1using System.Collections.Generic;
130 public static bool[]
IsSpecialist =
Factory.CreateBoolSet(
false,
Rocket,
StyngerBolt,
JackOLantern,
NailFriendly,
Coin,
Flare,
Dart,
Snowball,
Sand,
FallenStar,
Gel);
135 public static int Gel = 23;
static bool[] IsArrow
If true for a given item type (F:Terraria.Item.type), then items of that type are counted as arrows f...
static Dictionary< int, Dictionary< int, int > > SpecificLauncherAmmoProjectileMatches
Associates a launcher's item type (F:Terraria.Item.type) and an ammo's item type (F:Terraria....
static bool[] IsSpecialist
If true for a given item type (F:Terraria.Item.type), then items of that type are counted as speciali...
static bool[] IsBullet
If true for a given item type (F:Terraria.Item.type), then items of that type are counted as bullets ...
static SetFactory Factory
AmmoID entries represent ammo types. Ammo items that share the same AmmoID value assigned to F:Terrar...
This serves as the central class from which item-related functions are carried out....