TModLoader v1.4.4.9
TModLoader source code documentation
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◆ SetDefaults3()

void Terraria.Item.SetDefaults3 ( int type)
inline

Definition at line 24682 of file Item.cs.

24683 {
24684 switch (type)
24685 {
24686 case 2002:
24687 useStyle = 1;
24688 autoReuse = true;
24689 useTurn = true;
24690 useAnimation = 15;
24691 useTime = 10;
24693 consumable = true;
24694 width = 12;
24695 height = 12;
24696 makeNPC = 357;
24697 noUseGraphic = true;
24698 bait = 25;
24699 return;
24700 case 2003:
24701 useStyle = 1;
24702 autoReuse = true;
24703 useTurn = true;
24704 useAnimation = 15;
24705 useTime = 10;
24707 consumable = true;
24708 width = 12;
24709 height = 12;
24710 makeNPC = 300;
24711 noUseGraphic = true;
24712 return;
24713 case 2004:
24714 useStyle = 1;
24715 autoReuse = true;
24716 useTurn = true;
24717 useAnimation = 15;
24718 useTime = 10;
24720 consumable = true;
24721 width = 12;
24722 height = 12;
24723 makeNPC = 358;
24724 noUseGraphic = true;
24725 bait = 35;
24726 return;
24727 case 2005:
24728 useStyle = 1;
24729 useTurn = true;
24730 useAnimation = 15;
24731 useTime = 10;
24732 autoReuse = true;
24734 consumable = true;
24735 createTile = 271;
24736 width = 12;
24737 height = 28;
24738 return;
24739 case 2006:
24740 useStyle = 1;
24741 autoReuse = true;
24742 useTurn = true;
24743 useAnimation = 15;
24744 useTime = 10;
24746 consumable = true;
24747 width = 12;
24748 height = 12;
24749 makeNPC = 359;
24750 noUseGraphic = true;
24751 bait = 10;
24752 return;
24753 case 2007:
24754 useStyle = 1;
24755 autoReuse = true;
24756 useTurn = true;
24757 useAnimation = 15;
24758 useTime = 10;
24760 consumable = true;
24761 width = 12;
24762 height = 12;
24763 makeNPC = 360;
24764 noUseGraphic = true;
24765 bait = 15;
24766 return;
24767 case 2008:
24768 case 2009:
24769 case 2010:
24770 case 2011:
24771 case 2012:
24772 case 2013:
24773 case 2014:
24774 useStyle = 1;
24775 useTurn = true;
24776 useAnimation = 15;
24777 useTime = 7;
24778 autoReuse = true;
24780 consumable = true;
24781 createWall = 126 + type - 2008;
24782 width = 12;
24783 height = 12;
24784 value = buyPrice(0, 0, 0, 75);
24785 return;
24786 case 2015:
24787 case 2016:
24788 case 2017:
24789 case 2018:
24790 case 2019:
24791 useStyle = 1;
24792 autoReuse = true;
24793 useTurn = true;
24794 useAnimation = 15;
24795 useTime = 10;
24797 consumable = true;
24798 width = 12;
24799 height = 12;
24800 noUseGraphic = true;
24801 if (type == 2015)
24802 {
24803 makeNPC = 74;
24804 }
24805 if (type == 2016)
24806 {
24807 makeNPC = 297;
24808 }
24809 if (type == 2017)
24810 {
24811 makeNPC = 298;
24812 }
24813 if (type == 2018)
24814 {
24815 makeNPC = 299;
24816 }
24817 if (type == 2019)
24818 {
24819 makeNPC = 46;
24820 }
24821 return;
24822 }
24823 switch (type)
24824 {
24825 case 2020:
24826 useStyle = 1;
24827 useTurn = true;
24828 useAnimation = 15;
24829 useTime = 10;
24830 autoReuse = true;
24832 consumable = true;
24833 createTile = 101;
24834 width = 20;
24835 height = 20;
24836 value = 300;
24837 placeStyle = 6;
24838 return;
24839 case 2021:
24840 useStyle = 1;
24841 useTurn = true;
24842 useAnimation = 15;
24843 useTime = 10;
24844 autoReuse = true;
24846 consumable = true;
24847 createTile = 101;
24848 width = 20;
24849 height = 20;
24850 value = 300;
24851 placeStyle = 7;
24852 return;
24853 case 2022:
24854 useStyle = 1;
24855 useTurn = true;
24856 useAnimation = 15;
24857 useTime = 10;
24858 autoReuse = true;
24860 consumable = true;
24861 createTile = 101;
24862 width = 20;
24863 height = 20;
24864 value = 300;
24865 placeStyle = 8;
24866 return;
24867 case 2023:
24868 useStyle = 1;
24869 useTurn = true;
24870 useAnimation = 15;
24871 useTime = 10;
24872 autoReuse = true;
24874 consumable = true;
24875 createTile = 101;
24876 width = 20;
24877 height = 20;
24878 value = 300;
24879 placeStyle = 9;
24880 return;
24881 case 2024:
24882 useStyle = 1;
24883 useTurn = true;
24884 useAnimation = 15;
24885 useTime = 10;
24886 autoReuse = true;
24888 consumable = true;
24889 createTile = 101;
24890 width = 20;
24891 height = 20;
24892 value = 300;
24893 placeStyle = 10;
24894 return;
24895 case 2025:
24896 useStyle = 1;
24897 useTurn = true;
24898 useAnimation = 15;
24899 useTime = 10;
24900 autoReuse = true;
24902 consumable = true;
24903 createTile = 101;
24904 width = 20;
24905 height = 20;
24906 value = 300;
24907 placeStyle = 11;
24908 return;
24909 case 2026:
24910 useStyle = 1;
24911 useTurn = true;
24912 useAnimation = 15;
24913 useTime = 10;
24914 autoReuse = true;
24916 consumable = true;
24917 createTile = 101;
24918 width = 20;
24919 height = 20;
24920 value = 300;
24921 placeStyle = 12;
24922 return;
24923 case 2027:
24924 useStyle = 1;
24925 useTurn = true;
24926 useAnimation = 15;
24927 useTime = 10;
24928 autoReuse = true;
24930 consumable = true;
24931 createTile = 101;
24932 width = 20;
24933 height = 20;
24934 value = 300;
24935 placeStyle = 13;
24936 return;
24937 case 2028:
24938 useStyle = 1;
24939 useTurn = true;
24940 useAnimation = 15;
24941 useTime = 10;
24942 autoReuse = true;
24944 consumable = true;
24945 createTile = 101;
24946 width = 20;
24947 height = 20;
24948 value = 300;
24949 placeStyle = 14;
24950 return;
24951 case 2029:
24952 useStyle = 1;
24953 useTurn = true;
24954 useAnimation = 15;
24955 useTime = 10;
24956 autoReuse = true;
24958 consumable = true;
24959 createTile = 101;
24960 width = 20;
24961 height = 20;
24962 value = 300;
24963 placeStyle = 15;
24964 return;
24965 case 2030:
24966 useStyle = 1;
24967 useTurn = true;
24968 useAnimation = 15;
24969 useTime = 10;
24970 autoReuse = true;
24972 consumable = true;
24973 createTile = 101;
24974 width = 20;
24975 height = 20;
24976 value = 300;
24977 placeStyle = 16;
24978 return;
24979 case 2031:
24980 useStyle = 1;
24981 useTurn = true;
24982 useAnimation = 15;
24983 useTime = 10;
24984 autoReuse = true;
24986 consumable = true;
24987 createTile = 101;
24988 width = 20;
24989 height = 20;
24990 value = 300;
24991 placeStyle = 17;
24992 return;
24993 case 2032:
24994 useStyle = 1;
24995 useTurn = true;
24996 useAnimation = 15;
24997 useTime = 10;
24998 autoReuse = true;
25000 consumable = true;
25001 createTile = 42;
25002 width = 12;
25003 height = 28;
25004 placeStyle = 10;
25005 value = 150;
25006 return;
25007 case 2033:
25008 useStyle = 1;
25009 useTurn = true;
25010 useAnimation = 15;
25011 useTime = 10;
25012 autoReuse = true;
25014 consumable = true;
25015 createTile = 42;
25016 width = 12;
25017 height = 28;
25018 placeStyle = 11;
25019 value = 150;
25020 return;
25021 case 2034:
25022 useStyle = 1;
25023 useTurn = true;
25024 useAnimation = 15;
25025 useTime = 10;
25026 autoReuse = true;
25028 consumable = true;
25029 createTile = 42;
25030 width = 12;
25031 height = 28;
25032 placeStyle = 12;
25033 value = 150;
25034 return;
25035 case 2035:
25036 useStyle = 1;
25037 useTurn = true;
25038 useAnimation = 15;
25039 useTime = 10;
25040 autoReuse = true;
25042 consumable = true;
25043 createTile = 42;
25044 width = 12;
25045 height = 28;
25046 placeStyle = 13;
25047 value = 150;
25048 return;
25049 case 2036:
25050 useStyle = 1;
25051 useTurn = true;
25052 useAnimation = 15;
25053 useTime = 10;
25054 autoReuse = true;
25056 consumable = true;
25057 createTile = 42;
25058 width = 12;
25059 height = 28;
25060 placeStyle = 14;
25061 value = 150;
25062 return;
25063 case 2037:
25064 useStyle = 1;
25065 useTurn = true;
25066 useAnimation = 15;
25067 useTime = 10;
25068 autoReuse = true;
25070 consumable = true;
25071 createTile = 42;
25072 width = 12;
25073 height = 28;
25074 placeStyle = 15;
25075 value = 150;
25076 return;
25077 case 2038:
25078 useStyle = 1;
25079 useTurn = true;
25080 useAnimation = 15;
25081 useTime = 10;
25082 autoReuse = true;
25084 consumable = true;
25085 createTile = 42;
25086 width = 12;
25087 height = 28;
25088 placeStyle = 16;
25089 value = 150;
25090 return;
25091 case 2039:
25092 useStyle = 1;
25093 useTurn = true;
25094 useAnimation = 15;
25095 useTime = 10;
25096 autoReuse = true;
25098 consumable = true;
25099 createTile = 42;
25100 width = 12;
25101 height = 28;
25102 placeStyle = 17;
25103 value = 150;
25104 return;
25105 case 2040:
25106 useStyle = 1;
25107 useTurn = true;
25108 useAnimation = 15;
25109 useTime = 10;
25110 autoReuse = true;
25112 consumable = true;
25113 createTile = 42;
25114 width = 12;
25115 height = 28;
25116 placeStyle = 18;
25117 value = 150;
25118 return;
25119 case 2041:
25120 useStyle = 1;
25121 useTurn = true;
25122 useAnimation = 15;
25123 useTime = 10;
25124 autoReuse = true;
25126 consumable = true;
25127 createTile = 42;
25128 width = 12;
25129 height = 28;
25130 placeStyle = 19;
25131 value = 150;
25132 return;
25133 case 2042:
25134 useStyle = 1;
25135 useTurn = true;
25136 useAnimation = 15;
25137 useTime = 10;
25138 autoReuse = true;
25140 consumable = true;
25141 createTile = 42;
25142 width = 12;
25143 height = 28;
25144 placeStyle = 20;
25145 value = 150;
25146 return;
25147 case 2043:
25148 useStyle = 1;
25149 useTurn = true;
25150 useAnimation = 15;
25151 useTime = 10;
25152 autoReuse = true;
25154 consumable = true;
25155 createTile = 42;
25156 width = 12;
25157 height = 28;
25158 placeStyle = 21;
25159 value = 150;
25160 return;
25161 case 2044:
25162 useStyle = 1;
25163 useTurn = true;
25164 useAnimation = 15;
25165 useTime = 10;
25167 consumable = true;
25168 createTile = 10;
25169 placeStyle = 27;
25170 width = 14;
25171 height = 28;
25172 value = 200;
25173 return;
25174 case 2045:
25175 case 2046:
25176 case 2047:
25177 case 2048:
25178 case 2049:
25179 case 2050:
25180 case 2051:
25181 case 2052:
25182 case 2053:
25183 case 2054:
25184 noWet = true;
25185 useStyle = 1;
25186 useTurn = true;
25187 useAnimation = 15;
25188 useTime = 10;
25189 autoReuse = true;
25191 consumable = true;
25192 createTile = 33;
25193 width = 8;
25194 height = 18;
25195 value = sellPrice(0, 0, 0, 60);
25196 placeStyle = 4 + type - 2045;
25197 return;
25198 case 2055:
25199 case 2056:
25200 case 2057:
25201 case 2058:
25202 case 2059:
25203 case 2060:
25204 case 2061:
25205 case 2062:
25206 case 2063:
25207 case 2064:
25208 case 2065:
25209 useStyle = 1;
25210 useTurn = true;
25211 useAnimation = 15;
25212 useTime = 10;
25213 autoReuse = true;
25215 consumable = true;
25216 createTile = 34;
25217 placeStyle = 7 + type - 2055;
25218 width = 26;
25219 height = 26;
25220 value = 3000;
25221 return;
25222 }
25223 if (type >= 2066 && type <= 2071)
25224 {
25225 useStyle = 1;
25226 useTurn = true;
25227 useAnimation = 15;
25228 useTime = 10;
25230 consumable = true;
25231 autoReuse = true;
25232 createTile = 79;
25233 placeStyle = 13 + type - 2066;
25234 width = 28;
25235 height = 20;
25236 value = 2000;
25237 return;
25238 }
25239 if (type >= 2072 && type <= 2081)
25240 {
25241 useStyle = 1;
25242 useTurn = true;
25243 useAnimation = 15;
25244 useTime = 10;
25245 autoReuse = true;
25247 consumable = true;
25248 createTile = 90;
25249 placeStyle = type + 1 - 2072;
25250 width = 20;
25251 height = 20;
25252 value = 300;
25253 return;
25254 }
25255 if (type >= 2082 && type <= 2091)
25256 {
25257 useStyle = 1;
25258 useTurn = true;
25259 useAnimation = 15;
25260 useTime = 10;
25261 autoReuse = true;
25263 consumable = true;
25264 createTile = 93;
25265 placeStyle = type + 1 - 2082;
25266 width = 10;
25267 height = 24;
25268 value = 500;
25269 return;
25270 }
25271 if (type >= 2092 && type <= 2103)
25272 {
25273 useStyle = 1;
25274 useTurn = true;
25275 useAnimation = 15;
25276 useTime = 10;
25277 autoReuse = true;
25279 consumable = true;
25280 createTile = 100;
25281 placeStyle = type + 1 - 2092;
25282 width = 20;
25283 height = 20;
25284 value = 1500;
25285 return;
25286 }
25287 if (type >= 2104 && type <= 2113)
25288 {
25289 width = 28;
25290 height = 20;
25291 headSlot = type + 146 - 2104;
25292 rare = 1;
25293 value = sellPrice(0, 0, 75);
25294 vanity = true;
25295 return;
25296 }
25297 if (type >= 2114 && type <= 2118)
25298 {
25299 useStyle = 1;
25300 useTurn = true;
25301 useAnimation = 15;
25302 useTime = 10;
25303 autoReuse = true;
25305 consumable = true;
25306 createTile = 240;
25307 width = 30;
25308 height = 30;
25309 value = sellPrice(0, 0, 5);
25310 placeStyle = 41 + type - 2114;
25312 return;
25313 }
25314 switch (type)
25315 {
25316 case 2119:
25317 useStyle = 1;
25318 useTurn = true;
25319 useAnimation = 15;
25320 useTime = 10;
25321 autoReuse = true;
25323 consumable = true;
25324 createTile = 273;
25325 width = 12;
25326 height = 12;
25327 return;
25328 case 2120:
25329 useStyle = 1;
25330 useTurn = true;
25331 useAnimation = 15;
25332 useTime = 10;
25333 autoReuse = true;
25335 consumable = true;
25336 createTile = 274;
25337 width = 12;
25338 height = 12;
25339 return;
25340 case 2121:
25341 useStyle = 1;
25342 autoReuse = true;
25343 useTurn = true;
25344 useAnimation = 15;
25345 useTime = 10;
25347 consumable = true;
25348 width = 12;
25349 height = 12;
25350 makeNPC = 361;
25351 noUseGraphic = true;
25352 return;
25353 case 2122:
25354 useStyle = 1;
25355 autoReuse = true;
25356 useTurn = true;
25357 useAnimation = 15;
25358 useTime = 10;
25360 consumable = true;
25361 width = 12;
25362 height = 12;
25363 makeNPC = 362;
25364 noUseGraphic = true;
25365 return;
25366 case 2123:
25367 useStyle = 1;
25368 autoReuse = true;
25369 useTurn = true;
25370 useAnimation = 15;
25371 useTime = 10;
25373 consumable = true;
25374 width = 12;
25375 height = 12;
25376 makeNPC = 364;
25377 noUseGraphic = true;
25378 return;
25379 case 2124:
25380 case 2125:
25381 case 2126:
25382 case 2127:
25383 case 2128:
25384 useStyle = 1;
25385 useTurn = true;
25386 useAnimation = 15;
25387 useTime = 10;
25388 autoReuse = true;
25390 consumable = true;
25391 createTile = 90;
25392 placeStyle = type + 11 - 2124;
25393 width = 20;
25394 height = 20;
25395 value = 300;
25396 return;
25397 case 2129:
25398 case 2130:
25399 case 2131:
25400 case 2132:
25401 case 2133:
25402 case 2134:
25403 useStyle = 1;
25404 useTurn = true;
25405 useAnimation = 15;
25406 useTime = 10;
25407 autoReuse = true;
25409 consumable = true;
25410 createTile = 93;
25411 placeStyle = type + 11 - 2129;
25412 width = 10;
25413 height = 24;
25414 value = 500;
25415 return;
25416 }
25417 if (type >= 2135 && type <= 2138)
25418 {
25419 useStyle = 1;
25420 useTurn = true;
25421 useAnimation = 15;
25422 useTime = 10;
25423 autoReuse = true;
25425 consumable = true;
25426 createTile = 101;
25427 width = 20;
25428 height = 20;
25429 value = 300;
25430 placeStyle = 18 + type - 2135;
25431 return;
25432 }
25433 switch (type)
25434 {
25435 case 2139:
25436 useStyle = 1;
25437 useTurn = true;
25438 useAnimation = 15;
25439 useTime = 10;
25441 consumable = true;
25442 autoReuse = true;
25443 createTile = 79;
25444 placeStyle = 19;
25445 width = 28;
25446 height = 20;
25447 value = 2000;
25448 return;
25449 case 2140:
25450 useStyle = 1;
25451 useTurn = true;
25452 useAnimation = 15;
25453 useTime = 10;
25455 consumable = true;
25456 autoReuse = true;
25457 createTile = 79;
25458 placeStyle = 20;
25459 width = 28;
25460 height = 20;
25461 value = 2000;
25462 return;
25463 case 2141:
25464 case 2142:
25465 case 2143:
25466 case 2144:
25467 useStyle = 1;
25468 useTurn = true;
25469 useAnimation = 15;
25470 useTime = 10;
25471 autoReuse = true;
25473 consumable = true;
25474 createTile = 34;
25475 placeStyle = 18 + type - 2141;
25476 width = 26;
25477 height = 26;
25478 value = 3000;
25479 return;
25480 case 2145:
25481 case 2146:
25482 case 2147:
25483 case 2148:
25484 useStyle = 1;
25485 useTurn = true;
25486 useAnimation = 15;
25487 useTime = 10;
25488 autoReuse = true;
25490 consumable = true;
25491 createTile = 42;
25492 width = 12;
25493 height = 28;
25494 placeStyle = 22 + type - 2145;
25495 value = 150;
25496 return;
25497 }
25498 if (type >= 2149 && type <= 2152)
25499 {
25500 useStyle = 1;
25501 useTurn = true;
25502 useAnimation = 15;
25503 useTime = 10;
25504 autoReuse = true;
25506 consumable = true;
25507 createTile = 100;
25508 placeStyle = type + 13 - 2149;
25509 width = 20;
25510 height = 20;
25511 value = 1500;
25512 return;
25513 }
25514 if (type >= 2153 && type <= 2155)
25515 {
25516 noWet = true;
25517 useStyle = 1;
25518 useTurn = true;
25519 useAnimation = 15;
25520 useTime = 10;
25521 autoReuse = true;
25523 consumable = true;
25524 createTile = 33;
25525 width = 8;
25526 height = 18;
25527 value = sellPrice(0, 0, 0, 60);
25528 placeStyle = 14 + type - 2153;
25529 return;
25530 }
25531 switch (type)
25532 {
25533 case 2156:
25534 useStyle = 1;
25535 autoReuse = true;
25536 useTurn = true;
25537 useAnimation = 15;
25538 useTime = 10;
25540 consumable = true;
25541 width = 12;
25542 height = 12;
25543 makeNPC = 366;
25544 noUseGraphic = true;
25545 bait = 15;
25546 return;
25547 case 2157:
25548 useStyle = 1;
25549 autoReuse = true;
25550 useTurn = true;
25551 useAnimation = 15;
25552 useTime = 10;
25554 consumable = true;
25555 width = 12;
25556 height = 12;
25557 makeNPC = 367;
25558 noUseGraphic = true;
25559 bait = 10;
25560 return;
25561 case 2158:
25562 case 2159:
25563 case 2160:
25564 useStyle = 1;
25565 useTurn = true;
25566 useAnimation = 15;
25567 useTime = 7;
25568 autoReuse = true;
25570 consumable = true;
25571 createWall = 133 + type - 2158;
25572 width = 12;
25573 height = 12;
25574 value = buyPrice(0, 0, 0, 75);
25575 return;
25576 case 2161:
25577 width = 18;
25578 height = 18;
25580 value = 50000;
25581 rare = 5;
25582 return;
25583 case 2162:
25584 case 2163:
25585 case 2164:
25586 case 2165:
25587 case 2166:
25588 case 2167:
25589 case 2168:
25590 useStyle = 1;
25591 useTurn = true;
25592 useAnimation = 15;
25593 useTime = 10;
25594 autoReuse = true;
25596 consumable = true;
25597 createTile = 275 + type - 2162;
25598 width = 12;
25599 height = 12;
25600 return;
25601 case 2169:
25602 useStyle = 1;
25603 useTurn = true;
25604 useAnimation = 15;
25605 useTime = 7;
25606 autoReuse = true;
25608 consumable = true;
25609 createWall = 136;
25610 width = 12;
25611 height = 12;
25612 return;
25613 case 2170:
25614 useStyle = 1;
25615 useTurn = true;
25616 useAnimation = 15;
25617 useTime = 7;
25618 autoReuse = true;
25620 consumable = true;
25621 createWall = 137;
25622 width = 12;
25623 height = 12;
25624 return;
25625 case 2171:
25626 autoReuse = true;
25627 useTurn = true;
25628 useStyle = 1;
25629 useAnimation = 15;
25630 useTime = 10;
25632 consumable = true;
25633 createTile = 199;
25634 width = 14;
25635 height = 14;
25636 value = 500;
25637 return;
25638 case 2172:
25639 useStyle = 1;
25640 useTurn = true;
25641 useAnimation = 15;
25642 useTime = 10;
25643 autoReuse = true;
25645 consumable = true;
25646 createTile = 283;
25647 width = 28;
25648 height = 14;
25649 value = 500;
25650 return;
25651 case 2173:
25652 useStyle = 1;
25653 useTurn = true;
25654 useAnimation = 15;
25655 useTime = 10;
25656 autoReuse = true;
25658 consumable = true;
25659 createTile = 284;
25660 width = 12;
25661 height = 12;
25662 return;
25663 case 2174:
25664 case 2175:
25665 useStyle = 1;
25666 useTurn = true;
25667 useAnimation = 15;
25668 useTime = 10;
25669 autoReuse = true;
25671 consumable = true;
25672 createTile = 285 + type - 2174;
25673 width = 12;
25674 height = 12;
25675 return;
25676 case 2176:
25677 useStyle = 1;
25678 useAnimation = 12;
25679 useTime = 4;
25680 knockBack = 6f;
25681 useTurn = true;
25682 autoReuse = true;
25683 width = 20;
25684 height = 12;
25685 damage = 45;
25686 pick = 200;
25687 axe = 25;
25689 rare = 8;
25690 value = sellPrice(0, 4);
25691 melee = true;
25692 tileBoost--;
25693 return;
25694 case 2177:
25695 useStyle = 1;
25696 useTurn = true;
25697 useAnimation = 15;
25698 useTime = 10;
25699 autoReuse = true;
25701 consumable = true;
25702 createTile = 287;
25703 width = 22;
25704 height = 22;
25705 value = buyPrice(0, 10);
25706 rare = 6;
25707 return;
25708 case 2178:
25709 case 2179:
25710 case 2180:
25711 case 2181:
25712 case 2182:
25713 case 2183:
25714 case 2184:
25715 case 2185:
25716 case 2186:
25717 case 2187:
25718 useStyle = 1;
25719 useTurn = true;
25720 useAnimation = 15;
25721 useTime = 10;
25722 autoReuse = true;
25724 consumable = true;
25725 createTile = 288 + type - 2178;
25726 width = 12;
25727 height = 12;
25728 return;
25729 case 2189:
25730 width = 18;
25731 height = 18;
25732 defense = 18;
25733 headSlot = 156;
25734 rare = 8;
25735 value = 375000;
25736 return;
25737 case 2188:
25738 mana = 25;
25740 useStyle = 5;
25741 damage = 44;
25742 useAnimation = 30;
25743 useTime = 30;
25744 width = 40;
25745 height = 40;
25746 shoot = 355;
25747 shootSpeed = 14f;
25748 knockBack = 7f;
25749 magic = true;
25750 autoReuse = true;
25751 rare = 7;
25752 noMelee = true;
25753 value = sellPrice(0, 7);
25754 return;
25755 case 2190:
25756 case 2191:
25757 useStyle = 1;
25758 useTurn = true;
25759 useAnimation = 15;
25760 useTime = 10;
25761 autoReuse = true;
25763 consumable = true;
25764 createTile = 298 + type - 2190;
25765 width = 12;
25766 height = 12;
25767 return;
25768 default:
25769 switch (type)
25770 {
25771 case 2199:
25772 width = 18;
25773 height = 18;
25774 defense = 23;
25775 headSlot = 157;
25776 rare = 8;
25777 value = 300000;
25778 return;
25779 case 2200:
25780 width = 18;
25781 height = 18;
25782 defense = 20;
25783 bodySlot = 105;
25784 rare = 8;
25785 value = 240000;
25786 return;
25787 case 2201:
25788 width = 18;
25789 height = 18;
25790 defense = 32;
25791 bodySlot = 106;
25792 rare = 8;
25793 value = 240000;
25794 return;
25795 case 2202:
25796 width = 18;
25797 height = 18;
25798 defense = 18;
25799 legSlot = 98;
25800 rare = 8;
25801 value = 180000;
25802 return;
25803 case 2205:
25804 useStyle = 1;
25805 autoReuse = true;
25806 useTurn = true;
25807 useAnimation = 15;
25808 useTime = 10;
25810 consumable = true;
25811 width = 12;
25812 height = 12;
25813 makeNPC = 148;
25814 noUseGraphic = true;
25815 return;
25816 case 2206:
25817 case 2207:
25818 useStyle = 1;
25819 useTurn = true;
25820 useAnimation = 15;
25821 useTime = 10;
25822 autoReuse = true;
25824 consumable = true;
25825 createTile = 309 + type - 2206;
25826 width = 12;
25827 height = 12;
25828 return;
25829 case 2208:
25830 width = 18;
25831 height = 20;
25833 return;
25834 case 2209:
25836 healMana = 300;
25837 useStyle = 9;
25838 useTurn = true;
25839 useAnimation = 17;
25840 useTime = 17;
25842 consumable = true;
25843 width = 14;
25844 height = 24;
25845 rare = 4;
25846 value = 1500;
25847 return;
25848 case 2210:
25849 case 2211:
25850 case 2212:
25851 case 2213:
25852 useStyle = 1;
25853 useTurn = true;
25854 useAnimation = 15;
25855 useTime = 7;
25856 autoReuse = true;
25858 consumable = true;
25859 createWall = 138 + type - 2210;
25860 width = 12;
25861 height = 12;
25862 return;
25863 case 2214:
25864 case 2215:
25865 case 2216:
25866 case 2217:
25867 width = 30;
25868 height = 30;
25869 accessory = true;
25870 rare = 3;
25871 value = buyPrice(0, 10);
25872 return;
25873 default:
25874 switch (type)
25875 {
25876 case 2218:
25877 width = 14;
25878 height = 18;
25880 rare = 8;
25881 value = sellPrice(0, 0, 50);
25882 return;
25883 case 2219:
25884 width = 24;
25885 height = 24;
25886 accessory = true;
25887 value = buyPrice(0, 15);
25888 rare = 4;
25889 return;
25890 case 2220:
25891 width = 24;
25892 height = 24;
25893 accessory = true;
25894 value = buyPrice(0, 16);
25895 rare = 5;
25896 return;
25897 case 2221:
25898 width = 24;
25899 height = 24;
25900 accessory = true;
25901 rare = 5;
25902 value = buyPrice(0, 16);
25903 handOffSlot = 10;
25904 handOnSlot = 17;
25905 return;
25906 case 2222:
25907 width = 18;
25908 height = 18;
25909 headSlot = 158;
25910 vanity = true;
25911 value = sellPrice(0, 0, 25);
25912 return;
25913 case 2223:
25914 autoReuse = true;
25915 useStyle = 5;
25916 useAnimation = 20;
25917 useTime = 20;
25918 width = 50;
25919 height = 18;
25920 shoot = 10;
25923 crit = 7;
25924 damage = 80;
25925 knockBack = 3f;
25926 shootSpeed = 7.75f;
25927 noMelee = true;
25928 value = buyPrice(0, 45);
25929 rare = 8;
25930 ranged = true;
25931 return;
25932 case 2224:
25933 useStyle = 1;
25934 useTurn = true;
25935 useAnimation = 15;
25936 useTime = 10;
25937 autoReuse = true;
25939 consumable = true;
25940 createTile = 34;
25941 placeStyle = 22;
25942 width = 26;
25943 height = 26;
25944 value = 160;
25945 return;
25946 case 2225:
25947 useStyle = 1;
25948 useTurn = true;
25949 useAnimation = 15;
25950 useTime = 10;
25951 autoReuse = true;
25953 consumable = true;
25954 createTile = 93;
25955 placeStyle = 17;
25956 width = 10;
25957 height = 24;
25958 value = 120;
25959 return;
25960 case 2226:
25961 useStyle = 1;
25962 useTurn = true;
25963 useAnimation = 15;
25964 useTime = 10;
25965 autoReuse = true;
25967 consumable = true;
25968 createTile = 42;
25969 width = 12;
25970 height = 28;
25971 placeStyle = 26;
25972 value = 200;
25973 return;
25974 case 2227:
25975 useStyle = 1;
25976 useTurn = true;
25977 useAnimation = 15;
25978 useTime = 10;
25979 autoReuse = true;
25981 consumable = true;
25982 createTile = 100;
25983 placeStyle = 17;
25984 width = 20;
25985 height = 20;
25986 value = 120;
25987 return;
25988 case 2228:
25989 useStyle = 1;
25990 useTurn = true;
25991 useAnimation = 15;
25992 useTime = 10;
25993 autoReuse = true;
25995 consumable = true;
25996 createTile = 15;
25997 placeStyle = 27;
25998 width = 12;
25999 height = 30;
26000 value = 150;
26001 return;
26002 case 2229:
26003 useStyle = 1;
26004 useTurn = true;
26005 useAnimation = 15;
26006 useTime = 10;
26007 autoReuse = true;
26009 consumable = true;
26010 createTile = 18;
26011 placeStyle = 18;
26012 width = 28;
26013 height = 14;
26014 value = 150;
26015 return;
26016 case 2230:
26017 useStyle = 1;
26018 useTurn = true;
26019 useAnimation = 15;
26020 useTime = 10;
26021 autoReuse = true;
26023 consumable = true;
26024 createTile = 21;
26025 placeStyle = 28;
26026 width = 26;
26027 height = 22;
26028 value = 320;
26029 return;
26030 case 2231:
26031 useStyle = 1;
26032 useTurn = true;
26033 useAnimation = 15;
26034 useTime = 10;
26036 consumable = true;
26037 autoReuse = true;
26038 createTile = 79;
26039 placeStyle = 21;
26040 width = 28;
26041 height = 20;
26042 value = 600;
26043 return;
26044 case 2232:
26045 useStyle = 1;
26046 useTurn = true;
26047 useAnimation = 15;
26048 useTime = 10;
26049 autoReuse = true;
26051 consumable = true;
26052 createTile = 90;
26053 placeStyle = 16;
26054 width = 20;
26055 height = 20;
26056 value = 300;
26057 return;
26058 case 2233:
26059 useStyle = 1;
26060 useTurn = true;
26061 useAnimation = 15;
26062 useTime = 10;
26063 autoReuse = true;
26065 consumable = true;
26066 createTile = 101;
26067 width = 20;
26068 height = 20;
26069 value = 300;
26070 placeStyle = 22;
26071 return;
26072 case 2234:
26073 useStyle = 1;
26074 useTurn = true;
26075 useAnimation = 15;
26076 useTime = 10;
26077 autoReuse = true;
26079 consumable = true;
26080 createTile = 13;
26081 placeStyle = 5;
26082 width = 16;
26083 height = 24;
26084 value = 20;
26085 return;
26086 case 2235:
26087 useStyle = 1;
26088 useTurn = true;
26089 useAnimation = 15;
26090 useTime = 10;
26091 autoReuse = true;
26093 consumable = true;
26094 createTile = 103;
26095 placeStyle = 1;
26096 width = 16;
26097 height = 24;
26098 value = 20;
26099 return;
26100 case 2236:
26101 noWet = true;
26102 useStyle = 1;
26103 useTurn = true;
26104 useAnimation = 15;
26105 useTime = 10;
26106 autoReuse = true;
26108 consumable = true;
26109 createTile = 33;
26110 width = 8;
26111 height = 18;
26112 value = sellPrice(0, 0, 0, 60);
26113 placeStyle = 17;
26114 return;
26115 case 2237:
26116 case 2238:
26117 case 2239:
26118 case 2240:
26119 case 2241:
26120 useStyle = 1;
26121 useTurn = true;
26122 useAnimation = 15;
26123 useTime = 10;
26124 autoReuse = true;
26126 consumable = true;
26127 createTile = 104;
26128 placeStyle = 1 + type - 2237;
26129 width = 20;
26130 height = 20;
26131 value = 300;
26132 return;
26133 case 2242:
26134 case 2243:
26135 useStyle = 1;
26136 useTurn = true;
26137 useAnimation = 15;
26138 useTime = 10;
26139 autoReuse = true;
26141 consumable = true;
26142 createTile = 103;
26143 placeStyle = 2 + type - 2242;
26144 width = 16;
26145 height = 24;
26146 value = 20;
26147 if (type == 2242)
26148 {
26149 value = buyPrice(0, 0, 20);
26150 }
26151 return;
26152 case 2244:
26153 useStyle = 1;
26154 useTurn = true;
26155 useAnimation = 15;
26156 useTime = 10;
26157 autoReuse = true;
26159 consumable = true;
26160 createTile = 13;
26161 placeStyle = 6;
26162 width = 16;
26163 height = 24;
26164 value = 20;
26165 return;
26166 case 2245:
26167 case 2246:
26168 case 2247:
26169 useStyle = 1;
26170 useTurn = true;
26171 useAnimation = 15;
26172 useTime = 10;
26173 autoReuse = true;
26175 consumable = true;
26176 createTile = 87;
26177 placeStyle = 5 + type - 2245;
26178 width = 20;
26179 height = 20;
26180 value = 300;
26181 return;
26182 case 2248:
26183 useStyle = 1;
26184 useTurn = true;
26185 useAnimation = 15;
26186 useTime = 10;
26187 autoReuse = true;
26189 consumable = true;
26190 createTile = 14;
26191 placeStyle = 24;
26192 width = 26;
26193 height = 20;
26194 value = 300;
26195 return;
26196 case 2249:
26197 case 2250:
26198 useStyle = 1;
26199 useTurn = true;
26200 useAnimation = 15;
26201 useTime = 10;
26202 autoReuse = true;
26204 consumable = true;
26205 createTile = 21;
26206 placeStyle = 29 + type - 2249;
26207 width = 26;
26208 height = 22;
26209 value = 2500;
26210 return;
26211 case 2251:
26212 case 2252:
26213 case 2253:
26214 useStyle = 1;
26215 useTurn = true;
26216 useAnimation = 15;
26217 useTime = 10;
26218 autoReuse = true;
26220 consumable = true;
26221 createTile = 18;
26222 placeStyle = 19 + type - 2251;
26223 width = 28;
26224 height = 14;
26225 value = 150;
26226 return;
26227 case 2254:
26228 case 2255:
26229 case 2256:
26230 useStyle = 1;
26231 useTurn = true;
26232 useAnimation = 15;
26233 useTime = 10;
26234 autoReuse = true;
26236 consumable = true;
26237 createTile = 87;
26238 placeStyle = 8 + type - 2254;
26239 width = 20;
26240 height = 20;
26241 value = 300;
26242 return;
26243 }
26244 switch (type)
26245 {
26246 case 2257:
26247 case 2258:
26248 useStyle = 1;
26249 useTurn = true;
26250 useAnimation = 15;
26251 useTime = 10;
26252 autoReuse = true;
26254 consumable = true;
26255 createTile = 13;
26256 placeStyle = 7 + type - 2257;
26257 width = 16;
26258 height = 24;
26259 value = 20;
26260 if (type == 2258)
26261 {
26262 value = buyPrice(0, 0, 50);
26263 }
26264 return;
26265 case 2259:
26266 useStyle = 1;
26267 useTurn = true;
26268 useAnimation = 15;
26269 useTime = 10;
26270 autoReuse = true;
26272 consumable = true;
26273 createTile = 14;
26274 placeStyle = 25;
26275 width = 26;
26276 height = 20;
26277 value = 300;
26278 return;
26279 case 2260:
26280 case 2261:
26281 case 2262:
26282 useStyle = 1;
26283 useTurn = true;
26284 useAnimation = 15;
26285 useTime = 10;
26286 autoReuse = true;
26288 consumable = true;
26289 createTile = 311 + type - 2260;
26290 width = 12;
26291 height = 12;
26292 value = buyPrice(0, 0, 0, 50);
26293 return;
26294 case 2263:
26295 case 2264:
26296 useStyle = 1;
26297 useTurn = true;
26298 useAnimation = 15;
26299 useTime = 7;
26300 autoReuse = true;
26302 consumable = true;
26303 createWall = 142 + type - 2263;
26304 width = 12;
26305 height = 12;
26306 return;
26307 }
26308 switch (type)
26309 {
26310 case 2265:
26311 useStyle = 1;
26312 useTurn = true;
26313 useAnimation = 15;
26314 useTime = 10;
26316 consumable = true;
26317 createTile = 10;
26318 placeStyle = 28;
26319 width = 14;
26320 height = 28;
26321 value = 200;
26322 return;
26323 case 2266:
26325 useStyle = 9;
26326 useTurn = true;
26327 useAnimation = 17;
26328 useTime = 17;
26330 consumable = true;
26331 width = 10;
26332 height = 10;
26333 buffType = 25;
26334 buffTime = 14400;
26335 rare = 1;
26336 value = buyPrice(0, 0, 5);
26337 return;
26338 case 2269:
26339 autoReuse = false;
26340 useStyle = 5;
26341 useAnimation = 22;
26342 useTime = 22;
26343 width = 24;
26344 height = 24;
26345 shoot = 14;
26346 knockBack = 4f;
26349 damage = 20;
26350 shootSpeed = 16f;
26351 noMelee = true;
26352 value = buyPrice(0, 10);
26353 scale = 0.85f;
26354 rare = 2;
26355 ranged = true;
26356 crit = 5;
26357 return;
26358 case 2270:
26359 useStyle = 5;
26360 autoReuse = true;
26361 useAnimation = 7;
26362 useTime = 7;
26363 width = 50;
26364 height = 18;
26365 shoot = 10;
26368 damage = 21;
26369 shootSpeed = 8f;
26370 noMelee = true;
26371 value = buyPrice(0, 35);
26372 knockBack = 1.5f;
26373 rare = 4;
26374 ranged = true;
26375 return;
26376 case 2271:
26377 useStyle = 1;
26378 useTurn = true;
26379 useAnimation = 15;
26380 useTime = 7;
26381 autoReuse = true;
26383 consumable = true;
26384 createWall = 144;
26385 width = 12;
26386 height = 12;
26387 value = buyPrice(0, 0, 2, 50);
26388 return;
26389 case 2272:
26390 useStyle = 5;
26391 useAnimation = 20;
26392 useTime = 20;
26393 width = 38;
26394 height = 10;
26395 damage = 0;
26396 scale = 0.9f;
26397 shoot = 358;
26398 shootSpeed = 11f;
26399 value = buyPrice(0, 1, 50);
26400 return;
26401 case 2273:
26402 autoReuse = true;
26403 useTurn = true;
26404 useStyle = 1;
26405 useAnimation = 20;
26406 knockBack = 3.5f;
26407 width = 34;
26408 height = 34;
26409 damage = 18;
26410 crit = 15;
26411 scale = 1f;
26413 rare = 1;
26414 value = buyPrice(0, 10);
26415 melee = true;
26417 {
26418 rare = 8;
26419 value = buyPrice(0, 20);
26420 damage = 150;
26421 useAnimation = 15;
26422 crit = 29;
26423 }
26424 return;
26425 case 2274:
26426 flame = true;
26427 noWet = true;
26428 useStyle = 1;
26429 useTurn = true;
26430 useAnimation = 15;
26431 useTime = 10;
26432 holdStyle = 1;
26433 autoReuse = true;
26435 consumable = true;
26436 createTile = 4;
26437 placeStyle = 12;
26438 width = 10;
26439 height = 12;
26440 value = buyPrice(0, 0, 3);
26441 return;
26442 case 2275:
26443 width = 18;
26444 height = 18;
26445 headSlot = 159;
26446 value = buyPrice(0, 3);
26447 defense = 2;
26448 rare = 2;
26449 return;
26450 case 2276:
26451 width = 24;
26452 height = 24;
26453 accessory = true;
26454 vanity = true;
26455 rare = 8;
26456 value = buyPrice(2);
26457 handOnSlot = 16;
26458 return;
26459 case 2277:
26460 width = 18;
26461 height = 14;
26462 bodySlot = 165;
26463 value = buyPrice(0, 2);
26464 defense = 4;
26465 rare = 1;
26466 return;
26467 case 2278:
26468 width = 18;
26469 height = 14;
26470 bodySlot = 166;
26471 vanity = true;
26472 value = buyPrice(0, 1);
26473 return;
26474 case 2279:
26475 width = 18;
26476 height = 14;
26477 bodySlot = 167;
26478 value = buyPrice(0, 3, 50);
26479 defense = 2;
26480 rare = 1;
26481 return;
26482 case 2280:
26483 width = 22;
26484 height = 20;
26485 accessory = true;
26486 value = 400000;
26487 rare = 7;
26488 wingSlot = 24;
26489 return;
26490 case 2281:
26491 case 2282:
26492 case 2283:
26493 useStyle = 1;
26494 useTurn = true;
26495 useAnimation = 15;
26496 useTime = 10;
26497 autoReuse = true;
26499 consumable = true;
26500 createTile = 242;
26501 width = 30;
26502 height = 30;
26503 value = buyPrice(0, 1);
26504 placeStyle = 22 + type - 2281;
26505 return;
26506 case 2284:
26507 case 2285:
26508 case 2286:
26509 case 2287:
26510 width = 26;
26511 height = 30;
26512 maxStack = 1;
26513 value = buyPrice(0, 5);
26514 rare = 5;
26515 accessory = true;
26516 backSlot = (sbyte)(3 + type - 2284);
26517 frontSlot = (sbyte)(1 + type - 2284);
26518 vanity = true;
26519 return;
26520 }
26521 switch (type)
26522 {
26523 case 2288:
26524 useStyle = 1;
26525 useTurn = true;
26526 useAnimation = 15;
26527 useTime = 10;
26528 autoReuse = true;
26530 consumable = true;
26531 createTile = 15;
26532 placeStyle = 28;
26533 width = 12;
26534 height = 30;
26535 value = 150;
26536 return;
26537 case 2289:
26538 case 2291:
26539 case 2292:
26540 case 2293:
26541 case 2294:
26542 case 2295:
26543 case 2296:
26544 useStyle = 1;
26545 useAnimation = 8;
26546 useTime = 8;
26547 width = 24;
26548 height = 28;
26550 shoot = 361 + type - 2291;
26551 switch (type)
26552 {
26553 case 2289:
26554 fishingPole = 5;
26555 shootSpeed = 9f;
26556 shoot = 360;
26557 value = sellPrice(0, 0, 0, 60);
26558 break;
26559 case 2291:
26560 fishingPole = 15;
26561 shootSpeed = 11f;
26562 value = sellPrice(0, 0, 24);
26563 break;
26564 case 2293:
26565 fishingPole = 20;
26566 shootSpeed = 13f;
26567 rare = 1;
26568 value = sellPrice(0, 2, 40);
26569 break;
26570 case 2292:
26571 fishingPole = 30;
26572 shootSpeed = 14f;
26573 rare = 2;
26574 value = sellPrice(0, 1);
26575 break;
26576 case 2295:
26577 fishingPole = 35;
26578 shootSpeed = 15f;
26579 rare = 2;
26580 value = buyPrice(0, 20);
26581 break;
26582 case 2296:
26583 fishingPole = 40;
26584 shootSpeed = 16f;
26585 rare = 2;
26586 value = buyPrice(0, 35);
26587 break;
26588 case 2294:
26589 fishingPole = 50;
26590 shootSpeed = 17f;
26591 rare = 3;
26592 value = sellPrice(0, 20);
26593 break;
26594 case 2290:
26595 break;
26596 }
26597 return;
26598 case 2421:
26599 case 2422:
26600 useStyle = 1;
26601 useAnimation = 8;
26602 useTime = 8;
26603 width = 24;
26604 height = 28;
26606 shoot = 381 + type - 2421;
26607 if (type == 2421)
26608 {
26609 fishingPole = 22;
26610 shootSpeed = 13.5f;
26611 rare = 1;
26612 value = sellPrice(0, 3, 12);
26613 }
26614 else
26615 {
26616 fishingPole = 45;
26617 shootSpeed = 16.5f;
26618 rare = 3;
26619 value = sellPrice(0, 10);
26620 }
26621 return;
26622 }
26623 switch (type)
26624 {
26625 case 2320:
26626 autoReuse = true;
26627 width = 26;
26628 height = 26;
26629 value = sellPrice(0, 1, 50);
26630 useStyle = 1;
26631 useAnimation = 24;
26632 useTime = 14;
26633 hammer = 70;
26634 knockBack = 6f;
26635 damage = 24;
26636 scale = 1.05f;
26638 rare = 3;
26639 melee = true;
26640 return;
26641 case 2314:
26643 width = 26;
26644 height = 26;
26645 value = sellPrice(0, 0, 15);
26646 rare = 1;
26648 healLife = 120;
26649 useStyle = 2;
26650 useTurn = true;
26651 useAnimation = 17;
26652 useTime = 17;
26653 consumable = true;
26654 potion = true;
26655 return;
26656 case 2290:
26657 case 2291:
26658 case 2292:
26659 case 2293:
26660 case 2294:
26661 case 2295:
26662 case 2296:
26663 case 2297:
26664 case 2298:
26665 case 2299:
26666 case 2300:
26667 case 2301:
26668 case 2302:
26669 case 2303:
26670 case 2304:
26671 case 2305:
26672 case 2306:
26673 case 2307:
26674 case 2308:
26675 case 2309:
26676 case 2310:
26677 case 2311:
26678 case 2312:
26679 case 2313:
26680 case 2315:
26681 case 2316:
26682 case 2317:
26683 case 2318:
26684 case 2319:
26685 case 2321:
26687 width = 26;
26688 height = 26;
26689 value = sellPrice(0, 0, 5);
26690 if (type == 2308)
26691 {
26692 value = sellPrice(0, 10);
26693 rare = 4;
26694 }
26695 if (type == 2312)
26696 {
26697 value = sellPrice(0, 0, 50);
26698 rare = 2;
26699 }
26700 if (type == 2317)
26701 {
26702 value = sellPrice(0, 3);
26703 rare = 4;
26704 }
26705 if (type == 2310)
26706 {
26707 value = sellPrice(0, 1);
26708 rare = 3;
26709 }
26710 if (type == 2321)
26711 {
26712 value = sellPrice(0, 0, 25);
26713 rare = 1;
26714 }
26715 if (type == 2315)
26716 {
26717 value = sellPrice(0, 0, 15);
26718 rare = 2;
26719 }
26720 if (type == 2303)
26721 {
26722 value = sellPrice(0, 0, 15);
26723 rare = 1;
26724 }
26725 if (type == 2304)
26726 {
26727 value = sellPrice(0, 0, 30);
26728 rare = 1;
26729 }
26730 if (type == 2316)
26731 {
26732 value = sellPrice(0, 0, 15);
26733 }
26734 if (type == 2311)
26735 {
26736 value = sellPrice(0, 0, 15);
26737 rare = 1;
26738 }
26739 if (type == 2313)
26740 {
26741 value = sellPrice(0, 0, 15);
26742 rare = 1;
26743 }
26744 if (type == 2306)
26745 {
26746 value = sellPrice(0, 0, 15);
26747 rare = 1;
26748 }
26749 if (type == 2307)
26750 {
26751 value = sellPrice(0, 0, 25);
26752 rare = 2;
26753 }
26754 if (type == 2319)
26755 {
26756 value = sellPrice(0, 0, 15);
26757 rare = 1;
26758 }
26759 if (type == 2318)
26760 {
26761 value = sellPrice(0, 0, 15);
26762 rare = 1;
26763 }
26764 if (type == 2298)
26765 {
26766 value = sellPrice(0, 0, 7, 50);
26767 }
26768 if (type == 2309)
26769 {
26770 value = sellPrice(0, 0, 7, 50);
26771 rare = 1;
26772 }
26773 if (type == 2300)
26774 {
26775 value = sellPrice(0, 0, 7, 50);
26776 }
26777 if (type == 2301)
26778 {
26779 value = sellPrice(0, 0, 7, 50);
26780 }
26781 if (type == 2302)
26782 {
26783 value = sellPrice(0, 0, 15);
26784 }
26785 if (type == 2299)
26786 {
26787 value = sellPrice(0, 0, 7, 50);
26788 }
26789 if (type == 2305)
26790 {
26791 value = sellPrice(0, 0, 7, 50);
26792 rare = 1;
26793 }
26794 return;
26795 case 2322:
26797 useStyle = 9;
26798 useTurn = true;
26799 useAnimation = 17;
26800 useTime = 17;
26802 consumable = true;
26803 width = 14;
26804 height = 24;
26805 buffType = 104;
26806 buffTime = 36000;
26807 value = 1000;
26808 rare = 1;
26809 return;
26810 case 2323:
26812 useStyle = 9;
26813 useTurn = true;
26814 useAnimation = 17;
26815 useTime = 17;
26817 consumable = true;
26818 width = 14;
26819 height = 24;
26820 buffType = 105;
26821 buffTime = 28800;
26822 value = 1000;
26823 rare = 1;
26824 return;
26825 case 2324:
26827 useStyle = 9;
26828 useTurn = true;
26829 useAnimation = 17;
26830 useTime = 17;
26832 consumable = true;
26833 width = 14;
26834 height = 24;
26835 buffType = 106;
26836 buffTime = 43200;
26837 value = 1000;
26838 rare = 1;
26839 return;
26840 case 2325:
26842 useStyle = 9;
26843 useTurn = true;
26844 useAnimation = 17;
26845 useTime = 17;
26847 consumable = true;
26848 width = 14;
26849 height = 24;
26850 buffType = 107;
26851 buffTime = 162000;
26852 value = 1000;
26853 rare = 1;
26854 return;
26855 case 2326:
26857 useStyle = 9;
26858 useTurn = true;
26859 useAnimation = 17;
26860 useTime = 17;
26862 consumable = true;
26863 width = 14;
26864 height = 24;
26865 buffType = 108;
26866 buffTime = 28800;
26867 value = 1000;
26868 rare = 1;
26869 return;
26870 case 2327:
26872 useStyle = 9;
26873 useTurn = true;
26874 useAnimation = 17;
26875 useTime = 17;
26877 consumable = true;
26878 width = 14;
26879 height = 24;
26880 buffType = 109;
26881 buffTime = 28800;
26882 value = 1000;
26883 rare = 1;
26884 return;
26885 case 2328:
26887 useStyle = 9;
26888 useTurn = true;
26889 useAnimation = 17;
26890 useTime = 17;
26892 consumable = true;
26893 width = 14;
26894 height = 24;
26895 buffType = 110;
26896 buffTime = 28800;
26897 value = 1000;
26898 rare = 1;
26899 return;
26900 case 2329:
26902 useStyle = 9;
26903 useTurn = true;
26904 useAnimation = 17;
26905 useTime = 17;
26907 consumable = true;
26908 width = 14;
26909 height = 24;
26910 buffType = 111;
26911 buffTime = 36000;
26912 value = 1000;
26913 rare = 1;
26914 return;
26915 case 2330:
26916 autoReuse = true;
26917 useStyle = 1;
26918 useTime = 35;
26919 useAnimation = 35;
26920 width = 24;
26921 height = 28;
26922 damage = 35;
26923 knockBack = 8f;
26924 scale = 1.15f;
26926 rare = 1;
26927 value = sellPrice(0, 1);
26928 melee = true;
26929 return;
26930 case 2331:
26931 useStyle = 5;
26932 useAnimation = 20;
26933 useTime = 20;
26934 shootSpeed = 4f;
26935 knockBack = 6.5f;
26936 width = 40;
26937 height = 40;
26938 damage = 70;
26939 crit = 20;
26941 shoot = 367;
26942 rare = 7;
26943 value = sellPrice(0, 1);
26944 noMelee = true;
26945 noUseGraphic = true;
26946 melee = true;
26947 return;
26948 case 2332:
26949 useStyle = 5;
26950 useAnimation = 20;
26951 useTime = 20;
26952 shootSpeed = 4f;
26953 knockBack = 4.25f;
26954 width = 40;
26955 height = 40;
26956 damage = 19;
26958 shoot = 368;
26959 rare = 2;
26960 value = sellPrice(0, 0, 50);
26961 noMelee = true;
26962 noUseGraphic = true;
26963 melee = true;
26964 return;
26965 case 2333:
26966 useStyle = 1;
26967 useTurn = true;
26968 useAnimation = 15;
26969 useTime = 7;
26970 autoReuse = true;
26972 consumable = true;
26973 createWall = 145;
26974 width = 12;
26975 height = 12;
26976 return;
26977 case 2334:
26978 width = 12;
26979 height = 12;
26980 rare = 1;
26982 value = sellPrice(0, 0, 10);
26983 createTile = 376;
26984 placeStyle = 0;
26985 useAnimation = 15;
26986 useTime = 15;
26987 autoReuse = true;
26988 useStyle = 1;
26989 consumable = true;
26990 return;
26991 case 2335:
26992 width = 12;
26993 height = 12;
26994 rare = 2;
26996 value = sellPrice(0, 0, 50);
26997 createTile = 376;
26998 placeStyle = 1;
26999 useAnimation = 15;
27000 useTime = 15;
27001 autoReuse = true;
27002 useStyle = 1;
27003 consumable = true;
27004 return;
27005 case 2336:
27006 width = 12;
27007 height = 12;
27008 rare = 3;
27010 value = sellPrice(0, 2);
27011 createTile = 376;
27012 placeStyle = 2;
27013 useAnimation = 15;
27014 useTime = 15;
27015 autoReuse = true;
27016 useStyle = 1;
27017 consumable = true;
27018 return;
27019 case 2337:
27020 case 2338:
27021 case 2339:
27022 useStyle = 1;
27023 useAnimation = 15;
27024 useTime = 10;
27025 width = 12;
27026 height = 12;
27027 rare = -1;
27029 autoReuse = true;
27031 return;
27032 case 2340:
27033 useStyle = 1;
27034 useAnimation = 15;
27035 useTime = 7;
27036 useTurn = true;
27037 autoReuse = true;
27038 width = 16;
27039 height = 16;
27041 createTile = 314;
27042 placeStyle = 0;
27043 consumable = true;
27044 cartTrack = true;
27045 tileBoost = 5;
27046 return;
27047 case 2341:
27048 useStyle = 1;
27049 useTurn = true;
27050 useAnimation = 22;
27051 useTime = 13;
27052 autoReuse = true;
27053 width = 24;
27054 height = 28;
27055 damage = 16;
27056 pick = 59;
27057 scale = 1.15f;
27059 knockBack = 3f;
27060 rare = 3;
27061 value = sellPrice(0, 1, 50);
27062 melee = true;
27063 return;
27064 case 2342:
27065 useStyle = 5;
27066 useAnimation = 25;
27067 useTime = 8;
27068 shootSpeed = 48f;
27069 knockBack = 2.25f;
27070 width = 20;
27071 height = 12;
27072 damage = 13;
27073 axe = 14;
27075 shoot = 369;
27076 rare = 3;
27077 value = sellPrice(0, 1, 50);
27078 noMelee = true;
27079 noUseGraphic = true;
27080 melee = true;
27081 channel = true;
27082 return;
27083 case 2343:
27084 width = 48;
27085 height = 28;
27086 mountType = 6;
27087 rare = 1;
27088 value = sellPrice(0, 0, 2);
27089 return;
27090 case 2344:
27092 useStyle = 9;
27093 useTurn = true;
27094 useAnimation = 17;
27095 useTime = 17;
27097 consumable = true;
27098 width = 14;
27099 height = 24;
27100 buffType = 112;
27101 buffTime = 28800;
27102 value = 1000;
27103 rare = 1;
27104 return;
27105 case 2345:
27107 useStyle = 9;
27108 useTurn = true;
27109 useAnimation = 17;
27110 useTime = 17;
27112 consumable = true;
27113 width = 14;
27114 height = 24;
27115 buffType = 113;
27116 buffTime = 28800;
27117 value = 1000;
27118 rare = 1;
27119 return;
27120 case 2346:
27122 useStyle = 9;
27123 useTurn = true;
27124 useAnimation = 17;
27125 useTime = 17;
27127 consumable = true;
27128 width = 14;
27129 height = 24;
27130 buffType = 114;
27131 buffTime = 14400;
27132 value = 1000;
27133 rare = 1;
27134 return;
27135 case 2347:
27137 useStyle = 9;
27138 useTurn = true;
27139 useAnimation = 17;
27140 useTime = 17;
27142 consumable = true;
27143 width = 14;
27144 height = 24;
27145 buffType = 115;
27146 buffTime = 14400;
27147 value = 1000;
27148 rare = 1;
27149 return;
27150 case 2348:
27152 useStyle = 9;
27153 useTurn = true;
27154 useAnimation = 17;
27155 useTime = 17;
27157 consumable = true;
27158 width = 14;
27159 height = 24;
27160 buffType = 116;
27161 buffTime = 14400;
27162 value = 1000;
27163 rare = 1;
27164 return;
27165 case 2349:
27167 useStyle = 9;
27168 useTurn = true;
27169 useAnimation = 17;
27170 useTime = 17;
27172 consumable = true;
27173 width = 14;
27174 height = 24;
27175 buffType = 117;
27176 buffTime = 14400;
27177 value = 1000;
27178 rare = 1;
27179 return;
27180 case 2350:
27182 useStyle = 6;
27183 useTurn = true;
27184 useTime = (useAnimation = 30);
27186 consumable = true;
27187 width = 14;
27188 height = 24;
27189 value = 1000;
27190 rare = 1;
27191 return;
27192 case 2351:
27194 useStyle = 9;
27195 useTurn = true;
27196 useAnimation = 17;
27197 useTime = 17;
27199 consumable = true;
27200 width = 14;
27201 height = 24;
27202 value = 1000;
27203 rare = 1;
27204 return;
27205 case 2352:
27206 useStyle = 1;
27207 shootSpeed = 9f;
27208 shoot = 370;
27209 width = 18;
27210 height = 20;
27212 consumable = true;
27214 useAnimation = 15;
27215 useTime = 15;
27216 noUseGraphic = true;
27217 noMelee = true;
27218 value = 200;
27219 return;
27220 case 2353:
27221 useStyle = 1;
27222 shootSpeed = 9f;
27223 shoot = 371;
27224 width = 18;
27225 height = 20;
27227 consumable = true;
27229 useAnimation = 15;
27230 useTime = 15;
27231 noUseGraphic = true;
27232 noMelee = true;
27233 value = 200;
27234 return;
27235 case 2354:
27237 useStyle = 9;
27238 useTurn = true;
27239 useAnimation = 17;
27240 useTime = 17;
27242 consumable = true;
27243 width = 14;
27244 height = 24;
27245 buffType = 121;
27246 buffTime = 28800;
27247 rare = 1;
27248 value = 1000;
27249 return;
27250 case 2355:
27252 useStyle = 9;
27253 useTurn = true;
27254 useAnimation = 17;
27255 useTime = 17;
27257 consumable = true;
27258 width = 14;
27259 height = 24;
27260 buffType = 122;
27261 buffTime = 28800;
27262 value = 1000;
27263 rare = 1;
27264 return;
27265 case 2356:
27267 useStyle = 9;
27268 useTurn = true;
27269 useAnimation = 17;
27270 useTime = 17;
27272 consumable = true;
27273 width = 14;
27274 height = 24;
27275 buffType = 123;
27276 buffTime = 14400;
27277 value = 1000;
27278 rare = 1;
27279 return;
27280 case 2357:
27281 autoReuse = true;
27282 useTurn = true;
27283 useStyle = 1;
27284 useAnimation = 15;
27285 useTime = 10;
27287 consumable = true;
27288 createTile = 82;
27289 placeStyle = 6;
27290 width = 12;
27291 height = 14;
27292 value = 80;
27293 return;
27294 case 2358:
27296 width = 12;
27297 height = 14;
27298 value = 100;
27299 return;
27300 case 2359:
27302 useStyle = 9;
27303 useTurn = true;
27304 useAnimation = 17;
27305 useTime = 17;
27307 consumable = true;
27308 width = 14;
27309 height = 24;
27310 buffType = 124;
27311 buffTime = 54000;
27312 value = 1000;
27313 rare = 1;
27314 return;
27315 case 2360:
27316 noUseGraphic = true;
27317 damage = 0;
27318 useStyle = 5;
27319 shootSpeed = 13f;
27320 shoot = 372;
27321 width = 18;
27322 height = 28;
27324 useAnimation = 20;
27325 useTime = 20;
27326 rare = 3;
27327 noMelee = true;
27328 value = 20000;
27329 return;
27330 case 2361:
27331 width = 18;
27332 height = 18;
27333 defense = 4;
27334 headSlot = 160;
27335 rare = 3;
27336 value = sellPrice(0, 0, 40);
27337 return;
27338 case 2362:
27339 width = 18;
27340 height = 18;
27341 defense = 5;
27342 bodySlot = 168;
27343 rare = 3;
27344 value = sellPrice(0, 0, 60);
27345 return;
27346 case 2363:
27347 width = 18;
27348 height = 18;
27349 defense = 4;
27350 legSlot = 103;
27351 rare = 3;
27352 value = sellPrice(0, 0, 50);
27353 return;
27354 case 2364:
27355 mana = 10;
27356 damage = 12;
27357 useStyle = 1;
27358 shootSpeed = 10f;
27359 shoot = 373;
27360 width = 26;
27361 height = 28;
27363 useAnimation = 22;
27364 useTime = 22;
27365 rare = 3;
27366 noMelee = true;
27367 knockBack = 2f;
27368 buffType = 125;
27369 value = sellPrice(0, 0, 70);
27370 summon = true;
27371 autoReuse = true;
27372 reuseDelay = 2;
27373 return;
27374 case 2365:
27375 mana = 10;
27376 damage = 17;
27377 useStyle = 1;
27378 shootSpeed = 10f;
27379 shoot = 375;
27380 width = 26;
27381 height = 28;
27383 useAnimation = 36;
27384 useTime = 36;
27385 rare = 3;
27386 noMelee = true;
27387 knockBack = 2f;
27388 buffType = 126;
27389 value = sellPrice(0, 0, 54);
27390 summon = true;
27391 autoReuse = true;
27392 reuseDelay = 2;
27393 return;
27394 case 2366:
27395 mana = 10;
27396 damage = 26;
27397 useStyle = 1;
27398 shootSpeed = 14f;
27399 shoot = 377;
27400 width = 18;
27401 height = 20;
27403 useAnimation = 30;
27404 useTime = 30;
27405 noMelee = true;
27406 value = sellPrice(0, 5);
27407 knockBack = 7.5f;
27408 rare = 4;
27409 summon = true;
27410 sentry = true;
27411 return;
27412 case 2367:
27413 width = 18;
27414 height = 18;
27415 defense = 1;
27416 headSlot = 161;
27417 rare = 1;
27418 value = sellPrice(0, 1);
27419 return;
27420 case 2368:
27421 width = 18;
27422 height = 18;
27423 bodySlot = 169;
27424 defense = 2;
27425 rare = 1;
27426 value = sellPrice(0, 1);
27427 return;
27428 case 2369:
27429 width = 18;
27430 height = 18;
27431 legSlot = 104;
27432 defense = 1;
27433 rare = 1;
27434 value = sellPrice(0, 1);
27435 return;
27436 case 2370:
27437 width = 18;
27438 height = 18;
27439 headSlot = 162;
27440 rare = 4;
27441 value = sellPrice(0, 0, 75);
27442 defense = 5;
27443 return;
27444 case 2371:
27445 width = 18;
27446 height = 18;
27447 bodySlot = 170;
27448 rare = 4;
27449 value = sellPrice(0, 0, 75);
27450 defense = 8;
27451 return;
27452 case 2372:
27453 width = 18;
27454 height = 18;
27455 legSlot = 105;
27456 rare = 4;
27457 value = sellPrice(0, 0, 75);
27458 defense = 7;
27459 return;
27460 case 2373:
27461 case 2374:
27462 case 2375:
27463 width = 26;
27464 height = 30;
27465 maxStack = 1;
27466 value = sellPrice(0, 1);
27467 rare = 1;
27468 accessory = true;
27469 return;
27470 case 2376:
27471 case 2377:
27472 case 2378:
27473 case 2379:
27474 case 2380:
27475 case 2381:
27476 case 2382:
27477 case 2383:
27478 case 2384:
27479 case 2385:
27480 useStyle = 1;
27481 useTurn = true;
27482 useAnimation = 15;
27483 useTime = 10;
27484 autoReuse = true;
27486 consumable = true;
27487 createTile = 87;
27488 placeStyle = 11 + type - 2376;
27489 width = 20;
27490 height = 20;
27491 value = 300;
27492 if (type == 2379)
27493 {
27494 value = buyPrice(0, 10);
27495 }
27496 return;
27497 }
27498 if (type >= 2386 && type <= 2396)
27499 {
27500 useStyle = 1;
27501 useTurn = true;
27502 useAnimation = 15;
27503 useTime = 10;
27504 autoReuse = true;
27506 consumable = true;
27507 createTile = 88;
27508 placeStyle = 5 + type - 2386;
27509 width = 20;
27510 height = 20;
27511 value = 300;
27512 if (type == 2389)
27513 {
27514 value = buyPrice(0, 10);
27515 }
27516 return;
27517 }
27518 if (type >= 2397 && type <= 2416)
27519 {
27520 useStyle = 1;
27521 useTurn = true;
27522 useAnimation = 15;
27523 useTime = 10;
27524 autoReuse = true;
27526 consumable = true;
27527 createTile = 89;
27528 placeStyle = 1 + type - 2397;
27529 width = 20;
27530 height = 20;
27531 value = 300;
27532 return;
27533 }
27534 switch (type)
27535 {
27536 case 2417:
27537 width = 18;
27538 height = 18;
27539 headSlot = 163;
27540 vanity = true;
27541 value = sellPrice(0, 1);
27542 return;
27543 case 2418:
27544 width = 18;
27545 height = 18;
27546 bodySlot = 171;
27547 vanity = true;
27548 value = sellPrice(0, 1);
27549 return;
27550 case 2419:
27551 width = 18;
27552 height = 18;
27553 legSlot = 106;
27554 vanity = true;
27555 value = sellPrice(0, 1);
27556 return;
27557 case 2420:
27558 damage = 0;
27559 useStyle = 1;
27560 shoot = 380;
27561 width = 16;
27562 height = 30;
27564 useAnimation = 20;
27565 useTime = 20;
27566 rare = 3;
27567 noMelee = true;
27568 value = sellPrice(0, 3);
27569 buffType = 127;
27570 return;
27571 case 2423:
27572 width = 16;
27573 height = 24;
27574 accessory = true;
27575 rare = 1;
27576 value = 50000;
27577 shoeSlot = 15;
27578 return;
27579 case 2424:
27580 noMelee = true;
27581 useStyle = 1;
27582 shootSpeed = 20f;
27583 shoot = 383;
27584 damage = 70;
27585 knockBack = 8f;
27586 width = 34;
27587 height = 34;
27589 useAnimation = 20;
27590 useTime = 20;
27591 noUseGraphic = true;
27592 rare = 3;
27593 value = 50000;
27594 melee = true;
27595 return;
27596 case 2428:
27597 useStyle = 1;
27598 width = 16;
27599 height = 30;
27601 useAnimation = 20;
27602 useTime = 20;
27603 rare = 8;
27604 noMelee = true;
27605 mountType = 1;
27606 value = sellPrice(0, 5);
27607 return;
27608 case 2429:
27609 useStyle = 1;
27610 width = 16;
27611 height = 30;
27613 useAnimation = 20;
27614 useTime = 20;
27615 rare = 8;
27616 noMelee = true;
27617 mountType = 2;
27618 value = sellPrice(0, 5);
27619 return;
27620 case 2430:
27621 useStyle = 1;
27622 width = 16;
27623 height = 30;
27625 useAnimation = 20;
27626 useTime = 20;
27627 rare = 8;
27628 noMelee = true;
27629 mountType = 3;
27630 value = sellPrice(0, 5);
27631 return;
27632 case 2431:
27633 width = 18;
27634 height = 16;
27636 value = sellPrice(0, 0, 5);
27637 return;
27638 case 2432:
27639 case 2433:
27640 case 2434:
27641 useStyle = 1;
27642 useTurn = true;
27643 useAnimation = 15;
27644 useTime = 7;
27645 autoReuse = true;
27647 consumable = true;
27648 createWall = 146 + type - 2432;
27649 width = 12;
27650 height = 12;
27651 if (type == 2434)
27652 {
27653 value = buyPrice(0, 0, 0, 50);
27654 }
27655 return;
27656 case 2435:
27657 useStyle = 1;
27658 useTurn = true;
27659 useAnimation = 15;
27660 useTime = 10;
27661 autoReuse = true;
27663 consumable = true;
27664 createTile = 315;
27665 width = 12;
27666 height = 12;
27667 value = buyPrice(0, 0, 0, 50);
27668 return;
27669 case 2436:
27670 case 2437:
27671 case 2438:
27672 useStyle = 1;
27673 autoReuse = true;
27674 useTurn = true;
27675 useAnimation = 15;
27676 useTime = 10;
27678 consumable = true;
27679 width = 12;
27680 height = 12;
27681 noUseGraphic = true;
27682 bait = 20;
27683 value = sellPrice(0, 3, 50);
27684 return;
27685 case 2439:
27686 case 2440:
27687 case 2441:
27688 useStyle = 1;
27689 useTurn = true;
27690 useAnimation = 15;
27691 useTime = 10;
27692 autoReuse = true;
27694 consumable = true;
27695 createTile = 316 + type - 2439;
27696 width = 12;
27697 height = 12;
27698 return;
27699 }
27700 if (type >= 2442 && type <= 2449)
27701 {
27702 useStyle = 1;
27703 useTurn = true;
27704 useAnimation = 15;
27705 useTime = 10;
27706 autoReuse = true;
27708 consumable = true;
27709 createTile = 240;
27710 width = 30;
27711 height = 30;
27712 value = sellPrice(0, 0, 50);
27713 placeStyle = 46 + type - 2442;
27714 return;
27715 }
27716 if (type >= 2450 && type <= 2488)
27717 {
27719 return;
27720 }
27721 switch (type)
27722 {
27723 case 2489:
27724 useStyle = 1;
27725 useTurn = true;
27726 useAnimation = 15;
27727 useTime = 10;
27728 autoReuse = true;
27730 consumable = true;
27731 createTile = 240;
27732 width = 30;
27733 height = 30;
27734 value = sellPrice(0, 1);
27735 placeStyle = 54;
27736 rare = 1;
27737 return;
27738 case 2490:
27739 useStyle = 1;
27740 useTurn = true;
27741 useAnimation = 15;
27742 useTime = 10;
27743 autoReuse = true;
27745 consumable = true;
27746 createTile = 319;
27747 width = 12;
27748 height = 12;
27749 value = sellPrice(0, 3);
27750 return;
27751 case 2491:
27752 useStyle = 1;
27753 width = 16;
27754 height = 30;
27756 useAnimation = 20;
27757 useTime = 20;
27758 rare = 8;
27759 noMelee = true;
27760 mountType = 4;
27761 value = sellPrice(0, 5);
27762 return;
27763 case 2492:
27764 useStyle = 1;
27765 useAnimation = 15;
27766 useTime = 7;
27767 useTurn = true;
27768 autoReuse = true;
27769 width = 16;
27770 height = 16;
27772 createTile = 314;
27773 placeStyle = 1;
27774 consumable = true;
27775 cartTrack = true;
27776 mech = true;
27777 tileBoost = 2;
27778 value = sellPrice(0, 0, 10);
27779 return;
27780 case 2493:
27781 width = 28;
27782 height = 20;
27783 headSlot = 164;
27784 rare = 1;
27785 value = sellPrice(0, 0, 75);
27786 vanity = true;
27787 return;
27788 case 2494:
27789 width = 22;
27790 height = 20;
27791 accessory = true;
27792 value = buyPrice(0, 40);
27793 rare = 4;
27794 wingSlot = 25;
27795 return;
27796 case 2495:
27797 useStyle = 1;
27798 useTurn = true;
27799 useAnimation = 15;
27800 useTime = 10;
27801 autoReuse = true;
27803 consumable = true;
27804 createTile = 242;
27805 width = 30;
27806 height = 30;
27807 value = sellPrice(0, 1);
27808 placeStyle = 25;
27809 return;
27810 case 2496:
27811 useStyle = 1;
27812 useTurn = true;
27813 useAnimation = 15;
27814 useTime = 10;
27815 autoReuse = true;
27817 consumable = true;
27818 createTile = 320;
27819 placeStyle = 0;
27820 width = 22;
27821 height = 30;
27822 value = sellPrice(0, 1);
27823 return;
27824 case 2497:
27825 useStyle = 1;
27826 useTurn = true;
27827 useAnimation = 15;
27828 useTime = 10;
27829 autoReuse = true;
27831 consumable = true;
27832 createTile = 242;
27833 width = 30;
27834 height = 30;
27835 value = sellPrice(0, 0, 50);
27836 placeStyle = 26;
27837 return;
27838 case 2498:
27839 width = 18;
27840 height = 18;
27841 headSlot = 165;
27842 vanity = true;
27843 value = sellPrice(0, 1);
27844 return;
27845 case 2499:
27846 width = 18;
27847 height = 18;
27848 bodySlot = 172;
27849 vanity = true;
27850 value = sellPrice(0, 1);
27851 return;
27852 case 2500:
27853 width = 18;
27854 height = 18;
27855 legSlot = 107;
27856 vanity = true;
27857 value = sellPrice(0, 1);
27858 return;
27859 case 2501:
27860 width = 18;
27861 height = 12;
27862 maxStack = 1;
27863 value = sellPrice(0, 1);
27864 rare = 5;
27865 beardSlot = 1;
27866 accessory = true;
27867 vanity = true;
27868 return;
27869 case 2502:
27870 useStyle = 1;
27871 width = 16;
27872 height = 30;
27874 useAnimation = 20;
27875 useTime = 20;
27876 rare = 8;
27877 noMelee = true;
27878 mountType = 5;
27879 value = sellPrice(0, 5);
27880 return;
27881 case 2503:
27882 useStyle = 1;
27883 useTurn = true;
27884 useAnimation = 15;
27885 useTime = 10;
27886 autoReuse = true;
27888 consumable = true;
27889 createTile = 321;
27890 width = 8;
27891 height = 10;
27892 return;
27893 case 2504:
27894 useStyle = 1;
27895 useTurn = true;
27896 useAnimation = 15;
27897 useTime = 10;
27898 autoReuse = true;
27900 consumable = true;
27901 createTile = 322;
27902 width = 8;
27903 height = 10;
27904 return;
27905 case 2505:
27906 useStyle = 1;
27907 useTurn = true;
27908 useAnimation = 15;
27909 useTime = 7;
27910 autoReuse = true;
27912 consumable = true;
27913 createWall = 149;
27914 width = 12;
27915 height = 12;
27916 return;
27917 case 2506:
27918 useStyle = 1;
27919 useTurn = true;
27920 useAnimation = 15;
27921 useTime = 7;
27922 autoReuse = true;
27924 consumable = true;
27925 createWall = 151;
27926 width = 12;
27927 height = 12;
27928 return;
27929 case 2507:
27930 useStyle = 1;
27931 useTurn = true;
27932 useAnimation = 15;
27933 useTime = 7;
27934 autoReuse = true;
27936 consumable = true;
27937 createWall = 150;
27938 width = 12;
27939 height = 12;
27940 return;
27941 case 2508:
27942 useStyle = 1;
27943 useTurn = true;
27944 useAnimation = 15;
27945 useTime = 7;
27946 autoReuse = true;
27948 consumable = true;
27949 createWall = 152;
27950 width = 12;
27951 height = 12;
27952 return;
27953 case 2509:
27954 width = 18;
27955 height = 18;
27956 defense = 1;
27957 headSlot = 166;
27958 return;
27959 case 2510:
27960 width = 18;
27961 height = 18;
27962 defense = 1;
27963 bodySlot = 173;
27964 return;
27965 case 2511:
27966 width = 18;
27967 height = 18;
27968 defense = 1;
27969 legSlot = 108;
27970 return;
27971 case 2512:
27972 width = 18;
27973 height = 18;
27974 defense = 1;
27975 headSlot = 167;
27976 return;
27977 case 2513:
27978 width = 18;
27979 height = 18;
27980 defense = 1;
27981 bodySlot = 174;
27982 return;
27983 case 2514:
27984 width = 18;
27985 height = 18;
27986 defense = 1;
27987 legSlot = 109;
27988 return;
27989 case 2517:
27990 useStyle = 1;
27991 useTurn = false;
27992 useAnimation = 19;
27993 useTime = 19;
27994 width = 24;
27995 height = 28;
27996 damage = 8;
27997 knockBack = 6f;
27999 scale = 1f;
28000 value = 100;
28001 melee = true;
28002 return;
28003 case 2516:
28004 autoReuse = true;
28005 useStyle = 1;
28006 useTurn = true;
28007 useAnimation = 33;
28008 useTime = 23;
28009 hammer = 35;
28010 width = 24;
28011 height = 28;
28012 damage = 4;
28013 knockBack = 5.5f;
28014 scale = 1f;
28016 value = 50;
28017 melee = true;
28018 autoReuse = true;
28019 return;
28020 case 2515:
28021 useStyle = 5;
28022 useAnimation = 29;
28023 useTime = 29;
28024 width = 12;
28025 height = 28;
28026 shoot = 1;
28029 damage = 6;
28030 shootSpeed = 6.6f;
28031 noMelee = true;
28032 value = 100;
28033 ranged = true;
28034 return;
28035 case 2518:
28036 useStyle = 1;
28037 useTurn = true;
28038 useAnimation = 15;
28039 useTime = 10;
28040 autoReuse = true;
28042 consumable = true;
28043 createTile = 19;
28044 placeStyle = 17;
28045 width = 8;
28046 height = 10;
28047 return;
28048 case 2519:
28049 useStyle = 1;
28050 useTurn = true;
28051 useAnimation = 15;
28052 useTime = 10;
28053 autoReuse = true;
28055 consumable = true;
28056 createTile = 90;
28057 placeStyle = 17;
28058 width = 20;
28059 height = 20;
28060 value = 300;
28061 return;
28062 case 2520:
28063 useStyle = 1;
28064 useTurn = true;
28065 useAnimation = 15;
28066 useTime = 10;
28068 consumable = true;
28069 autoReuse = true;
28070 createTile = 79;
28071 placeStyle = 22;
28072 width = 28;
28073 height = 20;
28074 value = 2000;
28075 return;
28076 case 2521:
28077 useStyle = 1;
28078 useTurn = true;
28079 useAnimation = 15;
28080 useTime = 10;
28081 autoReuse = true;
28083 consumable = true;
28084 createTile = 89;
28085 placeStyle = 21;
28086 width = 20;
28087 height = 20;
28088 value = 300;
28089 return;
28090 case 2527:
28091 useStyle = 1;
28092 useTurn = true;
28093 useAnimation = 15;
28094 useTime = 10;
28095 autoReuse = true;
28097 consumable = true;
28098 createTile = 89;
28099 placeStyle = 22;
28100 width = 20;
28101 height = 20;
28102 value = 300;
28103 return;
28104 case 2522:
28105 useStyle = 1;
28106 useTurn = true;
28107 useAnimation = 15;
28108 useTime = 10;
28109 autoReuse = true;
28111 consumable = true;
28112 createTile = 100;
28113 placeStyle = 18;
28114 width = 20;
28115 height = 20;
28116 value = 1500;
28117 return;
28118 case 2523:
28119 noWet = true;
28120 useStyle = 1;
28121 useTurn = true;
28122 useAnimation = 15;
28123 useTime = 10;
28124 autoReuse = true;
28126 consumable = true;
28127 createTile = 33;
28128 placeStyle = 18;
28129 width = 8;
28130 value = sellPrice(0, 0, 0, 60);
28131 height = 18;
28132 return;
28133 case 2524:
28134 useStyle = 1;
28135 useTurn = true;
28136 useAnimation = 15;
28137 useTime = 10;
28138 autoReuse = true;
28140 consumable = true;
28141 createTile = 15;
28142 placeStyle = 29;
28143 width = 12;
28144 height = 30;
28145 value = 150;
28146 return;
28147 case 2525:
28148 useStyle = 1;
28149 useTurn = true;
28150 useAnimation = 15;
28151 useTime = 10;
28152 autoReuse = true;
28154 consumable = true;
28155 createTile = 34;
28156 placeStyle = 23;
28157 width = 26;
28158 height = 26;
28159 value = 3000;
28160 return;
28161 case 2526:
28162 useStyle = 1;
28163 useTurn = true;
28164 useAnimation = 15;
28165 useTime = 10;
28166 autoReuse = true;
28168 consumable = true;
28169 createTile = 21;
28170 placeStyle = 31;
28171 width = 26;
28172 height = 22;
28173 value = 500;
28174 return;
28175 case 2528:
28176 useStyle = 1;
28177 useTurn = true;
28178 useAnimation = 15;
28179 useTime = 10;
28181 consumable = true;
28182 createTile = 10;
28183 placeStyle = 29;
28184 width = 14;
28185 height = 28;
28186 value = 200;
28187 return;
28188 case 2529:
28189 useStyle = 1;
28190 useTurn = true;
28191 useAnimation = 15;
28192 useTime = 10;
28193 autoReuse = true;
28195 consumable = true;
28196 createTile = 88;
28197 placeStyle = 16;
28198 width = 20;
28199 height = 20;
28200 value = 300;
28201 return;
28202 case 2530:
28203 useStyle = 1;
28204 useTurn = true;
28205 useAnimation = 15;
28206 useTime = 10;
28207 autoReuse = true;
28209 consumable = true;
28210 createTile = 42;
28211 width = 12;
28212 height = 28;
28213 placeStyle = 27;
28214 value = 150;
28215 return;
28216 case 2531:
28217 useStyle = 1;
28218 useTurn = true;
28219 useAnimation = 15;
28220 useTime = 10;
28221 autoReuse = true;
28223 consumable = true;
28224 createTile = 87;
28225 placeStyle = 21;
28226 width = 20;
28227 height = 20;
28228 value = 300;
28229 return;
28230 case 2535:
28231 mana = 10;
28232 damage = 24;
28233 useStyle = 1;
28234 shootSpeed = 10f;
28235 shoot = 387;
28236 width = 26;
28237 height = 28;
28239 useAnimation = 36;
28240 useTime = 36;
28241 rare = 5;
28242 noMelee = true;
28243 knockBack = 2f;
28244 buffType = 134;
28245 value = buyPrice(0, 10);
28246 summon = true;
28247 autoReuse = true;
28248 reuseDelay = 2;
28249 return;
28250 case 2532:
28251 useStyle = 1;
28252 useTurn = true;
28253 useAnimation = 15;
28254 useTime = 10;
28255 autoReuse = true;
28257 consumable = true;
28258 createTile = 14;
28259 placeStyle = 26;
28260 width = 26;
28261 height = 20;
28262 value = 300;
28263 return;
28264 case 2533:
28265 useStyle = 1;
28266 useTurn = true;
28267 useAnimation = 15;
28268 useTime = 10;
28269 autoReuse = true;
28271 consumable = true;
28272 createTile = 93;
28273 placeStyle = 18;
28274 width = 10;
28275 height = 24;
28276 value = 500;
28277 return;
28278 case 2534:
28279 useStyle = 1;
28280 useTurn = true;
28281 useAnimation = 15;
28282 useTime = 10;
28283 autoReuse = true;
28285 consumable = true;
28286 createTile = 18;
28287 placeStyle = 22;
28288 width = 28;
28289 height = 14;
28290 value = 150;
28291 return;
28292 case 2536:
28293 useStyle = 1;
28294 useTurn = true;
28295 useAnimation = 15;
28296 useTime = 10;
28297 autoReuse = true;
28299 consumable = true;
28300 createTile = 101;
28301 width = 20;
28302 height = 20;
28303 value = 300;
28304 placeStyle = 23;
28305 return;
28306 case 2549:
28307 useStyle = 1;
28308 useTurn = true;
28309 useAnimation = 15;
28310 useTime = 10;
28311 autoReuse = true;
28313 consumable = true;
28314 createTile = 19;
28315 placeStyle = 18;
28316 width = 8;
28317 height = 10;
28318 return;
28319 case 2537:
28320 useStyle = 1;
28321 useTurn = true;
28322 useAnimation = 15;
28323 useTime = 10;
28324 autoReuse = true;
28326 consumable = true;
28327 createTile = 90;
28328 placeStyle = 18;
28329 width = 20;
28330 height = 20;
28331 value = 300;
28332 return;
28333 case 2538:
28334 useStyle = 1;
28335 useTurn = true;
28336 useAnimation = 15;
28337 useTime = 10;
28339 consumable = true;
28340 autoReuse = true;
28341 createTile = 79;
28342 placeStyle = 23;
28343 width = 28;
28344 height = 20;
28345 value = 2000;
28346 return;
28347 case 2539:
28348 useStyle = 1;
28349 useTurn = true;
28350 useAnimation = 15;
28351 useTime = 10;
28352 autoReuse = true;
28354 consumable = true;
28355 createTile = 89;
28356 placeStyle = 23;
28357 width = 20;
28358 height = 20;
28359 value = 300;
28360 return;
28361 case 2540:
28362 useStyle = 1;
28363 useTurn = true;
28364 useAnimation = 15;
28365 useTime = 10;
28366 autoReuse = true;
28368 consumable = true;
28369 createTile = 101;
28370 width = 20;
28371 height = 20;
28372 value = 300;
28373 placeStyle = 24;
28374 return;
28375 case 2541:
28376 useStyle = 1;
28377 useTurn = true;
28378 useAnimation = 15;
28379 useTime = 10;
28380 autoReuse = true;
28382 consumable = true;
28383 createTile = 100;
28384 placeStyle = 19;
28385 width = 20;
28386 height = 20;
28387 value = 1500;
28388 return;
28389 case 2542:
28390 noWet = true;
28391 useStyle = 1;
28392 useTurn = true;
28393 useAnimation = 15;
28394 useTime = 10;
28395 autoReuse = true;
28397 consumable = true;
28398 createTile = 33;
28399 placeStyle = 19;
28400 width = 8;
28401 value = sellPrice(0, 0, 0, 60);
28402 height = 18;
28403 return;
28404 case 2543:
28405 useStyle = 1;
28406 useTurn = true;
28407 useAnimation = 15;
28408 useTime = 10;
28409 autoReuse = true;
28411 consumable = true;
28412 createTile = 34;
28413 placeStyle = 24;
28414 width = 26;
28415 height = 26;
28416 value = 3000;
28417 return;
28418 case 2544:
28419 useStyle = 1;
28420 useTurn = true;
28421 useAnimation = 15;
28422 useTime = 10;
28423 autoReuse = true;
28425 consumable = true;
28426 createTile = 21;
28427 placeStyle = 32;
28428 width = 26;
28429 height = 22;
28430 value = 500;
28431 return;
28432 case 2545:
28433 useStyle = 1;
28434 useTurn = true;
28435 useAnimation = 15;
28436 useTime = 10;
28437 autoReuse = true;
28439 consumable = true;
28440 createTile = 88;
28441 placeStyle = 17;
28442 width = 20;
28443 height = 20;
28444 value = 300;
28445 return;
28446 case 2547:
28447 useStyle = 1;
28448 useTurn = true;
28449 useAnimation = 15;
28450 useTime = 10;
28451 autoReuse = true;
28453 consumable = true;
28454 createTile = 93;
28455 placeStyle = 19;
28456 width = 10;
28457 height = 24;
28458 value = 500;
28459 return;
28460 case 2546:
28461 useStyle = 1;
28462 useTurn = true;
28463 useAnimation = 15;
28464 useTime = 10;
28465 autoReuse = true;
28467 consumable = true;
28468 createTile = 42;
28469 width = 12;
28470 height = 28;
28471 placeStyle = 28;
28472 value = 150;
28473 return;
28474 case 2548:
28475 useStyle = 1;
28476 useTurn = true;
28477 useAnimation = 15;
28478 useTime = 10;
28479 autoReuse = true;
28481 consumable = true;
28482 createTile = 87;
28483 placeStyle = 22;
28484 width = 20;
28485 height = 20;
28486 value = 300;
28487 return;
28488 case 2413:
28489 useStyle = 1;
28490 useTurn = true;
28491 useAnimation = 15;
28492 useTime = 10;
28493 autoReuse = true;
28495 consumable = true;
28496 createTile = 89;
28497 placeStyle = 23;
28498 width = 20;
28499 height = 20;
28500 value = 300;
28501 return;
28502 case 2550:
28503 useStyle = 1;
28504 useTurn = true;
28505 useAnimation = 15;
28506 useTime = 10;
28507 autoReuse = true;
28509 consumable = true;
28510 createTile = 14;
28511 placeStyle = 27;
28512 width = 26;
28513 height = 20;
28514 value = 300;
28515 return;
28516 case 2551:
28517 mana = 10;
28518 damage = 26;
28519 useStyle = 1;
28520 shootSpeed = 10f;
28521 shoot = 390;
28522 width = 26;
28523 height = 28;
28525 useAnimation = 36;
28526 useTime = 36;
28527 rare = 4;
28528 noMelee = true;
28529 knockBack = 3f;
28530 buffType = 133;
28531 value = buyPrice(0, 5);
28532 summon = true;
28533 autoReuse = true;
28534 reuseDelay = 2;
28535 return;
28536 case 2552:
28537 useStyle = 1;
28538 useTurn = true;
28539 useAnimation = 15;
28540 useTime = 10;
28541 autoReuse = true;
28543 consumable = true;
28544 createTile = 90;
28545 placeStyle = 19;
28546 width = 20;
28547 height = 20;
28548 value = 300;
28549 return;
28550 case 2553:
28551 useStyle = 1;
28552 useTurn = true;
28553 useAnimation = 15;
28554 useTime = 10;
28556 consumable = true;
28557 autoReuse = true;
28558 createTile = 79;
28559 placeStyle = 24;
28560 width = 28;
28561 height = 20;
28562 value = 2000;
28563 return;
28564 case 2554:
28565 useStyle = 1;
28566 useTurn = true;
28567 useAnimation = 15;
28568 useTime = 10;
28569 autoReuse = true;
28571 consumable = true;
28572 createTile = 101;
28573 width = 20;
28574 height = 20;
28575 value = 300;
28576 placeStyle = 25;
28577 return;
28578 case 2555:
28579 useStyle = 1;
28580 useTurn = true;
28581 useAnimation = 15;
28582 useTime = 10;
28583 autoReuse = true;
28585 consumable = true;
28586 createTile = 100;
28587 placeStyle = 20;
28588 width = 20;
28589 height = 20;
28590 value = 1500;
28591 return;
28592 case 2556:
28593 noWet = true;
28594 useStyle = 1;
28595 useTurn = true;
28596 useAnimation = 15;
28597 useTime = 10;
28598 autoReuse = true;
28600 consumable = true;
28601 createTile = 33;
28602 placeStyle = 20;
28603 width = 8;
28604 value = sellPrice(0, 0, 0, 60);
28605 height = 18;
28606 return;
28607 case 2557:
28608 useStyle = 1;
28609 useTurn = true;
28610 useAnimation = 15;
28611 useTime = 10;
28612 autoReuse = true;
28614 consumable = true;
28615 createTile = 15;
28616 placeStyle = 30;
28617 width = 12;
28618 height = 30;
28619 value = 150;
28620 return;
28621 case 2558:
28622 useStyle = 1;
28623 useTurn = true;
28624 useAnimation = 15;
28625 useTime = 10;
28626 autoReuse = true;
28628 consumable = true;
28629 createTile = 34;
28630 placeStyle = 25;
28631 width = 26;
28632 height = 26;
28633 value = 3000;
28634 return;
28635 case 2559:
28636 useStyle = 1;
28637 useTurn = true;
28638 useAnimation = 15;
28639 useTime = 10;
28640 autoReuse = true;
28642 consumable = true;
28643 createTile = 21;
28644 placeStyle = 33;
28645 width = 26;
28646 height = 22;
28647 value = 500;
28648 return;
28649 case 2560:
28650 useStyle = 1;
28651 useTurn = true;
28652 useAnimation = 15;
28653 useTime = 10;
28654 autoReuse = true;
28656 consumable = true;
28657 createTile = 104;
28658 placeStyle = 6;
28659 width = 20;
28660 height = 20;
28661 value = 300;
28662 return;
28663 case 2561:
28664 useStyle = 1;
28665 useTurn = true;
28666 useAnimation = 15;
28667 useTime = 10;
28669 consumable = true;
28670 createTile = 10;
28671 placeStyle = 30;
28672 width = 14;
28673 height = 28;
28674 value = 200;
28675 return;
28676 case 2562:
28677 useStyle = 1;
28678 useTurn = true;
28679 useAnimation = 15;
28680 useTime = 10;
28681 autoReuse = true;
28683 consumable = true;
28684 createTile = 88;
28685 placeStyle = 18;
28686 width = 20;
28687 height = 20;
28688 value = 300;
28689 return;
28690 case 2563:
28691 useStyle = 1;
28692 useTurn = true;
28693 useAnimation = 15;
28694 useTime = 10;
28695 autoReuse = true;
28697 consumable = true;
28698 createTile = 93;
28699 placeStyle = 20;
28700 width = 10;
28701 height = 24;
28702 value = 500;
28703 return;
28704 case 2564:
28705 useStyle = 1;
28706 useTurn = true;
28707 useAnimation = 15;
28708 useTime = 10;
28709 autoReuse = true;
28711 consumable = true;
28712 createTile = 42;
28713 placeStyle = 29;
28714 width = 12;
28715 height = 28;
28716 value = 150;
28717 return;
28718 case 2565:
28719 useStyle = 1;
28720 useTurn = true;
28721 useAnimation = 15;
28722 useTime = 10;
28723 autoReuse = true;
28725 consumable = true;
28726 createTile = 87;
28727 placeStyle = 23;
28728 width = 20;
28729 height = 20;
28730 value = 300;
28731 return;
28732 case 2566:
28733 useStyle = 1;
28734 useTurn = true;
28735 useAnimation = 15;
28736 useTime = 10;
28737 autoReuse = true;
28739 consumable = true;
28740 createTile = 19;
28741 placeStyle = 19;
28742 width = 8;
28743 height = 10;
28744 return;
28745 case 2567:
28746 useStyle = 1;
28747 useTurn = true;
28748 useAnimation = 15;
28749 useTime = 10;
28750 autoReuse = true;
28752 consumable = true;
28753 createTile = 90;
28754 placeStyle = 20;
28755 width = 20;
28756 height = 20;
28757 value = 300;
28758 return;
28759 case 2568:
28760 useStyle = 1;
28761 useTurn = true;
28762 useAnimation = 15;
28763 useTime = 10;
28765 consumable = true;
28766 autoReuse = true;
28767 createTile = 79;
28768 placeStyle = 25;
28769 width = 28;
28770 height = 20;
28771 value = 2000;
28772 return;
28773 case 2569:
28774 useStyle = 1;
28775 useTurn = true;
28776 useAnimation = 15;
28777 useTime = 10;
28778 autoReuse = true;
28780 consumable = true;
28781 createTile = 101;
28782 placeStyle = 26;
28783 width = 20;
28784 height = 20;
28785 value = 300;
28786 return;
28787 case 2570:
28788 useStyle = 1;
28789 useTurn = true;
28790 useAnimation = 15;
28791 useTime = 10;
28792 autoReuse = true;
28794 consumable = true;
28795 createTile = 100;
28796 placeStyle = 21;
28797 width = 20;
28798 height = 20;
28799 value = 1500;
28800 return;
28801 case 2571:
28802 noWet = true;
28803 useStyle = 1;
28804 useTurn = true;
28805 useAnimation = 15;
28806 useTime = 10;
28807 autoReuse = true;
28809 consumable = true;
28810 createTile = 33;
28811 placeStyle = 21;
28812 width = 8;
28813 value = sellPrice(0, 0, 0, 60);
28814 height = 18;
28815 return;
28816 case 2572:
28817 useStyle = 1;
28818 useTurn = true;
28819 useAnimation = 15;
28820 useTime = 10;
28821 autoReuse = true;
28823 consumable = true;
28824 createTile = 15;
28825 placeStyle = 31;
28826 width = 12;
28827 height = 30;
28828 value = 150;
28829 return;
28830 case 2573:
28831 useStyle = 1;
28832 useTurn = true;
28833 useAnimation = 15;
28834 useTime = 10;
28835 autoReuse = true;
28837 consumable = true;
28838 createTile = 34;
28839 placeStyle = 26;
28840 width = 26;
28841 height = 26;
28842 value = 3000;
28843 return;
28844 case 2574:
28845 useStyle = 1;
28846 useTurn = true;
28847 useAnimation = 15;
28848 useTime = 10;
28849 autoReuse = true;
28851 consumable = true;
28852 createTile = 21;
28853 placeStyle = 34;
28854 width = 26;
28855 height = 22;
28856 value = 500;
28857 return;
28858 case 2575:
28859 useStyle = 1;
28860 useTurn = true;
28861 useAnimation = 15;
28862 useTime = 10;
28863 autoReuse = true;
28865 consumable = true;
28866 createTile = 104;
28867 placeStyle = 7;
28868 width = 20;
28869 height = 20;
28870 value = 300;
28871 return;
28872 case 2576:
28873 useStyle = 1;
28874 useTurn = true;
28875 useAnimation = 15;
28876 useTime = 10;
28878 consumable = true;
28879 createTile = 10;
28880 placeStyle = 31;
28881 width = 14;
28882 height = 28;
28883 value = 200;
28884 return;
28885 case 2577:
28886 useStyle = 1;
28887 useTurn = true;
28888 useAnimation = 15;
28889 useTime = 10;
28890 autoReuse = true;
28892 consumable = true;
28893 createTile = 88;
28894 placeStyle = 19;
28895 width = 20;
28896 height = 20;
28897 value = 300;
28898 return;
28899 case 2578:
28900 useStyle = 1;
28901 useTurn = true;
28902 useAnimation = 15;
28903 useTime = 10;
28904 autoReuse = true;
28906 consumable = true;
28907 createTile = 93;
28908 placeStyle = 21;
28909 width = 10;
28910 height = 24;
28911 value = 500;
28912 return;
28913 case 2579:
28914 useStyle = 1;
28915 useTurn = true;
28916 useAnimation = 15;
28917 useTime = 10;
28918 autoReuse = true;
28920 consumable = true;
28921 createTile = 42;
28922 placeStyle = 30;
28923 width = 12;
28924 height = 28;
28925 value = 150;
28926 return;
28927 case 2580:
28928 useStyle = 1;
28929 useTurn = true;
28930 useAnimation = 15;
28931 useTime = 10;
28932 autoReuse = true;
28934 consumable = true;
28935 createTile = 87;
28936 placeStyle = 24;
28937 width = 20;
28938 height = 20;
28939 value = 300;
28940 return;
28941 case 2581:
28942 useStyle = 1;
28943 useTurn = true;
28944 useAnimation = 15;
28945 useTime = 10;
28946 autoReuse = true;
28948 consumable = true;
28949 createTile = 19;
28950 placeStyle = 20;
28951 width = 8;
28952 height = 10;
28953 return;
28954 case 2582:
28955 useStyle = 1;
28956 useTurn = true;
28957 useAnimation = 15;
28958 useTime = 10;
28959 autoReuse = true;
28961 consumable = true;
28962 createTile = 89;
28963 placeStyle = 25;
28964 width = 20;
28965 height = 20;
28966 value = 300;
28967 return;
28968 case 2583:
28969 useStyle = 1;
28970 useTurn = true;
28971 useAnimation = 15;
28972 useTime = 10;
28973 autoReuse = true;
28975 consumable = true;
28976 createTile = 14;
28977 placeStyle = 29;
28978 width = 26;
28979 height = 20;
28980 value = 300;
28981 return;
28982 case 2584:
28983 mana = 10;
28984 damage = 40;
28985 useStyle = 1;
28986 shootSpeed = 10f;
28987 shoot = 393;
28988 width = 26;
28989 height = 28;
28991 useAnimation = 36;
28992 useTime = 36;
28993 rare = 5;
28994 noMelee = true;
28995 knockBack = 6f;
28996 buffType = 135;
28997 value = buyPrice(0, 5);
28998 summon = true;
28999 autoReuse = true;
29000 reuseDelay = 2;
29001 return;
29002 case 2585:
29003 noUseGraphic = true;
29004 damage = 0;
29005 useStyle = 5;
29006 shootSpeed = 13f;
29007 shoot = 396;
29008 width = 18;
29009 height = 28;
29011 useAnimation = 20;
29012 useTime = 20;
29013 rare = 3;
29014 noMelee = true;
29015 value = 20000;
29016 return;
29017 case 2586:
29018 useStyle = 5;
29019 shootSpeed = 5.5f;
29020 shoot = 397;
29021 width = 20;
29022 height = 20;
29024 consumable = true;
29026 useAnimation = 45;
29027 useTime = 45;
29028 noUseGraphic = true;
29029 noMelee = true;
29030 value = 75;
29031 damage = 60;
29032 knockBack = 8f;
29033 ranged = true;
29034 return;
29035 case 2587:
29036 damage = 0;
29037 useStyle = 1;
29038 shoot = 398;
29039 width = 16;
29040 height = 30;
29042 useAnimation = 20;
29043 useTime = 20;
29044 rare = 3;
29045 noMelee = true;
29046 buffType = 136;
29047 value = sellPrice(0, 2);
29048 return;
29049 case 2588:
29050 width = 28;
29051 height = 20;
29052 headSlot = 168;
29053 rare = 1;
29054 value = sellPrice(0, 0, 75);
29055 vanity = true;
29056 return;
29057 case 2589:
29058 useStyle = 1;
29059 useTurn = true;
29060 useAnimation = 15;
29061 useTime = 10;
29062 autoReuse = true;
29064 consumable = true;
29065 createTile = 240;
29066 width = 30;
29067 height = 30;
29068 value = sellPrice(0, 1);
29069 placeStyle = 55;
29070 rare = 1;
29071 return;
29072 case 2590:
29073 useStyle = 5;
29074 shootSpeed = 6.5f;
29075 shoot = 399;
29076 width = 20;
29077 height = 20;
29079 consumable = true;
29081 useAnimation = 40;
29082 useTime = 40;
29083 noUseGraphic = true;
29084 noMelee = true;
29085 value = sellPrice(0, 0, 1);
29086 damage = 23;
29087 knockBack = 7f;
29088 ranged = true;
29089 rare = 1;
29090 return;
29091 case 2591:
29092 case 2592:
29093 case 2593:
29094 case 2594:
29095 case 2595:
29096 case 2596:
29097 case 2597:
29098 case 2598:
29099 case 2599:
29100 case 2600:
29101 case 2601:
29102 case 2602:
29103 case 2603:
29104 case 2604:
29105 case 2605:
29106 case 2606:
29107 useStyle = 1;
29108 useTurn = true;
29109 useAnimation = 15;
29110 useTime = 10;
29111 autoReuse = true;
29113 consumable = true;
29114 createTile = 104;
29115 placeStyle = 8 + type - 2591;
29116 width = 20;
29117 height = 20;
29118 value = 300;
29119 return;
29120 case 2607:
29122 width = 12;
29123 height = 12;
29124 rare = 4;
29125 value = sellPrice(0, 0, 5);
29126 return;
29127 case 2608:
29128 autoReuse = true;
29129 scale = 1.05f;
29130 useStyle = 1;
29131 useTime = 20;
29132 useAnimation = 20;
29133 knockBack = 6f;
29134 width = 24;
29135 height = 28;
29136 damage = 25;
29137 scale = 1f;
29139 rare = 4;
29140 value = 10000;
29141 melee = true;
29142 return;
29143 case 2609:
29144 width = 22;
29145 height = 20;
29146 accessory = true;
29147 value = buyPrice(0, 40);
29148 rare = 8;
29149 wingSlot = 26;
29150 return;
29151 case 2610:
29152 useStyle = 5;
29153 useAnimation = 12;
29154 useTime = 12;
29155 width = 38;
29156 height = 10;
29157 damage = 0;
29158 scale = 0.9f;
29159 shoot = 406;
29160 shootSpeed = 8f;
29161 autoReuse = true;
29162 value = buyPrice(0, 1, 50);
29163 return;
29164 case 2611:
29165 autoReuse = false;
29166 useStyle = 5;
29167 useAnimation = 20;
29168 useTime = 20;
29169 autoReuse = true;
29170 knockBack = 4.5f;
29171 width = 30;
29172 height = 10;
29173 damage = 66;
29174 shoot = 404;
29175 shootSpeed = 14f;
29177 rare = 8;
29178 value = sellPrice(0, 5);
29179 melee = true;
29180 noMelee = true;
29181 noUseGraphic = true;
29182 return;
29183 case 2612:
29184 case 2613:
29185 case 2614:
29186 case 2615:
29187 case 2616:
29188 case 2617:
29189 case 2618:
29190 case 2619:
29191 case 2620:
29192 useStyle = 1;
29193 useTurn = true;
29194 useAnimation = 15;
29195 useTime = 10;
29196 autoReuse = true;
29198 consumable = true;
29199 createTile = 21;
29200 if (type <= 2614)
29201 {
29202 placeStyle = 35 + (type - 2612) * 2;
29203 }
29204 else
29205 {
29206 placeStyle = 41 + type - 2615;
29207 }
29208 width = 26;
29209 height = 22;
29210 value = 500;
29211 return;
29212 case 2621:
29213 mana = 10;
29214 damage = 50;
29215 useStyle = 1;
29216 shootSpeed = 10f;
29217 shoot = 407;
29218 width = 26;
29219 height = 28;
29221 useAnimation = 36;
29222 useTime = 36;
29223 rare = 8;
29224 noMelee = true;
29225 knockBack = 2f;
29226 buffType = 139;
29227 value = sellPrice(0, 5);
29228 summon = true;
29229 autoReuse = true;
29230 reuseDelay = 2;
29231 return;
29232 case 2624:
29233 useStyle = 5;
29234 autoReuse = true;
29235 useAnimation = 24;
29236 useTime = 24;
29237 width = 50;
29238 height = 18;
29239 shoot = 1;
29242 damage = 53;
29243 shootSpeed = 10f;
29244 noMelee = true;
29245 value = sellPrice(0, 5);
29246 ranged = true;
29247 rare = 8;
29248 knockBack = 2f;
29249 return;
29250 case 2622:
29251 mana = 20;
29252 damage = 85;
29253 useStyle = 5;
29254 shootSpeed = 6f;
29255 shoot = 409;
29256 width = 26;
29257 height = 28;
29259 useAnimation = 40;
29260 useTime = 40;
29261 autoReuse = true;
29262 rare = 8;
29263 noMelee = true;
29264 knockBack = 5f;
29265 scale = 0.9f;
29266 value = sellPrice(0, 5);
29267 magic = true;
29268 return;
29269 case 2625:
29270 case 2626:
29272 return;
29273 case 2627:
29274 case 2628:
29275 case 2629:
29276 case 2630:
29277 useStyle = 1;
29278 useTurn = true;
29279 useAnimation = 15;
29280 useTime = 10;
29281 autoReuse = true;
29283 consumable = true;
29284 createTile = 19;
29285 placeStyle = 21 + type - 2627;
29286 width = 8;
29287 height = 10;
29288 return;
29289 case 2631:
29290 case 2632:
29291 case 2633:
29292 useStyle = 1;
29293 useTurn = true;
29294 useAnimation = 15;
29295 useTime = 10;
29296 autoReuse = true;
29298 consumable = true;
29299 createTile = 18;
29300 placeStyle = 24 + type - 2631;
29301 width = 28;
29302 height = 14;
29303 value = 150;
29304 return;
29305 }
29306 if (type >= 2634 && type <= 2636)
29307 {
29308 useStyle = 1;
29309 useTurn = true;
29310 useAnimation = 15;
29311 useTime = 10;
29312 autoReuse = true;
29314 consumable = true;
29315 createTile = 89;
29316 placeStyle = 26 + type - 2634;
29317 width = 20;
29318 height = 20;
29319 value = 300;
29320 return;
29321 }
29322 switch (type)
29323 {
29324 case 2623:
29325 autoReuse = true;
29326 mana = 5;
29328 useStyle = 5;
29329 damage = 70;
29330 useAnimation = 9;
29331 useTime = 9;
29332 width = 40;
29333 height = 40;
29334 shoot = 410;
29335 shootSpeed = 15f;
29336 knockBack = 3f;
29337 value = sellPrice(0, 5);
29338 magic = true;
29339 rare = 8;
29340 noMelee = true;
29342 {
29343 rare = 2;
29345 damage = 5;
29346 }
29347 return;
29348 case 2637:
29349 case 2638:
29350 case 2639:
29351 case 2640:
29352 useStyle = 1;
29353 useTurn = true;
29354 useAnimation = 15;
29355 useTime = 10;
29356 autoReuse = true;
29358 consumable = true;
29359 createTile = 88;
29360 placeStyle = 20 + type - 2637;
29361 width = 20;
29362 height = 20;
29363 value = 300;
29364 return;
29365 case 2641:
29366 case 2642:
29367 useStyle = 1;
29368 useTurn = true;
29369 useAnimation = 15;
29370 useTime = 10;
29371 autoReuse = true;
29373 consumable = true;
29374 createTile = 42;
29375 if (type == 2641)
29376 {
29377 placeStyle = 31;
29378 }
29379 else
29380 {
29381 placeStyle = 32;
29382 }
29383 width = 12;
29384 height = 28;
29385 value = 150;
29386 return;
29387 case 2643:
29388 case 2644:
29389 case 2645:
29390 case 2646:
29391 case 2647:
29392 useStyle = 1;
29393 useTurn = true;
29394 useAnimation = 15;
29395 useTime = 10;
29396 autoReuse = true;
29398 consumable = true;
29399 createTile = 93;
29400 placeStyle = 22 + type - 2643;
29401 width = 10;
29402 height = 24;
29403 value = 500;
29404 return;
29405 case 2648:
29406 case 2649:
29407 case 2650:
29408 case 2651:
29409 noWet = true;
29410 useStyle = 1;
29411 useTurn = true;
29412 useAnimation = 15;
29413 useTime = 10;
29414 autoReuse = true;
29416 consumable = true;
29417 createTile = 33;
29418 width = 8;
29419 height = 18;
29420 value = sellPrice(0, 0, 0, 60);
29421 placeStyle = 22 + type - 2648;
29422 return;
29423 }
29424 if (type >= 2652 && type <= 2657)
29425 {
29426 useStyle = 1;
29427 useTurn = true;
29428 useAnimation = 15;
29429 useTime = 10;
29430 autoReuse = true;
29432 consumable = true;
29433 createTile = 34;
29434 placeStyle = 27 + type - 2652;
29435 width = 26;
29436 height = 26;
29437 value = 3000;
29438 return;
29439 }
29440 if (type >= 2658 && type <= 2663)
29441 {
29442 useStyle = 1;
29443 useTurn = true;
29444 useAnimation = 15;
29445 useTime = 10;
29446 autoReuse = true;
29448 consumable = true;
29449 createTile = 90;
29450 placeStyle = 21 + type - 2658;
29451 width = 20;
29452 height = 20;
29453 value = 300;
29454 return;
29455 }
29456 if (type >= 2664 && type <= 2668)
29457 {
29458 useStyle = 1;
29459 useTurn = true;
29460 useAnimation = 15;
29461 useTime = 10;
29462 autoReuse = true;
29464 consumable = true;
29465 createTile = 100;
29466 placeStyle = 22 + type - 2664;
29467 width = 20;
29468 height = 20;
29469 value = 1500;
29470 return;
29471 }
29472 switch (type)
29473 {
29474 case 2669:
29475 useStyle = 1;
29476 useTurn = true;
29477 useAnimation = 15;
29478 useTime = 10;
29480 consumable = true;
29481 autoReuse = true;
29482 createTile = 79;
29483 placeStyle = 26;
29484 width = 28;
29485 height = 20;
29486 value = 2000;
29487 return;
29488 case 2670:
29489 useStyle = 1;
29490 useTurn = true;
29491 useAnimation = 15;
29492 useTime = 10;
29493 autoReuse = true;
29495 consumable = true;
29496 createTile = 101;
29497 width = 20;
29498 height = 20;
29499 value = 300;
29500 placeStyle = 27;
29501 return;
29502 case 2671:
29503 useStyle = 1;
29504 useTurn = true;
29505 useAnimation = 15;
29506 useTime = 10;
29507 autoReuse = true;
29509 consumable = true;
29510 createTile = 87;
29511 placeStyle = 25;
29512 width = 20;
29513 height = 20;
29514 value = 300;
29515 return;
29516 case 2672:
29517 useStyle = 1;
29518 useTurn = true;
29519 useAnimation = 15;
29520 useTime = 10;
29521 autoReuse = true;
29523 consumable = true;
29524 createTile = 105;
29525 width = 20;
29526 height = 20;
29527 value = 300;
29528 placeStyle = 50;
29529 return;
29530 case 2673:
29531 useStyle = 1;
29532 autoReuse = true;
29533 useTurn = true;
29534 useAnimation = 15;
29535 useTime = 10;
29537 consumable = true;
29538 width = 12;
29539 height = 12;
29540 makeNPC = 374;
29541 noUseGraphic = true;
29542 bait = 666;
29543 return;
29544 case 2674:
29545 case 2675:
29546 case 2676:
29548 consumable = true;
29549 width = 12;
29550 height = 12;
29551 switch (type)
29552 {
29553 case 2675:
29554 bait = 30;
29555 value = sellPrice(0, 0, 3);
29556 break;
29557 case 2676:
29558 bait = 50;
29559 value = sellPrice(0, 0, 10);
29560 break;
29561 default:
29562 bait = 15;
29563 value = sellPrice(0, 0, 1);
29564 break;
29565 }
29566 return;
29567 case 2677:
29568 case 2678:
29569 case 2679:
29570 case 2680:
29571 case 2681:
29572 case 2682:
29573 case 2683:
29574 case 2684:
29575 case 2685:
29576 case 2686:
29577 case 2687:
29578 case 2688:
29579 case 2689:
29580 case 2690:
29581 useStyle = 1;
29582 useTurn = true;
29583 useAnimation = 15;
29584 useTime = 7;
29585 autoReuse = true;
29587 consumable = true;
29588 switch (type)
29589 {
29590 case 2677:
29591 createWall = 153;
29592 break;
29593 case 2678:
29594 createWall = 157;
29595 break;
29596 case 2679:
29597 createWall = 154;
29598 break;
29599 case 2680:
29600 createWall = 158;
29601 break;
29602 case 2681:
29603 createWall = 155;
29604 break;
29605 case 2682:
29606 createWall = 159;
29607 break;
29608 case 2683:
29609 createWall = 156;
29610 break;
29611 case 2684:
29612 createWall = 160;
29613 break;
29614 case 2685:
29615 createWall = 164;
29616 break;
29617 case 2686:
29618 createWall = 161;
29619 break;
29620 case 2687:
29621 createWall = 165;
29622 break;
29623 case 2688:
29624 createWall = 162;
29625 break;
29626 case 2689:
29627 createWall = 166;
29628 break;
29629 case 2690:
29630 createWall = 163;
29631 break;
29632 }
29633 width = 12;
29634 height = 12;
29635 return;
29636 }
29637 switch (type)
29638 {
29639 case 2691:
29640 useStyle = 1;
29641 useTurn = true;
29642 useAnimation = 15;
29643 useTime = 7;
29644 autoReuse = true;
29646 consumable = true;
29647 createWall = 167;
29648 width = 12;
29649 height = 12;
29650 return;
29651 case 2692:
29652 useStyle = 1;
29653 useTurn = true;
29654 useAnimation = 15;
29655 useTime = 10;
29656 autoReuse = true;
29658 consumable = true;
29659 createTile = 325;
29660 width = 12;
29661 height = 12;
29662 return;
29663 case 2693:
29664 useStyle = 1;
29665 useTurn = true;
29666 useAnimation = 15;
29667 useTime = 10;
29668 autoReuse = true;
29670 consumable = true;
29671 createTile = 326;
29672 width = 12;
29673 height = 12;
29674 return;
29675 case 2694:
29676 useStyle = 1;
29677 useTurn = true;
29678 useAnimation = 15;
29679 useTime = 10;
29680 autoReuse = true;
29682 consumable = true;
29683 createTile = 327;
29684 width = 12;
29685 height = 12;
29686 return;
29687 case 2695:
29688 useStyle = 1;
29689 useTurn = true;
29690 useAnimation = 15;
29691 useTime = 10;
29692 autoReuse = true;
29694 consumable = true;
29695 createTile = 328;
29696 width = 12;
29697 height = 12;
29698 return;
29699 case 2696:
29700 useStyle = 1;
29701 useTurn = true;
29702 useAnimation = 15;
29703 useTime = 7;
29704 autoReuse = true;
29706 consumable = true;
29707 createWall = 168;
29708 width = 12;
29709 height = 12;
29710 return;
29711 case 2697:
29712 useStyle = 1;
29713 useTurn = true;
29714 useAnimation = 15;
29715 useTime = 10;
29716 autoReuse = true;
29718 consumable = true;
29719 createTile = 329;
29720 width = 12;
29721 height = 12;
29722 return;
29723 case 2698:
29724 useStyle = 1;
29725 useTurn = true;
29726 useAnimation = 15;
29727 useTime = 7;
29728 autoReuse = true;
29730 consumable = true;
29731 createWall = 169;
29732 width = 12;
29733 height = 12;
29734 return;
29735 case 2699:
29736 useStyle = 1;
29737 useTurn = true;
29738 useAnimation = 15;
29739 useTime = 10;
29740 autoReuse = true;
29742 consumable = true;
29743 createTile = 471;
29744 width = 30;
29745 height = 30;
29746 value = sellPrice(0, 0, 0, 50);
29747 return;
29748 case 2700:
29749 useStyle = 1;
29750 useTurn = true;
29751 useAnimation = 15;
29752 useTime = 10;
29753 autoReuse = true;
29755 consumable = true;
29756 createTile = 335;
29757 width = 26;
29758 height = 22;
29759 value = buyPrice(0, 5);
29760 mech = true;
29761 return;
29762 case 2701:
29763 useStyle = 1;
29764 useTurn = true;
29765 useAnimation = 15;
29766 useTime = 10;
29767 autoReuse = true;
29769 consumable = true;
29770 createTile = 336;
29771 width = 12;
29772 height = 12;
29773 return;
29774 case 2702:
29775 case 2703:
29776 case 2704:
29777 case 2705:
29778 case 2706:
29779 case 2707:
29780 case 2708:
29781 case 2709:
29782 case 2710:
29783 case 2711:
29784 case 2712:
29785 case 2713:
29786 case 2714:
29787 case 2715:
29788 case 2716:
29789 case 2717:
29790 case 2718:
29791 case 2719:
29792 case 2720:
29793 case 2721:
29794 case 2722:
29795 case 2723:
29796 case 2724:
29797 case 2725:
29798 case 2726:
29799 case 2727:
29800 case 2728:
29801 case 2729:
29802 case 2730:
29803 case 2731:
29804 case 2732:
29805 case 2733:
29806 case 2734:
29807 case 2735:
29808 case 2736:
29809 case 2737:
29810 useStyle = 1;
29811 useTurn = true;
29812 useAnimation = 15;
29813 useTime = 10;
29814 autoReuse = true;
29816 consumable = true;
29817 createTile = 337;
29818 width = 20;
29819 height = 20;
29820 value = 300;
29821 placeStyle = type - 2702;
29822 return;
29823 case 2738:
29824 createTile = 338;
29825 placeStyle = 0;
29826 useStyle = 1;
29827 useTurn = true;
29828 useAnimation = 15;
29829 useTime = 10;
29830 autoReuse = true;
29832 consumable = true;
29833 width = 12;
29834 height = 30;
29835 value = buyPrice(0, 3);
29836 mech = true;
29837 return;
29838 case 2739:
29839 useStyle = 1;
29840 useAnimation = 15;
29841 useTime = 7;
29842 useTurn = true;
29843 autoReuse = true;
29844 width = 16;
29845 height = 16;
29847 createTile = 314;
29848 placeStyle = 2;
29849 consumable = true;
29850 cartTrack = true;
29851 mech = true;
29852 tileBoost = 2;
29853 value = buyPrice(0, 0, 50);
29854 return;
29855 case 2740:
29856 useStyle = 1;
29857 autoReuse = true;
29858 useTurn = true;
29859 useAnimation = 15;
29860 useTime = 10;
29862 consumable = true;
29863 width = 12;
29864 height = 12;
29865 makeNPC = 377;
29866 noUseGraphic = true;
29867 bait = 10;
29868 return;
29869 case 2741:
29870 useStyle = 1;
29871 useTurn = true;
29872 useAnimation = 15;
29873 useTime = 10;
29874 autoReuse = true;
29876 consumable = true;
29877 createTile = 339;
29878 width = 12;
29879 height = 12;
29880 return;
29881 case 2742:
29882 useStyle = 1;
29883 useTurn = true;
29884 useAnimation = 15;
29885 useTime = 10;
29886 autoReuse = true;
29887 consumable = true;
29888 createTile = 139;
29889 placeStyle = 31;
29890 width = 24;
29891 height = 24;
29892 rare = 4;
29893 value = 100000;
29894 accessory = true;
29895 hasVanityEffects = true;
29896 return;
29897 case 2743:
29898 useStyle = 1;
29899 useTurn = true;
29900 useAnimation = 15;
29901 useTime = 10;
29902 autoReuse = true;
29904 consumable = true;
29905 createTile = 14;
29906 placeStyle = 30;
29907 width = 26;
29908 height = 20;
29909 value = 300;
29910 return;
29911 case 2744:
29912 useStyle = 1;
29913 useTurn = true;
29914 useAnimation = 15;
29915 useTime = 10;
29916 autoReuse = true;
29918 consumable = true;
29919 createTile = 19;
29920 placeStyle = 25;
29921 width = 8;
29922 height = 10;
29923 return;
29924 case 2745:
29925 useStyle = 1;
29926 useTurn = false;
29927 useAnimation = 20;
29928 useTime = 20;
29929 width = 24;
29930 height = 28;
29931 damage = 8;
29932 knockBack = 6f;
29934 scale = 1f;
29935 value = 100;
29936 melee = true;
29937 return;
29938 case 2746:
29939 autoReuse = true;
29940 useStyle = 1;
29941 useTurn = true;
29942 useAnimation = 33;
29943 useTime = 23;
29944 hammer = 35;
29945 width = 24;
29946 height = 28;
29947 damage = 4;
29948 knockBack = 5.5f;
29949 scale = 1f;
29951 value = 50;
29952 melee = true;
29953 return;
29954 case 2747:
29955 useStyle = 5;
29956 useAnimation = 29;
29957 useTime = 29;
29958 width = 12;
29959 height = 28;
29960 shoot = 1;
29963 damage = 6;
29964 shootSpeed = 6.6f;
29965 noMelee = true;
29966 value = 100;
29967 ranged = true;
29968 return;
29969 case 2748:
29970 useStyle = 1;
29971 useTurn = true;
29972 useAnimation = 15;
29973 useTime = 10;
29974 autoReuse = true;
29976 consumable = true;
29977 createTile = 21;
29978 placeStyle = 47;
29979 width = 26;
29980 height = 22;
29981 value = 500;
29982 return;
29983 case 2749:
29984 mana = 10;
29985 damage = 36;
29986 useStyle = 1;
29987 shootSpeed = 10f;
29988 shoot = 423;
29989 width = 26;
29990 height = 28;
29992 useAnimation = 36;
29993 useTime = 36;
29994 rare = 8;
29995 noMelee = true;
29996 knockBack = 2f;
29997 buffType = 140;
29998 value = sellPrice(0, 10);
29999 summon = true;
30000 autoReuse = true;
30001 reuseDelay = 2;
30002 return;
30003 case 2750:
30004 autoReuse = true;
30005 mana = 9;
30006 useStyle = 5;
30007 damage = 50;
30008 useAnimation = 10;
30009 useTime = 10;
30010 width = 40;
30011 height = 40;
30012 shoot = 424;
30013 shootSpeed = 10f;
30014 knockBack = 4.5f;
30015 value = sellPrice(0, 2);
30016 magic = true;
30017 rare = 5;
30018 noMelee = true;
30020 return;
30021 case 2751:
30022 case 2752:
30023 case 2753:
30024 case 2754:
30025 case 2755:
30026 useStyle = 1;
30027 useTurn = true;
30028 useAnimation = 15;
30029 useTime = 10;
30030 autoReuse = true;
30032 consumable = true;
30033 createTile = 340 + type - 2751;
30034 width = 12;
30035 height = 12;
30036 return;
30037 case 2756:
30039 useStyle = 9;
30040 useTurn = true;
30041 useAnimation = 17;
30042 useTime = 17;
30044 consumable = true;
30045 width = 14;
30046 height = 24;
30047 value = 1000;
30048 rare = 1;
30049 return;
30050 case 2757:
30051 width = 18;
30052 height = 18;
30053 defense = 14;
30054 headSlot = 169;
30055 glowMask = 26;
30056 rare = 10;
30057 value = sellPrice(0, 7);
30058 return;
30059 case 2758:
30060 width = 18;
30061 height = 18;
30062 defense = 28;
30063 bodySlot = 175;
30064 glowMask = 27;
30065 rare = 10;
30066 value = sellPrice(0, 7) * 2;
30067 return;
30068 case 2759:
30069 width = 18;
30070 height = 18;
30071 defense = 20;
30072 legSlot = 110;
30073 rare = 10;
30074 value = (int)((double)sellPrice(0, 7) * 1.5);
30075 return;
30076 case 2760:
30077 width = 18;
30078 height = 18;
30079 defense = 14;
30080 headSlot = 170;
30081 glowMask = 28;
30082 rare = 10;
30083 value = sellPrice(0, 7);
30084 return;
30085 case 2761:
30086 width = 18;
30087 height = 18;
30088 defense = 18;
30089 bodySlot = 176;
30090 glowMask = 29;
30091 rare = 10;
30092 value = sellPrice(0, 7) * 2;
30093 return;
30094 case 2762:
30095 width = 18;
30096 height = 18;
30097 defense = 14;
30098 legSlot = 111;
30099 glowMask = 30;
30100 rare = 10;
30101 value = (int)((double)sellPrice(0, 7) * 1.5);
30102 return;
30103 case 2763:
30104 width = 18;
30105 height = 18;
30106 defense = 24;
30107 headSlot = 171;
30108 rare = 10;
30109 value = sellPrice(0, 7);
30110 return;
30111 case 2764:
30112 width = 18;
30113 height = 18;
30114 defense = 34;
30115 bodySlot = 177;
30116 rare = 10;
30117 value = sellPrice(0, 7) * 2;
30118 return;
30119 case 2765:
30120 width = 18;
30121 height = 18;
30122 defense = 20;
30123 legSlot = 112;
30124 rare = 10;
30125 value = (int)((double)sellPrice(0, 7) * 1.5);
30126 return;
30127 case 2767:
30128 useStyle = 4;
30129 width = 22;
30130 height = 14;
30131 consumable = true;
30132 useAnimation = 45;
30133 useTime = 45;
30135 rare = 8;
30136 return;
30137 case 2766:
30138 width = 22;
30139 height = 14;
30141 rare = 8;
30142 return;
30143 case 2770:
30144 width = 22;
30145 height = 20;
30146 accessory = true;
30148 rare = 8;
30149 wingSlot = 27;
30150 return;
30151 case 2769:
30152 useStyle = 1;
30153 width = 32;
30154 height = 30;
30156 useAnimation = 20;
30157 useTime = 20;
30158 rare = 8;
30159 noMelee = true;
30160 mountType = 7;
30161 value = sellPrice(0, 5);
30162 return;
30163 case 2768:
30164 useStyle = 1;
30165 width = 32;
30166 height = 30;
30168 useAnimation = 20;
30169 useTime = 20;
30170 rare = 8;
30171 noMelee = true;
30172 mountType = 8;
30173 value = sellPrice(0, 5);
30174 return;
30175 case 2771:
30176 useStyle = 1;
30177 channel = true;
30178 width = 34;
30179 height = 34;
30181 useAnimation = 20;
30182 useTime = 20;
30183 rare = 8;
30184 noMelee = true;
30185 mountType = 9;
30186 value = sellPrice(0, 5);
30187 return;
30188 case 2772:
30189 autoReuse = true;
30190 useStyle = 1;
30191 useAnimation = 25;
30192 knockBack = 6f;
30193 useTime = 7;
30194 width = 54;
30195 height = 54;
30196 damage = 100;
30197 axe = 27;
30199 rare = 10;
30200 scale = 1.05f;
30201 value = sellPrice(0, 6);
30202 melee = true;
30203 glowMask = 1;
30204 tileBoost += 4;
30205 return;
30206 case 2773:
30207 useStyle = 5;
30208 useAnimation = 25;
30209 useTime = 7;
30210 shootSpeed = 28f;
30211 knockBack = 4f;
30212 width = 56;
30213 height = 22;
30214 damage = 80;
30215 axe = 27;
30217 shoot = 427;
30218 rare = 10;
30219 value = sellPrice(0, 6);
30220 noMelee = true;
30221 noUseGraphic = true;
30222 melee = true;
30223 channel = true;
30224 glowMask = 20;
30225 tileBoost += 4;
30226 return;
30227 case 2774:
30228 useStyle = 5;
30229 useAnimation = 25;
30230 useTime = 4;
30231 shootSpeed = 32f;
30232 knockBack = 0.5f;
30233 width = 54;
30234 height = 26;
30235 damage = 50;
30236 pick = 225;
30238 shoot = 428;
30239 rare = 10;
30240 value = sellPrice(0, 7);
30241 noMelee = true;
30242 noUseGraphic = true;
30243 melee = true;
30244 channel = true;
30245 glowMask = 21;
30246 tileBoost += 3;
30247 return;
30248 case 2776:
30249 useStyle = 1;
30250 useAnimation = 12;
30251 useTime = 6;
30252 knockBack = 5.5f;
30253 useTurn = true;
30254 autoReuse = true;
30255 width = 36;
30256 height = 36;
30257 damage = 80;
30258 pick = 225;
30260 rare = 10;
30261 value = sellPrice(0, 7);
30262 melee = true;
30263 glowMask = 5;
30264 tileBoost += 4;
30265 return;
30266 case 2775:
30267 useTurn = true;
30268 autoReuse = true;
30269 useStyle = 1;
30270 useAnimation = 30;
30271 useTime = 7;
30272 knockBack = 7f;
30273 width = 44;
30274 height = 42;
30275 damage = 110;
30276 hammer = 100;
30278 rare = 10;
30279 value = sellPrice(0, 8);
30280 melee = true;
30281 scale = 1.1f;
30282 glowMask = 4;
30283 tileBoost += 4;
30284 return;
30285 case 2777:
30286 SetDefaults3(2772);
30287 type = 2777;
30288 glowMask = 6;
30289 return;
30290 case 2778:
30291 SetDefaults3(2773);
30292 type = 2778;
30293 shoot = 429;
30294 glowMask = 22;
30295 return;
30296 case 2779:
30297 SetDefaults3(2774);
30298 type = 2779;
30299 shoot = 430;
30300 glowMask = 23;
30301 return;
30302 case 2780:
30303 SetDefaults3(2775);
30304 type = 2780;
30305 glowMask = 9;
30306 return;
30307 case 2781:
30308 SetDefaults3(2776);
30309 type = 2781;
30310 glowMask = 10;
30311 return;
30312 case 2782:
30313 SetDefaults3(2772);
30314 type = 2782;
30315 glowMask = -1;
30316 return;
30317 case 2783:
30318 SetDefaults3(2773);
30319 type = 2783;
30320 shoot = 431;
30321 glowMask = -1;
30322 return;
30323 case 2784:
30324 SetDefaults3(2774);
30325 type = 2784;
30326 shoot = 432;
30327 glowMask = -1;
30328 return;
30329 case 2785:
30330 SetDefaults3(2775);
30331 type = 2785;
30332 glowMask = -1;
30333 return;
30334 case 2786:
30335 SetDefaults3(2776);
30336 type = 2786;
30337 glowMask = -1;
30338 return;
30339 case 2787:
30340 useStyle = 1;
30341 useTurn = true;
30342 useAnimation = 15;
30343 useTime = 10;
30344 autoReuse = true;
30346 consumable = true;
30347 createTile = 345;
30348 width = 12;
30349 height = 12;
30350 return;
30351 case 2788:
30352 useStyle = 1;
30353 useTurn = true;
30354 useAnimation = 15;
30355 useTime = 7;
30356 autoReuse = true;
30358 consumable = true;
30359 createWall = 172;
30360 width = 12;
30361 height = 12;
30362 return;
30363 case 2789:
30364 case 2790:
30365 case 2791:
30366 useStyle = 1;
30367 useTurn = true;
30368 useAnimation = 15;
30369 useTime = 7;
30370 autoReuse = true;
30372 consumable = true;
30373 createWall = 173 + type - 2789;
30374 width = 12;
30375 height = 12;
30376 return;
30377 case 2792:
30378 case 2793:
30379 case 2794:
30380 useStyle = 1;
30381 useTurn = true;
30382 useAnimation = 15;
30383 useTime = 10;
30384 autoReuse = true;
30386 consumable = true;
30387 createTile = 346 + type - 2792;
30388 width = 12;
30389 height = 12;
30390 return;
30391 }
30392 switch (type)
30393 {
30394 case 2795:
30395 useStyle = 5;
30396 useAnimation = 20;
30397 useTime = 20;
30398 shootSpeed = 20f;
30399 knockBack = 2f;
30400 width = 20;
30401 height = 12;
30402 damage = 60;
30403 shoot = 439;
30404 mana = 6;
30405 rare = 8;
30406 value = sellPrice(0, 10);
30407 noMelee = true;
30408 noUseGraphic = true;
30409 magic = true;
30410 channel = true;
30411 glowMask = 47;
30412 break;
30413 case 2796:
30414 useStyle = 5;
30415 useAnimation = 12;
30416 useTime = 12;
30417 width = 50;
30418 height = 18;
30419 shoot = 442;
30420 useAmmo = 771;
30421 glowMask = 36;
30423 damage = 40;
30424 shootSpeed = 12f;
30425 noMelee = true;
30426 value = sellPrice(0, 10);
30427 ranged = true;
30428 rare = 8;
30429 knockBack = 2f;
30430 break;
30431 case 2797:
30432 useStyle = 5;
30433 useAnimation = 21;
30434 useTime = 21;
30435 autoReuse = true;
30436 width = 50;
30437 height = 18;
30438 shoot = 444;
30440 glowMask = 38;
30442 damage = 45;
30443 shootSpeed = 12f;
30444 noMelee = true;
30445 value = sellPrice(0, 10);
30446 ranged = true;
30447 rare = 8;
30448 knockBack = 3f;
30449 break;
30450 case 2798:
30451 useStyle = 5;
30452 useAnimation = 25;
30453 useTime = 6;
30454 shootSpeed = 36f;
30455 knockBack = 4.75f;
30456 width = 20;
30457 height = 12;
30458 damage = 35;
30459 pick = 230;
30460 shoot = 445;
30461 rare = 8;
30462 value = sellPrice(0, 10);
30463 tileBoost = 11;
30464 noMelee = true;
30465 noUseGraphic = true;
30466 melee = true;
30467 channel = true;
30468 glowMask = 39;
30469 break;
30470 case 2799:
30471 width = 10;
30472 height = 26;
30473 accessory = true;
30474 value = buyPrice(0, 1);
30475 rare = 1;
30476 break;
30477 case 2800:
30478 noUseGraphic = true;
30479 damage = 0;
30480 knockBack = 7f;
30481 useStyle = 5;
30482 shootSpeed = 14f;
30483 shoot = 446;
30484 width = 18;
30485 height = 28;
30487 useAnimation = 20;
30488 useTime = 20;
30489 rare = 7;
30490 noMelee = true;
30491 value = sellPrice(0, 2, 50);
30492 break;
30493 case 2801:
30494 width = 28;
30495 height = 20;
30496 headSlot = 172;
30497 rare = 1;
30498 vanity = true;
30499 break;
30500 case 2802:
30501 width = 28;
30502 height = 20;
30503 headSlot = 173;
30504 rare = 1;
30505 vanity = true;
30506 break;
30507 case 2803:
30508 width = 18;
30509 height = 18;
30510 headSlot = 174;
30511 vanity = true;
30512 value = sellPrice(0, 1);
30513 break;
30514 case 2804:
30515 width = 18;
30516 height = 18;
30517 bodySlot = 178;
30518 vanity = true;
30519 value = sellPrice(0, 1);
30520 break;
30521 case 2805:
30522 width = 18;
30523 height = 18;
30524 legSlot = 113;
30525 vanity = true;
30526 value = sellPrice(0, 1);
30527 break;
30528 case 2806:
30529 width = 18;
30530 height = 18;
30531 headSlot = 175;
30532 vanity = true;
30533 value = sellPrice(0, 1);
30534 glowMask = 46;
30535 break;
30536 case 2807:
30537 width = 18;
30538 height = 18;
30539 bodySlot = 179;
30540 vanity = true;
30541 value = sellPrice(0, 1);
30542 glowMask = 45;
30543 break;
30544 case 2808:
30545 width = 18;
30546 height = 18;
30547 legSlot = 114;
30548 vanity = true;
30549 value = sellPrice(0, 1);
30550 break;
30551 case 2822:
30552 useStyle = 1;
30553 useTurn = true;
30554 useAnimation = 15;
30555 useTime = 10;
30556 autoReuse = true;
30558 consumable = true;
30559 createTile = 19;
30560 placeStyle = 26;
30561 width = 8;
30562 height = 10;
30563 break;
30564 case 2810:
30565 useStyle = 1;
30566 useTurn = true;
30567 useAnimation = 15;
30568 useTime = 10;
30569 autoReuse = true;
30571 consumable = true;
30572 createTile = 90;
30573 placeStyle = 27;
30574 width = 20;
30575 height = 20;
30576 value = 300;
30577 break;
30578 case 2811:
30579 useStyle = 1;
30580 useTurn = true;
30581 useAnimation = 15;
30582 useTime = 10;
30584 consumable = true;
30585 autoReuse = true;
30586 createTile = 79;
30587 placeStyle = 27;
30588 width = 28;
30589 height = 20;
30590 value = 2000;
30591 break;
30592 case 2823:
30593 useStyle = 1;
30594 useTurn = true;
30595 useAnimation = 15;
30596 useTime = 10;
30597 autoReuse = true;
30599 consumable = true;
30600 createTile = 89;
30601 placeStyle = 29;
30602 width = 20;
30603 height = 20;
30604 value = 300;
30605 break;
30606 case 2825:
30607 useStyle = 1;
30608 useTurn = true;
30609 useAnimation = 15;
30610 useTime = 10;
30611 autoReuse = true;
30613 consumable = true;
30614 createTile = 100;
30615 placeStyle = 27;
30616 width = 20;
30617 height = 20;
30618 value = 1500;
30619 break;
30620 case 2818:
30621 noWet = true;
30622 useStyle = 1;
30623 useTurn = true;
30624 useAnimation = 15;
30625 useTime = 10;
30626 autoReuse = true;
30628 consumable = true;
30629 createTile = 33;
30630 placeStyle = 26;
30631 width = 8;
30632 value = sellPrice(0, 0, 0, 60);
30633 height = 18;
30634 break;
30635 case 2812:
30636 useStyle = 1;
30637 useTurn = true;
30638 useAnimation = 15;
30639 useTime = 10;
30640 autoReuse = true;
30642 consumable = true;
30643 createTile = 15;
30644 placeStyle = 32;
30645 width = 12;
30646 height = 30;
30647 value = 150;
30648 break;
30649 case 2813:
30650 useStyle = 1;
30651 useTurn = true;
30652 useAnimation = 15;
30653 useTime = 10;
30654 autoReuse = true;
30656 consumable = true;
30657 createTile = 34;
30658 placeStyle = 33;
30659 width = 26;
30660 height = 26;
30661 value = 3000;
30662 break;
30663 case 2814:
30664 useStyle = 1;
30665 useTurn = true;
30666 useAnimation = 15;
30667 useTime = 10;
30668 autoReuse = true;
30670 consumable = true;
30671 createTile = 21;
30672 placeStyle = 48;
30673 width = 26;
30674 height = 22;
30675 value = 500;
30676 break;
30677 case 2815:
30678 useStyle = 1;
30679 useTurn = true;
30680 useAnimation = 15;
30681 useTime = 10;
30683 consumable = true;
30684 createTile = 10;
30685 placeStyle = 32;
30686 width = 14;
30687 height = 28;
30688 value = 200;
30689 break;
30690 case 2816:
30691 useStyle = 1;
30692 useTurn = true;
30693 useAnimation = 15;
30694 useTime = 10;
30695 autoReuse = true;
30697 consumable = true;
30698 createTile = 88;
30699 placeStyle = 24;
30700 width = 20;
30701 height = 20;
30702 value = 300;
30703 break;
30704 case 2820:
30705 useStyle = 1;
30706 useTurn = true;
30707 useAnimation = 15;
30708 useTime = 10;
30709 autoReuse = true;
30711 consumable = true;
30712 createTile = 42;
30713 width = 12;
30714 height = 28;
30715 placeStyle = 33;
30716 value = 150;
30717 break;
30718 case 2821:
30719 useStyle = 1;
30720 useTurn = true;
30721 useAnimation = 15;
30722 useTime = 10;
30723 autoReuse = true;
30725 consumable = true;
30726 createTile = 87;
30727 placeStyle = 26;
30728 width = 20;
30729 height = 20;
30730 value = 300;
30731 break;
30732 case 2824:
30733 useStyle = 1;
30734 useTurn = true;
30735 useAnimation = 15;
30736 useTime = 10;
30737 autoReuse = true;
30739 consumable = true;
30740 createTile = 14;
30741 placeStyle = 31;
30742 width = 26;
30743 height = 20;
30744 value = 300;
30745 break;
30746 case 2819:
30747 useStyle = 1;
30748 useTurn = true;
30749 useAnimation = 15;
30750 useTime = 10;
30751 autoReuse = true;
30753 consumable = true;
30754 createTile = 93;
30755 placeStyle = 27;
30756 width = 10;
30757 height = 24;
30758 value = 500;
30759 break;
30760 case 2826:
30761 useStyle = 1;
30762 useTurn = true;
30763 useAnimation = 15;
30764 useTime = 10;
30765 autoReuse = true;
30767 consumable = true;
30768 createTile = 18;
30769 placeStyle = 27;
30770 width = 28;
30771 height = 14;
30772 value = 150;
30773 break;
30774 case 2817:
30775 useStyle = 1;
30776 useTurn = true;
30777 useAnimation = 15;
30778 useTime = 10;
30779 autoReuse = true;
30781 consumable = true;
30782 createTile = 101;
30783 width = 20;
30784 height = 20;
30785 value = 300;
30786 placeStyle = 28;
30787 break;
30788 case 2809:
30789 useStyle = 1;
30790 useTurn = true;
30791 useAnimation = 15;
30792 useTime = 10;
30793 autoReuse = true;
30795 consumable = true;
30796 createTile = 104;
30797 width = 20;
30798 height = 20;
30799 value = 300;
30800 placeStyle = 24;
30801 break;
30802 case 2827:
30803 case 2828:
30804 case 2829:
30805 case 2830:
30806 case 2831:
30807 case 2832:
30808 case 2833:
30809 case 2834:
30810 case 2835:
30811 case 2836:
30812 case 2837:
30813 case 2838:
30814 case 2839:
30815 case 2840:
30816 case 2841:
30817 case 2842:
30818 case 2843:
30819 case 2844:
30820 case 2845:
30821 case 2846:
30822 case 2847:
30823 case 2848:
30824 case 2849:
30825 case 2850:
30826 case 2851:
30827 case 2852:
30828 case 2853:
30829 case 2854:
30830 case 2855:
30831 useStyle = 1;
30832 useTurn = true;
30833 useAnimation = 15;
30834 useTime = 10;
30835 autoReuse = true;
30837 consumable = true;
30838 createTile = 172;
30839 placeStyle = type - 2827;
30840 width = 20;
30841 height = 20;
30842 value = 300;
30843 if (type == 2843)
30844 {
30845 value = buyPrice(0, 10);
30846 }
30847 break;
30848 case 2856:
30849 width = 28;
30850 height = 20;
30851 headSlot = 176;
30852 rare = 1;
30853 vanity = true;
30854 value = buyPrice(0, 10);
30855 break;
30856 case 2857:
30857 width = 28;
30858 height = 20;
30859 headSlot = 177;
30860 rare = 1;
30861 vanity = true;
30862 value = buyPrice(0, 10);
30863 break;
30864 case 2858:
30865 width = 18;
30866 height = 14;
30867 bodySlot = 180;
30868 rare = 1;
30869 vanity = true;
30870 value = buyPrice(0, 10);
30871 break;
30872 case 2859:
30873 width = 18;
30874 height = 14;
30875 bodySlot = 181;
30876 rare = 1;
30877 vanity = true;
30878 value = buyPrice(0, 10);
30879 break;
30880 case 2860:
30881 useStyle = 1;
30882 useTurn = true;
30883 useAnimation = 15;
30884 useTime = 10;
30885 autoReuse = true;
30887 consumable = true;
30888 glowMask = 93;
30889 createTile = 350;
30890 width = 12;
30891 height = 12;
30892 break;
30893 case 2861:
30894 useStyle = 1;
30895 useTurn = true;
30896 useAnimation = 15;
30897 useTime = 7;
30898 autoReuse = true;
30900 consumable = true;
30901 glowMask = 95;
30902 createWall = 176;
30903 width = 12;
30904 height = 12;
30905 break;
30906 case 2862:
30907 width = 28;
30908 height = 12;
30909 headSlot = 178;
30910 rare = 3;
30911 value = sellPrice(0, 1);
30912 vanity = true;
30913 glowMask = 97;
30914 break;
30915 case 2863:
30916 width = 20;
30917 height = 26;
30919 rare = 3;
30920 glowMask = 98;
30921 value = buyPrice(0, 30);
30923 useStyle = 9;
30924 useTurn = true;
30925 useAnimation = 17;
30926 useTime = 17;
30927 consumable = true;
30928 break;
30929 case 2864:
30930 glowMask = 99;
30931 width = 20;
30932 height = 20;
30934 value = sellPrice(0, 1, 50);
30935 rare = 3;
30936 break;
30937 case 2865:
30938 useStyle = 1;
30939 useTurn = true;
30940 useAnimation = 15;
30941 useTime = 10;
30942 autoReuse = true;
30944 consumable = true;
30945 createTile = 242;
30946 width = 30;
30947 height = 30;
30948 value = buyPrice(0, 2);
30949 placeStyle = 27;
30950 break;
30951 case 2866:
30952 useStyle = 1;
30953 useTurn = true;
30954 useAnimation = 15;
30955 useTime = 10;
30956 autoReuse = true;
30958 consumable = true;
30959 createTile = 242;
30960 width = 30;
30961 height = 30;
30962 value = buyPrice(0, 2);
30963 placeStyle = 28;
30964 break;
30965 case 2867:
30966 useStyle = 1;
30967 useTurn = true;
30968 useAnimation = 15;
30969 useTime = 10;
30970 autoReuse = true;
30972 consumable = true;
30973 createTile = 242;
30974 width = 30;
30975 height = 30;
30976 value = buyPrice(0, 2);
30977 placeStyle = 29;
30978 break;
30979 case 2868:
30980 useStyle = 1;
30981 useTurn = true;
30982 useAnimation = 15;
30983 useTime = 10;
30984 autoReuse = true;
30986 consumable = true;
30987 createTile = 351;
30988 width = 12;
30989 height = 12;
30990 value = buyPrice(0, 0, 1);
30991 break;
30992 case 2869:
30993 width = 20;
30994 height = 20;
30996 value = sellPrice(0, 1, 50);
30997 rare = 3;
30998 break;
30999 case 2870:
31000 width = 20;
31001 height = 20;
31003 value = sellPrice(0, 1, 50);
31004 rare = 3;
31005 break;
31006 case 2871:
31007 width = 20;
31008 height = 20;
31010 value = sellPrice(0, 0, 75);
31011 rare = 2;
31012 break;
31013 case 2872:
31014 width = 20;
31015 height = 20;
31017 value = sellPrice(0, 0, 75);
31018 rare = 2;
31019 break;
31020 case 2873:
31021 width = 20;
31022 height = 20;
31024 value = sellPrice(0, 1, 50);
31025 rare = 3;
31026 break;
31027 case 2874:
31028 width = 20;
31029 height = 20;
31031 value = 10000;
31032 rare = 1;
31033 break;
31034 case 2875:
31035 width = 20;
31036 height = 20;
31038 value = 10000;
31039 rare = 1;
31040 break;
31041 case 2876:
31042 width = 20;
31043 height = 20;
31045 value = 10000;
31046 rare = 1;
31047 break;
31048 case 2877:
31049 width = 20;
31050 height = 20;
31052 value = 10000;
31053 rare = 1;
31054 break;
31055 case 2878:
31056 width = 20;
31057 height = 20;
31059 value = sellPrice(0, 1, 50);
31060 rare = 3;
31061 glowMask = 105;
31062 break;
31063 case 2879:
31064 width = 20;
31065 height = 20;
31067 value = sellPrice(0, 1, 50);
31068 rare = 3;
31069 glowMask = 104;
31070 break;
31071 case 2880:
31072 useStyle = 1;
31073 useAnimation = 20;
31074 useTime = 20;
31075 autoReuse = true;
31076 shoot = 451;
31077 shootSpeed = 11f;
31078 knockBack = 4.5f;
31079 width = 40;
31080 height = 40;
31081 damage = 100;
31082 scale = 1.05f;
31084 rare = 8;
31085 value = sellPrice(0, 10);
31086 melee = true;
31087 break;
31088 case 2882:
31089 useStyle = 5;
31090 useAnimation = 20;
31091 useTime = 20;
31092 shootSpeed = 14f;
31093 knockBack = 2f;
31094 width = 16;
31095 height = 16;
31096 damage = 100;
31098 shoot = 460;
31099 mana = 14;
31100 rare = 8;
31101 value = sellPrice(0, 10);
31102 noMelee = true;
31103 noUseGraphic = true;
31104 magic = true;
31105 channel = true;
31106 glowMask = 102;
31107 break;
31108 case 2883:
31109 width = 20;
31110 height = 20;
31112 value = sellPrice(0, 1, 50);
31113 rare = 3;
31114 glowMask = 103;
31115 break;
31116 case 2885:
31117 width = 20;
31118 height = 20;
31120 value = sellPrice(0, 1, 50);
31121 rare = 3;
31122 glowMask = 106;
31123 break;
31124 case 2884:
31125 width = 20;
31126 height = 20;
31128 value = sellPrice(0, 1, 50);
31129 rare = 3;
31130 glowMask = 107;
31131 break;
31132 case 2887:
31133 width = 16;
31134 height = 18;
31136 value = 50;
31137 break;
31138 case 2886:
31139 damage = 0;
31140 useStyle = 1;
31141 shootSpeed = 4f;
31142 shoot = 463;
31143 width = 16;
31144 height = 24;
31146 consumable = true;
31148 useAnimation = 15;
31149 useTime = 15;
31150 noMelee = true;
31151 value = 100;
31152 break;
31153 case 2888:
31154 useStyle = 5;
31155 useAnimation = 23;
31156 useTime = 23;
31157 width = 12;
31158 height = 28;
31159 shoot = 469;
31162 damage = 23;
31163 shootSpeed = 8f;
31164 knockBack = 3f;
31165 rare = 3;
31166 noMelee = true;
31168 ranged = true;
31169 break;
31170 case 2889:
31171 case 2890:
31172 case 2891:
31173 case 2892:
31174 case 2893:
31175 case 2894:
31176 case 2895:
31177 useStyle = 1;
31178 autoReuse = true;
31179 useTurn = true;
31180 useAnimation = 15;
31181 useTime = 10;
31183 consumable = true;
31184 width = 12;
31185 height = 12;
31186 makeNPC = (short)(442 + type - 2889);
31187 noUseGraphic = true;
31188 value = sellPrice(0, 10);
31189 rare = 3;
31190 if (type == 2895 || type == 2893 || type == 2891)
31191 {
31192 bait = 50;
31193 }
31194 break;
31195 case 2896:
31196 useStyle = 1;
31197 shootSpeed = 4f;
31198 shoot = 470;
31199 width = 8;
31200 height = 28;
31202 consumable = true;
31204 useAnimation = 40;
31205 useTime = 40;
31206 noUseGraphic = true;
31207 noMelee = true;
31208 value = buyPrice(0, 0, 20);
31209 rare = 1;
31210 break;
31211 case 2897:
31212 case 2898:
31213 case 2899:
31214 case 2900:
31215 case 2901:
31216 case 2902:
31217 case 2903:
31218 case 2904:
31219 case 2905:
31220 case 2906:
31221 case 2907:
31222 case 2908:
31223 case 2909:
31224 case 2910:
31225 case 2911:
31226 case 2912:
31227 case 2913:
31228 case 2914:
31229 case 2915:
31230 case 2916:
31231 case 2917:
31232 case 2918:
31233 case 2919:
31234 case 2920:
31235 case 2921:
31236 case 2922:
31237 case 2923:
31238 case 2924:
31239 case 2925:
31240 case 2926:
31241 case 2927:
31242 case 2928:
31243 case 2929:
31244 case 2930:
31245 case 2931:
31246 case 2932:
31247 case 2933:
31248 case 2934:
31249 case 2935:
31250 case 2936:
31251 case 2937:
31252 case 2938:
31253 case 2939:
31254 case 2940:
31255 case 2941:
31256 case 2942:
31257 case 2943:
31258 case 2944:
31259 case 2945:
31260 case 2946:
31261 case 2947:
31262 case 2948:
31263 case 2949:
31264 case 2950:
31265 case 2951:
31266 case 2952:
31267 case 2953:
31268 case 2954:
31269 case 2955:
31270 case 2956:
31271 case 2957:
31272 case 2958:
31273 case 2959:
31274 case 2960:
31275 case 2961:
31276 case 2962:
31277 case 2963:
31278 case 2964:
31279 case 2965:
31280 case 2966:
31281 case 2967:
31282 case 2968:
31283 case 2969:
31284 case 2970:
31285 case 2971:
31286 case 2972:
31287 case 2973:
31288 case 2974:
31289 case 2975:
31290 case 2976:
31291 case 2977:
31292 case 2978:
31293 case 2979:
31294 case 2980:
31295 case 2981:
31296 case 2982:
31297 case 2983:
31298 case 2984:
31299 case 2985:
31300 case 2986:
31301 case 2987:
31302 case 2988:
31303 case 2989:
31304 case 2990:
31305 case 2991:
31306 case 2992:
31307 case 2993:
31308 case 2994:
31309 useStyle = 1;
31310 useTurn = true;
31311 useAnimation = 15;
31312 useTime = 10;
31313 autoReuse = true;
31315 consumable = true;
31316 createTile = 91;
31317 placeStyle = 109 + type - 2897;
31318 width = 10;
31319 height = 24;
31320 value = 1000;
31321 rare = 1;
31322 break;
31323 case 2995:
31324 useStyle = 1;
31325 useTurn = true;
31326 useAnimation = 15;
31327 useTime = 10;
31328 autoReuse = true;
31330 consumable = true;
31331 createTile = 242;
31332 width = 30;
31333 height = 30;
31334 value = sellPrice(0, 0, 10);
31335 placeStyle = 30;
31336 break;
31337 case 2996:
31338 useStyle = 1;
31339 useTurn = true;
31340 useAnimation = 15;
31341 useTime = 8;
31342 autoReuse = true;
31344 consumable = true;
31345 createTile = 353;
31346 width = 12;
31347 height = 12;
31348 tileBoost += 3;
31349 break;
31350 case 2997:
31352 consumable = true;
31353 width = 14;
31354 height = 24;
31355 value = 1000;
31356 rare = 1;
31357 break;
31358 case 2998:
31359 width = 24;
31360 height = 24;
31361 accessory = true;
31362 value = 100000;
31363 rare = 4;
31364 break;
31365 case 2999:
31366 rare = 1;
31367 useStyle = 1;
31368 useTurn = true;
31369 useAnimation = 15;
31370 useTime = 10;
31371 autoReuse = true;
31373 consumable = true;
31374 createTile = 354;
31375 width = 12;
31376 height = 12;
31377 value = 100000;
31378 break;
31379 case 3000:
31380 rare = 1;
31381 useStyle = 1;
31382 useTurn = true;
31383 useAnimation = 15;
31384 useTime = 10;
31385 autoReuse = true;
31387 consumable = true;
31388 createTile = 355;
31389 width = 12;
31390 height = 12;
31391 value = 100000;
31392 break;
31393 }
31394 return;
31395 case 2203:
31396 case 2204:
31397 break;
31398 }
31399 break;
31400 case 2192:
31401 case 2193:
31402 case 2194:
31403 case 2195:
31404 case 2196:
31405 case 2197:
31406 case 2198:
31407 break;
31408 }
31409 useStyle = 1;
31410 useTurn = true;
31411 useAnimation = 15;
31412 useTime = 10;
31413 autoReuse = true;
31415 consumable = true;
31416 switch (type)
31417 {
31418 case 2203:
31419 createTile = 307;
31420 break;
31421 case 2204:
31422 createTile = 308;
31423 break;
31424 default:
31425 createTile = 300 + type - 2192;
31426 break;
31427 }
31428 width = 12;
31429 height = 12;
31430 value = buyPrice(0, 10);
31431 if (type == 2194)
31432 {
31433 value = buyPrice(0, 2, 70);
31434 }
31435 }
int width
The width of this Entity's hitbox, in pixels.
Definition Entity.cs:46
int height
The height of this Entity's hitbox, in pixels.
Definition Entity.cs:51
static ItemVariant WeakerVariant
Represents the weaker variant of items used on the Remix seed.
static ItemVariant StrongerVariant
Represents the stronger variant of items used on the Remix seed.
Handles conditional variants for T:Terraria.Items, commonly used for secret seeds.
static int Bullet
Definition AmmoID.cs:143
static int Arrow
Definition AmmoID.cs:137
AmmoID entries represent ammo types. Ammo items that share the same AmmoID value assigned to F:Terrar...
Definition AmmoID.cs:11
static readonly SoundStyle Item1
Definition SoundID.cs:679
static readonly SoundStyle Item75
Definition SoundID.cs:827
static readonly SoundStyle Item6
Definition SoundID.cs:689
static readonly SoundStyle Item44
Definition SoundID.cs:765
static readonly SoundStyle Item77
Definition SoundID.cs:831
static readonly SoundStyle Item95
Definition SoundID.cs:867
static readonly SoundStyle Item23
Definition SoundID.cs:723
static readonly SoundStyle Item5
Definition SoundID.cs:687
static readonly SoundStyle Item3
Definition SoundID.cs:683
static readonly SoundStyle Item41
Definition SoundID.cs:759
static readonly SoundStyle Item84
Definition SoundID.cs:845
static readonly SoundStyle Item81
Definition SoundID.cs:839
static readonly SoundStyle Item78
Definition SoundID.cs:833
static readonly SoundStyle Item25
Definition SoundID.cs:727
static readonly SoundStyle Item80
Definition SoundID.cs:837
static readonly SoundStyle Item76
Definition SoundID.cs:829
static readonly SoundStyle Item82
Definition SoundID.cs:841
static readonly SoundStyle Item2
Definition SoundID.cs:681
static readonly SoundStyle Item92
Definition SoundID.cs:861
static readonly SoundStyle Item88
Definition SoundID.cs:853
static readonly SoundStyle Item97
Definition SoundID.cs:871
static readonly SoundStyle Item79
Definition SoundID.cs:835
static readonly SoundStyle Item83
Definition SoundID.cs:843
static readonly SoundStyle Item43
Definition SoundID.cs:763
static readonly SoundStyle Item85
Definition SoundID.cs:847
static readonly SoundStyle Item90
Definition SoundID.cs:857
bool melee
Definition Item.cs:800
SoundStyle? UseSound
The sound this item makes when used. Set this to an existing T:Terraria.ID.SoundID entry or assign to...
Definition Item.cs:534
float knockBack
The force of the knock back. Max value is 20. The Knockback wiki pagehas info on existing values....
Definition Item.cs:462
static int buyPrice(int platinum=0, int gold=0, int silver=0, int copper=0)
Converts the provided buy price into copper coins. If assigned to F:Terraria.Item....
Definition Item.cs:49543
bool useTurn
Whether the player can turn around while the using animation of this item is happening....
Definition Item.cs:500
bool mech
If true, then the given item will show all placed wires and actuators when held. This item will also...
Definition Item.cs:176
int useAnimation
The time span of the using animation for the item in ticks. This is independent of the time it takes ...
Definition Item.cs:384
void SetDefaults3(int type)
Definition Item.cs:24682
int fishingPole
The numerical value this item adds to a player's fishing skill when held. If greater than 0,...
Definition Item.cs:232
int shoeSlot
Definition Item.cs:556
int wingSlot
Definition Item.cs:560
readonly int dungeonPrice
Definition Item.cs:79
bool noMelee
If true, the item's using animation will not deal damage. Set to true on most weapons that aren't swo...
Definition Item.cs:647
int crit
The base critical chance for this item. Remember that the player has a base crit chance of 4....
Definition Item.cs:746
int value
The number of copper coins this item is worth (aka, cost to buy from a merchant). Setting it to 10462...
Definition Item.cs:655
int reuseDelay
A delay in frames added at the end of the using animation for the item, during which the player wont ...
Definition Item.cs:760
int pick
The Pickaxe power of this item. For example, Item.pick = 50; will appear as 50% Pickaxe Power in the ...
Definition Item.cs:409
int useAmmo
The Ammo ID this weapon will consume. Ammo items with F:Terraria.Item.ammo set to this same AmmoID wi...
Definition Item.cs:618
int healMana
The amount of mana this item restores on use. Use M:Terraria.ModLoader.ModItem.GetHealMana(Terraria...
Definition Item.cs:476
int rare
Indicates the rarity of an item. Assign to a T:Terraria.ID.ItemRarityID value. Vanilla values range f...
Definition Item.cs:587
int shoot
The ID of the projectile that is fired by this item on use. Either a T:Terraria.ID....
Definition Item.cs:594
int maxStack
The maximum number of items that can be contained within a single stack. F:Terraria....
Definition Item.cs:402
float scale
The size multiplier of the item's sprite while the item is being used. Also increases range for melee...
Definition Item.cs:526
int makeNPC
The numerical ID of the NPC that this item creates when used. Mainly used for caught critters as ite...
Definition Item.cs:270
int headSlot
Definition Item.cs:542
int frontSlot
Definition Item.cs:554
int hammer
The Hammer power of this item. For example, Item.hammer = 70; will appear as 70% Hammer Power in the ...
Definition Item.cs:423
int beardSlot
Definition Item.cs:570
int damage
The base damage inflicted by this item. The List of weapons wiki pagecan be a useful guide for decidi...
Definition Item.cs:455
bool hasVanityEffects
If true, this item has vanity effects even though it doesn't use equipment slots. Unused in vanilla...
Definition Item.cs:769
int createWall
The ID of the wall this item places on use. Either a T:Terraria.ID.WallID entry or M:Terraria....
Definition Item.cs:441
bool magic
Definition Item.cs:819
int createTile
The ID of the tile this item places on use. Either a T:Terraria.ID.TileID entry or M:Terraria....
Definition Item.cs:435
int handOffSlot
Definition Item.cs:550
bool consumable
Whether the item is consumed after use. If consumed, the item stack will decrease by 1....
Definition Item.cs:488
readonly int queenBeePrice
Definition Item.cs:81
int healLife
The amount of health this item restores on use. Use M:Terraria.ModLoader.ModItem....
Definition Item.cs:469
int buffTime
The duration in ticks of the buff given by this item on use. There are 60 ticks per second,...
Definition Item.cs:690
int buffType
The Buff ID of the buff given by this item on use. To have a potion give multiple buffs,...
Definition Item.cs:683
int useStyle
Assign to an T:Terraria.ID.ItemUseStyleID value to give this item a specific animation while in use....
Definition Item.cs:366
bool cartTrack
Definition Item.cs:698
static int sellPrice(int platinum=0, int gold=0, int silver=0, int copper=0)
Converts the provided sell value into copper coins. This value is five times larger than M:Terraria....
Definition Item.cs:49553
bool noUseGraphic
If true, the item's sprite will not be visible while the item is in use. Defaults to false.
Definition Item.cs:641
bool noWet
If true, the item won't be drawn while the holding player is wet. The player will also not be in the ...
Definition Item.cs:676
static int CommonMaxStack
The default stack size for stackable items: 9999.
Definition Item.cs:94
void DefaultToQuestFish()
This method sets a variety of Item values common to quest fish items. Specifically:
Definition Item.cs:31448
float shootSpeed
The velocity in pixels the projectile fired by this item will have. Actual velocity depends on the pr...
Definition Item.cs:600
bool summon
Definition Item.cs:857
bool vanity
If true, this item is a vanity item. Vanity items can't receive prefixes and have a special vanity ...
Definition Item.cs:665
int mana
The amount of mana this item consumes on use. Use M:Terraria.ModLoader.ModItem.ModifyManaCost(Terra...
Definition Item.cs:635
int tileBoost
Additional tile range provided by this tool or tile. Copper Pickaxe has a value of -1,...
Definition Item.cs:429
bool accessory
Whether the item is an accessory. Defaults to false.
Definition Item.cs:378
short glowMask
The index in F:Terraria.GameContent.TextureAssets.GlowMask of this item's glow mask,...
Definition Item.cs:519
readonly int eclipseMothronPrice
Definition Item.cs:89
int backSlot
Definition Item.cs:552
bool ranged
Definition Item.cs:838
bool sentry
Definition Item.cs:754
int placeStyle
The style of the tile being placed. Used for tiles that have a different look depending on the item u...
Definition Item.cs:448
int holdStyle
Assign to an T:Terraria.ID.ItemHoldStyleID value to give this item a specific animation while the pla...
Definition Item.cs:360
ItemVariant Variant
Definition Item.cs:950
int useTime
The time span of using the item in ticks. This is independent of the time it takes for the item anima...
Definition Item.cs:391
bool autoReuse
Whether the item is in continuous use while the mouse button is held down. Defaults to false.
Definition Item.cs:494
void DefaultToSeaShell()
Definition Item.cs:47911
int defense
The amount of defense this item provides when equipped, either as an accessory or armor....
Definition Item.cs:540
void MakeUsableWithChlorophyteExtractinator()
Definition Item.cs:48616
int legSlot
Definition Item.cs:546
bool flame
If true, will cause the corresponding flame texture to be drawn while this item is held....
Definition Item.cs:169
int handOnSlot
Definition Item.cs:548
bool channel
Used for items that have special behavior when the attack button is held. Defaults to false.
Definition Item.cs:372
int axe
The Axe power of this item. The Axe power percentage shown to the user is five times this value,...
Definition Item.cs:416
int mountType
Specifies which mount to equip when the item is used. Assign to ModContent.MountType<ModdedMountHere>...
Definition Item.cs:696
int bodySlot
Definition Item.cs:544
int bait
The numerical value this item adds to a player's fishing skill when used as bait. If greater than 0,...
Definition Item.cs:241
bool potion
If true, this item will inflict potion sickness on use. Also determines whether the item cannot be us...
Definition Item.cs:482
int type
The Item ID of this item. The Item ID is a unique number assigned to each Item loaded into the game....
Definition Item.cs:345

References Terraria.Item.accessory, Terraria.ID.AmmoID.Arrow, Terraria.Item.autoReuse, Terraria.Item.axe, Terraria.Item.backSlot, Terraria.Item.bait, Terraria.Item.beardSlot, Terraria.Item.bodySlot, Terraria.Item.buffTime, Terraria.Item.buffType, Terraria.ID.AmmoID.Bullet, Terraria.Item.buyPrice(), Terraria.Item.cartTrack, Terraria.Item.channel, Terraria.Item.CommonMaxStack, Terraria.Item.consumable, Terraria.Item.createTile, Terraria.Item.createWall, Terraria.Item.crit, Terraria.Item.damage, Terraria.Item.DefaultToQuestFish(), Terraria.Item.DefaultToSeaShell(), Terraria.Item.defense, Terraria.Item.dungeonPrice, Terraria.Item.eclipseMothronPrice, Terraria.Item.fishingPole, Terraria.Item.flame, Terraria.Item.frontSlot, Terraria.Item.glowMask, Terraria.Item.hammer, Terraria.Item.handOffSlot, Terraria.Item.handOnSlot, Terraria.Item.hasVanityEffects, Terraria.Item.headSlot, Terraria.Item.healLife, Terraria.Item.healMana, Terraria.Entity.height, Terraria.Item.holdStyle, Terraria.ID.SoundID.Item1, Terraria.ID.SoundID.Item2, Terraria.ID.SoundID.Item23, Terraria.ID.SoundID.Item25, Terraria.ID.SoundID.Item3, Terraria.ID.SoundID.Item41, Terraria.ID.SoundID.Item43, Terraria.ID.SoundID.Item44, Terraria.ID.SoundID.Item5, Terraria.ID.SoundID.Item6, Terraria.ID.SoundID.Item75, Terraria.ID.SoundID.Item76, Terraria.ID.SoundID.Item77, Terraria.ID.SoundID.Item78, Terraria.ID.SoundID.Item79, Terraria.ID.SoundID.Item80, Terraria.ID.SoundID.Item81, Terraria.ID.SoundID.Item82, Terraria.ID.SoundID.Item83, Terraria.ID.SoundID.Item84, Terraria.ID.SoundID.Item85, Terraria.ID.SoundID.Item88, Terraria.ID.SoundID.Item90, Terraria.ID.SoundID.Item92, Terraria.ID.SoundID.Item95, Terraria.ID.SoundID.Item97, Terraria.Item.knockBack, Terraria.Item.legSlot, Terraria.Item.magic, Terraria.Item.makeNPC, Terraria.Item.MakeUsableWithChlorophyteExtractinator(), Terraria.Item.mana, Terraria.Item.maxStack, Terraria.Item.mech, Terraria.Item.melee, Terraria.Item.mountType, Terraria.Item.noMelee, Terraria.Item.noUseGraphic, Terraria.Item.noWet, Terraria.Item.pick, Terraria.Item.placeStyle, Terraria.Item.potion, Terraria.Item.queenBeePrice, Terraria.Item.ranged, Terraria.Item.rare, Terraria.Item.reuseDelay, Terraria.Item.scale, Terraria.Item.sellPrice(), Terraria.Item.sentry, Terraria.Item.SetDefaults3(), Terraria.Item.shoeSlot, Terraria.Item.shoot, Terraria.Item.shootSpeed, Terraria.GameContent.Items.ItemVariants.StrongerVariant, Terraria.Item.summon, Terraria.Item.tileBoost, Terraria.Item.type, Terraria.Item.useAmmo, Terraria.Item.useAnimation, Terraria.Item.UseSound, Terraria.Item.useStyle, Terraria.Item.useTime, Terraria.Item.useTurn, Terraria.Item.value, Terraria.Item.vanity, Terraria.Item.Variant, Terraria.GameContent.Items.ItemVariants.WeakerVariant, Terraria.Entity.width, and Terraria.Item.wingSlot.

Referenced by Terraria.Item.SetDefaults(), Terraria.Item.SetDefaults3(), and Terraria.Item.SetDefaults4().

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