20;
13144 height = 14;
13146 consumable = true;
13147 ammo = AmmoID.Rocket;
13148 knockBack = 4f;
13149 value = buyPrice(0, 0, 2, 50);
13150 ranged = true;
13151 rare = 1;
13152 break;
13153 case 773:
13154 shoot = 6;
13155 damage = 65;
13156 width = 20;
13157 height = 14;
13159 consumable = true;
13160 ammo = AmmoID.Rocket;
13161 knockBack = 6f;
13162 value = buyPrice(0, 0, 1);
13163 ranged = true;
13164 rare = 1;
13165 break;
13166 case 774:
13167 shoot = 9;
13168 damage = 65;
13169 width = 20;
13170 height = 14;
13172 consumable = true;
13173 ammo = AmmoID.Rocket;
13174 knockBack = 6f;
13175 value = (value = buyPrice(0, 0, 5));
13176 ranged = true;
13177 rare = 2;
13178 break;
13179 case 775:
13180 useStyle = 1;
13181 useTurn = true;
13182 useAnimation = 15;
13183 useTime = 10;
13184 autoReuse = true;
13186 consumable = true;
13187 createTile = 198;
13188 width = 12;
13189 height = 12;
13190 break;
13191 case 776:
13192 useStyle = 1;
13193 useTurn = true;
13194 autoReuse = true;
13195 useAnimation = 25;
13196 useTime = 13;
13197 knockBack = 5f;
13198 width = 20;
13199 height = 12;
13200 damage = 10;
13201 pick = 110;
13203 rare = 4;
13204 value = 54000;
13205 melee = true;
13206 scale = 1f;
13207 break;
13208 case 777:
13209 useStyle = 1;
13210 useAnimation = 25;
13211 useTime = 10;
13212 knockBack = 5f;
13213 useTurn = true;
13214 autoReuse = true;
13215 width = 20;
13216 height = 12;
13217 damage = 15;
13218 pick = 150;
13220 rare = 4;
13221 value = 81000;
13222 melee = true;
13223 scale = 1f;
13224 break;
13225 case 778:
13226 useStyle = 1;
13227 useAnimation = 25;
13228 useTime = 8;
13229 knockBack = 5f;
13230 useTurn = true;
13231 autoReuse = true;
13232 width = 20;
13233 height = 12;
13234 damage = 20;
13235 pick = 180;
13237 rare = 4;
13238 value = 108000;
13239 melee = true;
13240 scale = 1f;
13241 break;
13242 case 779:
13244 useStyle = 5;
13245 autoReuse = true;
13246 useAnimation = 30;
13247 useTime = 5;
13248 width = 50;
13249 height = 18;
13250 shoot = 145;
13253 knockBack = 0.3f;
13254 shootSpeed = 7f;
13255 noMelee = true;
13256 value = buyPrice(2);
13257 rare = 5;
13258 break;
13259 case 780:
13260 shoot = 0;
13262 width = 10;
13263 height = 12;
13264 value = buyPrice(0, 0, 15);
13265 rare = 3;
13267 consumable = true;
13268 break;
13269 case 781:
13270 shoot = 1;
13272 width = 10;
13273 height = 12;
13274 value = buyPrice(0, 0, 15);
13275 rare = 3;
13277 consumable = true;
13278 break;
13279 case 782:
13280 shoot = 2;
13282 width = 10;
13283 height = 12;
13284 value = buyPrice(0, 0, 15);
13285 rare = 3;
13287 consumable = true;
13288 break;
13289 case 783:
13290 shoot = 3;
13292 width = 10;
13293 height = 12;
13294 value = buyPrice(0, 0, 15);
13295 rare = 3;
13297 consumable = true;
13298 break;
13299 case 784:
13300 shoot = 4;
13302 width = 10;
13303 height = 12;
13304 value = buyPrice(0, 0, 15);
13305 rare = 3;
13307 consumable = true;
13308 break;
13309 case 785:
13310 width = 24;
13311 height = 8;
13312 accessory = true;
13313 value = 400000;
13314 rare = 5;
13315 wingSlot = 7;
13316 break;
13317 case 786:
13318 width = 24;
13319 height = 8;
13320 accessory = true;
13321 value = 400000;
13322 rare = 5;
13323 wingSlot = 8;
13324 break;
13325 case 787:
13326 useTurn = true;
13327 autoReuse = true;
13328 useStyle = 1;
13329 useAnimation = 27;
13330 useTime = 14;
13331 hammer = 85;
13332 width = 24;
13333 height = 28;
13334 damage = 26;
13335 knockBack = 7.5f;
13336 scale = 1.1f;
13338 rare = 7;
13339 value = buyPrice(0, 40);
13340 melee = true;
13341 break;
13342 case 788:
13343 mana = 12;
13344 damage = 35;
13345 useStyle = 5;
13346 shootSpeed = 32f;
13347 shoot = 150;
13348 width = 26;
13349 height = 28;
13350 useAnimation = 25;
13351 useTime = 25;
13352 autoReuse = true;
13353 rare = 7;
13354 noMelee = true;
13355 knockBack = 1f;
13356 value = 200000;
13357 magic = true;
13358 break;
13359 case 789:
13360 useStyle = 1;
13361 useTurn = true;
13362 useAnimation = 15;
13363 useTime = 10;
13364 autoReuse = true;
13366 consumable = true;
13367 createTile = 91;
13368 placeStyle = 4;
13369 width = 10;
13370 height = 24;
13371 value = 5000;
13372 break;
13373 case 790:
13374 useStyle = 1;
13375 useTurn = true;
13376 useAnimation = 15;
13377 useTime = 10;
13378 autoReuse = true;
13380 consumable = true;
13381 createTile = 91;
13382 placeStyle = 5;
13383 width = 10;
13384 height = 24;
13385 value = 5000;
13386 break;
13387 case 791:
13388 useStyle = 1;
13389 useTurn = true;
13390 useAnimation = 15;
13391 useTime = 10;
13392 autoReuse = true;
13394 consumable = true;
13395 createTile = 91;
13396 placeStyle = 6;
13397 width = 10;
13398 height = 24;
13399 value = 5000;
13400 break;
13401 case 792:
13402 width = 18;
13403 height = 18;
13404 defense = 6;
13405 headSlot = 57;
13406 value = 50000;
13407 rare = 1;
13408 break;
13409 case 793:
13410 width = 18;
13411 height = 18;
13412 defense = 7;
13413 bodySlot = 37;
13414 value = 40000;
13415 rare = 1;
13416 break;
13417 case 794:
13418 width = 18;
13419 height = 18;
13420 defense = 6;
13421 legSlot = 35;
13422 value = 30000;
13423 rare = 1;
13424 break;
13425 case 795:
13426 useStyle = 1;
13427 useTime = 25;
13428 useAnimation = 25;
13429 knockBack = 5f;
13430 width = 24;
13431 height = 28;
13432 damage = 22;
13433 scale = 1f;
13435 rare = 1;
13436 value = 13500;
13437 melee = true;
13438 break;
13439 case 796:
13440 useStyle = 5;
13441 useAnimation = 30;
13442 useTime = 30;
13443 width = 12;
13444 height = 28;
13445 shoot = 1;
13448 damage = 19;
13449 shootSpeed = 6.7f;
13450 knockBack = 1f;
13451 alpha = 30;
13452 rare = 1;
13453 noMelee = true;
13454 value = 18000;
13455 ranged = true;
13456 break;
13457 case 797:
13458 autoReuse = true;
13459 useStyle = 1;
13460 useAnimation = 40;
13461 useTime = 19;
13462 hammer = 55;
13463 width = 24;
13464 height = 28;
13465 damage = 23;
13466 knockBack = 6f;
13467 scale = 1f;
13469 rare = 1;
13470 value = 15000;
13471 melee = true;
13472 break;
13473 case 798:
13474 useStyle = 1;
13475 useTurn = true;
13476 useAnimation = 22;
13477 useTime = 14;
13478 autoReuse = true;
13479 width = 24;
13480 height = 28;
13481 damage = 12;
13482 pick = 70;
13484 knockBack = 3.5f;
13485 rare = 1;
13486 value = 18000;
13487 scale = 1f;
13488 melee = true;
13489 break;
13490 case 799:
13491 autoReuse = true;
13492 useStyle = 1;
13493 useAnimation = 32;
13494 knockBack = 6f;
13495 useTime = 15;
13496 width = 24;
13497 height = 28;
13498 damage = 22;
13499 axe = 15;
13500 scale = 1f;
13502 rare = 1;
13503 value = 13500;
13504 melee = true;
13505 break;
13506 case 800:
13507 useStyle = 5;
13508 useAnimation = 20;
13509 useTime = 20;
13510 width = 24;
13511 height = 28;
13512 shoot = 14;
13515 damage = 19;
13516 shootSpeed = 6f;
13517 noMelee = true;
13518 knockBack = 2f;
13520 scale = 0.9f;
13521 rare = 1;
13522 ranged = true;
13523 break;
13524 case 801:
13525 useStyle = 5;
13526 useAnimation = 45;
13527 useTime = 45;
13528 knockBack = 5.5f;
13529 width = 30;
13530 height = 10;
13531 damage = 17;
13532 scale = 1.1f;
13533 noUseGraphic = true;
13534 shoot = 154;
13535 shootSpeed = 12f;
13537 rare = 1;
13538 value = 27000;
13539 melee = true;
13540 channel = true;
13541 noMelee = true;
13542 break;
13543 case 802:
13544 useStyle = 5;
13545 useAnimation = 31;
13546 useTime = 31;
13547 shootSpeed = 4f;
13548 knockBack = 5f;
13549 width = 40;
13550 height = 40;
13551 damage = 17;
13552 scale = 1.1f;
13554 shoot = 153;
13555 rare = 1;
13557 noMelee = true;
13558 noUseGraphic = true;
13559 melee = true;
13560 break;
13561 case 803:
13562 width = 18;
13563 height = 18;
13564 headSlot = 58;
13565 value = 50000;
13566 defense = 3;
13567 break;
13568 case 804:
13569 width = 18;
13570 height = 18;
13571 bodySlot = 38;
13572 value = 40000;
13573 defense = 3;
13574 break;
13575 case 805:
13576 width = 18;
13577 height = 18;
13578 legSlot = 36;
13579 value = 30000;
13580 defense = 3;
13581 break;
13582 case 806:
13583 useStyle = 1;
13584 useTurn = true;
13585 useAnimation = 15;
13586 useTime = 10;
13587 autoReuse = true;
13589 consumable = true;
13590 createTile = 15;
13591 placeStyle = 5;
13592 width = 12;
13593 height = 30;
13594 value = 150;
13595 break;
13596 case 807:
13597 useStyle = 1;
13598 useTurn = true;
13599 useAnimation = 15;
13600 useTime = 10;
13601 autoReuse = true;
13603 consumable = true;
13604 createTile = 15;
13605 placeStyle = 6;
13606 width = 12;
13607 height = 30;
13608 value = 150;
13609 break;
13610 case 808:
13611 useStyle = 1;
13612 useTurn = true;
13613 useAnimation = 15;
13614 useTime = 10;
13615 autoReuse = true;
13617 consumable = true;
13618 createTile = 15;
13619 placeStyle = 7;
13620 width = 12;
13621 height = 30;
13622 value = 150;
13623 break;
13624 case 809:
13625 useStyle = 1;
13626 useTurn = true;
13627 useAnimation = 15;
13628 useTime = 10;
13629 autoReuse = true;
13631 consumable = true;
13632 createTile = 15;
13633 placeStyle = 8;
13634 width = 12;
13635 height = 30;
13636 value = 150;
13637 break;
13638 case 810:
13639 useStyle = 1;
13640 useTurn = true;
13641 useAnimation = 15;
13642 useTime = 10;
13643 autoReuse = true;
13645 consumable = true;
13646 createTile = 15;
13647 placeStyle = 9;
13648 width = 12;
13649 height = 30;
13650 value = 150;
13651 break;
13652 case 811:
13653 useStyle = 1;
13654 useTurn = true;
13655 useAnimation = 15;
13656 useTime = 10;
13657 autoReuse = true;
13659 consumable = true;
13660 createTile = 18;
13661 placeStyle = 4;
13662 width = 28;
13663 height = 14;
13664 value = 150;
13665 break;
13666 case 812:
13667 useStyle = 1;
13668 useTurn = true;
13669 useAnimation = 15;
13670 useTime = 10;
13671 autoReuse = true;
13673 consumable = true;
13674 createTile = 18;
13675 placeStyle = 5;
13676 width = 28;
13677 height = 14;
13678 value = 150;
13679 break;
13680 case 813:
13681 useStyle = 1;
13682 useTurn = true;
13683 useAnimation = 15;
13684 useTime = 10;
13685 autoReuse = true;
13687 consumable = true;
13688 createTile = 18;
13689 placeStyle = 6;
13690 width = 28;
13691 height = 14;
13692 value = 150;
13693 break;
13694 case 814:
13695 useStyle = 1;
13696 useTurn = true;
13697 useAnimation = 15;
13698 useTime = 10;
13699 autoReuse = true;
13701 consumable = true;
13702 createTile = 18;
13703 placeStyle = 7;
13704 width = 28;
13705 height = 14;
13706 value = 150;
13707 break;
13708 case 815:
13709 useStyle = 1;
13710 useTurn = true;
13711 useAnimation = 15;
13712 useTime = 10;
13713 autoReuse = true;
13715 consumable = true;
13716 createTile = 18;
13717 placeStyle = 8;
13718 width = 28;
13719 height = 14;
13720 value = 150;
13721 break;
13722 case 816:
13723 useStyle = 1;
13724 useTurn = true;
13725 useAnimation = 15;
13726 useTime = 10;
13728 consumable = true;
13729 createTile = 10;
13730 placeStyle = 4;
13731 width = 14;
13732 height = 28;
13733 value = 200;
13734 break;
13735 case 817:
13736 useStyle = 1;
13737 useTurn = true;
13738 useAnimation = 15;
13739 useTime = 10;
13741 consumable = true;
13742 createTile = 10;
13743 placeStyle = 5;
13744 width = 14;
13745 height = 28;
13746 value = 200;
13747 break;
13748 case 818:
13749 useStyle = 1;
13750 useTurn = true;
13751 useAnimation = 15;
13752 useTime = 10;
13754 consumable = true;
13755 createTile = 10;
13756 placeStyle = 6;
13757 width = 14;
13758 height = 28;
13759 value = 200;
13760 break;
13761 case 819:
13762 useStyle = 1;
13763 useTurn = true;
13764 useAnimation = 15;
13765 useTime = 10;
13767 consumable = true;
13768 createTile = 10;
13769 placeStyle = 7;
13770 width = 14;
13771 height = 28;
13772 value = 200;
13773 break;
13774 case 820:
13775 useStyle = 1;
13776 useTurn = true;
13777 useAnimation = 15;
13778 useTime = 10;
13780 consumable = true;
13781 createTile = 10;
13782 placeStyle = 8;
13783 width = 14;
13784 height = 28;
13785 value = 200;
13786 break;
13787 case 821:
13788 width = 24;
13789 height = 8;
13790 accessory = true;
13791 value = 400000;
13792 rare = 5;
13793 wingSlot = 9;
13794 break;
13795 case 822:
13796 width = 24;
13797 height = 8;
13798 accessory = true;
13799 value = 400000;
13800 rare = 5;
13801 wingSlot = 10;
13802 break;
13803 case 823:
13804 color = new Color(255, 255, 255, 0);
13805 alpha = 255;
13806 width = 24;
13807 height = 8;
13808 accessory = true;
13809 value = 400000;
13810 rare = 8;
13811 wingSlot = 11;
13812 break;
13813 case 824:
13814 useStyle = 1;
13815 useTurn = true;
13816 useAnimation = 15;
13817 useTime = 10;
13818 autoReuse = true;
13820 consumable = true;
13821 createTile = 202;
13822 width = 12;
13823 height = 12;
13824 break;
13825 case 825:
13826 useStyle = 1;
13827 useTurn = true;
13828 useAnimation = 15;
13829 useTime = 7;
13830 autoReuse = true;
13832 consumable = true;
13833 createWall = 82;
13834 width = 12;
13835 height = 12;
13836 break;
13837 case 826:
13838 useStyle = 1;
13839 useTurn = true;
13840 useAnimation = 15;
13841 useTime = 10;
13842 autoReuse = true;
13844 consumable = true;
13845 createTile = 15;
13846 placeStyle = 10;
13847 width = 12;
13848 height = 30;
13849 value = 150;
13850 break;
13851 case 827:
13852 useStyle = 1;
13853 useTurn = true;
13854 useAnimation = 15;
13855 useTime = 10;
13856 autoReuse = true;
13858 consumable = true;
13859 createTile = 14;
13860 placeStyle = 4;
13861 width = 26;
13862 height = 20;
13863 value = 300;
13864 break;
13865 case 828:
13866 useStyle = 1;
13867 useTurn = true;
13868 useAnimation = 15;
13869 useTime = 10;
13870 autoReuse = true;
13872 consumable = true;
13873 createTile = 14;
13874 placeStyle = 5;
13875 width = 26;
13876 height = 20;
13877 value = 300;
13878 break;
13879 case 829:
13880 useStyle = 1;
13881 useTurn = true;
13882 useAnimation = 15;
13883 useTime = 10;
13884 autoReuse = true;
13886 consumable = true;
13887 createTile = 14;
13888 placeStyle = 6;
13889 width = 26;
13890 height = 20;
13891 value = 300;
13892 break;
13893 case 830:
13894 useStyle = 1;
13895 useTurn = true;
13896 useAnimation = 15;
13897 useTime = 10;
13898 autoReuse = true;
13900 consumable = true;
13901 createTile = 14;
13902 placeStyle = 7;
13903 width = 26;
13904 height = 20;
13905 value = 300;
13906 break;
13907 case 831:
13908 useStyle = 1;
13909 useTurn = true;
13910 useAnimation = 15;
13911 useTime = 10;
13912 autoReuse = true;
13914 consumable = true;
13915 createTile = 21;
13916 placeStyle = 12;
13917 width = 26;
13918 height = 22;
13919 value = 5000;
13920 break;
13921 case 832:
13922 tileWand = 9;
13923 useStyle = 1;
13924 useTurn = true;
13925 useAnimation = 15;
13926 useTime = 10;
13927 autoReuse = true;
13928 createTile = 191;
13929 width = 8;
13930 height = 10;
13931 rare = 1;
13932 value = sellPrice(0, 0, 25);
13933 break;
13934 case 833:
13935 useStyle = 1;
13936 useTurn = true;
13937 useAnimation = 15;
13938 useTime = 10;
13939 autoReuse = true;
13941 consumable = true;
13942 createTile = 163;
13943 width = 12;
13944 height = 12;
13945 break;
13946 case 834:
13947 useStyle = 1;
13948 useTurn = true;
13949 useAnimation = 15;
13950 useTime = 10;
13951 autoReuse = true;
13953 consumable = true;
13954 createTile = 164;
13955 width = 12;
13956 height = 12;
13957 break;
13958 case 835:
13959 useStyle = 1;
13960 useTurn = true;
13961 useAnimation = 15;
13962 useTime = 10;
13963 autoReuse = true;
13965 consumable = true;
13966 createTile = 200;
13967 width = 12;
13968 height = 12;
13969 break;
13970 case 836:
13971 useStyle = 1;
13972 useTurn = true;
13973 useAnimation = 15;
13974 useTime = 10;
13975 autoReuse = true;
13977 consumable = true;
13978 createTile = 203;
13979 width = 12;
13980 height = 12;
13981 break;
13982 case 837:
13983 useStyle = 1;
13984 useTurn = true;
13985 useAnimation = 15;
13986 useTime = 10;
13988 consumable = true;
13989 createTile = 10;
13990 placeStyle = 9;
13991 width = 14;
13992 height = 28;
13993 value = 200;
13994 break;
13995 case 838:
13996 useStyle = 1;
13997 useTurn = true;
13998 useAnimation = 15;
13999 useTime = 10;
14000 autoReuse = true;
14002 consumable = true;
14003 createTile = 21;
14004 placeStyle = 13;
14005 width = 26;
14006 height = 22;
14007 value = 5000;
14008 break;
14009 case 839:
14010 width = 28;
14011 height = 20;
14012 headSlot = 59;
14013 rare = 2;
14014 vanity = true;
14015 value = buyPrice(0, 1, 50);
14016 break;
14017 case 840:
14018 width = 18;
14019 height = 14;
14020 bodySlot = 39;
14021 rare = 2;
14022 vanity = true;
14023 value = buyPrice(0, 1, 50);
14024 break;
14025 case 841:
14026 width = 18;
14027 height = 14;
14028 legSlot = 37;
14029 rare = 2;
14030 vanity = true;
14031 value = buyPrice(0, 1, 50);
14032 break;
14033 case 842:
14034 width = 28;
14035 height = 20;
14036 headSlot = 60;
14037 rare = 1;
14038 vanity = true;
14039 value = sellPrice(0, 0, 50);
14040 break;
14041 case 843:
14042 width = 18;
14043 height = 14;
14044 bodySlot = 40;
14045 rare = 1;
14046 vanity = true;
14047 value = sellPrice(0, 0, 50);
14048 break;
14049 case 844:
14050 width = 18;
14051 height = 14;
14052 legSlot = 38;
14053 rare = 1;
14054 vanity = true;
14055 value = sellPrice(0, 0, 50);
14056 break;
14057 case 845:
14058 useStyle = 1;
14059 useTurn = true;
14060 useAnimation = 15;
14061 useTime = 10;
14062 autoReuse = true;
14064 consumable = true;
14065 createTile = 91;
14066 placeStyle = 7;
14067 width = 10;
14068 height = 24;
14069 value = 5000;
14070 break;
14071 case 846:
14072 useStyle = 1;
14073 useTurn = true;
14074 useAnimation = 15;
14075 useTime = 10;
14076 autoReuse = true;
14078 consumable = true;
14079 createTile = 91;
14080 placeStyle = 8;
14081 width = 10;
14082 height = 24;
14083 value = 5000;
14084 break;
14085 case 847:
14086 useStyle = 1;
14087 useTurn = true;
14088 useAnimation = 15;
14089 useTime = 10;
14090 autoReuse = true;
14092 consumable = true;
14093 createTile = 91;
14094 placeStyle = 9;
14095 width = 10;
14096 height = 24;
14097 value = 5000;
14098 break;
14099 case 848:
14100 width = 28;
14101 height = 20;
14102 headSlot = 61;
14103 rare = 1;
14104 vanity = true;
14105 value = buyPrice(0, 2);
14106 break;
14107 case 849:
14108 useStyle = 1;
14109 useTurn = true;
14110 useAnimation = 15;
14111 useTime = 10;
14112 autoReuse = true;
14113 width = 24;
14114 height = 28;
14116 mech = true;
14117 value = buyPrice(0, 0, 10);
14118 break;
14119 case 850:
14120 useStyle = 1;
14121 useTurn = true;
14122 useAnimation = 15;
14123 useTime = 5;
14124 autoReuse = true;
14125 width = 24;
14126 height = 28;
14127 rare = 1;
14128 value = 20000;
14129 mech = true;
14130 tileBoost = 20;
14131 break;
14132 case 851:
14133 useStyle = 1;
14134 useTurn = true;
14135 useAnimation = 15;
14136 useTime = 5;
14137 autoReuse = true;
14138 width = 24;
14139 height = 28;
14140 rare = 1;
14141 value = 20000;
14142 mech = true;
14143 tileBoost = 20;
14144 break;
14145 case 852:
14146 useStyle = 1;
14147 useTurn = true;
14148 useAnimation = 15;
14149 useTime = 10;
14150 autoReuse = true;
14152 consumable = true;
14153 createTile = 135;
14154 width = 12;
14155 height = 12;
14156 placeStyle = 4;
14157 mech = true;
14158 value = 5000;
14159 break;
14160 case 853:
14161 useStyle = 1;
14162 useTurn = true;
14163 useAnimation = 15;
14164 useTime = 10;
14165 autoReuse = true;
14167 consumable = true;
14168 createTile = 135;
14169 width = 12;
14170 height = 12;
14171 placeStyle = 5;
14172 mech = true;
14173 value = 5000;
14174 break;
14175 case 854:
14176 width = 16;
14177 height = 24;
14178 accessory = true;
14179 rare = 5;
14180 value = 50000;
14181 break;
14182 case 855:
14183 width = 16;
14184 height = 24;
14185 accessory = true;
14186 rare = 5;
14187 value = 50000;
14188 break;
14189 case 856:
14190 noWet = true;
14191 holdStyle = 1;
14192 width = 30;
14193 height = 30;
14194 value = 500;
14195 rare = 2;
14196 vanity = true;
14197 break;
14198 case 857:
14199 width = 16;
14200 height = 24;
14201 accessory = true;
14202 rare = 2;
14203 value = 50000;
14204 waistSlot = 15;
14205 break;
14206 case 858:
14207 useStyle = 1;
14208 useTurn = true;
14209 useAnimation = 15;
14210 useTime = 10;
14211 autoReuse = true;
14213 consumable = true;
14214 createTile = 89;
14215 placeStyle = 24;
14216 width = 20;
14217 height = 20;
14218 value = 300;
14219 break;
14220 case 859:
14221 useStyle = 1;
14222 shootSpeed = 6f;
14223 shoot = 155;
14224 width = 44;
14225 height = 44;
14226 consumable = true;
14228 useAnimation = 20;
14229 useTime = 20;
14230 noUseGraphic = true;
14231 noMelee = true;
14232 value = 20;
14233 break;
14234 case 860:
14235 width = 16;
14236 height = 24;
14237 accessory = true;
14238 rare = 6;
14239 lifeRegen = 2;
14240 value = buyPrice(0, 20);
14241 handOnSlot = 4;
14242 break;
14243 case 861:
14244 width = 16;
14245 height = 24;
14246 accessory = true;
14247 rare = 6;
14248 value = buyPrice(0, 40);
14249 hasVanityEffects = true;
14250 break;
14251 case 862:
14252 width = 16;
14253 height = 24;
14254 accessory = true;
14255 rare = 6;
14256 value = buyPrice(0, 10);
14257 neckSlot = 5;
14258 break;
14259 case 863:
14260 width = 16;
14261 height = 24;
14262 accessory = true;
14263 rare = 4;
14264 value = 200000;
14265 shoeSlot = 2;
14266 break;
14267 case 864:
14268 width = 28;
14269 height = 20;
14270 headSlot = 62;
14271 rare = 1;
14272 vanity = true;
14273 value = buyPrice(0, 25);
14274 break;
14275 case 865:
14276 width = 18;
14277 height = 14;
14278 bodySlot = 41;
14279 rare = 1;
14280 vanity = true;
14281 value = buyPrice(0, 10);
14282 break;
14283 case 866:
14284 width = 18;
14285 height = 14;
14286 bodySlot = 42;
14287 rare = 1;
14288 vanity = true;
14289 value = buyPrice(0, 2);
14290 break;
14291 case 867:
14292 width = 28;
14293 height = 20;
14294 headSlot = 63;
14295 rare = 1;
14296 defense = 2;
14297 value = sellPrice(0, 0, 50);
14298 break;
14299 case 868:
14300 width = 28;
14301 height = 20;
14302 headSlot = 64;
14303 rare = 1;
14304 vanity = true;
14305 value = buyPrice(0, 2);
14306 break;
14307 case 869:
14308 width = 28;
14309 height = 20;
14310 headSlot = 65;
14311 rare = 1;
14312 vanity = true;
14313 value = buyPrice(0, 2, 50);
14314 break;
14315 case 870:
14316 width = 28;
14317 height = 20;
14318 headSlot = 66;
14319 rare = 1;
14320 value = buyPrice(0, 2);
14321 vanity = true;
14322 break;
14323 case 871:
14324 width = 28;
14325 height = 20;
14326 bodySlot = 43;
14327 rare = 1;
14328 value = buyPrice(0, 2);
14329 vanity = true;
14330 break;
14331 case 872:
14332 width = 28;
14333 height = 20;
14334 legSlot = 39;
14335 rare = 1;
14336 value = buyPrice(0, 2);
14337 vanity = true;
14338 break;
14339 case 873:
14340 width = 28;
14341 height = 20;
14342 headSlot = 67;
14343 rare = 1;
14344 vanity = true;
14345 value = buyPrice(0, 5);
14346 break;
14347 case 874:
14348 width = 28;
14349 height = 20;
14350 bodySlot = 44;
14351 rare = 1;
14352 vanity = true;
14353 value = buyPrice(0, 5);
14354 break;
14355 case 875:
14356 width = 28;
14357 height = 20;
14358 legSlot = 40;
14359 rare = 1;
14360 vanity = true;
14361 value = buyPrice(0, 5);
14362 break;
14363 case 876:
14364 width = 28;
14365 height = 20;
14366 headSlot = 68;
14367 rare = 1;
14368 vanity = true;
14369 value = buyPrice(0, 5);
14370 break;
14371 case 877:
14372 width = 28;
14373 height = 20;
14374 bodySlot = 45;
14375 rare = 1;
14376 vanity = true;
14377 value = buyPrice(0, 5);
14378 break;
14379 case 878:
14380 width = 28;
14381 height = 20;
14382 legSlot = 41;
14383 rare = 1;
14384 vanity = true;
14385 value = buyPrice(0, 5);
14386 break;
14387 case 879:
14388 width = 28;
14389 height = 20;
14390 headSlot = 69;
14391 rare = 1;
14392 defense = 4;
14393 value = sellPrice(0, 0, 50);
14394 break;
14395 case 880:
14396 useStyle = 1;
14397 useTurn = true;
14398 useAnimation = 15;
14399 useTime = 10;
14400 autoReuse = true;
14402 consumable = true;
14403 createTile = 204;
14404 width = 12;
14405 height = 12;
14406 rare = 1;
14407 value = sellPrice(0, 0, 13);
14408 break;
14409 case 881:
14410 useStyle = 1;
14411 useTurn = false;
14412 useAnimation = 30;
14413 useTime = 30;
14414 width = 24;
14415 height = 28;
14416 damage = 10;
14417 knockBack = 4.5f;
14419 scale = 1f;
14420 value = 1800;
14421 melee = true;
14422 break;
14423 case 882:
14424 useStyle = 1;
14425 useTurn = true;
14426 useAnimation = 25;
14427 useTime = 16;
14428 autoReuse = true;
14429 width = 24;
14430 height = 28;
14431 damage = 4;
14432 pick = 35;
14434 knockBack = 2f;
14435 value = 2000;
14436 melee = true;
14437 break;
14438 case 883:
14439 useStyle = 1;
14440 useTurn = true;
14441 useAnimation = 15;
14442 useTime = 10;
14443 autoReuse = true;
14445 consumable = true;
14446 createTile = 206;
14447 width = 12;
14448 height = 12;
14449 break;
14450 case 884:
14451 useStyle = 1;
14452 useTurn = true;
14453 useAnimation = 15;
14454 useTime = 7;
14455 autoReuse = true;
14457 consumable = true;
14458 createWall = 84;
14459 width = 12;
14460 height = 12;
14461 break;
14462 case 885:
14463 width = 16;
14464 height = 24;
14465 accessory = true;
14466 rare = 4;
14467 value = 100000;
14468 break;
14469 case 886:
14470 width = 16;
14471 height = 24;
14472 accessory = true;
14473 rare = 4;
14474 value = 100000;
14475 break;
14476 case 887:
14477 width = 16;
14478 height = 24;
14479 accessory = true;
14480 rare = 4;
14481 value = 100000;
14482 break;
14483 case 888:
14484 width = 16;
14485 height = 24;
14486 accessory = true;
14487 rare = 4;
14488 value = 100000;
14489 faceSlot = 5;
14490 break;
14491 case 889:
14492 width = 16;
14493 height = 24;
14494 accessory = true;
14495 rare = 4;
14496 value = 100000;
14497 break;
14498 case 890:
14499 width = 16;
14500 height = 24;
14501 accessory = true;
14502 rare = 4;
14503 value = 100000;
14504 break;
14505 case 891:
14506 width = 16;
14507 height = 24;
14508 accessory = true;
14509 rare = 2;
14510 value = 100000;
14511 break;
14512 case 892:
14513 width = 16;
14514 height = 24;
14515 accessory = true;
14516 rare = 4;
14517 value = 100000;
14518 break;
14519 case 893:
14520 width = 16;
14521 height = 24;
14522 accessory = true;
14523 rare = 4;
14524 value = 100000;
14525 break;
14526 case 894:
14527 width = 18;
14528 height = 18;
14529 defense = 1;
14530 headSlot = 70;
14531 value = sellPrice(0, 0, 0, 40);
14532 break;
14533 case 895:
14534 width = 18;
14535 height = 18;
14536 defense = 1;
14537 bodySlot = 46;
14538 value = sellPrice(0, 0, 0, 60);
14539 break;
14540 case 896:
14541 width = 18;
14542 height = 18;
14543 defense = 1;
14544 legSlot = 42;
14545 value = sellPrice(0, 0, 0, 50);
14546 break;
14547 case 897:
14548 width = 16;
14549 height = 24;
14550 accessory = true;
14551 rare = 5;
14552 value = buyPrice(0, 20);
14553 handOffSlot = 5;
14554 handOnSlot = 10;
14555 break;
14556 case 898:
14557 width = 16;
14558 height = 24;
14559 accessory = true;
14560 rare = 5;
14561 value = 300000;
14562 shoeSlot = 10;
14563 break;
14564 case 899:
14565 width = 16;
14566 height = 24;
14567 accessory = true;
14568 rare = 7;
14569 value = 300000;
14570 handOnSlot = 13;
14571 break;
14572 case 900:
14573 width = 16;
14574 height = 24;
14575 accessory = true;
14576 rare = 5;
14578 handOnSlot = 14;
14579 break;
14580 case 901:
14581 width = 16;
14582 height = 24;
14583 accessory = true;
14584 rare = 5;
14585 value = 100000;
14586 break;
14587 case 902:
14588 width = 16;
14589 height = 24;
14590 accessory = true;
14591 rare = 5;
14592 value = 100000;
14593 break;
14594 case 903:
14595 width = 16;
14596 height = 24;
14597 accessory = true;
14598 rare = 5;
14599 value = 100000;
14600 break;
14601 case 904:
14602 width = 16;
14603 height = 24;
14604 accessory = true;
14605 rare = 5;
14606 value = 100000;
14607 break;
14608 case 905:
14609 useStyle = 5;
14610 autoReuse = true;
14611 useAnimation = 8;
14612 useTime = 8;
14613 width = 50;
14614 height = 18;
14615 shoot = 158;
14618 damage = 0;
14619 shootSpeed = 10f;
14620 noMelee = true;
14621 value = 300000;
14622 rare = 6;
14623 knockBack = 2f;
14624 ranged = true;
14625 break;
14626 case 906:
14627 width = 16;
14628 height = 24;
14629 accessory = true;
14630 rare = 3;
14631 value = 300000;
14632 handOnSlot = 24;
14633 break;
14634 case 907:
14635 width = 16;
14636 height = 24;
14637 accessory = true;
14638 rare = 4;
14639 value = buyPrice(0, 30);
14640 shoeSlot = 11;
14641 break;
14642 case 908:
14643 width = 16;
14644 height = 24;
14645 accessory = true;
14646 rare = 7;
14647 value = 500000;
14648 shoeSlot = 8;
14649 break;
14650 case 909:
14651 useStyle = 1;
14652 useTurn = true;
14653 useAnimation = 15;
14654 useTime = 10;
14655 autoReuse = true;
14657 consumable = true;
14658 createTile = 207;
14659 placeStyle = 0;
14660 width = 26;
14661 height = 36;
14662 value = buyPrice(0, 4);
14663 rare = 1;
14664 break;
14665 case 910:
14666 useStyle = 1;
14667 useTurn = true;
14668 useAnimation = 15;
14669 useTime = 10;
14670 autoReuse = true;
14672 consumable = true;
14673 createTile = 207;
14674 placeStyle = 1;
14675 width = 26;
14676 height = 36;
14677 value = buyPrice(0, 4);
14678 rare = 1;
14679 break;
14680 case 911:
14681 useStyle = 1;
14682 useTurn = true;
14683 useAnimation = 15;
14684 useTime = 10;
14685 autoReuse = true;
14687 consumable = true;
14688 createTile = 208;
14689 width = 8;
14690 height = 10;
14691 break;
14692 case 912:
14693 useStyle = 1;
14694 useTurn = true;
14695 useAnimation = 15;
14696 useTime = 10;
14698 consumable = true;
14699 createTile = 10;
14700 placeStyle = 10;
14701 width = 14;
14702 height = 28;
14703 value = 200;
14704 break;
14705 case 913:
14706 useStyle = 1;
14707 useTurn = true;
14708 useAnimation = 15;
14709 useTime = 10;
14710 autoReuse = true;
14712 consumable = true;
14713 createTile = 19;
14714 placeStyle = 5;
14715 width = 8;
14716 height = 10;
14717 break;
14718 case 914:
14719 useStyle = 1;
14720 useTurn = true;
14721 useAnimation = 15;
14722 useTime = 10;
14723 autoReuse = true;
14725 consumable = true;
14726 createTile = 21;
14727 placeStyle = 14;
14728 width = 26;
14729 height = 22;
14730 value = 500;
14731 break;
14732 case 915:
14733 useStyle = 1;
14734 useTurn = true;
14735 useAnimation = 15;
14736 useTime = 10;
14737 autoReuse = true;
14739 consumable = true;
14740 createTile = 15;
14741 placeStyle = 11;
14742 width = 12;
14743 height = 30;
14744 value = 150;
14745 break;
14746 case 916:
14747 useStyle = 1;
14748 useTurn = true;
14749 useAnimation = 15;
14750 useTime = 10;
14751 autoReuse = true;
14753 consumable = true;
14754 createTile = 18;
14755 placeStyle = 9;
14756 width = 28;
14757 height = 14;
14758 value = 150;
14759 break;
14760 case 917:
14761 useStyle = 1;
14762 useTurn = true;
14763 useAnimation = 15;
14764 useTime = 10;
14765 autoReuse = true;
14767 consumable = true;
14768 createTile = 14;
14769 placeStyle = 8;
14770 width = 26;
14771 height = 20;
14772 value = 300;
14773 break;
14774 case 918:
14775 useStyle = 1;
14776 useTurn = true;
14777 useAnimation = 15;
14778 useTime = 10;
14779 autoReuse = true;
14781 consumable = true;
14782 createTile = 88;
14783 placeStyle = 4;
14784 width = 20;
14785 height = 20;
14786 value = 300;
14787 break;
14788 case 919:
14789 useStyle = 1;
14790 useTurn = true;
14791 useAnimation = 15;
14792 useTime = 10;
14793 autoReuse = true;
14795 consumable = true;
14796 createTile = 87;
14797 placeStyle = 4;
14798 width = 20;
14799 height = 20;
14800 value = 300;
14801 break;
14802 case 920:
14803 useStyle = 1;
14804 useTurn = true;
14805 useAnimation = 15;
14806 useTime = 10;
14808 consumable = true;
14809 createTile = 79;
14810 placeStyle = 4;
14811 width = 28;
14812 height = 20;
14813 value = 2000;
14814 break;
14815 case 921:
14816 useStyle = 1;
14817 useTurn = false;
14818 useAnimation = 19;
14819 useTime = 19;
14820 width = 24;
14821 height = 28;
14822 damage = 11;
14823 knockBack = 6f;
14825 scale = 1f;
14826 value = 100;
14827 melee = true;
14828 break;
14829 case 922:
14830 autoReuse = true;
14831 useStyle = 1;
14832 useTurn = true;
14833 useAnimation = 30;
14834 useTime = 20;
14835 hammer = 40;
14836 width = 24;
14837 height = 28;
14838 damage = 7;
14839 knockBack = 5.5f;
14840 scale = 1f;
14842 value = 50;
14843 melee = true;
14844 break;
14845 case 923:
14846 useStyle = 5;
14847 useAnimation = 28;
14848 useTime = 28;
14849 width = 12;
14850 height = 28;
14851 shoot = 1;
14854 damage = 8;
14855 shootSpeed = 6.6f;
14856 noMelee = true;
14857 value = 100;
14858 ranged = true;
14859 break;
14860 case 924:
14861 width = 18;
14862 height = 18;
14863 defense = 1;
14864 headSlot = 71;
14865 break;
14866 case 925:
14867 width = 18;
14868 height = 18;
14869 defense = 2;
14870 bodySlot = 47;
14871 break;
14872 case 926:
14873 width = 18;
14874 height = 18;
14875 defense = 1;
14876 legSlot = 43;
14877 break;
14878 case 927:
14879 useStyle = 1;
14880 useTurn = true;
14881 useAnimation = 15;
14882 useTime = 7;
14883 autoReuse = true;
14885 consumable = true;
14886 createWall = 85;
14887 width = 12;
14888 height = 12;
14889 break;
14890 case 928:
14891 useStyle = 1;
14892 useTurn = true;
14893 useAnimation = 15;
14894 useTime = 10;
14895 autoReuse = true;
14897 consumable = true;
14898 createTile = 209;
14899 width = 12;
14900 height = 12;
14901 rare = 3;
14902 value = buyPrice(0, 25);
14903 break;
14904 case 929:
14905 useStyle = 1;
14906 useTurn = true;
14907 useAnimation = 20;
14908 useTime = 20;
14909 autoReuse = true;
14911 consumable = true;
14912 width = 12;
14913 height = 12;
14914 damage = 300;
14915 noMelee = true;
14916 value = buyPrice(0, 0, 15);
14917 break;
14918 case 930:
14919 useStyle = 5;
14920 useAnimation = 18;
14921 useTime = 18;
14922 width = 24;
14923 height = 28;
14924 shoot = 163;
14927 damage = 2;
14928 shootSpeed = 6f;
14929 noMelee = true;
14930 value = 50000;
14931 scale = 0.9f;
14932 rare = 1;
14933 holdStyle = 1;
14934 break;
14935 case 931:
14936 shootSpeed = 6f;
14937 shoot = 163;
14938 damage = 1;
14939 width = 12;
14940 height = 12;
14942 consumable = true;
14943 ammo = AmmoID.Flare;
14944 knockBack = 1.5f;
14945 value = 7;
14946 ranged = true;
14947 break;
14948 case 932:
14949 tileWand = 154;
14950 useStyle = 1;
14951 useTurn = true;
14952 useAnimation = 15;
14953 useTime = 10;
14954 autoReuse = true;
14955 createTile = 194;
14956 width = 8;
14957 height = 10;
14958 rare = 1;
14959 value = sellPrice(0, 0, 50);
14960 break;
14961 case 933:
14962 tileWand = 9;
14963 useStyle = 1;
14964 useTurn = true;
14965 useAnimation = 15;
14966 useTime = 10;
14967 autoReuse = true;
14968 createTile = 192;
14969 width = 8;
14970 height = 10;
14971 rare = 1;
14972 value = sellPrice(0, 0, 25);
14973 break;
14974 case 934:
14975 width = 34;
14976 height = 12;
14977 accessory = true;
14978 rare = 2;
14979 value = 50000;
14980 break;
14981 case 935:
14982 width = 24;
14983 height = 24;
14984 accessory = true;
14985 value = 300000;
14986 rare = 5;
14987 break;
14988 case 936:
14989 width = 24;
14990 height = 24;
14991 accessory = true;
14992 rare = 6;
14993 value = buyPrice(0, 25);
14994 handOffSlot = 4;
14995 handOnSlot = 9;
14996 break;
14997 case 937:
14998 useStyle = 1;
14999 useTurn = true;
15000 useAnimation = 15;
15001 useTime = 10;
15002 autoReuse = true;
15004 consumable = true;
15005 createTile = 210;
15006 width = 12;
15007 height = 12;
15008 placeStyle = 0;
15009 mech = true;
15010 value = 50000;
15011 mech = true;
15012 break;
15013 case 938:
15014 width = 24;
15015 height = 24;
15016 accessory = true;
15017 rare = 8;
15018 defense = 6;
15019 value = 300000;
15020 shieldSlot = 2;
15021 break;
15022 case 939:
15023 noUseGraphic = true;
15024 damage = 0;
15025 knockBack = 7f;
15026 useStyle = 5;
15027 shootSpeed = 10f;
15028 shoot = 165;
15029 width = 18;
15030 height = 28;
15032 useAnimation = 20;
15033 useTime = 20;
15034 rare = 2;
15035 noMelee = true;
15036 value = 20000;
15037 break;
15038 case 940:
15039 useStyle = 1;
15040 useTurn = true;
15041 useAnimation = 15;
15042 useTime = 10;
15043 autoReuse = true;
15045 consumable = true;
15046 createTile = 207;
15047 placeStyle = 2;
15048 width = 26;
15049 height = 36;
15050 value = buyPrice(0, 4);
15051 rare = 1;
15052 break;
15053 case 941:
15054 useStyle = 1;
15055 useTurn = true;
15056 useAnimation = 15;
15057 useTime = 10;
15058 autoReuse = true;
15060 consumable = true;
15061 createTile = 207;
15062 placeStyle = 3;
15063 width = 26;
15064 height = 36;
15065 value = buyPrice(0, 4);
15066 rare = 1;
15067 break;
15068 case 942:
15069 useStyle = 1;
15070 useTurn = true;
15071 useAnimation = 15;
15072 useTime = 10;
15073 autoReuse = true;
15075 consumable = true;
15076 createTile = 207;
15077 placeStyle = 4;
15078 width = 26;
15079 height = 36;
15080 value = buyPrice(0, 4);
15081 rare = 1;
15082 break;
15083 case 943:
15084 useStyle = 1;
15085 useTurn = true;
15086 useAnimation = 15;
15087 useTime = 10;
15088 autoReuse = true;
15090 consumable = true;
15091 createTile = 207;
15092 placeStyle = 5;
15093 width = 26;
15094 height = 36;
15095 value = buyPrice(0, 4);
15096 rare = 1;
15097 break;
15098 case 944:
15099 useStyle = 1;
15100 useTurn = true;
15101 useAnimation = 15;
15102 useTime = 10;
15103 autoReuse = true;
15105 consumable = true;
15106 createTile = 207;
15107 placeStyle = 6;
15108 width = 26;
15109 height = 36;
15110 value = buyPrice(0, 4);
15111 rare = 1;
15112 break;
15113 case 945:
15114 useStyle = 1;
15115 useTurn = true;
15116 useAnimation = 15;
15117 useTime = 10;
15118 autoReuse = true;
15120 consumable = true;
15121 createTile = 207;
15122 placeStyle = 7;
15123 width = 26;
15124 height = 36;
15125 value = buyPrice(0, 4);
15126 rare = 1;
15127 break;
15128 case 946:
15129 width = 44;
15130 height = 44;
15131 rare = 1;
15132 value = 10000;
15133 holdStyle = 2;
15134 useStyle = 3;
15135 useAnimation = 22;
15136 useTime = 22;
15137 damage = 10;
15138 knockBack = 5f;
15140 melee = true;
15141 break;
15142 case 947:
15143 useStyle = 1;
15144 useTurn = true;
15145 useAnimation = 15;
15146 useTime = 10;
15147 autoReuse = true;
15149 consumable = true;
15150 createTile = 211;
15151 width = 12;
15152 height = 12;
15153 rare = 7;
15154 value = sellPrice(0, 0, 15);
15155 break;
15156 case 948:
15157 width = 24;
15158 height = 8;
15159 accessory = true;
15160 rare = 8;
15161 wingSlot = 12;
15162 value = buyPrice(3);
15163 break;
15164 case 949:
15165 useStyle = 1;
15166 shootSpeed = 7f;
15167 shoot = 166;
15169 damage = 8;
15170 width = 18;
15171 height = 20;
15173 consumable = true;
15175 useAnimation = 19;
15176 useTime = 19;
15177 noUseGraphic = true;
15178 noMelee = true;
15179 ranged = true;
15180 knockBack = 5.75f;
15181 break;
15182 case 950:
15183 width = 16;
15184 height = 24;
15185 accessory = true;
15186 rare = 1;
15187 value = 50000;
15188 shoeSlot = 7;
15189 break;
15190 case 951:
15191 useStyle = 1;
15192 useTurn = true;
15193 useAnimation = 15;
15194 useTime = 10;
15195 autoReuse = true;
15197 consumable = true;
15198 createTile = 212;
15199 width = 20;
15200 height = 20;
15201 value = 50000;
15202 rare = 2;
15203 break;
15204 case 952:
15205 useStyle = 1;
15206 useTurn = true;
15207 useAnimation = 15;
15208 useTime = 10;
15209 autoReuse = true;
15211 consumable = true;
15212 createTile = 21;
15213 placeStyle = 15;
15214 width = 26;
15215 height = 22;
15216 value = 500;
15217 break;
15218 case 953:
15219 width = 16;
15220 height = 24;
15221 accessory = true;
15222 rare = 1;
15223 value = sellPrice(0, 0, 50);
15224 handOnSlot = 11;
15225 handOffSlot = 6;
15226 break;
15227 case 954:
15228 width = 18;
15229 height = 18;
15230 defense = 2;
15231 headSlot = 72;
15232 value = 5000;
15233 break;
15234 case 955:
15235 width = 18;
15236 height = 18;
15237 defense = 4;
15238 headSlot = 73;
15239 value = 25000;
15240 break;
15241 case 956:
15242 width = 18;
15243 height = 18;
15244 defense = 6;
15245 headSlot = 74;
15246 rare = 1;
15247 value = 37500;
15248 break;
15249 case 957:
15250 width = 18;
15251 height = 18;
15252 defense = 7;
15253 bodySlot = 48;
15254 rare = 1;
15255 value = 30000;
15256 break;
15257 case 958:
15258 width = 18;
15259 height = 18;
15260 defense = 6;
15261 legSlot = 44;
15262 rare = 1;
15263 value = 22500;
15264 break;
15265 case 959:
15266 width = 18;
15267 height = 18;
15268 defense = 6;
15269 headSlot = 75;
15270 rare = 2;
15271 value = 45000;
15272 break;
15273 case 960:
15274 width = 18;
15275 height = 18;
15276 defense = 5;
15277 headSlot = 76;
15278 rare = 3;
15279 value = 45000;
15280 break;
15281 case 961:
15282 width = 18;
15283 height = 18;
15284 defense = 6;
15285 bodySlot = 49;
15286 rare = 3;
15287 value = 30000;
15288 break;
15289 case 962:
15290 width = 18;
15291 height = 18;
15292 defense = 6;
15293 legSlot = 45;
15294 rare = 3;
15295 value = 30000;
15296 break;
15297 case 963:
15298 width = 16;
15299 height = 24;
15300 accessory = true;
15301 rare = 7;
15302 value = buyPrice(0, 15);
15303 waistSlot = 10;
15304 break;
15305 case 964:
15306 knockBack = 5.75f;
15307 useStyle = 5;
15308 useAnimation = 40;
15309 useTime = 40;
15310 width = 50;
15311 height = 14;
15312 shoot = 10;
15315 damage = 14;
15316 shootSpeed = 5.35f;
15317 noMelee = true;
15318 value = sellPrice(0, 2);
15319 rare = 2;
15320 ranged = true;
15321 break;
15322 case 965:
15323 useStyle = 1;
15324 useTurn = true;
15325 useAnimation = 15;
15326 useTime = 8;
15327 autoReuse = true;
15329 consumable = true;
15330 createTile = 213;
15331 width = 12;
15332 height = 12;
15333 value = 10;
15334 tileBoost += 3;
15335 break;
15336 case 966:
15337 useStyle = 1;
15338 useTurn = true;
15339 useAnimation = 15;
15340 useTime = 10;
15341 autoReuse = true;
15343 consumable = true;
15344 createTile = 215;
15345 width = 12;
15346 height = 12;
15347 break;
15348 case 967:
15349 width = 12;
15350 height = 12;
15352 value = 100;
15353 break;
15354 case 968:
15355 holdStyle = 1;
15356 width = 12;
15357 height = 12;
15358 value = 200;
15359 break;
15360 case 970:
15361 createTile = 216;
15362 placeStyle = 0;
15363 useStyle = 1;
15364 useTurn = true;
15365 useAnimation = 15;
15366 useTime = 10;
15367 autoReuse = true;
15369 consumable = true;
15370 width = 12;
15371 height = 30;
15372 value = 1500;
15373 mech = true;
15374 break;
15375 case 971:
15376 createTile = 216;
15377 placeStyle = 1;
15378 useStyle = 1;
15379 useTurn = true;
15380 useAnimation = 15;
15381 useTime = 10;
15382 autoReuse = true;
15384 consumable = true;
15385 width = 12;
15386 height = 30;
15387 value = 1500;
15388 mech = true;
15389 break;
15390 case 972:
15391 createTile = 216;
15392 placeStyle = 2;
15393 useStyle = 1;
15394 useTurn = true;
15395 useAnimation = 15;
15396 useTime = 10;
15397 autoReuse = true;
15399 consumable = true;
15400 width = 12;
15401 height = 30;
15402 value = 1500;
15403 mech = true;
15404 break;
15405 case 973:
15406 createTile = 216;
15407 placeStyle = 3;
15408 useStyle = 1;
15409 useTurn = true;
15410 useAnimation = 15;
15411 useTime = 10;
15412 autoReuse = true;
15414 consumable = true;
15415 width = 12;
15416 height = 30;
15417 value = 1500;
15418 mech = true;
15419 break;
15420 case 974:
15421 flame = true;
15422 useStyle = 1;
15423 useTurn = true;
15424 useAnimation = 15;
15425 useTime = 10;
15426 holdStyle = 1;
15427 autoReuse = true;
15429 consumable = true;
15430 createTile = 4;
15431 placeStyle = 9;
15432 width = 10;
15433 height = 12;
15434 value = 60;
15435 noWet = true;
15436 break;
15437 case 975:
15438 width = 16;
15439 height = 24;
15440 accessory = true;
15441 rare = 1;
15442 value = 50000;
15443 shoeSlot = 4;
15444 break;
15445 case 976:
15446 width = 16;
15447 height = 24;
15448 accessory = true;
15449 rare = 2;
15450 value = 50000;
15451 shoeSlot = 4;
15452 handOnSlot = 11;
15453 handOffSlot = 6;
15454 break;
15455 case 977:
15456 width = 16;
15457 height = 24;
15458 accessory = true;
15459 rare = 7;
15460 value = buyPrice(0, 15);
15461 shoeSlot = 3;
15462 break;
15463 case 978:
15464 width = 18;
15465 height = 18;
15466 headSlot = 77;
15467 value = 50000;
15468 defense = 3;
15469 break;
15470 case 979:
15471 width = 18;
15472 height = 18;
15473 bodySlot = 50;
15474 value = 40000;
15475 defense = 3;
15476 break;
15477 case 980:
15478 width = 18;
15479 height = 18;
15480 legSlot = 46;
15481 value = 30000;
15482 defense = 3;
15483 break;
15484 case 981:
15486 width = 12;
15487 height = 20;
15488 value = 10000;
15489 break;
15490 case 982:
15491 width = 22;
15492 height = 22;
15493 accessory = true;
15494 rare = 1;
15495 value = 50000;
15496 handOnSlot = 1;
15497 break;
15498 case 983:
15499 width = 14;
15500 height = 28;
15501 rare = 4;
15502 value = 150000;
15503 accessory = true;
15504 balloonSlot = 6;
15505 break;
15506 case 984:
15507 width = 16;
15508 height = 24;
15509 accessory = true;
15510 rare = 8;
15511 value = 500000;
15512 handOnSlot = 11;
15513 handOffSlot = 6;
15514 shoeSlot = 14;
15515 waistSlot = 10;
15516 break;
15517 case 985:
15518 useStyle = 1;
15519 shootSpeed = 10f;
15520 shoot = 171;
15521 damage = 0;
15522 width = 18;
15523 height = 20;
15525 consumable = true;
15527 useAnimation = 20;
15528 useTime = 20;
15529 noUseGraphic = true;
15530 noMelee = true;
15531 value = 100;
15532 break;
15533 case 986:
15534 useStyle = 5;
15535 autoReuse = true;
15536 useAnimation = 35;
15537 useTime = 35;
15538 width = 38;
15539 height = 6;
15540 shoot = 10;
15543 damage = 27;
15544 shootSpeed = 13f;
15545 noMelee = true;
15546 value = buyPrice(0, 5);
15547 knockBack = 4f;
15549 ranged = true;
15550 rare = 3;
15551 break;
15552 case 987:
15553 width = 16;
15554 height = 24;
15555 accessory = true;
15556 rare = 1;
15557 value = 50000;
15558 waistSlot = 13;
15559 break;
15560 case 988:
15561 shootSpeed = 3.75f;
15562 shoot = 172;
15563 damage = 7;
15564 width = 10;
15565 height = 28;
15567 consumable = true;
15568 ammo = AmmoID.Arrow;
15569 knockBack = 2.2f;
15570 value = 15;
15571 ranged = true;
15572 break;
15573 case 989:
15574 autoReuse = true;
15575 rare = 2;
15577 useStyle = 1;
15578 damage = 23;
15579 useAnimation = 21;
15580 useTime = 45;
15581 scale = 1.1f;
15582 width = 30;
15583 height = 30;
15584 shoot = 173;
15585 shootSpeed = 9.5f;
15586 knockBack = 4.25f;
15587 melee = true;
15588 value = sellPrice(0, 3);
15589 break;
15590 case 990:
15591 useTurn = true;
15592 autoReuse = true;
15593 useStyle = 1;
15594 useAnimation = 25;
15595 useTime = 7;
15596 knockBack = 4.75f;
15597 width = 20;
15598 height = 12;
15599 damage = 35;
15600 pick = 200;
15601 axe = 22;
15603 rare = 4;
15604 value = 220000;
15605 melee = true;
15606 scale = 1.1f;
15607 break;
15608 case 991:
15609 useTurn = true;
15610 autoReuse = true;
15611 useStyle = 1;
15612 useAnimation = 35;
15613 useTime = 13;
15614 knockBack = 5f;
15615 width = 20;
15616 height = 12;
15617 damage = 33;
15618 axe = 14;
15620 rare = 4;
15621 value = 54000;
15622 melee = true;
15623 scale = 1.1f;
15624 break;
15625 case 992:
15626 useTurn = true;
15627 autoReuse = true;
15628 useStyle = 1;
15629 useAnimation = 35;
15630 useTime = 10;
15631 knockBack = 6f;
15632 width = 20;
15633 height = 12;
15634 damage = 39;
15635 axe = 17;
15637 rare = 4;
15638 value = 81000;
15639 melee = true;
15640 scale = 1.1f;
15641 break;
15642 case 993:
15643 useTurn = true;
15644 autoReuse = true;
15645 useStyle = 1;
15646 useAnimation = 35;
15647 useTime = 8;
15648 knockBack = 7f;
15649 width = 20;
15650 height = 12;
15651 damage = 43;
15652 axe = 20;
15654 rare = 4;
15655 value = 108000;
15656 melee = true;
15657 scale = 1.1f;
15658 break;
15659 case 994:
15660 damage = 0;
15661 useStyle = 1;
15662 shoot = 175;
15663 width = 16;
15664 height = 30;
15666 useAnimation = 20;
15667 useTime = 20;
15668 rare = 3;
15669 noMelee = true;
15670 value = sellPrice(0, 7, 50);
15671 buffType = 45;
15672 break;
15673 case 995:
15674 useStyle = 1;
15675 useTurn = true;
15676 useAnimation = 15;
15677 useTime = 10;
15678 autoReuse = true;
15680 consumable = true;
15681 createTile = 217;
15682 width = 26;
15683 height = 20;
15684 value = 100000;
15685 break;
15686 case 996:
15687 useStyle = 1;
15688 useTurn = true;
15689 useAnimation = 15;
15690 useTime = 10;
15691 autoReuse = true;
15693 consumable = true;
15694 createTile = 218;
15695 width = 26;
15696 height = 20;
15697 value = 100000;
15698 break;
15699 case 997:
15700 useStyle = 1;
15701 useTurn = true;
15702 useAnimation = 15;
15703 useTime = 10;
15704 autoReuse = true;
15706 consumable = true;
15707 createTile = 219;
15708 width = 26;
15709 height = 20;
15710 value = 100000;
15711 break;
15712 case 998:
15713 useStyle = 1;
15714 useTurn = true;
15715 useAnimation = 15;
15716 useTime = 10;
15717 autoReuse = true;
15719 consumable = true;
15720 createTile = 220;
15721 width = 26;
15722 height = 20;
15723 value = 100000;
15724 break;
15725 case 999:
15726 createTile = 178;
15727 placeStyle = 6;
15728 useStyle = 1;
15729 useTurn = true;
15730 useAnimation = 15;
15731 useTime = 10;
15732 autoReuse = true;
15734 consumable = true;
15735 alpha = 50;
15736 width = 10;
15737 height = 14;
15738 value = 15000;
15739 break;
15740 case 1000:
15741 useStyle = 5;
15742 shootSpeed = 10f;
15743 shoot = 178;
15744 damage = 0;
15745 width = 18;
15746 height = 20;
15748 consumable = true;
15750 useAnimation = 15;
15751 useTime = 15;
15752 noMelee = true;
15753 value = 100;
15754 ranged = true;
15755 break;
15756 case 353:
15757 case 357:
15758 case 969:
15759 break;
15760 }
15761 }
int width
The width of this Entity's hitbox, in pixels.
Definition Entity.cs:46
int height
The height of this Entity's hitbox, in pixels.
Definition Entity.cs:51
static ItemVariant DisabledBossSummonVariant
Represents a variant of a boss summoning item that is conditionally disabled.
static ItemVariant WeakerVariant
Represents the weaker variant of items used on the Remix seed.
static ItemVariant StrongerVariant
Represents the stronger variant of items used on the Remix seed.
static ItemVariant RebalancedVariant
Represents the rebalanced variant of items used on the "For the Worthy" seed.
Handles conditional variants for T:Terraria.Items, commonly used for secret seeds.
static int Bullet
Definition AmmoID.cs:143
static int Sand
Definition AmmoID.cs:145
static int Flare
Definition AmmoID.cs:153
static int Dart
Definition AmmoID.cs:147
static int FallenStar
Definition AmmoID.cs:141
static int Gel
Definition AmmoID.cs:135
static int Arrow
Definition AmmoID.cs:137
static int Rocket
Definition AmmoID.cs:149
static int Snowball
Definition AmmoID.cs:155
static int Coin
Definition AmmoID.cs:139
static int Solution
Definition AmmoID.cs:151
AmmoID entries represent ammo types. Ammo items that share the same AmmoID value assigned to F:Terrar...
Definition AmmoID.cs:11
static readonly SoundStyle Item1
Definition SoundID.cs:679
static readonly SoundStyle Item6
Definition SoundID.cs:689
static readonly SoundStyle Item61
Definition SoundID.cs:799
static readonly SoundStyle Item9
Definition SoundID.cs:695
static readonly SoundStyle Item36
Definition SoundID.cs:749
static readonly SoundStyle Item23
Definition SoundID.cs:723
static readonly SoundStyle Item5
Definition SoundID.cs:687
static readonly SoundStyle Item3
Definition SoundID.cs:683
static readonly SoundStyle Item11
Definition SoundID.cs:699
static readonly SoundStyle Item41
Definition SoundID.cs:759
static readonly SoundStyle Item8
Definition SoundID.cs:693
static readonly SoundStyle Item28
Definition SoundID.cs:733
static readonly SoundStyle Item25
Definition SoundID.cs:727
static readonly SoundStyle Item63
Definition SoundID.cs:803
static readonly SoundStyle Item31
Definition SoundID.cs:739
static readonly SoundStyle Item12
Definition SoundID.cs:701
static readonly SoundStyle Item38
Definition SoundID.cs:753
static readonly SoundStyle Item29
Definition SoundID.cs:735
static readonly SoundStyle Item2
Definition SoundID.cs:681
static readonly SoundStyle Item157
Definition SoundID.cs:991
static readonly SoundStyle Item64
Definition SoundID.cs:805
static readonly SoundStyle Item16
Definition SoundID.cs:709
static readonly SoundStyle Item10
Definition SoundID.cs:697
static readonly SoundStyle Item34
Definition SoundID.cs:745
static readonly SoundStyle Item20
Definition SoundID.cs:717
static readonly SoundStyle Item21
Definition SoundID.cs:719
static readonly SoundStyle Item43
Definition SoundID.cs:763
static readonly SoundStyle Item15
Definition SoundID.cs:707
static readonly SoundStyle Item4
Definition SoundID.cs:685
static readonly SoundStyle Item13
Definition SoundID.cs:703
int ammo
The Ammo ID this item belongs to. Weapons with F:Terraria.Item.useAmmo set to the same AmmoID will co...
Definition Item.cs:606
bool melee
Definition Item.cs:800
SoundStyle? UseSound
The sound this item makes when used. Set this to an existing T:Terraria.ID.SoundID entry or assign to...
Definition Item.cs:534
float knockBack
The force of the knock back. Max value is 20. The Knockback wiki pagehas info on existing values....
Definition Item.cs:462
static int buyPrice(int platinum=0, int gold=0, int silver=0, int copper=0)
Converts the provided buy price into copper coins. If assigned to F:Terraria.Item....
Definition Item.cs:49543
bool useTurn
Whether the player can turn around while the using animation of this item is happening....
Definition Item.cs:500
bool consumeAmmoOnFirstShotOnly
Dictates whether or not this item should only consume ammo on its first shot of each use....
Definition Item.cs:1070
bool mech
If true, then the given item will show all placed wires and actuators when held. This item will also...
Definition Item.cs:176
int faceSlot
Definition Item.cs:566
int useAnimation
The time span of the using animation for the item in ticks. This is independent of the time it takes ...
Definition Item.cs:384
int neckSlot
Definition Item.cs:564
int shoeSlot
Definition Item.cs:556
int wingSlot
Definition Item.cs:560
readonly int dungeonPrice
Definition Item.cs:79
int tileWand
The numerical ID of the item this item consumes when used. If greater than 0, this item cannot be us...
Definition Item.cs:203
bool noMelee
If true, the item's using animation will not deal damage. Set to true on most weapons that aren't swo...
Definition Item.cs:647
int crit
The base critical chance for this item. Remember that the player has a base crit chance of 4....
Definition Item.cs:746
int value
The number of copper coins this item is worth (aka, cost to buy from a merchant). Setting it to 10462...
Definition Item.cs:655
int reuseDelay
A delay in frames added at the end of the using animation for the item, during which the player wont ...
Definition Item.cs:760
int pick
The Pickaxe power of this item. For example, Item.pick = 50; will appear as 50% Pickaxe Power in the ...
Definition Item.cs:409
int useAmmo
The Ammo ID this weapon will consume. Ammo items with F:Terraria.Item.ammo set to this same AmmoID wi...
Definition Item.cs:618
int healMana
The amount of mana this item restores on use. Use M:Terraria.ModLoader.ModItem.GetHealMana(Terraria...
Definition Item.cs:476
int rare
Indicates the rarity of an item. Assign to a T:Terraria.ID.ItemRarityID value. Vanilla values range f...
Definition Item.cs:587
bool ChangePlayerDirectionOnShoot
When true, shooting any projectile from this item will make the owner face the projectile....
Definition Item.cs:1097
int shoot
The ID of the projectile that is fired by this item on use. Either a T:Terraria.ID....
Definition Item.cs:594
int maxStack
The maximum number of items that can be contained within a single stack. F:Terraria....
Definition Item.cs:402
float scale
The size multiplier of the item's sprite while the item is being used. Also increases range for melee...
Definition Item.cs:526
int makeNPC
The numerical ID of the NPC that this item creates when used. Mainly used for caught critters as ite...
Definition Item.cs:270
int headSlot
Definition Item.cs:542
int hammer
The Hammer power of this item. For example, Item.hammer = 70; will appear as 70% Hammer Power in the ...
Definition Item.cs:423
int damage
The base damage inflicted by this item. The List of weapons wiki pagecan be a useful guide for decidi...
Definition Item.cs:455
bool hasVanityEffects
If true, this item has vanity effects even though it doesn't use equipment slots. Unused in vanilla...
Definition Item.cs:769
int createWall
The ID of the wall this item places on use. Either a T:Terraria.ID.WallID entry or M:Terraria....
Definition Item.cs:441
bool magic
Definition Item.cs:819
int createTile
The ID of the tile this item places on use. Either a T:Terraria.ID.TileID entry or M:Terraria....
Definition Item.cs:435
int handOffSlot
Definition Item.cs:550
bool consumable
Whether the item is consumed after use. If consumed, the item stack will decrease by 1....
Definition Item.cs:488
int healLife
The amount of health this item restores on use. Use M:Terraria.ModLoader.ModItem....
Definition Item.cs:469
int buffTime
The duration in ticks of the buff given by this item on use. There are 60 ticks per second,...
Definition Item.cs:690
int buffType
The Buff ID of the buff given by this item on use. To have a potion give multiple buffs,...
Definition Item.cs:683
int useStyle
Assign to an T:Terraria.ID.ItemUseStyleID value to give this item a specific animation while in use....
Definition Item.cs:366
static int sellPrice(int platinum=0, int gold=0, int silver=0, int copper=0)
Converts the provided sell value into copper coins. This value is five times larger than M:Terraria....
Definition Item.cs:49553
bool noUseGraphic
If true, the item's sprite will not be visible while the item is in use. Defaults to false.
Definition Item.cs:641
bool noWet
If true, the item won't be drawn while the holding player is wet. The player will also not be in the ...
Definition Item.cs:676
static int CommonMaxStack
The default stack size for stackable items: 9999.
Definition Item.cs:94
float shootSpeed
The velocity in pixels the projectile fired by this item will have. Actual velocity depends on the pr...
Definition Item.cs:600
bool vanity
If true, this item is a vanity item. Vanity items can't receive prefixes and have a special vanity ...
Definition Item.cs:665
int mana
The amount of mana this item consumes on use. Use M:Terraria.ModLoader.ModItem.ModifyManaCost(Terra...
Definition Item.cs:635
int tileBoost
Additional tile range provided by this tool or tile. Copper Pickaxe has a value of -1,...
Definition Item.cs:429
bool accessory
Whether the item is an accessory. Defaults to false.
Definition Item.cs:378
bool shootsEveryUse
Definition Item.cs:727
short glowMask
The index in F:Terraria.GameContent.TextureAssets.GlowMask of this item's glow mask,...
Definition Item.cs:519
void SetShopValues(ItemRarityColor rarity, int coinValue)
A helper method that sets item rarity (F:Terraria.Item.rare) and item value (F:Terraria....
Definition Item.cs:48724
int backSlot
Definition Item.cs:552
int balloonSlot
Definition Item.cs:568
readonly int shadowOrbPrice
Definition Item.cs:77
bool ranged
Definition Item.cs:838
int placeStyle
The style of the tile being placed. Used for tiles that have a different look depending on the item u...
Definition Item.cs:448
int holdStyle
Assign to an T:Terraria.ID.ItemHoldStyleID value to give this item a specific animation while the pla...
Definition Item.cs:360
readonly int hellPrice
Definition Item.cs:83
ItemVariant Variant
Definition Item.cs:950
int useTime
The time span of using the item in ticks. This is independent of the time it takes for the item anima...
Definition Item.cs:391
bool autoReuse
Whether the item is in continuous use while the mouse button is held down. Defaults to false.
Definition Item.cs:494
int defense
The amount of defense this item provides when equipped, either as an accessory or armor....
Definition Item.cs:540
int waistSlot
Definition Item.cs:558
void MakeUsableWithChlorophyteExtractinator()
Definition Item.cs:48616
int legSlot
Definition Item.cs:546
bool flame
If true, will cause the corresponding flame texture to be drawn while this item is held....
Definition Item.cs:169
readonly int eclipsePrice
Definition Item.cs:85
int handOnSlot
Definition Item.cs:548
bool channel
Used for items that have special behavior when the attack button is held. Defaults to false.
Definition Item.cs:372
int axe
The Axe power of this item. The Axe power percentage shown to the user is five times this value,...
Definition Item.cs:416
int bodySlot
Definition Item.cs:544
int alpha
Set to a value from 0 to 255 to control how transparent the item will appear when drawn....
Definition Item.cs:512
int lifeRegen
The value to add to F:Terraria.Player.lifeRegen of the equipping player. Defaults to 0.
Definition Item.cs:624
Color color
Draws the item sprite with a colored tint. Gel and Sharkfin use this to spawn different colored items...
Definition Item.cs:506
int shieldSlot
Definition Item.cs:562
bool potion
If true, this item will inflict potion sickness on use. Also determines whether the item cannot be us...
Definition Item.cs:482
bool notAmmo
If true and the item is ammo (sets F:Terraria.Item.ammo to something), the item will not count as amm...
Definition Item.cs:612
bool consumeAmmoOnLastShotOnly
Dictates whether or not this item should only consume ammo on its last shot of each use....
Definition Item.cs:1080
int type
The Item ID of this item. The Item ID is a unique number assigned to each Item loaded into the game....
Definition Item.cs:345

References Terraria.Item.accessory, Terraria.Item.alpha, Terraria.Item.ammo, Terraria.ID.AmmoID.Arrow, Terraria.Item.autoReuse, Terraria.Item.axe, Terraria.Item.backSlot, Terraria.Item.balloonSlot, Terraria.Item.bodySlot, Terraria.Item.buffTime, Terraria.Item.buffType, Terraria.ID.AmmoID.Bullet, Terraria.Item.buyPrice(), Terraria.Item.ChangePlayerDirectionOnShoot, Terraria.Item.channel, Terraria.ID.AmmoID.Coin, Terraria.Item.color, Terraria.Item.CommonMaxStack, Terraria.Item.consumable, Terraria.Item.consumeAmmoOnFirstShotOnly, Terraria.Item.consumeAmmoOnLastShotOnly, Terraria.Item.createTile, Terraria.Item.createWall, Terraria.Item.crit, Terraria.Item.damage, Terraria.ID.AmmoID.Dart, Terraria.Item.defense, Terraria.GameContent.Items.ItemVariants.DisabledBossSummonVariant, Terraria.Item.dungeonPrice, Terraria.Item.eclipsePrice, Terraria.Item.faceSlot, Terraria.ID.AmmoID.FallenStar, Terraria.Item.flame, Terraria.ID.AmmoID.Flare, Terraria.ID.AmmoID.Gel, Terraria.Item.glowMask, Terraria.Item.hammer, Terraria.Item.handOffSlot, Terraria.Item.handOnSlot, Terraria.Item.hasVanityEffects, Terraria.Item.headSlot, Terraria.Item.healLife, Terraria.Item.healMana, Terraria.Entity.height, Terraria.Item.hellPrice, Terraria.Item.holdStyle, Terraria.ID.SoundID.Item1, Terraria.ID.SoundID.Item10, Terraria.ID.SoundID.Item11, Terraria.ID.SoundID.Item12, Terraria.ID.SoundID.Item13, Terraria.ID.SoundID.Item15, Terraria.ID.SoundID.Item157, Terraria.ID.SoundID.Item16, Terraria.ID.SoundID.Item2, Terraria.ID.SoundID.Item20, Terraria.ID.SoundID.Item21, Terraria.ID.SoundID.Item23, Terraria.ID.SoundID.Item25, Terraria.ID.SoundID.Item28, Terraria.ID.SoundID.Item29, Terraria.ID.SoundID.Item3, Terraria.ID.SoundID.Item31, Terraria.ID.SoundID.Item34, Terraria.ID.SoundID.Item36, Terraria.ID.SoundID.Item38, Terraria.ID.SoundID.Item4, Terraria.ID.SoundID.Item41, Terraria.ID.SoundID.Item43, Terraria.ID.SoundID.Item5, Terraria.ID.SoundID.Item6, Terraria.ID.SoundID.Item61, Terraria.ID.SoundID.Item63, Terraria.ID.SoundID.Item64, Terraria.ID.SoundID.Item8, Terraria.ID.SoundID.Item9, Terraria.Item.knockBack, Terraria.Item.legSlot, Terraria.Item.lifeRegen, Terraria.Item.magic, Terraria.Item.makeNPC, Terraria.Item.MakeUsableWithChlorophyteExtractinator(), Terraria.Item.mana, Terraria.Item.maxStack, Terraria.Item.mech, Terraria.Item.melee, Terraria.Main.myPlayer, Terraria.Item.neckSlot, Terraria.Item.noMelee, Terraria.Item.notAmmo, Terraria.Item.noUseGraphic, Terraria.Item.noWet, Terraria.Item.pick, Terraria.Item.placeStyle, Terraria.Main.player, Terraria.Item.potion, Terraria.Item.ranged, Terraria.Item.rare, Terraria.GameContent.Items.ItemVariants.RebalancedVariant, Terraria.Item.reuseDelay, Terraria.ID.AmmoID.Rocket, Terraria.ID.AmmoID.Sand, Terraria.Item.scale, Terraria.Item.sellPrice(), Terraria.Item.SetShopValues(), Terraria.Item.shadowOrbPrice, Terraria.Item.shieldSlot, Terraria.Item.shoeSlot, Terraria.Item.shoot, Terraria.Item.shootsEveryUse, Terraria.Item.shootSpeed, Terraria.ID.AmmoID.Snowball, Terraria.ID.AmmoID.Solution, Terraria.GameContent.Items.ItemVariants.StrongerVariant, Terraria.Item.tileBoost, Terraria.Item.tileWand, Terraria.Item.type, Terraria.Item.useAmmo, Terraria.Item.useAnimation, Terraria.Item.UseSound, Terraria.Item.useStyle, Terraria.Item.useTime, Terraria.Item.useTurn, Terraria.Item.value, Terraria.Item.vanity, Terraria.Item.Variant, Terraria.Item.waistSlot, Terraria.GameContent.Items.ItemVariants.WeakerVariant, Terraria.Entity.width, and Terraria.Item.wingSlot.

Referenced by Terraria.Item.SetDefaults(), and Terraria.Item.SetDefaults4().

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