TModLoader v1.4.4.9
TModLoader source code documentation
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◆ magic

bool Terraria.Item.magic
getsetpackage

Definition at line 818 of file Item.cs.

819 {
820 get
821 {
823 }
824 set
825 {
826 if (value)
827 {
829 }
830 else if (DamageType == DamageClass.Magic)
831 {
833 }
834 }
835 }
int value
The number of copper coins this item is worth (aka, cost to buy from a merchant). Setting it to 10462...
Definition Item.cs:655
bool CountsAsClass(DamageClass damageClass)
This is used to check if this item benefits from the specified T:Terraria.ModLoader....
Definition Item.cs:51929
DamageClass DamageType
The damage type of this Item. Assign to DamageClass.Melee/Ranged/Magic/Summon/Throwing for vanilla cl...
Definition Item.cs:1104
static DamageClass Default
Default damage class for non-classed weapons and items, does not benefit from Generic bonuses.
T:Terraria.ModLoader.DamageClass is used to determine the application of item effects,...

Referenced by Terraria.Item.DefaultToMagicWeapon(), Terraria.ID.ContentSamples.CreativeHelper.GetItemGroup(), Terraria.WorldGen.GiveItemGoodPrefixes(), Terraria.ModLoader.ModItem.MagicPrefix(), Terraria.Item.SetDefaults1(), Terraria.Item.SetDefaults2(), Terraria.Item.SetDefaults3(), Terraria.Item.SetDefaults4(), and Terraria.Item.SetDefaults5().