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TModLoader v1.4.4.9
TModLoader source code documentation
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| bool Terraria.Item.consumable |
Whether the item is consumed after use. If consumed, the item stack will decrease by 1. Modders can use the M:Terraria.ModLoader.ModItem.ConsumeItem(Terraria.Player) hook to dynamically decide if the item should be consumed. Modders can use M:Terraria.ModLoader.ModItem.OnConsumeItem(Terraria.Player) to act on an item being consumed.
Defaults to false.
Definition at line 488 of file Item.cs.
Referenced by Terraria.Item.CanCombineStackInWorld(), Terraria.Item.DefaultToCapturedCritter(), Terraria.Item.DefaultToFood(), Terraria.Item.DefaultToHealingPotion(), Terraria.Item.DefaultTokite(), Terraria.Item.DefaultToMusicBox(), Terraria.Item.DefaultToPlaceableTile(), Terraria.Item.DefaultToPlaceableWall(), Terraria.Item.DefaultToSeaShell(), Terraria.Item.DefaultToSolution(), Terraria.Item.DefaultToThrownWeapon(), Terraria.Item.DefaultToTorch(), Terraria.GameContent.Creative.ItemFilters.Consumables.FitsFilter(), Terraria.ID.ContentSamples.CreativeHelper.GetItemGroup(), Terraria.Player.ItemCheck_Inner(), Terraria.Item.MakeUsableWithChlorophyteExtractinator(), Terraria.Player.PickAmmo(), Terraria.Player.PlaceThing_TryReplacingTiles(), Terraria.Player.QuickBuff(), Terraria.Player.QuickHeal(), Terraria.Player.QuickMana(), Terraria.Item.ResetStats(), Terraria.Item.SetDefaults1(), Terraria.Item.SetDefaults2(), Terraria.Item.SetDefaults3(), Terraria.Item.SetDefaults4(), and Terraria.Item.SetDefaults5().