TModLoader v1.4.4.9
TModLoader source code documentation
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◆ SetDefaults2()

void Terraria.Item.SetDefaults2 ( int type)
inline

Definition at line 15763 of file Item.cs.

15764 {
15765 switch (type)
15766 {
15767 case 1001:
15768 width = 18;
15769 height = 18;
15770 defense = 20;
15771 headSlot = 78;
15772 rare = 7;
15773 value = 300000;
15774 return;
15775 case 1002:
15776 width = 18;
15777 height = 18;
15778 defense = 13;
15779 headSlot = 79;
15780 rare = 7;
15781 value = 300000;
15782 return;
15783 case 1003:
15784 width = 18;
15785 height = 18;
15786 defense = 7;
15787 headSlot = 80;
15788 rare = 7;
15789 value = 300000;
15790 return;
15791 case 1004:
15792 width = 18;
15793 height = 18;
15794 defense = 18;
15795 bodySlot = 51;
15796 rare = 7;
15797 value = 240000;
15798 return;
15799 case 1005:
15800 width = 18;
15801 height = 18;
15802 defense = 13;
15803 legSlot = 47;
15804 rare = 7;
15805 value = 180000;
15806 return;
15807 case 1006:
15808 width = 20;
15809 height = 20;
15811 value = sellPrice(0, 0, 90);
15812 rare = 7;
15813 useStyle = 1;
15814 useTurn = true;
15815 useAnimation = 15;
15816 useTime = 10;
15817 autoReuse = true;
15818 consumable = true;
15819 createTile = 239;
15820 placeStyle = 17;
15821 return;
15822 case 1007:
15823 width = 20;
15824 height = 20;
15826 value = 10000;
15827 rare = 1;
15828 return;
15829 case 1008:
15830 width = 20;
15831 height = 20;
15833 value = 10000;
15834 rare = 1;
15835 return;
15836 case 1009:
15837 width = 20;
15838 height = 20;
15840 value = 10000;
15841 rare = 1;
15842 return;
15843 case 1010:
15844 width = 20;
15845 height = 20;
15847 value = 10000;
15848 rare = 1;
15849 return;
15850 case 1011:
15851 width = 20;
15852 height = 20;
15854 value = 10000;
15855 rare = 1;
15856 return;
15857 case 1012:
15858 width = 20;
15859 height = 20;
15861 value = 10000;
15862 rare = 1;
15863 return;
15864 case 1013:
15865 width = 20;
15866 height = 20;
15868 value = 10000;
15869 rare = 1;
15870 return;
15871 case 1014:
15872 width = 20;
15873 height = 20;
15875 value = 10000;
15876 rare = 1;
15877 return;
15878 case 1015:
15879 width = 20;
15880 height = 20;
15882 value = 10000;
15883 rare = 1;
15884 return;
15885 case 1016:
15886 width = 20;
15887 height = 20;
15889 value = 10000;
15890 rare = 1;
15891 return;
15892 case 1017:
15893 width = 20;
15894 height = 20;
15896 value = 10000;
15897 rare = 1;
15898 return;
15899 case 1018:
15900 width = 20;
15901 height = 20;
15903 value = 10000;
15904 rare = 1;
15905 return;
15906 case 1019:
15907 width = 20;
15908 height = 20;
15910 value = 10000;
15911 rare = 1;
15912 return;
15913 case 1020:
15914 width = 20;
15915 height = 20;
15917 value = 10000;
15918 rare = 1;
15919 return;
15920 case 1021:
15921 width = 20;
15922 height = 20;
15924 value = 10000;
15925 rare = 1;
15926 return;
15927 case 1022:
15928 width = 20;
15929 height = 20;
15931 value = 10000;
15932 rare = 1;
15933 return;
15934 case 1023:
15935 width = 20;
15936 height = 20;
15938 value = 10000;
15939 rare = 1;
15940 return;
15941 case 1024:
15942 width = 20;
15943 height = 20;
15945 value = 10000;
15946 rare = 1;
15947 return;
15948 case 1025:
15949 width = 20;
15950 height = 20;
15952 value = 10000;
15953 rare = 1;
15954 return;
15955 case 1026:
15956 width = 20;
15957 height = 20;
15959 value = 10000;
15960 rare = 1;
15961 return;
15962 case 1027:
15963 width = 20;
15964 height = 20;
15966 value = 10000;
15967 rare = 1;
15968 return;
15969 case 1028:
15970 width = 20;
15971 height = 20;
15973 value = 10000;
15974 rare = 1;
15975 return;
15976 case 1029:
15977 width = 20;
15978 height = 20;
15980 value = 10000;
15981 rare = 1;
15982 return;
15983 case 1030:
15984 width = 20;
15985 height = 20;
15987 value = 10000;
15988 rare = 1;
15989 return;
15990 case 1031:
15991 width = 20;
15992 height = 20;
15994 value = 10000;
15995 rare = 1;
15996 return;
15997 case 1032:
15998 width = 20;
15999 height = 20;
16001 value = 10000;
16002 rare = 1;
16003 return;
16004 case 1033:
16005 width = 20;
16006 height = 20;
16008 value = 10000;
16009 rare = 1;
16010 return;
16011 case 1034:
16012 width = 20;
16013 height = 20;
16015 value = 10000;
16016 rare = 1;
16017 return;
16018 case 1035:
16019 width = 20;
16020 height = 20;
16022 value = 10000;
16023 rare = 1;
16024 return;
16025 case 1036:
16026 width = 20;
16027 height = 20;
16029 value = 10000;
16030 rare = 1;
16031 return;
16032 case 1037:
16033 width = 20;
16034 height = 20;
16036 value = 10000;
16037 rare = 1;
16038 return;
16039 case 1038:
16040 width = 20;
16041 height = 20;
16043 value = 10000;
16044 rare = 1;
16045 return;
16046 case 1039:
16047 width = 20;
16048 height = 20;
16050 value = 10000;
16051 rare = 1;
16052 return;
16053 case 1040:
16054 width = 20;
16055 height = 20;
16057 value = 10000;
16058 rare = 1;
16059 return;
16060 case 1041:
16061 width = 20;
16062 height = 20;
16064 value = 10000;
16065 rare = 1;
16066 return;
16067 case 1042:
16068 width = 20;
16069 height = 20;
16071 value = 10000;
16072 rare = 1;
16073 return;
16074 case 1043:
16075 width = 20;
16076 height = 20;
16078 value = 10000;
16079 rare = 1;
16080 return;
16081 case 1044:
16082 width = 20;
16083 height = 20;
16085 value = 10000;
16086 rare = 1;
16087 return;
16088 case 1045:
16089 width = 20;
16090 height = 20;
16092 value = 10000;
16093 rare = 1;
16094 return;
16095 case 1046:
16096 width = 20;
16097 height = 20;
16099 value = 10000;
16100 rare = 1;
16101 return;
16102 case 1047:
16103 width = 20;
16104 height = 20;
16106 value = 10000;
16107 rare = 1;
16108 return;
16109 case 1048:
16110 width = 20;
16111 height = 20;
16113 value = 10000;
16114 rare = 1;
16115 return;
16116 case 1049:
16117 width = 20;
16118 height = 20;
16120 value = 10000;
16121 rare = 1;
16122 return;
16123 case 1050:
16124 width = 20;
16125 height = 20;
16127 value = 10000;
16128 rare = 1;
16129 return;
16130 case 1051:
16131 width = 20;
16132 height = 20;
16134 value = 10000;
16135 rare = 1;
16136 return;
16137 case 1052:
16138 width = 20;
16139 height = 20;
16141 value = 10000;
16142 rare = 1;
16143 return;
16144 case 1053:
16145 width = 20;
16146 height = 20;
16148 value = 10000;
16149 rare = 1;
16150 return;
16151 case 1054:
16152 width = 20;
16153 height = 20;
16155 value = 10000;
16156 rare = 1;
16157 return;
16158 case 1055:
16159 width = 20;
16160 height = 20;
16162 value = 10000;
16163 rare = 1;
16164 return;
16165 case 1056:
16166 width = 20;
16167 height = 20;
16169 value = 10000;
16170 rare = 1;
16171 return;
16172 case 1057:
16173 width = 20;
16174 height = 20;
16176 value = 10000;
16177 rare = 1;
16178 return;
16179 case 1058:
16180 width = 20;
16181 height = 20;
16183 value = 10000;
16184 rare = 1;
16185 return;
16186 case 1059:
16187 width = 20;
16188 height = 20;
16190 value = 10000;
16191 rare = 1;
16192 return;
16193 case 1060:
16194 width = 20;
16195 height = 20;
16197 value = 10000;
16198 rare = 1;
16199 return;
16200 case 1061:
16201 width = 20;
16202 height = 20;
16204 value = 10000;
16205 rare = 1;
16206 return;
16207 case 1062:
16208 width = 20;
16209 height = 20;
16211 value = 10000;
16212 rare = 1;
16213 return;
16214 case 1063:
16215 width = 20;
16216 height = 20;
16218 value = 10000;
16219 rare = 1;
16220 return;
16221 case 1064:
16222 width = 20;
16223 height = 20;
16225 value = 10000;
16226 rare = 1;
16227 return;
16228 case 1065:
16229 width = 20;
16230 height = 20;
16232 value = 10000;
16233 rare = 1;
16234 return;
16235 case 1066:
16236 width = 20;
16237 height = 20;
16239 value = 10000;
16240 rare = 1;
16241 return;
16242 case 1067:
16243 width = 20;
16244 height = 20;
16246 value = 10000;
16247 rare = 1;
16248 return;
16249 case 1068:
16250 width = 20;
16251 height = 20;
16253 value = 10000;
16254 rare = 1;
16255 return;
16256 case 1069:
16257 width = 20;
16258 height = 20;
16260 value = 10000;
16261 rare = 1;
16262 return;
16263 case 1070:
16264 width = 20;
16265 height = 20;
16267 value = 10000;
16268 rare = 1;
16269 return;
16270 case 1071:
16271 useStyle = 1;
16272 useTurn = true;
16273 useAnimation = 15;
16274 useTime = 10;
16275 autoReuse = true;
16276 width = 24;
16277 height = 24;
16278 value = 10000;
16279 return;
16280 case 1072:
16281 useStyle = 1;
16282 useTurn = true;
16283 useAnimation = 15;
16284 useTime = 10;
16285 autoReuse = true;
16286 width = 24;
16287 height = 24;
16288 value = 10000;
16289 return;
16290 case 1073:
16291 paint = 1;
16292 width = 24;
16293 height = 24;
16294 value = 25;
16296 return;
16297 case 1074:
16298 paint = 2;
16299 width = 24;
16300 height = 24;
16301 value = 25;
16303 return;
16304 case 1075:
16305 paint = 3;
16306 width = 24;
16307 height = 24;
16308 value = 25;
16310 return;
16311 case 1076:
16312 paint = 4;
16313 width = 24;
16314 height = 24;
16315 value = 25;
16317 return;
16318 case 1077:
16319 paint = 5;
16320 width = 24;
16321 height = 24;
16322 value = 25;
16324 return;
16325 case 1078:
16326 paint = 6;
16327 width = 24;
16328 height = 24;
16329 value = 25;
16331 return;
16332 case 1079:
16333 paint = 7;
16334 width = 24;
16335 height = 24;
16336 value = 25;
16338 return;
16339 case 1080:
16340 paint = 8;
16341 width = 24;
16342 height = 24;
16343 value = 25;
16345 return;
16346 case 1081:
16347 paint = 9;
16348 width = 24;
16349 height = 24;
16350 value = 25;
16352 return;
16353 case 1082:
16354 paint = 10;
16355 width = 24;
16356 height = 24;
16357 value = 25;
16359 return;
16360 case 1083:
16361 paint = 11;
16362 width = 24;
16363 height = 24;
16364 value = 25;
16366 return;
16367 case 1084:
16368 paint = 12;
16369 width = 24;
16370 height = 24;
16371 value = 25;
16373 return;
16374 case 1085:
16375 paint = 13;
16376 width = 24;
16377 height = 24;
16378 value = 25;
16380 return;
16381 case 1086:
16382 paint = 14;
16383 width = 24;
16384 height = 24;
16385 value = 25;
16387 return;
16388 case 1087:
16389 paint = 15;
16390 width = 24;
16391 height = 24;
16392 value = 25;
16394 return;
16395 case 1088:
16396 paint = 16;
16397 width = 24;
16398 height = 24;
16399 value = 25;
16401 return;
16402 case 1089:
16403 paint = 17;
16404 width = 24;
16405 height = 24;
16406 value = 25;
16408 return;
16409 case 1090:
16410 paint = 18;
16411 width = 24;
16412 height = 24;
16413 value = 25;
16415 return;
16416 case 1091:
16417 paint = 19;
16418 width = 24;
16419 height = 24;
16420 value = 25;
16422 return;
16423 case 1092:
16424 paint = 20;
16425 width = 24;
16426 height = 24;
16427 value = 25;
16429 return;
16430 case 1093:
16431 paint = 21;
16432 width = 24;
16433 height = 24;
16434 value = 25;
16436 return;
16437 case 1094:
16438 paint = 22;
16439 width = 24;
16440 height = 24;
16441 value = 25;
16443 return;
16444 case 1095:
16445 paint = 23;
16446 width = 24;
16447 height = 24;
16448 value = 25;
16450 return;
16451 case 1096:
16452 paint = 24;
16453 width = 24;
16454 height = 24;
16455 value = 25;
16457 return;
16458 case 1097:
16459 paint = 25;
16460 width = 24;
16461 height = 24;
16462 value = 25;
16464 return;
16465 case 1098:
16466 paint = 26;
16467 width = 24;
16468 height = 24;
16469 value = 25;
16471 return;
16472 case 1099:
16473 paint = 27;
16474 width = 24;
16475 height = 24;
16476 value = 25;
16478 return;
16479 case 1100:
16480 useStyle = 1;
16481 useTurn = true;
16482 useAnimation = 15;
16483 useTime = 10;
16484 autoReuse = true;
16485 width = 24;
16486 height = 24;
16487 value = 10000;
16488 return;
16489 case 1101:
16490 useStyle = 1;
16491 useTurn = true;
16492 useAnimation = 15;
16493 useTime = 10;
16494 autoReuse = true;
16496 consumable = true;
16497 createTile = 226;
16498 width = 12;
16499 height = 12;
16500 return;
16501 case 1102:
16502 useStyle = 1;
16503 useTurn = true;
16504 useAnimation = 15;
16505 useTime = 7;
16506 autoReuse = true;
16508 consumable = true;
16509 createWall = 112;
16510 width = 12;
16511 height = 12;
16512 return;
16513 case 1103:
16514 useStyle = 1;
16515 useTurn = true;
16516 useAnimation = 15;
16517 useTime = 10;
16518 autoReuse = true;
16520 consumable = true;
16521 createTile = 224;
16522 width = 12;
16523 height = 12;
16524 return;
16525 case 1104:
16526 useStyle = 1;
16527 useTurn = true;
16528 useAnimation = 15;
16529 useTime = 10;
16530 autoReuse = true;
16532 consumable = true;
16533 createTile = 221;
16534 width = 12;
16535 height = 12;
16536 value = 4500;
16537 rare = 3;
16538 return;
16539 case 1105:
16540 useStyle = 1;
16541 useTurn = true;
16542 useAnimation = 15;
16543 useTime = 10;
16544 autoReuse = true;
16546 consumable = true;
16547 createTile = 222;
16548 width = 12;
16549 height = 12;
16550 value = 6500;
16551 rare = 3;
16552 return;
16553 case 1106:
16554 useStyle = 1;
16555 useTurn = true;
16556 useAnimation = 15;
16557 useTime = 10;
16558 autoReuse = true;
16560 consumable = true;
16561 createTile = 223;
16562 width = 12;
16563 height = 12;
16564 value = 8500;
16565 rare = 3;
16566 return;
16567 case 1107:
16568 width = 20;
16569 height = 20;
16571 value = 10000;
16572 rare = 1;
16573 placeStyle = 0;
16574 createTile = 227;
16575 useStyle = 1;
16576 useTurn = true;
16577 useAnimation = 15;
16578 useTime = 10;
16579 autoReuse = true;
16580 consumable = true;
16581 return;
16582 case 1108:
16583 width = 20;
16584 height = 20;
16586 value = 10000;
16587 rare = 1;
16588 placeStyle = 1;
16589 createTile = 227;
16590 useStyle = 1;
16591 useTurn = true;
16592 useAnimation = 15;
16593 useTime = 10;
16594 autoReuse = true;
16595 consumable = true;
16596 return;
16597 case 1109:
16598 width = 20;
16599 height = 20;
16601 value = 10000;
16602 rare = 1;
16603 placeStyle = 2;
16604 createTile = 227;
16605 useStyle = 1;
16606 useTurn = true;
16607 useAnimation = 15;
16608 useTime = 10;
16609 autoReuse = true;
16610 consumable = true;
16611 return;
16612 case 1110:
16613 width = 20;
16614 height = 20;
16616 value = 10000;
16617 rare = 1;
16618 placeStyle = 3;
16619 createTile = 227;
16620 useStyle = 1;
16621 useTurn = true;
16622 useAnimation = 15;
16623 useTime = 10;
16624 autoReuse = true;
16625 consumable = true;
16626 return;
16627 case 1111:
16628 width = 20;
16629 height = 20;
16631 value = 10000;
16632 rare = 1;
16633 placeStyle = 4;
16634 createTile = 227;
16635 useStyle = 1;
16636 useTurn = true;
16637 useAnimation = 15;
16638 useTime = 10;
16639 autoReuse = true;
16640 consumable = true;
16641 return;
16642 case 1112:
16643 width = 20;
16644 height = 20;
16646 value = 10000;
16647 rare = 1;
16648 placeStyle = 5;
16649 createTile = 227;
16650 useStyle = 1;
16651 useTurn = true;
16652 useAnimation = 15;
16653 useTime = 10;
16654 autoReuse = true;
16655 consumable = true;
16656 return;
16657 case 1113:
16658 width = 20;
16659 height = 20;
16661 value = 10000;
16662 rare = 1;
16663 return;
16664 case 1114:
16665 width = 20;
16666 height = 20;
16668 value = 10000;
16669 rare = 1;
16670 placeStyle = 7;
16671 createTile = 227;
16672 useStyle = 1;
16673 useTurn = true;
16674 useAnimation = 15;
16675 useTime = 10;
16676 autoReuse = true;
16677 consumable = true;
16678 return;
16679 case 1115:
16680 width = 20;
16681 height = 20;
16683 value = 10000;
16684 rare = 1;
16685 return;
16686 case 1116:
16687 width = 20;
16688 height = 20;
16690 value = 10000;
16691 rare = 1;
16692 return;
16693 case 1117:
16694 width = 20;
16695 height = 20;
16697 value = 10000;
16698 rare = 1;
16699 return;
16700 case 1118:
16701 width = 20;
16702 height = 20;
16704 value = 10000;
16705 rare = 1;
16706 return;
16707 case 1119:
16708 width = 20;
16709 height = 20;
16711 value = 10000;
16712 rare = 1;
16713 return;
16714 case 1120:
16715 useStyle = 1;
16716 useTurn = true;
16717 useAnimation = 15;
16718 useTime = 10;
16719 autoReuse = true;
16721 consumable = true;
16722 createTile = 228;
16723 width = 26;
16724 height = 20;
16725 value = buyPrice(0, 5);
16726 return;
16727 case 1121:
16728 useStyle = 5;
16729 autoReuse = true;
16730 useAnimation = 12;
16731 useTime = 12;
16732 mana = 5;
16733 width = 50;
16734 height = 18;
16735 shoot = 181;
16737 damage = 9;
16738 shootSpeed = 8f;
16739 noMelee = true;
16741 knockBack = 0.25f;
16742 rare = 2;
16743 magic = true;
16744 scale = 0.8f;
16745 return;
16746 case 1122:
16747 autoReuse = true;
16748 useStyle = 1;
16749 shootSpeed = 12f;
16750 shoot = 182;
16751 damage = 80;
16752 width = 18;
16753 height = 20;
16755 useAnimation = 14;
16756 useTime = 14;
16757 noUseGraphic = true;
16758 noMelee = true;
16759 value = buyPrice(0, 35);
16760 knockBack = 5f;
16761 melee = true;
16762 rare = 7;
16763 return;
16764 case 1123:
16765 useStyle = 1;
16766 useTime = 20;
16767 useAnimation = 20;
16768 knockBack = 5.3f;
16769 width = 40;
16770 autoReuse = true;
16771 height = 40;
16772 damage = 30;
16773 scale = 1f;
16775 rare = 3;
16777 melee = true;
16778 return;
16779 case 1124:
16780 width = 12;
16781 height = 12;
16783 return;
16784 case 1125:
16785 useStyle = 1;
16786 useTurn = true;
16787 useAnimation = 15;
16788 useTime = 10;
16789 autoReuse = true;
16791 consumable = true;
16792 createTile = 229;
16793 width = 12;
16794 height = 12;
16795 return;
16796 case 1126:
16797 useStyle = 1;
16798 useTurn = true;
16799 useAnimation = 15;
16800 useTime = 7;
16801 autoReuse = true;
16803 consumable = true;
16804 createWall = 108;
16805 width = 12;
16806 height = 12;
16807 return;
16808 case 1127:
16809 useStyle = 1;
16810 useTurn = true;
16811 useAnimation = 15;
16812 useTime = 10;
16813 autoReuse = true;
16815 consumable = true;
16816 createTile = 230;
16817 width = 12;
16818 height = 12;
16819 return;
16820 case 1128:
16821 useStyle = 1;
16822 useTurn = true;
16823 useAnimation = 15;
16824 useTime = 10;
16825 width = 20;
16826 height = 20;
16828 autoReuse = true;
16829 return;
16830 case 1129:
16831 tileWand = 1124;
16832 useStyle = 1;
16833 useTurn = true;
16834 useAnimation = 15;
16835 useTime = 10;
16836 autoReuse = true;
16837 createTile = 225;
16838 width = 8;
16839 height = 10;
16840 rare = 1;
16841 value = sellPrice(0, 0, 50);
16842 return;
16843 case 1130:
16844 useStyle = 1;
16845 shootSpeed = 6f;
16846 shoot = 183;
16847 knockBack = 1f;
16848 damage = 12;
16849 width = 10;
16850 height = 10;
16852 consumable = true;
16854 useAnimation = 15;
16855 useTime = 15;
16856 noUseGraphic = true;
16857 noMelee = true;
16858 value = sellPrice(0, 0, 5);
16859 ranged = true;
16860 return;
16861 case 1131:
16862 width = 22;
16863 height = 22;
16864 accessory = true;
16865 rare = 8;
16866 value = sellPrice(0, 40);
16867 expert = true;
16868 return;
16869 case 1132:
16870 width = 22;
16871 height = 22;
16872 accessory = true;
16873 rare = 2;
16874 value = 100000;
16875 return;
16876 case 1133:
16877 useStyle = 4;
16878 consumable = true;
16879 useAnimation = 45;
16880 useTime = 45;
16881 width = 28;
16882 height = 28;
16884 rare = 1;
16885 return;
16886 case 1134:
16888 healLife = 80;
16889 useStyle = 9;
16890 useTurn = true;
16891 useAnimation = 17;
16892 useTime = 17;
16894 consumable = true;
16895 width = 14;
16896 height = 24;
16897 potion = true;
16898 buffType = 48;
16899 buffTime = 900;
16900 value = 40;
16901 return;
16902 case 1135:
16903 width = 18;
16904 height = 18;
16905 headSlot = 81;
16906 value = 1000;
16907 defense = 1;
16908 return;
16909 case 1136:
16910 width = 18;
16911 height = 18;
16912 bodySlot = 52;
16913 value = 1000;
16914 defense = 2;
16915 return;
16916 case 1137:
16917 useStyle = 1;
16918 useTurn = true;
16919 useAnimation = 15;
16920 useTime = 10;
16922 consumable = true;
16923 createTile = 10;
16924 placeStyle = 12;
16925 width = 14;
16926 height = 28;
16927 value = 200;
16928 return;
16929 case 1138:
16930 useStyle = 1;
16931 useTurn = true;
16932 useAnimation = 15;
16933 useTime = 10;
16935 consumable = true;
16936 createTile = 10;
16937 placeStyle = 13;
16938 width = 14;
16939 height = 28;
16940 value = 200;
16941 return;
16942 case 1139:
16943 useStyle = 1;
16944 useTurn = true;
16945 useAnimation = 15;
16946 useTime = 10;
16948 consumable = true;
16949 createTile = 10;
16950 placeStyle = 14;
16951 width = 14;
16952 height = 28;
16953 value = 200;
16954 return;
16955 case 1140:
16956 useStyle = 1;
16957 useTurn = true;
16958 useAnimation = 15;
16959 useTime = 10;
16961 consumable = true;
16962 createTile = 10;
16963 placeStyle = 15;
16964 width = 14;
16965 height = 28;
16966 value = 200;
16967 return;
16968 case 1141:
16969 width = 14;
16970 height = 20;
16972 rare = 7;
16973 return;
16974 case 1142:
16975 useStyle = 1;
16976 useTurn = true;
16977 useAnimation = 15;
16978 useTime = 10;
16979 autoReuse = true;
16981 consumable = true;
16982 createTile = 21;
16983 placeStyle = 16;
16984 width = 26;
16985 height = 22;
16986 value = 500;
16987 return;
16988 case 1143:
16989 useStyle = 1;
16990 useTurn = true;
16991 useAnimation = 15;
16992 useTime = 10;
16993 autoReuse = true;
16995 consumable = true;
16996 createTile = 15;
16997 placeStyle = 12;
16998 width = 12;
16999 height = 30;
17000 value = 150;
17001 return;
17002 case 1144:
17003 useStyle = 1;
17004 useTurn = true;
17005 useAnimation = 15;
17006 useTime = 10;
17007 autoReuse = true;
17009 consumable = true;
17010 createTile = 14;
17011 placeStyle = 9;
17012 width = 26;
17013 height = 20;
17014 value = 300;
17015 return;
17016 case 1145:
17017 useStyle = 1;
17018 useTurn = true;
17019 useAnimation = 15;
17020 useTime = 10;
17021 autoReuse = true;
17023 consumable = true;
17024 createTile = 18;
17025 placeStyle = 10;
17026 width = 28;
17027 height = 14;
17028 value = 150;
17029 return;
17030 case 1146:
17031 useStyle = 1;
17032 useTurn = true;
17033 useAnimation = 15;
17034 useTime = 10;
17035 autoReuse = true;
17037 consumable = true;
17038 createTile = 137;
17039 placeStyle = 1;
17040 width = 12;
17041 height = 12;
17042 value = 10000;
17043 mech = true;
17044 return;
17045 case 1147:
17046 useStyle = 1;
17047 useTurn = true;
17048 useAnimation = 15;
17049 useTime = 10;
17050 autoReuse = true;
17052 consumable = true;
17053 createTile = 137;
17054 placeStyle = 2;
17055 width = 12;
17056 height = 12;
17057 value = 10000;
17058 mech = true;
17059 return;
17060 case 1148:
17061 useStyle = 1;
17062 useTurn = true;
17063 useAnimation = 15;
17064 useTime = 10;
17065 autoReuse = true;
17067 consumable = true;
17068 createTile = 137;
17069 placeStyle = 3;
17070 width = 12;
17071 height = 12;
17072 value = 10000;
17073 mech = true;
17074 return;
17075 case 1149:
17076 useStyle = 1;
17077 useTurn = true;
17078 useAnimation = 15;
17079 useTime = 10;
17080 autoReuse = true;
17082 consumable = true;
17083 createTile = 137;
17084 placeStyle = 4;
17085 width = 12;
17086 height = 12;
17087 value = 10000;
17088 mech = true;
17089 return;
17090 case 1150:
17091 useStyle = 1;
17092 useTurn = true;
17093 useAnimation = 15;
17094 useTime = 10;
17095 autoReuse = true;
17097 consumable = true;
17098 createTile = 232;
17099 width = 12;
17100 height = 12;
17101 return;
17102 case 1151:
17103 useStyle = 1;
17104 useTurn = true;
17105 useAnimation = 15;
17106 useTime = 10;
17107 autoReuse = true;
17109 consumable = true;
17110 createTile = 135;
17111 width = 12;
17112 height = 12;
17113 placeStyle = 6;
17114 mech = true;
17115 value = 5000;
17116 return;
17117 case 1152:
17118 useStyle = 1;
17119 useTurn = true;
17120 useAnimation = 15;
17121 useTime = 10;
17122 autoReuse = true;
17124 consumable = true;
17125 createTile = 105;
17126 width = 20;
17127 height = 20;
17128 value = 300;
17129 placeStyle = 43;
17130 return;
17131 case 1153:
17132 useStyle = 1;
17133 useTurn = true;
17134 useAnimation = 15;
17135 useTime = 10;
17136 autoReuse = true;
17138 consumable = true;
17139 createTile = 105;
17140 width = 20;
17141 height = 20;
17142 value = 300;
17143 placeStyle = 44;
17144 return;
17145 case 1154:
17146 useStyle = 1;
17147 useTurn = true;
17148 useAnimation = 15;
17149 useTime = 10;
17150 autoReuse = true;
17152 consumable = true;
17153 createTile = 105;
17154 width = 20;
17155 height = 20;
17156 value = 300;
17157 placeStyle = 45;
17158 return;
17159 case 1155:
17160 useStyle = 5;
17161 autoReuse = true;
17162 useAnimation = 18;
17163 useTime = 18;
17164 mana = 10;
17165 width = 50;
17166 height = 18;
17167 shoot = 189;
17169 damage = 31;
17170 shootSpeed = 9f;
17171 noMelee = true;
17172 value = 500000;
17173 knockBack = 0.25f;
17174 rare = 8;
17175 magic = true;
17176 return;
17177 case 1156:
17178 channel = true;
17179 useStyle = 5;
17180 useAnimation = 30;
17181 useTime = 30;
17182 knockBack = 1f;
17183 width = 30;
17184 height = 10;
17185 damage = 38;
17186 scale = 1.1f;
17187 shoot = 190;
17188 shootSpeed = 14f;
17190 rare = 8;
17191 value = sellPrice(0, 20);
17192 ranged = true;
17193 noMelee = true;
17194 return;
17195 case 1157:
17196 mana = 10;
17197 damage = 40;
17198 useStyle = 1;
17199 shootSpeed = 10f;
17200 shoot = 191;
17201 width = 26;
17202 height = 28;
17204 useAnimation = 28;
17205 useTime = 28;
17206 rare = 7;
17207 noMelee = true;
17208 knockBack = 3f;
17209 buffType = 49;
17210 value = buyPrice(0, 35);
17211 summon = true;
17212 autoReuse = true;
17213 reuseDelay = 2;
17214 return;
17215 case 1158:
17216 rare = 7;
17217 width = 24;
17218 height = 28;
17219 accessory = true;
17220 value = buyPrice(0, 20);
17221 neckSlot = 4;
17222 return;
17223 case 1159:
17224 width = 18;
17225 height = 18;
17226 defense = 6;
17227 headSlot = 82;
17228 rare = 7;
17229 value = buyPrice(0, 50);
17230 return;
17231 case 1160:
17232 width = 18;
17233 height = 18;
17234 defense = 17;
17235 bodySlot = 53;
17236 rare = 7;
17237 value = buyPrice(0, 50);
17238 return;
17239 case 1161:
17240 width = 18;
17241 height = 18;
17242 defense = 12;
17243 legSlot = 48;
17244 rare = 7;
17245 value = buyPrice(0, 50);
17246 return;
17247 case 1162:
17248 width = 24;
17249 height = 8;
17250 accessory = true;
17251 value = buyPrice(1, 50);
17252 wingSlot = 13;
17253 rare = 5;
17254 return;
17255 case 1163:
17256 width = 14;
17257 height = 28;
17258 rare = 4;
17259 value = 150000;
17260 accessory = true;
17261 balloonSlot = 1;
17262 return;
17263 case 1164:
17264 width = 14;
17265 height = 28;
17266 rare = 8;
17267 value = 150000;
17268 accessory = true;
17269 balloonSlot = 3;
17270 return;
17271 case 1165:
17272 width = 24;
17273 height = 8;
17274 accessory = true;
17275 value = 400000;
17276 rare = 5;
17277 wingSlot = 14;
17278 return;
17279 case 1166:
17280 useStyle = 1;
17281 useTime = 22;
17282 useAnimation = 22;
17283 knockBack = 5.5f;
17284 width = 24;
17285 height = 28;
17286 damage = 19;
17287 scale = 1f;
17289 rare = 3;
17290 value = 9000;
17291 melee = true;
17292 return;
17293 case 1167:
17294 rare = 7;
17295 width = 24;
17296 height = 28;
17297 accessory = true;
17298 value = buyPrice(0, 40);
17299 return;
17300 case 1168:
17301 useStyle = 1;
17302 shootSpeed = 6f;
17303 shoot = 196;
17304 width = 18;
17305 height = 20;
17307 consumable = true;
17309 useAnimation = 15;
17310 useTime = 15;
17311 noUseGraphic = true;
17312 noMelee = true;
17313 value = 20;
17314 return;
17315 case 1169:
17316 damage = 0;
17317 useStyle = 1;
17318 shoot = 197;
17319 width = 16;
17320 height = 30;
17322 useAnimation = 20;
17323 useTime = 20;
17324 rare = 3;
17325 noMelee = true;
17326 value = sellPrice(0, 5);
17327 buffType = 50;
17328 return;
17329 case 1170:
17330 damage = 0;
17331 useStyle = 1;
17332 shoot = 198;
17333 width = 16;
17334 height = 30;
17336 useAnimation = 20;
17337 useTime = 20;
17338 rare = 3;
17339 noMelee = true;
17340 value = sellPrice(0, 3);
17341 buffType = 51;
17342 return;
17343 case 1171:
17344 damage = 0;
17345 useStyle = 1;
17346 shoot = 199;
17347 width = 16;
17348 height = 30;
17350 useAnimation = 20;
17351 useTime = 20;
17352 rare = 3;
17353 noMelee = true;
17354 buffType = 52;
17355 value = buyPrice(2);
17356 return;
17357 case 1172:
17358 damage = 0;
17359 useStyle = 1;
17360 shoot = 200;
17361 width = 16;
17362 height = 30;
17364 useAnimation = 20;
17365 useTime = 20;
17366 rare = 3;
17367 noMelee = true;
17368 value = sellPrice(0, 2);
17369 buffType = 53;
17370 return;
17371 case 1173:
17372 useTurn = true;
17373 useStyle = 1;
17374 useAnimation = 15;
17375 useTime = 10;
17377 consumable = true;
17378 createTile = 85;
17379 placeStyle = 1;
17380 width = 20;
17381 height = 20;
17382 return;
17383 case 1174:
17384 useTurn = true;
17385 useStyle = 1;
17386 useAnimation = 15;
17387 useTime = 10;
17389 consumable = true;
17390 createTile = 85;
17391 placeStyle = 2;
17392 width = 20;
17393 height = 20;
17394 return;
17395 case 1175:
17396 useTurn = true;
17397 useStyle = 1;
17398 useAnimation = 15;
17399 useTime = 10;
17401 consumable = true;
17402 createTile = 85;
17403 placeStyle = 3;
17404 width = 20;
17405 height = 20;
17406 return;
17407 case 1176:
17408 useTurn = true;
17409 useStyle = 1;
17410 useAnimation = 15;
17411 useTime = 10;
17413 consumable = true;
17414 createTile = 85;
17415 placeStyle = 4;
17416 width = 20;
17417 height = 20;
17418 return;
17419 case 1177:
17420 useTurn = true;
17421 useStyle = 1;
17422 useAnimation = 15;
17423 useTime = 10;
17425 consumable = true;
17426 createTile = 85;
17427 placeStyle = 5;
17428 width = 20;
17429 height = 20;
17430 return;
17431 case 1178:
17432 useStyle = 5;
17433 mana = 5;
17434 autoReuse = true;
17435 useAnimation = 7;
17436 useTime = 7;
17437 width = 24;
17438 height = 18;
17439 shoot = 206;
17441 damage = 48;
17442 shootSpeed = 11f;
17443 noMelee = true;
17444 value = 300000;
17445 knockBack = 4f;
17446 rare = 7;
17447 magic = true;
17448 return;
17449 case 1179:
17450 shootSpeed = 5f;
17451 shoot = 207;
17452 damage = 9;
17453 width = 8;
17454 height = 8;
17456 consumable = true;
17457 ammo = AmmoID.Bullet;
17458 knockBack = 4.5f;
17459 value = 50;
17460 ranged = true;
17461 rare = 7;
17462 return;
17463 case 1180:
17464 damage = 0;
17465 useStyle = 1;
17466 shoot = 208;
17467 width = 16;
17468 height = 30;
17470 useAnimation = 20;
17471 useTime = 20;
17472 rare = 3;
17473 noMelee = true;
17474 buffType = 54;
17475 value = sellPrice(0, 75);
17476 return;
17477 case 1181:
17478 damage = 0;
17479 useStyle = 1;
17480 shoot = 209;
17481 width = 16;
17482 height = 30;
17484 useAnimation = 20;
17485 useTime = 20;
17486 rare = 3;
17487 noMelee = true;
17488 value = buyPrice(0, 45);
17489 buffType = 55;
17490 return;
17491 case 1182:
17492 damage = 0;
17493 useStyle = 1;
17494 shoot = 210;
17495 width = 16;
17496 height = 30;
17498 useAnimation = 20;
17499 useTime = 20;
17500 rare = 3;
17501 noMelee = true;
17502 value = sellPrice(0, 2);
17503 buffType = 56;
17504 return;
17505 case 1183:
17506 damage = 0;
17507 useStyle = 1;
17508 shoot = 211;
17509 width = 16;
17510 height = 30;
17512 useAnimation = 20;
17513 useTime = 20;
17514 rare = 8;
17515 noMelee = true;
17516 value = sellPrice(0, 5, 50);
17517 buffType = 57;
17518 return;
17519 case 1184:
17520 width = 20;
17521 height = 20;
17523 value = 13500;
17524 rare = 3;
17525 useStyle = 1;
17526 useTurn = true;
17527 useAnimation = 15;
17528 useTime = 10;
17529 autoReuse = true;
17530 consumable = true;
17531 createTile = 239;
17532 placeStyle = 12;
17533 return;
17534 case 1185:
17535 useTurn = true;
17536 autoReuse = true;
17537 useStyle = 1;
17538 useAnimation = 22;
17539 useTime = 22;
17540 knockBack = 5.5f;
17541 width = 40;
17542 height = 40;
17543 damage = 49;
17544 scale = 1f;
17546 rare = 4;
17547 value = 92000;
17548 melee = true;
17549 return;
17550 case 1186:
17551 useStyle = 5;
17552 useAnimation = 27;
17553 useTime = 27;
17554 shootSpeed = 4.4f;
17555 knockBack = 4.5f;
17556 width = 40;
17557 height = 40;
17558 damage = 44;
17559 scale = 1.1f;
17561 shoot = 212;
17562 rare = 4;
17563 value = 60000;
17564 noMelee = true;
17565 noUseGraphic = true;
17566 melee = true;
17567 return;
17568 case 1187:
17569 useStyle = 5;
17570 autoReuse = true;
17571 useAnimation = 22;
17572 useTime = 22;
17573 width = 50;
17574 height = 18;
17575 shoot = 1;
17578 damage = 37;
17579 shootSpeed = 9.25f;
17580 noMelee = true;
17581 value = 80000;
17582 ranged = true;
17583 rare = 4;
17584 knockBack = 1.75f;
17585 return;
17586 case 1188:
17587 useStyle = 1;
17588 useTurn = true;
17589 autoReuse = true;
17590 useAnimation = 25;
17591 useTime = 12;
17592 knockBack = 5f;
17593 width = 20;
17594 height = 12;
17595 damage = 12;
17596 pick = 130;
17598 rare = 4;
17599 value = 72000;
17600 melee = true;
17601 scale = 1f;
17602 return;
17603 case 1189:
17604 useStyle = 5;
17605 useAnimation = 25;
17606 useTime = 12;
17607 shootSpeed = 32f;
17608 knockBack = 0.5f;
17609 width = 20;
17610 height = 12;
17611 damage = 12;
17612 pick = 130;
17614 shoot = 213;
17615 rare = 4;
17616 value = 72000;
17617 noMelee = true;
17618 noUseGraphic = true;
17619 melee = true;
17620 channel = true;
17621 return;
17622 case 1190:
17623 useStyle = 5;
17624 useAnimation = 25;
17625 useTime = 12;
17626 shootSpeed = 40f;
17627 knockBack = 2.9f;
17628 width = 20;
17629 height = 12;
17630 damage = 26;
17631 axe = 15;
17633 shoot = 214;
17634 rare = 4;
17635 value = 72000;
17636 noMelee = true;
17637 noUseGraphic = true;
17638 melee = true;
17639 channel = true;
17640 return;
17641 case 1191:
17642 width = 20;
17643 height = 20;
17645 value = sellPrice(0, 0, 52);
17646 rare = 3;
17647 useStyle = 1;
17648 useTurn = true;
17649 useAnimation = 15;
17650 useTime = 10;
17651 autoReuse = true;
17652 consumable = true;
17653 createTile = 239;
17654 placeStyle = 14;
17655 return;
17656 case 1192:
17657 autoReuse = true;
17658 useStyle = 1;
17659 useAnimation = 22;
17660 useTime = 22;
17661 knockBack = 6f;
17662 width = 40;
17663 height = 40;
17664 damage = 59;
17665 scale = 1f;
17667 rare = 4;
17668 value = 126500;
17669 melee = true;
17670 return;
17671 case 1193:
17672 useStyle = 5;
17673 useAnimation = 25;
17674 useTime = 25;
17675 shootSpeed = 4.5f;
17676 knockBack = 5.5f;
17677 width = 40;
17678 height = 40;
17679 damage = 46;
17680 scale = 1.1f;
17682 shoot = 215;
17683 rare = 4;
17684 value = 82500;
17685 noMelee = true;
17686 noUseGraphic = true;
17687 melee = true;
17688 return;
17689 case 1194:
17690 useStyle = 5;
17691 autoReuse = true;
17692 useAnimation = 19;
17693 useTime = 19;
17694 width = 50;
17695 height = 18;
17696 shoot = 1;
17699 damage = 40;
17700 shootSpeed = 9.75f;
17701 noMelee = true;
17702 value = 110000;
17703 ranged = true;
17704 rare = 4;
17705 knockBack = 2f;
17706 return;
17707 case 1195:
17708 useStyle = 1;
17709 useAnimation = 25;
17710 useTime = 9;
17711 knockBack = 5f;
17712 useTurn = true;
17713 autoReuse = true;
17714 width = 20;
17715 height = 12;
17716 damage = 17;
17717 pick = 165;
17719 rare = 4;
17720 value = 99000;
17721 melee = true;
17722 scale = 1f;
17723 return;
17724 case 1196:
17725 useStyle = 5;
17726 useAnimation = 25;
17727 useTime = 9;
17728 shootSpeed = 32f;
17729 knockBack = 0.5f;
17730 width = 20;
17731 height = 12;
17732 damage = 17;
17733 pick = 165;
17735 shoot = 216;
17736 rare = 4;
17737 value = 99000;
17738 noMelee = true;
17739 noUseGraphic = true;
17740 melee = true;
17741 channel = true;
17742 return;
17743 case 1197:
17744 useStyle = 5;
17745 useAnimation = 25;
17746 useTime = 9;
17747 shootSpeed = 40f;
17748 knockBack = 3.75f;
17749 width = 20;
17750 height = 12;
17751 damage = 31;
17752 axe = 18;
17754 shoot = 217;
17755 rare = 4;
17756 value = 99000;
17757 noMelee = true;
17758 noUseGraphic = true;
17759 melee = true;
17760 channel = true;
17761 return;
17762 case 1198:
17763 width = 20;
17764 height = 20;
17766 value = sellPrice(0, 0, 68);
17767 rare = 3;
17768 useStyle = 1;
17769 useTurn = true;
17770 useAnimation = 15;
17771 useTime = 10;
17772 autoReuse = true;
17773 consumable = true;
17774 createTile = 239;
17775 placeStyle = 16;
17776 return;
17777 case 1199:
17778 autoReuse = true;
17779 useStyle = 1;
17780 useAnimation = 20;
17781 useTime = 20;
17782 knockBack = 6f;
17783 width = 40;
17784 height = 40;
17785 damage = 61;
17786 scale = 1f;
17788 rare = 4;
17789 value = 161000;
17790 melee = true;
17791 return;
17792 case 1200:
17793 useStyle = 5;
17794 useAnimation = 23;
17795 useTime = 23;
17796 shootSpeed = 5f;
17797 knockBack = 6.2f;
17798 width = 40;
17799 height = 40;
17800 damage = 48;
17801 scale = 1.1f;
17803 shoot = 218;
17804 rare = 4;
17805 value = 105000;
17806 noMelee = true;
17807 noUseGraphic = true;
17808 melee = true;
17809 return;
17810 case 1201:
17811 useStyle = 5;
17812 autoReuse = true;
17813 useAnimation = 17;
17814 useTime = 17;
17815 width = 50;
17816 height = 18;
17817 shoot = 1;
17820 damage = 43;
17821 shootSpeed = 10.5f;
17822 noMelee = true;
17823 value = 140000;
17824 ranged = true;
17825 rare = 4;
17826 knockBack = 2.5f;
17827 return;
17828 case 1202:
17829 useStyle = 1;
17830 useAnimation = 25;
17831 useTime = 7;
17832 knockBack = 5f;
17833 useTurn = true;
17834 autoReuse = true;
17835 width = 20;
17836 height = 12;
17837 damage = 27;
17838 pick = 190;
17840 rare = 4;
17841 value = 126000;
17842 melee = true;
17843 scale = 1f;
17844 return;
17845 case 1203:
17846 useStyle = 5;
17847 useAnimation = 25;
17848 useTime = 7;
17849 shootSpeed = 32f;
17850 knockBack = 0.5f;
17851 width = 20;
17852 height = 12;
17853 damage = 27;
17854 pick = 190;
17856 shoot = 219;
17857 rare = 4;
17858 value = 126000;
17859 noMelee = true;
17860 noUseGraphic = true;
17861 melee = true;
17862 channel = true;
17863 return;
17864 case 1204:
17865 useStyle = 5;
17866 useAnimation = 25;
17867 useTime = 7;
17868 shootSpeed = 40f;
17869 knockBack = 4.6f;
17870 width = 20;
17871 height = 12;
17872 damage = 34;
17873 axe = 21;
17875 shoot = 220;
17876 rare = 4;
17877 value = 126000;
17878 noMelee = true;
17879 noUseGraphic = true;
17880 melee = true;
17881 channel = true;
17882 return;
17883 case 1205:
17884 width = 18;
17885 height = 18;
17886 defense = 14;
17887 headSlot = 83;
17888 rare = 4;
17889 value = 75000;
17890 return;
17891 case 1206:
17892 width = 18;
17893 height = 18;
17894 defense = 5;
17895 headSlot = 84;
17896 rare = 4;
17897 value = 75000;
17898 return;
17899 case 1207:
17900 width = 18;
17901 height = 18;
17902 defense = 3;
17903 headSlot = 85;
17904 rare = 4;
17905 value = 75000;
17906 return;
17907 case 1208:
17908 width = 18;
17909 height = 18;
17910 defense = 10;
17911 bodySlot = 54;
17912 rare = 4;
17913 value = 60000;
17914 return;
17915 case 1209:
17916 width = 18;
17917 height = 18;
17918 defense = 8;
17919 legSlot = 49;
17920 rare = 4;
17921 value = 45000;
17922 return;
17923 case 1210:
17924 width = 18;
17925 height = 18;
17926 defense = 19;
17927 headSlot = 86;
17928 rare = 4;
17929 value = 112500;
17930 return;
17931 case 1211:
17932 width = 18;
17933 height = 18;
17934 defense = 7;
17935 headSlot = 87;
17936 rare = 4;
17937 value = 112500;
17938 return;
17939 case 1212:
17940 width = 18;
17941 height = 18;
17942 defense = 4;
17943 headSlot = 88;
17944 rare = 4;
17945 value = 112500;
17946 return;
17947 case 1213:
17948 width = 18;
17949 height = 18;
17950 defense = 13;
17951 bodySlot = 55;
17952 rare = 4;
17953 value = 90000;
17954 return;
17955 case 1214:
17956 width = 18;
17957 height = 18;
17958 defense = 10;
17959 legSlot = 50;
17960 rare = 4;
17961 value = 67500;
17962 return;
17963 case 1215:
17964 width = 18;
17965 height = 18;
17966 defense = 23;
17967 headSlot = 89;
17968 rare = 4;
17969 value = 150000;
17970 return;
17971 case 1216:
17972 width = 18;
17973 height = 18;
17974 defense = 8;
17975 headSlot = 90;
17976 rare = 4;
17977 value = 150000;
17978 return;
17979 case 1217:
17980 width = 18;
17981 height = 18;
17982 defense = 4;
17983 headSlot = 91;
17984 rare = 4;
17985 value = 150000;
17986 return;
17987 case 1218:
17988 width = 18;
17989 height = 18;
17990 defense = 15;
17991 bodySlot = 56;
17992 rare = 4;
17993 value = 120000;
17994 return;
17995 case 1219:
17996 width = 18;
17997 height = 18;
17998 defense = 11;
17999 legSlot = 51;
18000 rare = 4;
18001 value = 90000;
18002 return;
18003 case 1220:
18004 useStyle = 1;
18005 useTurn = true;
18006 useAnimation = 15;
18007 useTime = 10;
18008 autoReuse = true;
18010 consumable = true;
18011 createTile = 134;
18012 placeStyle = 1;
18013 width = 28;
18014 height = 14;
18015 value = 25000;
18016 rare = 3;
18017 return;
18018 case 1221:
18019 useStyle = 1;
18020 useTurn = true;
18021 useAnimation = 15;
18022 useTime = 10;
18023 autoReuse = true;
18025 consumable = true;
18026 createTile = 133;
18027 placeStyle = 1;
18028 width = 44;
18029 height = 30;
18030 value = 50000;
18031 rare = 3;
18032 return;
18033 case 1222:
18034 useTurn = true;
18035 autoReuse = true;
18036 useStyle = 1;
18037 useAnimation = 35;
18038 useTime = 12;
18039 knockBack = 5.5f;
18040 width = 20;
18041 height = 12;
18042 damage = 36;
18043 axe = 15;
18045 rare = 4;
18046 value = 72000;
18047 melee = true;
18048 scale = 1.1f;
18049 return;
18050 case 1223:
18051 useTurn = true;
18052 autoReuse = true;
18053 useStyle = 1;
18054 useAnimation = 35;
18055 useTime = 9;
18056 knockBack = 6.5f;
18057 width = 20;
18058 height = 12;
18059 damage = 41;
18060 axe = 18;
18062 rare = 4;
18063 value = 99000;
18064 melee = true;
18065 scale = 1.1f;
18066 return;
18067 case 1224:
18068 useTurn = true;
18069 autoReuse = true;
18070 useStyle = 1;
18071 useAnimation = 35;
18072 useTime = 7;
18073 knockBack = 7.5f;
18074 width = 20;
18075 height = 12;
18076 damage = 44;
18077 axe = 21;
18079 rare = 4;
18080 value = 126000;
18081 melee = true;
18082 scale = 1.1f;
18083 return;
18084 case 1225:
18085 width = 20;
18086 height = 20;
18088 value = sellPrice(0, 0, 40);
18089 rare = 4;
18090 useStyle = 1;
18091 useTurn = true;
18092 useAnimation = 15;
18093 useTime = 10;
18094 autoReuse = true;
18095 consumable = true;
18096 createTile = 239;
18097 placeStyle = 18;
18098 return;
18099 case 1226:
18100 useStyle = 1;
18101 useAnimation = 26;
18102 useTime = 60;
18103 shoot = 229;
18104 shootSpeed = 8f;
18105 knockBack = 6f;
18106 width = 40;
18107 height = 40;
18108 damage = 95;
18110 rare = 7;
18111 value = 276000;
18112 scale = 1f;
18113 melee = true;
18114 return;
18115 case 1227:
18116 autoReuse = true;
18117 useTurn = true;
18118 useStyle = 1;
18119 useAnimation = 16;
18120 useTime = 28;
18121 shoot = 228;
18122 shootSpeed = 8f;
18123 knockBack = 4f;
18124 width = 40;
18125 height = 40;
18126 damage = 57;
18128 rare = 7;
18129 value = 276000;
18130 melee = true;
18131 return;
18132 case 1228:
18133 useStyle = 5;
18134 useAnimation = 23;
18135 useTime = 23;
18136 shootSpeed = 5f;
18137 knockBack = 6.2f;
18138 width = 40;
18139 height = 40;
18140 damage = 49;
18141 scale = 1.1f;
18143 shoot = 222;
18144 rare = 7;
18145 value = 180000;
18146 noMelee = true;
18147 noUseGraphic = true;
18148 melee = true;
18149 return;
18150 case 1229:
18151 useStyle = 5;
18152 autoReuse = true;
18153 useAnimation = 19;
18154 useTime = 19;
18155 width = 50;
18156 height = 18;
18157 shoot = 1;
18160 damage = 34;
18161 shootSpeed = 11.5f;
18162 noMelee = true;
18163 value = 240000;
18164 ranged = true;
18165 rare = 7;
18166 knockBack = 2.75f;
18167 return;
18168 case 1230:
18169 useStyle = 1;
18170 useAnimation = 25;
18171 useTime = 7;
18172 knockBack = 5f;
18173 useTurn = true;
18174 autoReuse = true;
18175 width = 20;
18176 height = 12;
18177 damage = 40;
18178 pick = 200;
18180 rare = 7;
18181 value = 216000;
18182 melee = true;
18183 scale = 1f;
18184 tileBoost++;
18185 return;
18186 case 1231:
18187 useStyle = 5;
18188 useAnimation = 25;
18189 useTime = 7;
18190 shootSpeed = 40f;
18191 knockBack = 1f;
18192 width = 20;
18193 height = 12;
18194 damage = 35;
18195 pick = 200;
18197 shoot = 223;
18198 rare = 7;
18199 value = 216000;
18200 noMelee = true;
18201 noUseGraphic = true;
18202 melee = true;
18203 channel = true;
18204 tileBoost++;
18205 return;
18206 case 1232:
18207 useStyle = 5;
18208 useAnimation = 25;
18209 useTime = 7;
18210 shootSpeed = 46f;
18211 knockBack = 4.6f;
18212 width = 20;
18213 height = 12;
18214 damage = 50;
18215 axe = 23;
18217 shoot = 224;
18218 rare = 7;
18219 value = 216000;
18220 noMelee = true;
18221 noUseGraphic = true;
18222 melee = true;
18223 channel = true;
18224 tileBoost++;
18225 return;
18226 case 1233:
18227 useTurn = true;
18228 autoReuse = true;
18229 useStyle = 1;
18230 useAnimation = 30;
18231 useTime = 7;
18232 knockBack = 7f;
18233 width = 20;
18234 height = 12;
18235 damage = 70;
18236 axe = 23;
18238 rare = 7;
18239 value = 216000;
18240 melee = true;
18241 scale = 1.15f;
18242 tileBoost++;
18243 return;
18244 case 1234:
18245 useTurn = true;
18246 autoReuse = true;
18247 useStyle = 1;
18248 useAnimation = 35;
18249 useTime = 14;
18250 hammer = 90;
18251 width = 24;
18252 height = 28;
18253 damage = 80;
18254 knockBack = 8f;
18255 scale = 1f;
18257 rare = 7;
18258 value = 216000;
18259 melee = true;
18260 tileBoost++;
18261 return;
18262 case 1235:
18263 shootSpeed = 4.5f;
18264 shoot = 225;
18265 damage = 16;
18266 width = 10;
18267 height = 28;
18269 consumable = true;
18270 ammo = AmmoID.Arrow;
18271 knockBack = 3.5f;
18272 value = 100;
18273 ranged = true;
18274 rare = 7;
18275 return;
18276 case 1236:
18277 noUseGraphic = true;
18278 damage = 0;
18279 knockBack = 7f;
18280 useStyle = 5;
18281 shootSpeed = 10f;
18282 shoot = 230;
18283 width = 18;
18284 height = 28;
18286 useAnimation = 20;
18287 useTime = 20;
18288 rare = 1;
18289 noMelee = true;
18290 value = 20000;
18291 return;
18292 case 1237:
18293 noUseGraphic = true;
18294 damage = 0;
18295 knockBack = 7f;
18296 useStyle = 5;
18297 shootSpeed = 10.5f;
18298 shoot = 231;
18299 width = 18;
18300 height = 28;
18302 useAnimation = 20;
18303 useTime = 20;
18304 rare = 1;
18305 noMelee = true;
18306 value = 20000;
18307 return;
18308 case 1238:
18309 noUseGraphic = true;
18310 damage = 0;
18311 knockBack = 7f;
18312 useStyle = 5;
18313 shootSpeed = 11f;
18314 shoot = 232;
18315 width = 18;
18316 height = 28;
18318 useAnimation = 20;
18319 useTime = 20;
18320 rare = 1;
18321 noMelee = true;
18322 value = 20000;
18323 return;
18324 case 1239:
18325 noUseGraphic = true;
18326 damage = 0;
18327 knockBack = 7f;
18328 useStyle = 5;
18329 shootSpeed = 11.5f;
18330 shoot = 233;
18331 width = 18;
18332 height = 28;
18334 useAnimation = 20;
18335 useTime = 20;
18336 rare = 1;
18337 noMelee = true;
18338 value = 20000;
18339 return;
18340 case 1240:
18341 noUseGraphic = true;
18342 damage = 0;
18343 knockBack = 7f;
18344 useStyle = 5;
18345 shootSpeed = 12f;
18346 shoot = 234;
18347 width = 18;
18348 height = 28;
18350 useAnimation = 20;
18351 useTime = 20;
18352 rare = 1;
18353 noMelee = true;
18354 value = 20000;
18355 return;
18356 case 1241:
18357 noUseGraphic = true;
18358 damage = 0;
18359 knockBack = 7f;
18360 useStyle = 5;
18361 shootSpeed = 12.5f;
18362 shoot = 235;
18363 width = 18;
18364 height = 28;
18366 useAnimation = 20;
18367 useTime = 20;
18368 rare = 1;
18369 noMelee = true;
18370 value = 20000;
18371 return;
18372 case 1242:
18373 damage = 0;
18374 useStyle = 1;
18375 shoot = 236;
18376 width = 16;
18377 height = 30;
18379 useAnimation = 20;
18380 useTime = 20;
18381 rare = 3;
18382 noMelee = true;
18383 value = sellPrice(0, 7, 50);
18384 buffType = 61;
18385 return;
18386 case 1243:
18387 width = 28;
18388 height = 20;
18389 headSlot = 92;
18390 rare = 1;
18391 vanity = true;
18392 return;
18393 case 1244:
18394 mana = 30;
18395 damage = 30;
18396 useStyle = 1;
18397 shootSpeed = 16f;
18398 shoot = 237;
18399 width = 26;
18400 height = 28;
18402 useAnimation = 22;
18403 useTime = 22;
18404 rare = 6;
18405 noMelee = true;
18406 knockBack = 0f;
18407 value = sellPrice(0, 3, 50);
18408 magic = true;
18409 return;
18410 case 1245:
18411 flame = true;
18412 useStyle = 1;
18413 useTurn = true;
18414 useAnimation = 15;
18415 useTime = 10;
18416 holdStyle = 1;
18417 autoReuse = true;
18419 consumable = true;
18420 createTile = 4;
18421 placeStyle = 10;
18422 width = 10;
18423 height = 12;
18424 value = 60;
18425 noWet = true;
18426 return;
18427 case 1246:
18428 useStyle = 1;
18429 useTurn = true;
18430 useAnimation = 15;
18431 useTime = 10;
18432 autoReuse = true;
18434 consumable = true;
18435 createTile = 234;
18436 width = 12;
18437 height = 12;
18438 ammo = AmmoID.Sand;
18439 notAmmo = true;
18440 return;
18441 case 1247:
18442 width = 20;
18443 height = 24;
18444 value = 150000;
18445 accessory = true;
18446 rare = 4;
18447 backSlot = 1;
18448 return;
18449 case 1248:
18450 width = 24;
18451 height = 24;
18452 accessory = true;
18453 value = buyPrice(0, 25);
18454 rare = 7;
18455 return;
18456 case 1249:
18457 width = 14;
18458 height = 28;
18459 rare = 2;
18460 value = sellPrice(0, 2);
18461 accessory = true;
18462 balloonSlot = 7;
18463 return;
18464 case 1250:
18465 width = 20;
18466 height = 22;
18467 rare = 4;
18468 value = buyPrice(0, 15);
18469 accessory = true;
18470 balloonSlot = 2;
18471 return;
18472 case 1251:
18473 width = 20;
18474 height = 22;
18475 rare = 4;
18476 value = buyPrice(0, 15);
18477 accessory = true;
18478 balloonSlot = 9;
18479 return;
18480 case 1252:
18481 width = 20;
18482 height = 22;
18483 rare = 4;
18484 value = buyPrice(0, 15);
18485 accessory = true;
18486 balloonSlot = 10;
18487 return;
18488 case 1253:
18489 width = 20;
18490 height = 24;
18491 value = 225000;
18492 accessory = true;
18493 rare = 5;
18494 return;
18495 case 1254:
18496 useStyle = 5;
18497 useAnimation = 36;
18498 useTime = 36;
18499 crit += 25;
18500 width = 44;
18501 height = 14;
18502 shoot = 10;
18505 damage = 185;
18506 shootSpeed = 16f;
18507 noMelee = true;
18508 value = buyPrice(0, 40);
18509 knockBack = 8f;
18510 rare = 8;
18511 ranged = true;
18512 return;
18513 case 1255:
18514 autoReuse = false;
18515 useStyle = 5;
18516 useAnimation = 9;
18517 useTime = 9;
18518 width = 24;
18519 height = 22;
18520 shoot = 14;
18521 knockBack = 5.5f;
18524 damage = 50;
18525 shootSpeed = 13.5f;
18526 noMelee = true;
18527 value = sellPrice(0, 5);
18528 scale = 0.85f;
18529 rare = 7;
18530 ranged = true;
18531 autoReuse = true;
18532 return;
18533 case 1256:
18534 mana = 30;
18535 damage = 12;
18536 useStyle = 1;
18537 shootSpeed = 12f;
18538 shoot = 243;
18539 width = 26;
18540 height = 28;
18542 useAnimation = 24;
18543 useTime = 24;
18544 rare = 1;
18545 noMelee = true;
18546 knockBack = 0f;
18548 magic = true;
18549 return;
18550 case 1257:
18551 width = 20;
18552 height = 20;
18554 rare = 1;
18555 value = sellPrice(0, 0, 39);
18556 useStyle = 1;
18557 useTurn = true;
18558 useAnimation = 15;
18559 useTime = 10;
18560 autoReuse = true;
18561 consumable = true;
18562 createTile = 239;
18563 placeStyle = 19;
18564 return;
18565 case 1258:
18566 useStyle = 5;
18567 autoReuse = true;
18568 useAnimation = 22;
18569 useTime = 22;
18570 width = 50;
18571 height = 18;
18572 shoot = 246;
18575 damage = 45;
18576 knockBack = 5f;
18577 shootSpeed = 9f;
18578 noMelee = true;
18579 value = buyPrice(0, 35);
18580 rare = 7;
18581 ranged = true;
18582 return;
18583 case 1259:
18584 noMelee = true;
18585 useStyle = 5;
18586 useAnimation = 40;
18587 useTime = 40;
18588 knockBack = 6.5f;
18589 width = 30;
18590 height = 10;
18591 damage = 65;
18592 scale = 1.1f;
18593 noUseGraphic = true;
18594 shoot = 247;
18595 shootSpeed = 15.9f;
18597 rare = 7;
18598 value = sellPrice(0, 6);
18599 melee = true;
18600 channel = true;
18601 return;
18602 case 1260:
18603 useStyle = 5;
18604 useAnimation = 40;
18605 useTime = 40;
18606 width = 50;
18607 height = 18;
18608 shoot = 250;
18610 damage = 45;
18611 knockBack = 2.5f;
18612 shootSpeed = 16f;
18613 noMelee = true;
18614 value = sellPrice(0, 20);
18615 rare = 8;
18616 magic = true;
18617 mana = 20;
18618 return;
18619 case 1261:
18620 shootSpeed = 2f;
18621 shoot = 246;
18622 damage = 17;
18623 width = 10;
18624 height = 28;
18626 consumable = true;
18628 knockBack = 1f;
18629 value = 75;
18630 rare = 5;
18631 ranged = true;
18632 return;
18633 case 1262:
18634 useStyle = 5;
18635 useAnimation = 25;
18636 useTime = 7;
18637 shootSpeed = 46f;
18638 knockBack = 5.2f;
18639 width = 20;
18640 height = 12;
18641 damage = 45;
18642 hammer = 90;
18644 shoot = 252;
18645 rare = 7;
18646 value = 216000;
18647 noMelee = true;
18648 noUseGraphic = true;
18649 melee = true;
18650 channel = true;
18651 tileBoost++;
18652 return;
18653 case 1263:
18654 useStyle = 1;
18655 useTurn = true;
18656 useAnimation = 15;
18657 useTime = 10;
18658 autoReuse = true;
18660 consumable = true;
18661 createTile = 235;
18662 width = 12;
18663 height = 12;
18664 value = buyPrice(0, 2, 50);
18665 mech = true;
18666 return;
18667 case 1264:
18668 mana = 11;
18669 damage = 60;
18670 useStyle = 1;
18671 shootSpeed = 9f;
18672 shoot = 253;
18673 width = 26;
18674 height = 28;
18676 useAnimation = 12;
18677 useTime = 12;
18678 rare = 5;
18679 noMelee = true;
18680 knockBack = 6.5f;
18681 value = sellPrice(0, 5);
18682 magic = true;
18683 return;
18684 case 1265:
18685 autoReuse = true;
18686 useStyle = 5;
18687 useAnimation = 9;
18688 useTime = 9;
18689 width = 24;
18690 height = 22;
18691 shoot = 14;
18692 knockBack = 3.5f;
18695 damage = 30;
18696 shootSpeed = 13f;
18697 noMelee = true;
18698 value = sellPrice(0, 7);
18699 scale = 0.75f;
18700 rare = 7;
18701 ranged = true;
18702 return;
18703 case 1266:
18704 rare = 8;
18705 mana = 14;
18707 noMelee = true;
18708 useStyle = 5;
18709 damage = 48;
18710 knockBack = 6f;
18711 useAnimation = 20;
18712 useTime = 20;
18713 width = 24;
18714 height = 28;
18715 shoot = 254;
18716 shootSpeed = 1.2f;
18717 magic = true;
18718 value = 500000;
18719 return;
18720 case 1267:
18721 useStyle = 1;
18722 useTurn = true;
18723 useAnimation = 15;
18724 useTime = 7;
18725 autoReuse = true;
18727 consumable = true;
18728 createWall = 88;
18729 width = 12;
18730 height = 12;
18731 value = sellPrice(0, 0, 0, 20);
18732 return;
18733 case 1268:
18734 useStyle = 1;
18735 useTurn = true;
18736 useAnimation = 15;
18737 useTime = 7;
18738 autoReuse = true;
18740 consumable = true;
18741 createWall = 89;
18742 width = 12;
18743 height = 12;
18744 value = sellPrice(0, 0, 0, 40);
18745 return;
18746 case 1269:
18747 useStyle = 1;
18748 useTurn = true;
18749 useAnimation = 15;
18750 useTime = 7;
18751 autoReuse = true;
18753 consumable = true;
18754 createWall = 90;
18755 width = 12;
18756 height = 12;
18757 value = sellPrice(0, 0, 0, 60);
18758 return;
18759 case 1270:
18760 useStyle = 1;
18761 useTurn = true;
18762 useAnimation = 15;
18763 useTime = 7;
18764 autoReuse = true;
18766 consumable = true;
18767 createWall = 91;
18768 width = 12;
18769 height = 12;
18770 value = sellPrice(0, 0, 0, 80);
18771 return;
18772 case 1271:
18773 useStyle = 1;
18774 useTurn = true;
18775 useAnimation = 15;
18776 useTime = 7;
18777 autoReuse = true;
18779 consumable = true;
18780 createWall = 92;
18781 width = 12;
18782 height = 12;
18783 value = sellPrice(0, 0, 1, 20);
18784 return;
18785 case 1272:
18786 useStyle = 1;
18787 useTurn = true;
18788 useAnimation = 15;
18789 useTime = 7;
18790 autoReuse = true;
18792 consumable = true;
18793 createWall = 93;
18794 width = 12;
18795 height = 12;
18796 value = sellPrice(0, 0, 1);
18797 return;
18798 case 1273:
18799 useStyle = 5;
18800 useAnimation = 25;
18801 useTime = 25;
18802 width = 30;
18803 height = 10;
18804 noUseGraphic = true;
18805 shoot = 256;
18806 shootSpeed = 15f;
18808 rare = 2;
18809 value = 45000;
18810 return;
18811 case 1274:
18812 width = 28;
18813 height = 20;
18814 headSlot = 93;
18815 rare = 1;
18816 vanity = true;
18817 return;
18818 case 1275:
18819 width = 28;
18820 height = 20;
18821 headSlot = 94;
18822 rare = 1;
18823 vanity = true;
18824 value = buyPrice(0, 1);
18825 return;
18826 case 1276:
18827 width = 28;
18828 height = 20;
18829 headSlot = 95;
18830 rare = 1;
18831 vanity = true;
18832 value = buyPrice(0, 1);
18833 return;
18834 case 1277:
18835 width = 28;
18836 height = 20;
18837 headSlot = 96;
18838 rare = 1;
18839 value = buyPrice(0, 3);
18840 vanity = true;
18841 return;
18842 case 1278:
18843 width = 28;
18844 height = 20;
18845 headSlot = 97;
18846 rare = 1;
18847 value = buyPrice(0, 3);
18848 vanity = true;
18849 return;
18850 case 1279:
18851 width = 28;
18852 height = 20;
18853 bodySlot = 57;
18854 rare = 1;
18855 value = buyPrice(0, 3);
18856 vanity = true;
18857 return;
18858 case 1280:
18859 width = 28;
18860 height = 20;
18861 legSlot = 52;
18862 rare = 1;
18863 value = buyPrice(0, 3);
18864 vanity = true;
18865 return;
18866 case 1281:
18867 width = 28;
18868 height = 20;
18869 headSlot = 98;
18870 rare = 1;
18871 value = sellPrice(0, 0, 75);
18872 vanity = true;
18873 return;
18874 case 1282:
18875 width = 18;
18876 height = 14;
18877 bodySlot = 58;
18878 value = sellPrice(0, 0, 50);
18879 return;
18880 case 1283:
18881 width = 18;
18882 height = 14;
18883 bodySlot = 59;
18884 defense = 1;
18885 value = sellPrice(0, 0, 50) * 2;
18886 return;
18887 case 1284:
18888 width = 18;
18889 height = 14;
18890 bodySlot = 60;
18891 defense = 1;
18892 value = sellPrice(0, 0, 50) * 3;
18893 rare = 1;
18894 return;
18895 case 1285:
18896 width = 18;
18897 height = 14;
18898 bodySlot = 61;
18899 defense = 2;
18900 value = sellPrice(0, 0, 50) * 4;
18901 rare = 1;
18902 return;
18903 case 1286:
18904 width = 18;
18905 height = 14;
18906 bodySlot = 62;
18907 defense = 2;
18908 value = sellPrice(0, 0, 50) * 5;
18909 rare = 1;
18910 return;
18911 case 1287:
18912 defense = 3;
18913 width = 18;
18914 height = 14;
18915 bodySlot = 63;
18916 value = sellPrice(0, 0, 50) * 6;
18917 rare = 2;
18918 return;
18919 case 1288:
18920 width = 28;
18921 height = 20;
18922 bodySlot = 64;
18923 rare = 1;
18924 vanity = true;
18925 value = buyPrice(0, 25);
18926 return;
18927 case 1289:
18928 width = 28;
18929 height = 20;
18930 legSlot = 53;
18931 rare = 1;
18932 vanity = true;
18933 value = buyPrice(0, 25);
18934 return;
18935 case 1290:
18936 width = 22;
18937 height = 22;
18938 accessory = true;
18939 rare = 1;
18941 neckSlot = 3;
18942 return;
18943 case 1291:
18945 consumable = true;
18946 width = 18;
18947 height = 18;
18948 useStyle = 4;
18949 useTime = 30;
18951 useAnimation = 30;
18952 rare = 7;
18953 value = sellPrice(0, 2);
18954 return;
18955 case 1292:
18956 useStyle = 1;
18957 useTurn = true;
18958 useAnimation = 15;
18959 useTime = 10;
18960 autoReuse = true;
18962 consumable = true;
18963 createTile = 237;
18964 width = 26;
18965 height = 20;
18966 value = 300;
18967 return;
18968 case 1293:
18970 consumable = true;
18971 width = 22;
18972 height = 10;
18973 value = sellPrice(0, 1);
18974 return;
18975 case 1294:
18976 useStyle = 1;
18977 useAnimation = 16;
18978 useTime = 6;
18979 knockBack = 5.5f;
18980 useTurn = true;
18981 autoReuse = true;
18982 width = 20;
18983 height = 12;
18984 damage = 34;
18985 pick = 210;
18986 axe = 25;
18988 rare = 7;
18989 value = 216000;
18990 melee = true;
18991 scale = 1.15f;
18992 tileBoost++;
18993 return;
18994 case 1295:
18995 mana = 8;
18996 useStyle = 5;
18997 autoReuse = true;
18998 useAnimation = 10;
18999 useTime = 10;
19000 width = 24;
19001 height = 18;
19002 shoot = 260;
19004 damage = 90;
19005 shootSpeed = 15f;
19006 noMelee = true;
19007 value = 350000;
19008 knockBack = 3f;
19009 rare = 7;
19010 magic = true;
19011 return;
19012 case 1296:
19013 mana = 18;
19014 damage = 125;
19015 useStyle = 5;
19016 crit = 20;
19017 shootSpeed = 12f;
19018 shoot = 261;
19019 width = 26;
19020 height = 28;
19022 useAnimation = (useTime = 24);
19023 rare = 7;
19024 noMelee = true;
19025 knockBack = 7.5f;
19026 value = buyPrice(0, 35);
19027 magic = true;
19028 return;
19029 case 1297:
19030 autoReuse = true;
19031 useStyle = 5;
19032 useAnimation = 24;
19033 useTime = 24;
19034 knockBack = 12f;
19035 width = 30;
19036 height = 10;
19037 damage = 90;
19038 scale = 0.9f;
19039 shoot = 262;
19040 shootSpeed = 14f;
19042 rare = 7;
19043 value = buyPrice(0, 35);
19044 melee = true;
19045 noMelee = true;
19046 return;
19047 case 1298:
19048 useStyle = 1;
19049 useTurn = true;
19050 useAnimation = 15;
19051 useTime = 10;
19052 autoReuse = true;
19054 consumable = true;
19055 createTile = 21;
19056 placeStyle = 17;
19057 width = 26;
19058 height = 22;
19059 value = 500;
19060 return;
19061 case 1299:
19062 width = 14;
19063 height = 28;
19064 rare = 4;
19065 value = 150000;
19066 return;
19067 case 1300:
19068 width = 14;
19069 height = 28;
19070 rare = 4;
19071 value = 150000;
19072 accessory = true;
19073 return;
19074 case 1301:
19075 width = 24;
19076 height = 24;
19077 accessory = true;
19078 value = 300000;
19079 rare = 7;
19080 return;
19081 case 1302:
19082 shootSpeed = 4f;
19083 shoot = 242;
19084 damage = 11;
19085 width = 8;
19086 height = 8;
19088 consumable = true;
19089 ammo = AmmoID.Bullet;
19090 knockBack = 4f;
19091 value = 40;
19092 ranged = true;
19093 rare = 3;
19094 return;
19095 case 1303:
19096 width = 24;
19097 height = 24;
19098 accessory = true;
19099 value = sellPrice(0, 1);
19100 rare = 2;
19101 neckSlot = 1;
19102 return;
19103 case 1304:
19104 useStyle = 1;
19105 useTurn = false;
19106 useAnimation = 22;
19107 useTime = 22;
19108 width = 24;
19109 height = 28;
19110 damage = 15;
19111 knockBack = 5.5f;
19113 scale = 1f;
19114 value = 2000;
19115 melee = true;
19116 return;
19117 case 1305:
19118 autoReuse = true;
19119 useStyle = 1;
19120 useAnimation = 23;
19121 knockBack = 7.25f;
19122 useTime = 7;
19123 width = 24;
19124 height = 28;
19125 damage = 72;
19126 axe = 35;
19127 hammer = 100;
19128 tileBoost = 1;
19129 scale = 1.15f;
19130 rare = 8;
19131 value = sellPrice(0, 10);
19132 melee = true;
19133 return;
19134 case 1306:
19135 useStyle = 1;
19136 useAnimation = 25;
19137 useTime = 25;
19138 knockBack = 5.5f;
19139 width = 24;
19140 height = 28;
19141 damage = 50;
19142 scale = 1.15f;
19144 rare = 5;
19145 shoot = 263;
19146 shootSpeed = 12f;
19147 value = 250000;
19148 melee = true;
19149 return;
19150 case 1307:
19151 accessory = true;
19152 width = 14;
19153 height = 26;
19154 value = 1000;
19155 rare = 1;
19156 return;
19157 case 1308:
19158 mana = 22;
19160 useStyle = 5;
19161 damage = 43;
19162 useAnimation = 36;
19163 useTime = 36;
19164 width = 40;
19165 height = 40;
19166 shoot = 265;
19167 shootSpeed = 13.5f;
19168 knockBack = 5.6f;
19169 magic = true;
19170 autoReuse = true;
19171 rare = 6;
19172 noMelee = true;
19173 value = sellPrice(0, 4);
19174 return;
19175 case 1309:
19176 mana = 10;
19177 damage = 8;
19178 useStyle = 1;
19179 shootSpeed = 10f;
19180 shoot = 266;
19181 width = 26;
19182 height = 28;
19184 useAnimation = 28;
19185 useTime = 28;
19186 rare = 4;
19187 noMelee = true;
19188 knockBack = 2f;
19189 buffType = 64;
19190 value = 100000;
19191 summon = true;
19192 autoReuse = true;
19193 reuseDelay = 2;
19194 return;
19195 case 1310:
19196 shoot = 267;
19197 width = 8;
19198 height = 8;
19200 ammo = AmmoID.Dart;
19201 damage = 10;
19202 knockBack = 2f;
19203 shootSpeed = 2f;
19204 ranged = true;
19205 rare = 2;
19206 consumable = true;
19207 return;
19208 case 1311:
19209 damage = 0;
19210 useStyle = 1;
19211 shoot = 268;
19212 width = 16;
19213 height = 30;
19215 useAnimation = 20;
19216 useTime = 20;
19217 rare = 6;
19218 noMelee = true;
19219 value = sellPrice(0, 3);
19220 buffType = 65;
19221 return;
19222 case 1312:
19223 damage = 0;
19224 useStyle = 1;
19225 shoot = 269;
19226 width = 16;
19227 height = 30;
19229 useAnimation = 20;
19230 useTime = 20;
19231 rare = 6;
19232 noMelee = true;
19233 value = sellPrice(0, 2, 50);
19234 buffType = 66;
19235 return;
19236 case 1313:
19237 autoReuse = true;
19238 rare = 2;
19239 mana = 18;
19241 noMelee = true;
19242 useStyle = 5;
19243 damage = 29;
19244 useAnimation = 26;
19245 useTime = 26;
19246 width = 24;
19247 height = 28;
19248 shoot = 837;
19249 scale = 0.9f;
19250 shootSpeed = 3.5f;
19251 knockBack = 3.5f;
19252 magic = true;
19253 value = sellPrice(0, 1, 50);
19254 return;
19255 case 1314:
19256 autoReuse = true;
19257 useStyle = 5;
19258 useAnimation = 28;
19259 useTime = 28;
19260 knockBack = 6.5f;
19261 width = 30;
19262 height = 10;
19263 damage = 40;
19264 scale = 0.9f;
19265 shoot = 271;
19266 shootSpeed = 15f;
19268 rare = 4;
19269 value = sellPrice(0, 3, 50);
19270 melee = true;
19271 noMelee = true;
19273 {
19274 rare = 4;
19275 value = sellPrice(0, 3, 50);
19276 damage = 18;
19277 useAnimation = 25;
19278 useTime = 25;
19279 knockBack = 5f;
19280 autoReuse = false;
19281 }
19282 return;
19283 case 1315:
19284 useStyle = 4;
19285 consumable = true;
19286 useAnimation = 45;
19287 useTime = 45;
19288 width = 28;
19289 height = 28;
19291 return;
19292 case 1316:
19293 width = 18;
19294 height = 18;
19295 defense = 21;
19296 headSlot = 99;
19297 rare = 8;
19298 value = 300000;
19299 return;
19300 case 1317:
19301 width = 18;
19302 height = 18;
19303 defense = 27;
19304 bodySlot = 65;
19305 rare = 8;
19306 value = 240000;
19307 return;
19308 case 1318:
19309 width = 18;
19310 height = 18;
19311 defense = 17;
19312 legSlot = 54;
19313 rare = 8;
19314 value = 180000;
19315 return;
19316 case 1319:
19317 autoReuse = true;
19318 useStyle = 5;
19319 useAnimation = 19;
19320 useTime = 19;
19321 width = 44;
19322 height = 14;
19323 shoot = 166;
19326 damage = 10;
19327 shootSpeed = 11f;
19328 noMelee = true;
19329 value = 100000;
19330 knockBack = 1f;
19331 rare = 1;
19332 ranged = true;
19334 shoot = 166;
19336 {
19337 value = sellPrice(0, 5);
19338 rare = 5;
19339 damage = 22;
19340 useAnimation = 6;
19341 useTime = 6;
19342 }
19343 return;
19344 case 1320:
19345 useStyle = 1;
19346 useTurn = true;
19347 useAnimation = 19;
19348 useTime = 11;
19349 autoReuse = true;
19350 width = 24;
19351 height = 28;
19352 damage = 8;
19353 pick = 55;
19355 knockBack = 3f;
19356 rare = 1;
19357 value = buyPrice(0, 1, 50);
19358 scale = 1f;
19359 melee = true;
19360 return;
19361 case 1321:
19362 width = 24;
19363 height = 28;
19364 accessory = true;
19365 value = sellPrice(0, 5);
19366 rare = 4;
19367 backSlot = 7;
19368 return;
19369 case 1322:
19370 width = 24;
19371 height = 28;
19372 accessory = true;
19373 value = sellPrice(0, 2);
19374 rare = 3;
19375 return;
19376 case 1323:
19377 width = 24;
19378 height = 28;
19379 accessory = true;
19380 value = sellPrice(0, 2);
19381 rare = 3;
19382 faceSlot = 6;
19383 return;
19384 case 1324:
19385 autoReuse = true;
19386 noMelee = true;
19387 useStyle = 1;
19388 shootSpeed = 16f;
19389 shoot = 272;
19390 damage = 45;
19391 knockBack = 6.5f;
19392 width = 14;
19393 height = 28;
19395 useAnimation = 11;
19396 useTime = 11;
19397 noUseGraphic = true;
19398 rare = 5;
19399 value = sellPrice(0, 12);
19400 melee = true;
19401 return;
19402 case 1325:
19403 autoReuse = false;
19404 useStyle = 5;
19405 useAnimation = 20;
19406 useTime = 20;
19407 knockBack = 3.5f;
19408 width = 30;
19409 height = 10;
19410 damage = 12;
19411 shoot = 273;
19412 shootSpeed = 12f;
19414 rare = 1;
19415 value = sellPrice(0, 0, 25);
19416 melee = true;
19417 noMelee = true;
19418 noUseGraphic = true;
19420 {
19421 rare = 4;
19422 value = sellPrice(0, 3, 50);
19423 damage = 60;
19424 useAnimation = 15;
19425 useTime = 15;
19426 autoReuse = true;
19427 }
19428 return;
19429 case 1326:
19430 autoReuse = false;
19431 useStyle = 1;
19432 useAnimation = 20;
19433 useTime = 20;
19434 width = 20;
19435 height = 20;
19437 rare = 7;
19438 value = sellPrice(0, 10);
19439 return;
19440 case 1327:
19441 autoReuse = true;
19442 useStyle = 1;
19443 useAnimation = 25;
19444 useTime = 25;
19445 knockBack = 5f;
19446 width = 24;
19447 height = 28;
19448 damage = 57;
19449 scale = 1f;
19451 rare = 6;
19452 shoot = 274;
19453 shootSpeed = 9f;
19455 melee = true;
19456 return;
19457 case 1328:
19458 width = 14;
19459 height = 18;
19461 rare = 7;
19462 value = 5000;
19463 return;
19464 case 1329:
19465 width = 14;
19466 height = 18;
19468 rare = 1;
19469 value = 750;
19471 return;
19472 case 1330:
19473 width = 18;
19474 height = 20;
19476 value = 12;
19477 return;
19478 case 1331:
19479 useStyle = 4;
19480 consumable = true;
19481 useAnimation = 45;
19482 useTime = 45;
19483 width = 28;
19484 height = 28;
19486 rare = 1;
19487 return;
19488 case 1332:
19489 width = 12;
19490 height = 14;
19492 value = 4500;
19493 rare = 3;
19494 return;
19495 case 1333:
19496 flame = true;
19497 useStyle = 1;
19498 useTurn = true;
19499 useAnimation = 15;
19500 useTime = 10;
19501 holdStyle = 1;
19502 autoReuse = true;
19504 consumable = true;
19505 createTile = 4;
19506 placeStyle = 11;
19507 width = 10;
19508 height = 12;
19509 value = 160;
19510 rare = 1;
19511 return;
19512 case 1334:
19513 shootSpeed = 4.25f;
19514 shoot = 278;
19515 damage = 16;
19516 width = 10;
19517 height = 28;
19519 consumable = true;
19520 ammo = AmmoID.Arrow;
19521 knockBack = 3f;
19522 value = 40;
19523 ranged = true;
19524 rare = 3;
19525 return;
19526 case 1335:
19527 shootSpeed = 5.25f;
19528 shoot = 279;
19529 damage = 13;
19530 width = 8;
19531 height = 8;
19533 consumable = true;
19534 ammo = AmmoID.Bullet;
19535 knockBack = 4f;
19536 value = 30;
19537 ranged = true;
19538 rare = 3;
19539 return;
19540 case 1336:
19541 mana = 7;
19542 autoReuse = true;
19543 useStyle = 5;
19544 useAnimation = 18;
19545 useTime = 6;
19546 knockBack = 4f;
19547 width = 38;
19548 height = 10;
19549 damage = 30;
19550 shoot = 280;
19551 shootSpeed = 10f;
19553 rare = 4;
19554 value = sellPrice(0, 4);
19555 magic = true;
19556 noMelee = true;
19557 return;
19558 case 1337:
19559 useStyle = 1;
19560 useTurn = true;
19561 useAnimation = 15;
19562 useTime = 10;
19563 autoReuse = true;
19565 consumable = true;
19566 createTile = 209;
19567 placeStyle = 1;
19568 width = 12;
19569 height = 12;
19570 value = buyPrice(0, 50);
19571 return;
19572 case 1338:
19573 noUseGraphic = true;
19574 useStyle = 1;
19575 useTurn = true;
19576 useAnimation = 20;
19577 useTime = 20;
19578 autoReuse = true;
19580 consumable = true;
19581 width = 12;
19582 height = 12;
19583 damage = 350;
19584 noMelee = true;
19585 value = buyPrice(0, 0, 35);
19586 makeNPC = 614;
19587 return;
19588 case 1339:
19589 width = 12;
19590 height = 20;
19592 value = buyPrice(0, 0, 15);
19593 return;
19594 case 1340:
19596 useStyle = 9;
19597 useTurn = true;
19598 useAnimation = 17;
19599 useTime = 17;
19601 consumable = true;
19602 width = 14;
19603 height = 24;
19604 buffType = 71;
19605 buffTime = 72000;
19606 value = sellPrice(0, 0, 5);
19607 rare = 4;
19608 return;
19609 case 1341:
19610 shootSpeed = 4.3f;
19611 shoot = 282;
19612 damage = 19;
19613 width = 10;
19614 height = 28;
19616 consumable = true;
19617 ammo = AmmoID.Arrow;
19618 knockBack = 4.2f;
19619 value = 90;
19620 ranged = true;
19621 rare = 3;
19622 return;
19623 case 1342:
19624 shootSpeed = 5.3f;
19625 shoot = 283;
19626 damage = 15;
19627 width = 8;
19628 height = 8;
19630 consumable = true;
19631 ammo = AmmoID.Bullet;
19632 knockBack = 4.1f;
19633 value = 40;
19634 ranged = true;
19635 rare = 3;
19636 return;
19637 case 1343:
19638 width = 16;
19639 height = 24;
19640 accessory = true;
19641 rare = 7;
19642 value = 300000;
19643 handOffSlot = 1;
19644 handOnSlot = 6;
19645 return;
19646 case 1344:
19647 useStyle = 1;
19648 useTurn = true;
19649 useAnimation = 15;
19650 useTime = 10;
19651 autoReuse = true;
19653 consumable = true;
19654 createTile = 272;
19655 width = 12;
19656 height = 12;
19657 value = buyPrice(0, 0, 7);
19658 return;
19659 case 1345:
19660 width = 12;
19661 height = 20;
19663 value = buyPrice(0, 0, 2);
19664 noMelee = true;
19665 useStyle = 1;
19666 useAnimation = (useTime = 20);
19667 autoReuse = true;
19668 consumable = true;
19669 return;
19670 case 1346:
19671 width = 12;
19672 height = 20;
19674 value = buyPrice(0, 0, 15);
19675 return;
19676 case 1347:
19677 width = 12;
19678 height = 20;
19680 value = buyPrice(0, 0, 12);
19681 return;
19682 case 1348:
19683 width = 12;
19684 height = 20;
19686 value = buyPrice(0, 0, 17);
19687 return;
19688 case 1349:
19689 shootSpeed = 5.1f;
19690 shoot = 284;
19691 damage = 10;
19692 width = 8;
19693 height = 8;
19695 consumable = true;
19696 ammo = AmmoID.Bullet;
19697 knockBack = 5f;
19698 value = 10;
19699 ranged = true;
19700 rare = 3;
19701 return;
19702 case 1350:
19703 shootSpeed = 4.6f;
19704 shoot = 285;
19705 damage = 15;
19706 width = 8;
19707 height = 8;
19709 consumable = true;
19710 ammo = AmmoID.Bullet;
19711 knockBack = 3.6f;
19712 value = 40;
19713 ranged = true;
19714 rare = 3;
19715 return;
19716 case 1351:
19717 shootSpeed = 4.7f;
19718 shoot = 286;
19719 damage = 10;
19720 width = 8;
19721 height = 8;
19723 consumable = true;
19724 ammo = AmmoID.Bullet;
19725 knockBack = 6.6f;
19726 value = 40;
19727 ranged = true;
19728 rare = 3;
19729 return;
19730 case 1352:
19731 shootSpeed = 4.6f;
19732 shoot = 287;
19733 damage = 10;
19734 width = 8;
19735 height = 8;
19737 consumable = true;
19738 ammo = AmmoID.Bullet;
19739 knockBack = 3.6f;
19740 value = 40;
19741 ranged = true;
19742 rare = 3;
19743 return;
19744 case 1353:
19746 useStyle = 9;
19747 useTurn = true;
19748 useAnimation = 17;
19749 useTime = 17;
19751 consumable = true;
19752 width = 14;
19753 height = 24;
19754 buffType = 73;
19755 buffTime = 72000;
19756 value = sellPrice(0, 0, 5);
19757 rare = 4;
19758 return;
19759 case 1354:
19761 useStyle = 9;
19762 useTurn = true;
19763 useAnimation = 17;
19764 useTime = 17;
19766 consumable = true;
19767 width = 14;
19768 height = 24;
19769 buffType = 74;
19770 buffTime = 72000;
19771 value = sellPrice(0, 0, 5);
19772 rare = 4;
19773 return;
19774 case 1355:
19776 useStyle = 9;
19777 useTurn = true;
19778 useAnimation = 17;
19779 useTime = 17;
19781 consumable = true;
19782 width = 14;
19783 height = 24;
19784 buffType = 75;
19785 buffTime = 72000;
19786 value = sellPrice(0, 0, 5);
19787 rare = 4;
19788 return;
19789 case 1356:
19791 useStyle = 9;
19792 useTurn = true;
19793 useAnimation = 17;
19794 useTime = 17;
19796 consumable = true;
19797 width = 14;
19798 height = 24;
19799 buffType = 76;
19800 buffTime = 72000;
19801 value = sellPrice(0, 0, 5);
19802 rare = 4;
19803 return;
19804 case 1357:
19806 useStyle = 9;
19807 useTurn = true;
19808 useAnimation = 17;
19809 useTime = 17;
19811 consumable = true;
19812 width = 14;
19813 height = 24;
19814 buffType = 77;
19815 buffTime = 72000;
19816 value = sellPrice(0, 0, 5);
19817 rare = 4;
19818 return;
19819 case 1358:
19821 useStyle = 9;
19822 useTurn = true;
19823 useAnimation = 17;
19824 useTime = 17;
19826 consumable = true;
19827 width = 14;
19828 height = 24;
19829 buffType = 78;
19830 buffTime = 72000;
19831 value = sellPrice(0, 0, 3);
19832 rare = 4;
19833 return;
19834 case 1359:
19836 useStyle = 9;
19837 useTurn = true;
19838 useAnimation = 17;
19839 useTime = 17;
19841 consumable = true;
19842 width = 14;
19843 height = 24;
19844 buffType = 79;
19845 buffTime = 72000;
19846 value = sellPrice(0, 0, 5);
19847 rare = 4;
19848 return;
19849 case 1360:
19850 useStyle = 1;
19851 useTurn = true;
19852 useAnimation = 15;
19853 useTime = 10;
19854 autoReuse = true;
19856 consumable = true;
19857 createTile = 240;
19858 width = 30;
19859 height = 30;
19860 value = sellPrice(0, 1);
19861 placeStyle = 0;
19862 rare = 1;
19863 return;
19864 case 1361:
19865 useStyle = 1;
19866 useTurn = true;
19867 useAnimation = 15;
19868 useTime = 10;
19869 autoReuse = true;
19871 consumable = true;
19872 createTile = 240;
19873 width = 30;
19874 height = 30;
19875 value = sellPrice(0, 1);
19876 placeStyle = 1;
19877 rare = 1;
19878 return;
19879 case 1362:
19880 useStyle = 1;
19881 useTurn = true;
19882 useAnimation = 15;
19883 useTime = 10;
19884 autoReuse = true;
19886 consumable = true;
19887 createTile = 240;
19888 width = 30;
19889 height = 30;
19890 value = sellPrice(0, 1);
19891 placeStyle = 2;
19892 rare = 1;
19893 return;
19894 case 1363:
19895 useStyle = 1;
19896 useTurn = true;
19897 useAnimation = 15;
19898 useTime = 10;
19899 autoReuse = true;
19901 consumable = true;
19902 createTile = 240;
19903 width = 30;
19904 height = 30;
19905 value = sellPrice(0, 1);
19906 placeStyle = 3;
19907 rare = 1;
19908 return;
19909 case 1364:
19910 useStyle = 1;
19911 useTurn = true;
19912 useAnimation = 15;
19913 useTime = 10;
19914 autoReuse = true;
19916 consumable = true;
19917 createTile = 240;
19918 width = 30;
19919 height = 30;
19920 value = sellPrice(0, 1);
19921 placeStyle = 4;
19922 rare = 1;
19923 return;
19924 case 1365:
19925 useStyle = 1;
19926 useTurn = true;
19927 useAnimation = 15;
19928 useTime = 10;
19929 autoReuse = true;
19931 consumable = true;
19932 createTile = 240;
19933 width = 30;
19934 height = 30;
19935 value = sellPrice(0, 1);
19936 placeStyle = 5;
19937 rare = 1;
19938 return;
19939 case 1366:
19940 useStyle = 1;
19941 useTurn = true;
19942 useAnimation = 15;
19943 useTime = 10;
19944 autoReuse = true;
19946 consumable = true;
19947 createTile = 240;
19948 width = 30;
19949 height = 30;
19950 value = sellPrice(0, 1);
19951 placeStyle = 6;
19952 rare = 1;
19953 return;
19954 case 1367:
19955 useStyle = 1;
19956 useTurn = true;
19957 useAnimation = 15;
19958 useTime = 10;
19959 autoReuse = true;
19961 consumable = true;
19962 createTile = 240;
19963 width = 30;
19964 height = 30;
19965 value = sellPrice(0, 1);
19966 placeStyle = 7;
19967 rare = 1;
19968 return;
19969 case 1368:
19970 useStyle = 1;
19971 useTurn = true;
19972 useAnimation = 15;
19973 useTime = 10;
19974 autoReuse = true;
19976 consumable = true;
19977 createTile = 240;
19978 width = 30;
19979 height = 30;
19980 value = sellPrice(0, 1);
19981 placeStyle = 8;
19982 rare = 1;
19983 return;
19984 case 1369:
19985 useStyle = 1;
19986 useTurn = true;
19987 useAnimation = 15;
19988 useTime = 10;
19989 autoReuse = true;
19991 consumable = true;
19992 createTile = 240;
19993 width = 30;
19994 height = 30;
19995 value = sellPrice(0, 1);
19996 placeStyle = 9;
19997 rare = 1;
19998 return;
19999 case 1370:
20000 useStyle = 1;
20001 useTurn = true;
20002 useAnimation = 15;
20003 useTime = 10;
20004 autoReuse = true;
20006 consumable = true;
20007 createTile = 240;
20008 width = 30;
20009 height = 30;
20010 value = sellPrice(0, 1);
20011 placeStyle = 10;
20012 rare = 1;
20013 return;
20014 case 1371:
20015 useStyle = 1;
20016 useTurn = true;
20017 useAnimation = 15;
20018 useTime = 10;
20019 autoReuse = true;
20021 consumable = true;
20022 createTile = 240;
20023 width = 30;
20024 height = 30;
20025 value = sellPrice(0, 1);
20026 placeStyle = 11;
20027 rare = 1;
20028 return;
20029 case 1372:
20030 useStyle = 1;
20031 useTurn = true;
20032 useAnimation = 15;
20033 useTime = 10;
20034 autoReuse = true;
20036 consumable = true;
20037 createTile = 240;
20038 width = 30;
20039 height = 30;
20040 value = sellPrice(0, 0, 10);
20041 placeStyle = 12;
20042 return;
20043 case 1373:
20044 useStyle = 1;
20045 useTurn = true;
20046 useAnimation = 15;
20047 useTime = 10;
20048 autoReuse = true;
20050 consumable = true;
20051 createTile = 240;
20052 width = 30;
20053 height = 30;
20054 value = sellPrice(0, 0, 10);
20055 placeStyle = 13;
20056 return;
20057 case 1374:
20058 useStyle = 1;
20059 useTurn = true;
20060 useAnimation = 15;
20061 useTime = 10;
20062 autoReuse = true;
20064 consumable = true;
20065 createTile = 240;
20066 width = 30;
20067 height = 30;
20068 value = sellPrice(0, 0, 10);
20069 placeStyle = 14;
20070 return;
20071 case 1375:
20072 useStyle = 1;
20073 useTurn = true;
20074 useAnimation = 15;
20075 useTime = 10;
20076 autoReuse = true;
20078 consumable = true;
20079 createTile = 240;
20080 width = 30;
20081 height = 30;
20082 value = sellPrice(0, 0, 10);
20083 placeStyle = 15;
20084 return;
20085 case 1376:
20086 useStyle = 1;
20087 useTurn = true;
20088 useAnimation = 15;
20089 useTime = 10;
20090 autoReuse = true;
20092 consumable = true;
20093 createTile = 240;
20094 width = 30;
20095 height = 30;
20096 placeStyle = 16;
20097 return;
20098 case 1377:
20099 useStyle = 1;
20100 useTurn = true;
20101 useAnimation = 15;
20102 useTime = 10;
20103 autoReuse = true;
20105 consumable = true;
20106 createTile = 240;
20107 width = 30;
20108 height = 30;
20109 placeStyle = 17;
20110 return;
20111 case 1378:
20112 useStyle = 1;
20113 useTurn = true;
20114 useAnimation = 15;
20115 useTime = 7;
20116 autoReuse = true;
20118 consumable = true;
20119 createWall = 100;
20120 width = 12;
20121 height = 12;
20122 return;
20123 case 1379:
20124 useStyle = 1;
20125 useTurn = true;
20126 useAnimation = 15;
20127 useTime = 7;
20128 autoReuse = true;
20130 consumable = true;
20131 createWall = 101;
20132 width = 12;
20133 height = 12;
20134 return;
20135 case 1380:
20136 useStyle = 1;
20137 useTurn = true;
20138 useAnimation = 15;
20139 useTime = 7;
20140 autoReuse = true;
20142 consumable = true;
20143 createWall = 102;
20144 width = 12;
20145 height = 12;
20146 return;
20147 case 1381:
20148 useStyle = 1;
20149 useTurn = true;
20150 useAnimation = 15;
20151 useTime = 7;
20152 autoReuse = true;
20154 consumable = true;
20155 createWall = 103;
20156 width = 12;
20157 height = 12;
20158 return;
20159 case 1382:
20160 useStyle = 1;
20161 useTurn = true;
20162 useAnimation = 15;
20163 useTime = 7;
20164 autoReuse = true;
20166 consumable = true;
20167 createWall = 104;
20168 width = 12;
20169 height = 12;
20170 return;
20171 case 1383:
20172 useStyle = 1;
20173 useTurn = true;
20174 useAnimation = 15;
20175 useTime = 7;
20176 autoReuse = true;
20178 consumable = true;
20179 createWall = 105;
20180 width = 12;
20181 height = 12;
20182 return;
20183 case 1384:
20184 useStyle = 1;
20185 useTurn = true;
20186 useAnimation = 15;
20187 useTime = 10;
20188 autoReuse = true;
20190 consumable = true;
20191 createTile = 19;
20192 placeStyle = 6;
20193 width = 8;
20194 height = 10;
20195 return;
20196 case 1385:
20197 useStyle = 1;
20198 useTurn = true;
20199 useAnimation = 15;
20200 useTime = 10;
20201 autoReuse = true;
20203 consumable = true;
20204 createTile = 19;
20205 placeStyle = 7;
20206 width = 8;
20207 height = 10;
20208 return;
20209 case 1386:
20210 useStyle = 1;
20211 useTurn = true;
20212 useAnimation = 15;
20213 useTime = 10;
20214 autoReuse = true;
20216 consumable = true;
20217 createTile = 19;
20218 placeStyle = 8;
20219 width = 8;
20220 height = 10;
20221 return;
20222 case 1387:
20223 useStyle = 1;
20224 useTurn = true;
20225 useAnimation = 15;
20226 useTime = 10;
20227 autoReuse = true;
20229 consumable = true;
20230 createTile = 19;
20231 placeStyle = 9;
20232 width = 8;
20233 height = 10;
20234 return;
20235 case 1388:
20236 useStyle = 1;
20237 useTurn = true;
20238 useAnimation = 15;
20239 useTime = 10;
20240 autoReuse = true;
20242 consumable = true;
20243 createTile = 19;
20244 placeStyle = 10;
20245 width = 8;
20246 height = 10;
20247 return;
20248 case 1389:
20249 useStyle = 1;
20250 useTurn = true;
20251 useAnimation = 15;
20252 useTime = 10;
20253 autoReuse = true;
20255 consumable = true;
20256 createTile = 19;
20257 placeStyle = 11;
20258 width = 8;
20259 height = 10;
20260 return;
20261 case 1390:
20262 useStyle = 1;
20263 useTurn = true;
20264 useAnimation = 15;
20265 useTime = 10;
20266 autoReuse = true;
20268 consumable = true;
20269 createTile = 42;
20270 width = 12;
20271 height = 28;
20272 value = sellPrice(0, 0, 0, 30);
20273 placeStyle = 1;
20274 return;
20275 case 1391:
20276 useStyle = 1;
20277 useTurn = true;
20278 useAnimation = 15;
20279 useTime = 10;
20280 autoReuse = true;
20282 consumable = true;
20283 createTile = 42;
20284 width = 12;
20285 height = 28;
20286 value = sellPrice(0, 0, 0, 30);
20287 placeStyle = 2;
20288 return;
20289 case 1392:
20290 useStyle = 1;
20291 useTurn = true;
20292 useAnimation = 15;
20293 useTime = 10;
20294 autoReuse = true;
20296 consumable = true;
20297 createTile = 42;
20298 width = 12;
20299 height = 28;
20300 value = sellPrice(0, 0, 0, 30);
20301 placeStyle = 3;
20302 return;
20303 case 1393:
20304 useStyle = 1;
20305 useTurn = true;
20306 useAnimation = 15;
20307 useTime = 10;
20308 autoReuse = true;
20310 consumable = true;
20311 createTile = 42;
20312 width = 12;
20313 height = 28;
20314 value = sellPrice(0, 0, 0, 30);
20315 placeStyle = 4;
20316 return;
20317 case 1394:
20318 useStyle = 1;
20319 useTurn = true;
20320 useAnimation = 15;
20321 useTime = 10;
20322 autoReuse = true;
20324 consumable = true;
20325 createTile = 42;
20326 width = 12;
20327 height = 28;
20328 value = sellPrice(0, 0, 0, 30);
20329 placeStyle = 5;
20330 return;
20331 case 1395:
20332 useStyle = 1;
20333 useTurn = true;
20334 useAnimation = 15;
20335 useTime = 10;
20336 autoReuse = true;
20338 consumable = true;
20339 createTile = 42;
20340 width = 12;
20341 height = 28;
20342 value = sellPrice(0, 0, 0, 30);
20343 placeStyle = 6;
20344 return;
20345 case 1396:
20346 useStyle = 1;
20347 useTurn = true;
20348 useAnimation = 15;
20349 useTime = 10;
20350 autoReuse = true;
20352 consumable = true;
20353 createTile = 15;
20354 placeStyle = 13;
20355 width = 12;
20356 height = 30;
20357 value = 150;
20358 return;
20359 case 1397:
20360 useStyle = 1;
20361 useTurn = true;
20362 useAnimation = 15;
20363 useTime = 10;
20364 autoReuse = true;
20366 consumable = true;
20367 createTile = 14;
20368 placeStyle = 10;
20369 width = 26;
20370 height = 20;
20371 value = 300;
20372 return;
20373 case 1398:
20374 useStyle = 1;
20375 useTurn = true;
20376 useAnimation = 15;
20377 useTime = 10;
20378 autoReuse = true;
20380 consumable = true;
20381 createTile = 18;
20382 placeStyle = 11;
20383 width = 28;
20384 height = 14;
20385 value = 150;
20386 return;
20387 case 1399:
20388 useStyle = 1;
20389 useTurn = true;
20390 useAnimation = 15;
20391 useTime = 10;
20392 autoReuse = true;
20394 consumable = true;
20395 createTile = 15;
20396 placeStyle = 14;
20397 width = 12;
20398 height = 30;
20399 value = 150;
20400 return;
20401 case 1400:
20402 useStyle = 1;
20403 useTurn = true;
20404 useAnimation = 15;
20405 useTime = 10;
20406 autoReuse = true;
20408 consumable = true;
20409 createTile = 14;
20410 placeStyle = 11;
20411 width = 26;
20412 height = 20;
20413 value = 300;
20414 return;
20415 case 1401:
20416 useStyle = 1;
20417 useTurn = true;
20418 useAnimation = 15;
20419 useTime = 10;
20420 autoReuse = true;
20422 consumable = true;
20423 createTile = 18;
20424 placeStyle = 12;
20425 width = 28;
20426 height = 14;
20427 value = 150;
20428 return;
20429 case 1402:
20430 useStyle = 1;
20431 useTurn = true;
20432 useAnimation = 15;
20433 useTime = 10;
20434 autoReuse = true;
20436 consumable = true;
20437 createTile = 15;
20438 placeStyle = 15;
20439 width = 12;
20440 height = 30;
20441 value = 150;
20442 return;
20443 case 1403:
20444 useStyle = 1;
20445 useTurn = true;
20446 useAnimation = 15;
20447 useTime = 10;
20448 autoReuse = true;
20450 consumable = true;
20451 createTile = 14;
20452 placeStyle = 12;
20453 width = 26;
20454 height = 20;
20455 value = 300;
20456 return;
20457 case 1404:
20458 useStyle = 1;
20459 useTurn = true;
20460 useAnimation = 15;
20461 useTime = 10;
20462 autoReuse = true;
20464 consumable = true;
20465 createTile = 18;
20466 placeStyle = 13;
20467 width = 28;
20468 height = 14;
20469 value = 150;
20470 return;
20471 case 1405:
20472 noWet = true;
20473 useStyle = 1;
20474 useTurn = true;
20475 useAnimation = 15;
20476 useTime = 10;
20477 autoReuse = true;
20479 consumable = true;
20480 createTile = 33;
20481 width = 8;
20482 height = 18;
20483 value = sellPrice(0, 0, 0, 60);
20484 placeStyle = 1;
20485 return;
20486 case 1406:
20487 noWet = true;
20488 useStyle = 1;
20489 useTurn = true;
20490 useAnimation = 15;
20491 useTime = 10;
20492 autoReuse = true;
20494 consumable = true;
20495 createTile = 33;
20496 width = 8;
20497 height = 18;
20498 value = sellPrice(0, 0, 0, 60);
20499 placeStyle = 2;
20500 return;
20501 case 1407:
20502 noWet = true;
20503 useStyle = 1;
20504 useTurn = true;
20505 useAnimation = 15;
20506 useTime = 10;
20507 autoReuse = true;
20509 consumable = true;
20510 createTile = 33;
20511 width = 8;
20512 height = 18;
20513 value = sellPrice(0, 0, 0, 60);
20514 placeStyle = 3;
20515 return;
20516 case 1408:
20517 useStyle = 1;
20518 useTurn = true;
20519 useAnimation = 15;
20520 useTime = 10;
20521 autoReuse = true;
20523 consumable = true;
20524 createTile = 105;
20525 width = 20;
20526 height = 20;
20527 value = 300;
20528 placeStyle = 46;
20529 return;
20530 case 1409:
20531 useStyle = 1;
20532 useTurn = true;
20533 useAnimation = 15;
20534 useTime = 10;
20535 autoReuse = true;
20537 consumable = true;
20538 createTile = 105;
20539 width = 20;
20540 height = 20;
20541 value = 300;
20542 placeStyle = 47;
20543 return;
20544 case 1410:
20545 useStyle = 1;
20546 useTurn = true;
20547 useAnimation = 15;
20548 useTime = 10;
20549 autoReuse = true;
20551 consumable = true;
20552 createTile = 105;
20553 width = 20;
20554 height = 20;
20555 value = 300;
20556 placeStyle = 48;
20557 return;
20558 case 1411:
20559 useStyle = 1;
20560 useTurn = true;
20561 useAnimation = 15;
20562 useTime = 10;
20564 consumable = true;
20565 createTile = 10;
20566 placeStyle = 16;
20567 width = 14;
20568 height = 28;
20569 value = 200;
20570 return;
20571 case 1412:
20572 useStyle = 1;
20573 useTurn = true;
20574 useAnimation = 15;
20575 useTime = 10;
20577 consumable = true;
20578 createTile = 10;
20579 placeStyle = 17;
20580 width = 14;
20581 height = 28;
20582 value = 200;
20583 return;
20584 case 1413:
20585 useStyle = 1;
20586 useTurn = true;
20587 useAnimation = 15;
20588 useTime = 10;
20590 consumable = true;
20591 createTile = 10;
20592 placeStyle = 18;
20593 width = 14;
20594 height = 28;
20595 value = 200;
20596 return;
20597 case 1414:
20598 useStyle = 1;
20599 useTurn = true;
20600 useAnimation = 15;
20601 useTime = 10;
20602 autoReuse = true;
20604 consumable = true;
20605 createTile = 101;
20606 width = 20;
20607 height = 20;
20608 value = 300;
20609 placeStyle = 1;
20610 return;
20611 case 1415:
20612 useStyle = 1;
20613 useTurn = true;
20614 useAnimation = 15;
20615 useTime = 10;
20616 autoReuse = true;
20618 consumable = true;
20619 createTile = 101;
20620 width = 20;
20621 height = 20;
20622 value = 300;
20623 placeStyle = 2;
20624 return;
20625 case 1416:
20626 useStyle = 1;
20627 useTurn = true;
20628 useAnimation = 15;
20629 useTime = 10;
20630 autoReuse = true;
20632 consumable = true;
20633 createTile = 101;
20634 width = 20;
20635 height = 20;
20636 value = 300;
20637 placeStyle = 3;
20638 return;
20639 case 1417:
20640 useStyle = 1;
20641 useTurn = true;
20642 useAnimation = 15;
20643 useTime = 10;
20644 autoReuse = true;
20646 consumable = true;
20647 createTile = 241;
20648 placeStyle = 0;
20649 width = 30;
20650 height = 30;
20651 return;
20652 case 1418:
20653 useStyle = 1;
20654 useTurn = true;
20655 useAnimation = 15;
20656 useTime = 10;
20657 autoReuse = true;
20659 consumable = true;
20660 createTile = 19;
20661 placeStyle = 12;
20662 width = 8;
20663 height = 10;
20664 return;
20665 case 1419:
20666 useStyle = 1;
20667 useTurn = true;
20668 useAnimation = 15;
20669 useTime = 10;
20670 autoReuse = true;
20672 consumable = true;
20673 createTile = 240;
20674 width = 30;
20675 height = 30;
20676 value = sellPrice(0, 0, 10);
20677 placeStyle = 18;
20678 return;
20679 case 1420:
20680 useStyle = 1;
20681 useTurn = true;
20682 useAnimation = 15;
20683 useTime = 10;
20684 autoReuse = true;
20686 consumable = true;
20687 createTile = 240;
20688 width = 30;
20689 height = 30;
20690 value = sellPrice(0, 0, 10);
20691 placeStyle = 19;
20692 return;
20693 case 1421:
20694 useStyle = 1;
20695 useTurn = true;
20696 useAnimation = 15;
20697 useTime = 10;
20698 autoReuse = true;
20700 consumable = true;
20701 createTile = 242;
20702 width = 30;
20703 height = 30;
20704 value = sellPrice(0, 0, 10);
20705 placeStyle = 0;
20706 return;
20707 case 1422:
20708 useStyle = 1;
20709 useTurn = true;
20710 useAnimation = 15;
20711 useTime = 10;
20712 autoReuse = true;
20714 consumable = true;
20715 createTile = 242;
20716 width = 30;
20717 height = 30;
20718 value = sellPrice(0, 0, 10);
20719 placeStyle = 1;
20720 return;
20721 case 1423:
20722 useStyle = 1;
20723 useTurn = true;
20724 useAnimation = 15;
20725 useTime = 10;
20726 autoReuse = true;
20728 consumable = true;
20729 createTile = 242;
20730 width = 30;
20731 height = 30;
20732 value = sellPrice(0, 0, 10);
20733 placeStyle = 2;
20734 return;
20735 case 1424:
20736 useStyle = 1;
20737 useTurn = true;
20738 useAnimation = 15;
20739 useTime = 10;
20740 autoReuse = true;
20742 consumable = true;
20743 createTile = 242;
20744 width = 30;
20745 height = 30;
20746 value = sellPrice(0, 0, 10);
20747 placeStyle = 3;
20748 return;
20749 case 1425:
20750 useStyle = 1;
20751 useTurn = true;
20752 useAnimation = 15;
20753 useTime = 10;
20754 autoReuse = true;
20756 consumable = true;
20757 createTile = 242;
20758 width = 30;
20759 height = 30;
20760 value = sellPrice(0, 0, 10);
20761 placeStyle = 4;
20762 return;
20763 case 1426:
20764 useStyle = 1;
20765 useTurn = true;
20766 useAnimation = 15;
20767 useTime = 10;
20768 autoReuse = true;
20770 consumable = true;
20771 createTile = 242;
20772 width = 30;
20773 height = 30;
20774 value = sellPrice(0, 0, 10);
20775 placeStyle = 5;
20776 return;
20777 case 1427:
20778 useStyle = 1;
20779 useTurn = true;
20780 useAnimation = 15;
20781 useTime = 10;
20782 autoReuse = true;
20784 consumable = true;
20785 createTile = 240;
20786 width = 30;
20787 height = 30;
20788 value = sellPrice(0, 0, 10);
20789 placeStyle = 20;
20790 return;
20791 case 1428:
20792 useStyle = 1;
20793 useTurn = true;
20794 useAnimation = 15;
20795 useTime = 10;
20796 autoReuse = true;
20798 consumable = true;
20799 createTile = 240;
20800 width = 30;
20801 height = 30;
20802 value = sellPrice(0, 0, 10);
20803 placeStyle = 21;
20804 return;
20805 case 1429:
20806 width = 18;
20807 height = 18;
20808 headSlot = 100;
20809 vanity = true;
20810 value = buyPrice(0, 1);
20811 return;
20812 case 1430:
20813 useStyle = 1;
20814 useTurn = true;
20815 useAnimation = 15;
20816 useTime = 10;
20817 autoReuse = true;
20819 consumable = true;
20820 createTile = 243;
20821 width = 26;
20822 height = 20;
20823 value = buyPrice(0, 7);
20824 rare = 2;
20825 return;
20826 case 1431:
20827 useStyle = 1;
20828 useTurn = true;
20829 useAnimation = 15;
20830 useTime = 10;
20831 autoReuse = true;
20833 consumable = true;
20834 createTile = 42;
20835 width = 12;
20836 height = 28;
20837 value = sellPrice(0, 0, 5);
20838 placeStyle = 7;
20839 return;
20840 case 1432:
20841 width = 12;
20842 height = 20;
20844 value = buyPrice(0, 0, 0, 5);
20845 return;
20846 case 1433:
20847 useStyle = 1;
20848 useTurn = true;
20849 useAnimation = 15;
20850 useTime = 10;
20851 autoReuse = true;
20853 consumable = true;
20854 createTile = 242;
20855 width = 30;
20856 height = 30;
20857 value = sellPrice(0, 0, 10);
20858 placeStyle = 6;
20859 return;
20860 case 1434:
20861 useStyle = 1;
20862 useTurn = true;
20863 useAnimation = 15;
20864 useTime = 10;
20865 autoReuse = true;
20867 consumable = true;
20868 createTile = 242;
20869 width = 30;
20870 height = 30;
20871 value = sellPrice(0, 0, 10);
20872 placeStyle = 7;
20873 return;
20874 case 1435:
20875 useStyle = 1;
20876 useTurn = true;
20877 useAnimation = 15;
20878 useTime = 10;
20879 autoReuse = true;
20881 consumable = true;
20882 createTile = 242;
20883 width = 30;
20884 height = 30;
20885 value = sellPrice(0, 0, 10);
20886 placeStyle = 8;
20887 return;
20888 case 1436:
20889 useStyle = 1;
20890 useTurn = true;
20891 useAnimation = 15;
20892 useTime = 10;
20893 autoReuse = true;
20895 consumable = true;
20896 createTile = 242;
20897 width = 30;
20898 height = 30;
20899 value = sellPrice(0, 0, 10);
20900 placeStyle = 9;
20901 return;
20902 case 1437:
20903 useStyle = 1;
20904 useTurn = true;
20905 useAnimation = 15;
20906 useTime = 10;
20907 autoReuse = true;
20909 consumable = true;
20910 createTile = 242;
20911 width = 30;
20912 height = 30;
20913 value = sellPrice(0, 0, 10);
20914 placeStyle = 10;
20915 return;
20916 case 1438:
20917 useStyle = 1;
20918 useTurn = true;
20919 useAnimation = 15;
20920 useTime = 10;
20921 autoReuse = true;
20923 consumable = true;
20924 createTile = 242;
20925 width = 30;
20926 height = 30;
20927 value = sellPrice(0, 0, 10);
20928 placeStyle = 11;
20929 return;
20930 case 1439:
20931 useStyle = 1;
20932 useTurn = true;
20933 useAnimation = 15;
20934 useTime = 10;
20935 autoReuse = true;
20937 consumable = true;
20938 createTile = 242;
20939 width = 30;
20940 height = 30;
20941 value = sellPrice(0, 0, 10);
20942 placeStyle = 12;
20943 return;
20944 case 1440:
20945 useStyle = 1;
20946 useTurn = true;
20947 useAnimation = 15;
20948 useTime = 10;
20949 autoReuse = true;
20951 consumable = true;
20952 createTile = 240;
20953 width = 30;
20954 height = 30;
20955 value = sellPrice(0, 0, 10);
20956 placeStyle = 22;
20957 return;
20958 case 1441:
20959 useStyle = 1;
20960 useTurn = true;
20961 useAnimation = 15;
20962 useTime = 10;
20963 autoReuse = true;
20965 consumable = true;
20966 createTile = 240;
20967 width = 30;
20968 height = 30;
20969 value = sellPrice(0, 0, 10);
20970 placeStyle = 23;
20971 return;
20972 case 1442:
20973 useStyle = 1;
20974 useTurn = true;
20975 useAnimation = 15;
20976 useTime = 10;
20977 autoReuse = true;
20979 consumable = true;
20980 createTile = 240;
20981 width = 30;
20982 height = 30;
20983 value = sellPrice(0, 0, 10);
20984 placeStyle = 24;
20985 return;
20986 case 1443:
20987 useStyle = 1;
20988 useTurn = true;
20989 useAnimation = 15;
20990 useTime = 10;
20991 autoReuse = true;
20993 consumable = true;
20994 createTile = 240;
20995 width = 30;
20996 height = 30;
20997 value = sellPrice(0, 0, 10);
20998 placeStyle = 25;
20999 return;
21000 case 1444:
21001 mana = 7;
21003 useStyle = 5;
21004 damage = 80;
21005 useAnimation = 15;
21006 useTime = 15;
21007 autoReuse = true;
21008 width = 40;
21009 height = 40;
21010 shoot = 294;
21011 shootSpeed = 6f;
21012 knockBack = 3.25f;
21013 value = sellPrice(0, 6);
21014 magic = true;
21015 rare = 8;
21016 noMelee = true;
21017 return;
21018 case 1445:
21019 mana = 18;
21021 useStyle = 5;
21022 damage = 70;
21023 useAnimation = 30;
21024 useTime = 30;
21025 width = 40;
21026 height = 40;
21027 shoot = 295;
21028 shootSpeed = 8f;
21029 knockBack = 5f;
21030 value = sellPrice(0, 6);
21031 magic = true;
21032 noMelee = true;
21033 rare = 8;
21034 return;
21035 case 1446:
21036 mana = 15;
21038 useStyle = 5;
21039 damage = 65;
21040 autoReuse = true;
21041 useAnimation = 24;
21042 useTime = 24;
21043 width = 40;
21044 height = 40;
21045 shoot = 297;
21046 shootSpeed = 6f;
21047 knockBack = 6f;
21048 value = sellPrice(0, 6);
21049 magic = true;
21050 noMelee = true;
21051 rare = 8;
21052 return;
21053 case 1447:
21054 useStyle = 1;
21055 useTurn = true;
21056 useAnimation = 15;
21057 useTime = 7;
21058 autoReuse = true;
21060 consumable = true;
21061 createWall = 106;
21062 width = 12;
21063 height = 12;
21064 return;
21065 case 1448:
21066 useStyle = 1;
21067 useTurn = true;
21068 useAnimation = 15;
21069 useTime = 7;
21070 autoReuse = true;
21072 consumable = true;
21073 createWall = 107;
21074 width = 12;
21075 height = 12;
21076 return;
21077 case 1449:
21078 useStyle = 1;
21079 useTurn = true;
21080 useAnimation = 15;
21081 useTime = 10;
21082 autoReuse = true;
21084 consumable = true;
21085 createTile = 244;
21086 width = 26;
21087 height = 20;
21088 value = buyPrice(0, 4);
21089 rare = 1;
21090 return;
21091 case 1450:
21092 useStyle = 1;
21093 autoReuse = true;
21094 useTurn = false;
21095 useAnimation = 25;
21096 useTime = 25;
21097 width = 24;
21098 height = 28;
21099 scale = 1f;
21100 value = buyPrice(0, 5);
21101 noMelee = true;
21102 rare = 1;
21103 return;
21104 case 1451:
21105 useStyle = 1;
21106 useTurn = true;
21107 useAnimation = 15;
21108 useTime = 10;
21109 autoReuse = true;
21111 consumable = true;
21112 createTile = 91;
21113 placeStyle = 10;
21114 width = 10;
21115 height = 24;
21116 value = 1000;
21117 return;
21118 case 1452:
21119 useStyle = 1;
21120 useTurn = true;
21121 useAnimation = 15;
21122 useTime = 10;
21123 autoReuse = true;
21125 consumable = true;
21126 createTile = 91;
21127 placeStyle = 11;
21128 width = 10;
21129 height = 24;
21130 value = 1000;
21131 return;
21132 case 1453:
21133 useStyle = 1;
21134 useTurn = true;
21135 useAnimation = 15;
21136 useTime = 10;
21137 autoReuse = true;
21139 consumable = true;
21140 createTile = 91;
21141 placeStyle = 12;
21142 width = 10;
21143 height = 24;
21144 value = 1000;
21145 return;
21146 case 1454:
21147 useStyle = 1;
21148 useTurn = true;
21149 useAnimation = 15;
21150 useTime = 10;
21151 autoReuse = true;
21153 consumable = true;
21154 createTile = 91;
21155 placeStyle = 13;
21156 width = 10;
21157 height = 24;
21158 value = 1000;
21159 return;
21160 case 1455:
21161 useStyle = 1;
21162 useTurn = true;
21163 useAnimation = 15;
21164 useTime = 10;
21165 autoReuse = true;
21167 consumable = true;
21168 createTile = 91;
21169 placeStyle = 14;
21170 width = 10;
21171 height = 24;
21172 value = 1000;
21173 return;
21174 case 1456:
21175 useStyle = 1;
21176 useTurn = true;
21177 useAnimation = 15;
21178 useTime = 10;
21179 autoReuse = true;
21181 consumable = true;
21182 createTile = 91;
21183 placeStyle = 15;
21184 width = 10;
21185 height = 24;
21186 value = 1000;
21187 return;
21188 case 1457:
21189 useStyle = 1;
21190 useTurn = true;
21191 useAnimation = 15;
21192 useTime = 10;
21193 autoReuse = true;
21195 consumable = true;
21196 createTile = 19;
21197 placeStyle = 13;
21198 width = 8;
21199 height = 10;
21200 return;
21201 case 1458:
21202 useStyle = 1;
21203 useTurn = true;
21204 useAnimation = 15;
21205 useTime = 10;
21207 consumable = true;
21208 createTile = 10;
21209 placeStyle = 19;
21210 width = 14;
21211 height = 28;
21212 value = 200;
21213 return;
21214 case 1459:
21215 useStyle = 1;
21216 useTurn = true;
21217 useAnimation = 15;
21218 useTime = 10;
21219 autoReuse = true;
21221 consumable = true;
21222 createTile = 15;
21223 placeStyle = 16;
21224 width = 12;
21225 height = 30;
21226 value = 150;
21227 return;
21228 case 1460:
21229 useStyle = 1;
21230 useTurn = true;
21231 useAnimation = 15;
21232 useTime = 10;
21233 autoReuse = true;
21235 consumable = true;
21236 createTile = 14;
21237 placeStyle = 13;
21238 width = 26;
21239 height = 20;
21240 value = 300;
21241 return;
21242 case 1461:
21243 useStyle = 1;
21244 useTurn = true;
21245 useAnimation = 15;
21246 useTime = 10;
21247 autoReuse = true;
21249 consumable = true;
21250 createTile = 18;
21251 placeStyle = 14;
21252 width = 28;
21253 height = 14;
21254 value = 150;
21255 return;
21256 case 1462:
21257 useStyle = 1;
21258 useTurn = true;
21259 useAnimation = 15;
21260 useTime = 10;
21261 autoReuse = true;
21263 consumable = true;
21264 createTile = 105;
21265 width = 20;
21266 height = 20;
21267 value = 300;
21268 placeStyle = 49;
21269 return;
21270 case 1463:
21271 useStyle = 1;
21272 useTurn = true;
21273 useAnimation = 15;
21274 useTime = 10;
21275 autoReuse = true;
21277 consumable = true;
21278 createTile = 101;
21279 width = 20;
21280 height = 20;
21281 value = 300;
21282 placeStyle = 4;
21283 return;
21284 case 1464:
21285 useStyle = 1;
21286 useTurn = true;
21287 useAnimation = 15;
21288 useTime = 10;
21289 autoReuse = true;
21291 consumable = true;
21292 createTile = 91;
21293 placeStyle = 16;
21294 width = 10;
21295 height = 24;
21296 value = 1000;
21297 return;
21298 case 1465:
21299 useStyle = 1;
21300 useTurn = true;
21301 useAnimation = 15;
21302 useTime = 10;
21303 autoReuse = true;
21305 consumable = true;
21306 createTile = 91;
21307 placeStyle = 17;
21308 width = 10;
21309 height = 24;
21310 value = 1000;
21311 return;
21312 case 1466:
21313 useStyle = 1;
21314 useTurn = true;
21315 useAnimation = 15;
21316 useTime = 10;
21317 autoReuse = true;
21319 consumable = true;
21320 createTile = 91;
21321 placeStyle = 18;
21322 width = 10;
21323 height = 24;
21324 value = 1000;
21325 return;
21326 case 1467:
21327 useStyle = 1;
21328 useTurn = true;
21329 useAnimation = 15;
21330 useTime = 10;
21331 autoReuse = true;
21333 consumable = true;
21334 createTile = 91;
21335 placeStyle = 19;
21336 width = 10;
21337 height = 24;
21338 value = 1000;
21339 return;
21340 case 1468:
21341 useStyle = 1;
21342 useTurn = true;
21343 useAnimation = 15;
21344 useTime = 10;
21345 autoReuse = true;
21347 consumable = true;
21348 createTile = 91;
21349 placeStyle = 20;
21350 width = 10;
21351 height = 24;
21352 value = 1000;
21353 return;
21354 case 1469:
21355 useStyle = 1;
21356 useTurn = true;
21357 useAnimation = 15;
21358 useTime = 10;
21359 autoReuse = true;
21361 consumable = true;
21362 createTile = 91;
21363 placeStyle = 21;
21364 width = 10;
21365 height = 24;
21366 value = 1000;
21367 return;
21368 case 1470:
21369 useStyle = 1;
21370 useTurn = true;
21371 useAnimation = 15;
21372 useTime = 10;
21374 consumable = true;
21375 createTile = 79;
21376 placeStyle = 5;
21377 width = 28;
21378 height = 20;
21379 value = 2000;
21380 return;
21381 case 1471:
21382 useStyle = 1;
21383 useTurn = true;
21384 useAnimation = 15;
21385 useTime = 10;
21387 consumable = true;
21388 createTile = 79;
21389 placeStyle = 6;
21390 width = 28;
21391 height = 20;
21392 value = 2000;
21393 return;
21394 case 1472:
21395 useStyle = 1;
21396 useTurn = true;
21397 useAnimation = 15;
21398 useTime = 10;
21400 consumable = true;
21401 createTile = 79;
21402 placeStyle = 7;
21403 width = 28;
21404 height = 20;
21405 value = 2000;
21406 return;
21407 case 1473:
21408 useStyle = 1;
21409 useTurn = true;
21410 useAnimation = 15;
21411 useTime = 10;
21413 consumable = true;
21414 createTile = 79;
21415 placeStyle = 8;
21416 width = 28;
21417 height = 20;
21418 value = 2000;
21419 return;
21420 case 1474:
21421 case 1475:
21422 case 1476:
21423 case 1477:
21424 case 1478:
21425 useStyle = 1;
21426 useTurn = true;
21427 useAnimation = 15;
21428 useTime = 10;
21429 autoReuse = true;
21431 consumable = true;
21432 createTile = 245;
21433 width = 30;
21434 height = 30;
21435 value = sellPrice(0, 0, 10);
21436 placeStyle = type - 1474;
21437 return;
21438 case 1479:
21439 case 1480:
21440 case 1481:
21441 case 1482:
21442 case 1483:
21443 case 1484:
21444 case 1485:
21445 case 1486:
21446 case 1487:
21447 case 1488:
21448 case 1489:
21449 case 1490:
21450 case 1491:
21451 case 1492:
21452 case 1493:
21453 case 1494:
21454 useStyle = 1;
21455 useTurn = true;
21456 useAnimation = 15;
21457 useTime = 10;
21458 autoReuse = true;
21460 consumable = true;
21461 createTile = 246;
21462 width = 30;
21463 height = 30;
21464 if (type >= 1481 && type <= 1494)
21465 {
21466 value = buyPrice(0, 1);
21467 }
21468 else
21469 {
21470 value = sellPrice(0, 0, 10);
21471 }
21472 placeStyle = type - 1479;
21473 return;
21474 }
21475 switch (type)
21476 {
21477 case 1495:
21478 useStyle = 1;
21479 useTurn = true;
21480 useAnimation = 15;
21481 useTime = 10;
21482 autoReuse = true;
21484 consumable = true;
21485 createTile = 245;
21486 width = 30;
21487 height = 30;
21488 value = sellPrice(0, 0, 10);
21489 placeStyle = 5;
21490 return;
21491 case 1496:
21492 case 1497:
21493 case 1498:
21494 case 1499:
21495 useStyle = 1;
21496 useTurn = true;
21497 useAnimation = 15;
21498 useTime = 10;
21499 autoReuse = true;
21501 consumable = true;
21502 createTile = 240;
21503 width = 30;
21504 height = 30;
21505 value = sellPrice(0, 0, 10);
21506 placeStyle = 26 + type - 1496;
21507 return;
21508 case 1500:
21509 case 1501:
21510 case 1502:
21511 useStyle = 1;
21512 useTurn = true;
21513 useAnimation = 15;
21514 useTime = 10;
21515 autoReuse = true;
21517 consumable = true;
21518 createTile = 242;
21519 width = 30;
21520 height = 30;
21521 value = sellPrice(0, 0, 10);
21522 placeStyle = 13 + type - 1500;
21523 return;
21524 }
21525 switch (type)
21526 {
21527 case 1503:
21528 width = 18;
21529 height = 18;
21530 defense = 6;
21531 headSlot = 101;
21532 rare = 8;
21533 value = 375000;
21534 return;
21535 case 1504:
21536 width = 18;
21537 height = 18;
21538 defense = 14;
21539 bodySlot = 66;
21540 rare = 8;
21541 value = 300000;
21542 return;
21543 case 1505:
21544 width = 18;
21545 height = 18;
21546 defense = 10;
21547 legSlot = 55;
21548 rare = 8;
21549 value = 225000;
21550 return;
21551 case 1506:
21552 useStyle = 1;
21553 useAnimation = 24;
21554 useTime = 8;
21555 knockBack = 5.25f;
21556 useTurn = true;
21557 autoReuse = true;
21558 width = 20;
21559 height = 12;
21560 damage = 32;
21561 pick = 200;
21563 rare = 8;
21564 value = 216000;
21565 melee = true;
21566 scale = 1f;
21567 tileBoost += 3;
21568 return;
21569 case 1507:
21570 useTurn = true;
21571 autoReuse = true;
21572 useStyle = 1;
21573 useAnimation = 28;
21574 useTime = 8;
21575 knockBack = 7f;
21576 width = 20;
21577 height = 12;
21578 damage = 60;
21579 axe = 30;
21580 hammer = 90;
21582 rare = 8;
21583 value = 216000;
21584 melee = true;
21585 scale = 1.05f;
21586 tileBoost += 3;
21587 return;
21588 case 1508:
21590 width = 16;
21591 height = 14;
21592 value = sellPrice(0, 0, 50);
21593 rare = 8;
21594 return;
21595 case 1509:
21596 useStyle = 1;
21597 useTurn = true;
21598 useAnimation = 15;
21599 useTime = 10;
21600 autoReuse = true;
21602 consumable = true;
21603 createTile = 15;
21604 placeStyle = 17;
21605 width = 12;
21606 height = 30;
21607 value = 150;
21608 return;
21609 case 1510:
21610 useStyle = 1;
21611 useTurn = true;
21612 useAnimation = 15;
21613 useTime = 10;
21614 autoReuse = true;
21616 consumable = true;
21617 createTile = 14;
21618 placeStyle = 14;
21619 width = 26;
21620 height = 20;
21621 value = 300;
21622 return;
21623 case 1511:
21624 useStyle = 1;
21625 useTurn = true;
21626 useAnimation = 15;
21627 useTime = 10;
21628 autoReuse = true;
21630 consumable = true;
21631 createTile = 18;
21632 placeStyle = 15;
21633 width = 28;
21634 height = 14;
21635 value = 150;
21636 return;
21637 case 1512:
21638 useStyle = 1;
21639 useTurn = true;
21640 useAnimation = 15;
21641 useTime = 10;
21642 autoReuse = true;
21644 consumable = true;
21645 createTile = 101;
21646 width = 20;
21647 height = 20;
21648 value = 300;
21649 placeStyle = 5;
21650 return;
21651 case 1513:
21652 noMelee = true;
21653 useStyle = 1;
21654 shootSpeed = 14f;
21655 shoot = 301;
21656 damage = 90;
21657 knockBack = 9f;
21658 width = 14;
21659 height = 28;
21661 useAnimation = 15;
21662 useTime = 15;
21663 noUseGraphic = true;
21664 rare = 8;
21665 value = sellPrice(0, 10);
21666 melee = true;
21667 autoReuse = true;
21668 return;
21669 case 1514:
21670 width = 18;
21671 height = 18;
21672 headSlot = 102;
21673 rare = 1;
21674 value = sellPrice(0, 1);
21675 vanity = true;
21676 return;
21677 case 1515:
21678 width = 24;
21679 height = 8;
21680 accessory = true;
21681 value = 400000;
21682 rare = 5;
21683 wingSlot = 15;
21684 return;
21685 case 1516:
21686 case 1517:
21687 case 1518:
21688 case 1519:
21689 case 1520:
21690 case 1521:
21692 width = 16;
21693 height = 14;
21694 value = sellPrice(0, 2, 50);
21695 rare = 5;
21696 return;
21697 case 1522:
21698 case 1523:
21699 case 1524:
21700 case 1525:
21701 case 1526:
21702 case 1527:
21703 width = 20;
21704 height = 20;
21705 rare = 1;
21706 return;
21707 }
21708 if (type >= 1528 && type <= 1532)
21709 {
21710 useStyle = 1;
21711 useTurn = true;
21712 useAnimation = 15;
21713 useTime = 10;
21714 autoReuse = true;
21716 consumable = true;
21717 createTile = 21;
21718 placeStyle = 18 + type - 1528;
21719 width = 26;
21720 height = 22;
21721 value = 2500;
21722 return;
21723 }
21724 if (type >= 1533 && type <= 1537)
21725 {
21726 width = 14;
21727 height = 20;
21729 rare = 8;
21730 return;
21731 }
21732 if (type >= 1538 && type <= 1540)
21733 {
21734 useStyle = 1;
21735 useTurn = true;
21736 useAnimation = 15;
21737 useTime = 10;
21738 autoReuse = true;
21740 consumable = true;
21741 createTile = 240;
21742 width = 30;
21743 height = 30;
21744 value = sellPrice(0, 0, 10);
21745 placeStyle = 30 + type - 1538;
21746 return;
21747 }
21748 if (type >= 1541 && type <= 1542)
21749 {
21750 useStyle = 1;
21751 useTurn = true;
21752 useAnimation = 15;
21753 useTime = 10;
21754 autoReuse = true;
21756 consumable = true;
21757 createTile = 246;
21758 width = 30;
21759 height = 30;
21760 value = sellPrice(0, 0, 10);
21761 placeStyle = 16 + type - 1541;
21762 return;
21763 }
21764 if (type >= 1543 && type <= 1545)
21765 {
21766 useStyle = 1;
21767 useTurn = true;
21768 useAnimation = 15;
21769 useTime = 10;
21770 autoReuse = true;
21771 width = 24;
21772 height = 24;
21773 value = sellPrice(0, 6);
21774 tileBoost += 3;
21775 return;
21776 }
21777 switch (type)
21778 {
21779 case 1546:
21780 width = 18;
21781 height = 18;
21782 defense = 11;
21783 headSlot = 103;
21784 rare = 8;
21785 value = 375000;
21786 return;
21787 case 1547:
21788 width = 18;
21789 height = 18;
21790 defense = 11;
21791 headSlot = 104;
21792 rare = 8;
21793 value = 375000;
21794 return;
21795 case 1548:
21796 width = 18;
21797 height = 18;
21798 defense = 11;
21799 headSlot = 105;
21800 rare = 8;
21801 value = 375000;
21802 return;
21803 case 1549:
21804 width = 18;
21805 height = 18;
21806 defense = 24;
21807 bodySlot = 67;
21808 rare = 8;
21809 value = 300000;
21810 return;
21811 case 1550:
21812 width = 18;
21813 height = 18;
21814 defense = 16;
21815 legSlot = 56;
21816 rare = 8;
21817 value = 225000;
21818 return;
21819 case 1551:
21820 useStyle = 1;
21821 useTurn = true;
21822 useAnimation = 15;
21823 useTime = 10;
21824 autoReuse = true;
21826 consumable = true;
21827 createTile = 247;
21828 width = 26;
21829 height = 24;
21830 value = buyPrice(1);
21831 return;
21832 case 1552:
21833 width = 20;
21834 height = 20;
21836 rare = 7;
21837 value = sellPrice(0, 1);
21838 useStyle = 1;
21839 useTurn = true;
21840 useAnimation = 15;
21841 useTime = 10;
21842 autoReuse = true;
21843 consumable = true;
21844 createTile = 239;
21845 placeStyle = 20;
21846 return;
21847 case 1553:
21848 useStyle = 5;
21849 autoReuse = true;
21850 useAnimation = 5;
21851 useTime = 5;
21852 crit += 10;
21853 width = 60;
21854 height = 26;
21855 shoot = 10;
21858 damage = 85;
21859 shootSpeed = 12f;
21860 noMelee = true;
21861 value = 750000;
21862 rare = 10;
21863 knockBack = 2.5f;
21864 ranged = true;
21865 return;
21866 case 1554:
21867 width = 18;
21868 height = 18;
21869 rare = 9;
21870 vanity = true;
21871 headSlot = 106;
21872 value = sellPrice(0, 5);
21873 return;
21874 case 1555:
21875 width = 18;
21876 height = 18;
21877 rare = 9;
21878 vanity = true;
21879 bodySlot = 68;
21880 value = sellPrice(0, 5);
21881 return;
21882 case 1556:
21883 width = 18;
21884 height = 18;
21885 rare = 9;
21886 vanity = true;
21887 legSlot = 57;
21888 value = sellPrice(0, 5);
21889 return;
21890 case 1557:
21891 width = 18;
21892 height = 18;
21893 rare = 9;
21894 vanity = true;
21895 headSlot = 107;
21896 value = sellPrice(0, 5);
21897 return;
21898 case 1558:
21899 width = 18;
21900 height = 18;
21901 rare = 9;
21902 vanity = true;
21903 bodySlot = 69;
21904 value = sellPrice(0, 5);
21905 return;
21906 case 1559:
21907 width = 18;
21908 height = 18;
21909 rare = 9;
21910 vanity = true;
21911 legSlot = 58;
21912 value = sellPrice(0, 5);
21913 return;
21914 case 1560:
21915 width = 18;
21916 height = 18;
21917 rare = 9;
21918 vanity = true;
21919 headSlot = 108;
21920 value = sellPrice(0, 5);
21921 return;
21922 case 1561:
21923 width = 18;
21924 height = 18;
21925 rare = 9;
21926 vanity = true;
21927 bodySlot = 70;
21928 value = sellPrice(0, 5);
21929 return;
21930 case 1562:
21931 width = 18;
21932 height = 18;
21933 rare = 9;
21934 vanity = true;
21935 legSlot = 59;
21936 value = sellPrice(0, 5);
21937 return;
21938 case 1563:
21939 width = 18;
21940 height = 18;
21941 rare = 9;
21942 vanity = true;
21943 headSlot = 109;
21944 value = sellPrice(0, 5);
21945 return;
21946 case 1564:
21947 width = 18;
21948 height = 18;
21949 rare = 9;
21950 vanity = true;
21951 bodySlot = 71;
21952 value = sellPrice(0, 5);
21953 return;
21954 case 1565:
21955 width = 18;
21956 height = 18;
21957 rare = 9;
21958 vanity = true;
21959 legSlot = 60;
21960 value = sellPrice(0, 5);
21961 return;
21962 case 1566:
21963 width = 18;
21964 height = 18;
21965 rare = 9;
21966 vanity = true;
21967 headSlot = 110;
21968 value = sellPrice(0, 5);
21969 return;
21970 case 1567:
21971 width = 18;
21972 height = 18;
21973 rare = 9;
21974 vanity = true;
21975 bodySlot = 72;
21976 value = sellPrice(0, 5);
21977 return;
21978 case 1568:
21979 width = 18;
21980 height = 18;
21981 rare = 9;
21982 vanity = true;
21983 legSlot = 61;
21984 value = sellPrice(0, 5);
21985 return;
21986 case 1569:
21987 autoReuse = true;
21988 useStyle = 1;
21989 shootSpeed = 15f;
21990 shoot = 304;
21991 damage = 29;
21992 width = 18;
21993 height = 20;
21995 useAnimation = 16;
21996 useTime = 16;
21997 noUseGraphic = true;
21998 noMelee = true;
21999 value = sellPrice(0, 20);
22000 knockBack = 2.75f;
22001 melee = true;
22002 rare = 8;
22003 return;
22004 case 1570:
22005 width = 14;
22006 height = 18;
22008 rare = 8;
22010 return;
22011 case 1571:
22012 autoReuse = true;
22013 useStyle = 5;
22014 shootSpeed = 14f;
22015 shoot = 306;
22016 damage = 70;
22017 width = 18;
22018 height = 20;
22020 useAnimation = 20;
22021 useTime = 20;
22022 noUseGraphic = true;
22023 noMelee = true;
22024 value = sellPrice(0, 20);
22025 knockBack = 5f;
22026 melee = true;
22027 rare = 8;
22028 return;
22029 case 1572:
22030 useStyle = 1;
22031 shootSpeed = 14f;
22032 shoot = 308;
22033 damage = 100;
22034 width = 18;
22035 height = 20;
22037 useAnimation = 30;
22038 useTime = 30;
22039 noMelee = true;
22040 value = sellPrice(0, 20);
22041 knockBack = 7.5f;
22042 rare = 8;
22043 summon = true;
22044 mana = 20;
22045 sentry = true;
22046 return;
22047 case 1573:
22048 useStyle = 1;
22049 useTurn = true;
22050 useAnimation = 15;
22051 useTime = 10;
22052 autoReuse = true;
22054 consumable = true;
22055 createTile = 242;
22056 width = 30;
22057 height = 30;
22058 value = sellPrice(0, 0, 10);
22059 placeStyle = 16;
22060 return;
22061 case 1574:
22062 case 1575:
22063 case 1576:
22064 useStyle = 1;
22065 useTurn = true;
22066 useAnimation = 15;
22067 useTime = 10;
22068 autoReuse = true;
22070 consumable = true;
22071 createTile = 240;
22072 width = 30;
22073 height = 30;
22074 value = sellPrice(0, 0, 10);
22075 placeStyle = 33 + type - 1574;
22076 return;
22077 case 1577:
22078 useStyle = 1;
22079 useTurn = true;
22080 useAnimation = 15;
22081 useTime = 10;
22082 autoReuse = true;
22084 consumable = true;
22085 createTile = 245;
22086 width = 30;
22087 height = 30;
22088 value = sellPrice(0, 0, 10);
22089 placeStyle = 6;
22090 return;
22091 case 1578:
22092 width = 22;
22093 height = 22;
22094 accessory = true;
22095 rare = 3;
22096 value = 100000;
22097 neckSlot = 6;
22098 return;
22099 case 1579:
22100 width = 28;
22101 height = 24;
22102 accessory = true;
22103 rare = 1;
22104 value = 50000;
22105 shoeSlot = 5;
22106 return;
22107 case 1580:
22108 width = 18;
22109 height = 18;
22110 rare = 9;
22111 vanity = true;
22112 headSlot = 111;
22113 value = sellPrice(0, 5);
22114 return;
22115 case 1581:
22116 width = 18;
22117 height = 18;
22118 rare = 9;
22119 vanity = true;
22120 bodySlot = 73;
22121 value = sellPrice(0, 5);
22122 return;
22123 case 1582:
22124 width = 18;
22125 height = 18;
22126 rare = 9;
22127 vanity = true;
22128 legSlot = 62;
22129 value = sellPrice(0, 5);
22130 return;
22131 case 1583:
22132 width = 24;
22133 height = 8;
22134 accessory = true;
22135 rare = 9;
22136 wingSlot = 16;
22137 value = 400000;
22138 return;
22139 case 1584:
22140 width = 24;
22141 height = 8;
22142 accessory = true;
22143 rare = 9;
22144 wingSlot = 17;
22145 value = 400000;
22146 return;
22147 case 1585:
22148 width = 24;
22149 height = 8;
22150 accessory = true;
22151 rare = 9;
22152 wingSlot = 18;
22153 value = 400000;
22154 return;
22155 case 1586:
22156 width = 24;
22157 height = 8;
22158 accessory = true;
22159 rare = 9;
22160 wingSlot = 19;
22161 value = 400000;
22162 return;
22163 case 1587:
22164 width = 18;
22165 height = 18;
22166 rare = 9;
22167 vanity = true;
22168 bodySlot = 74;
22169 value = sellPrice(0, 5);
22170 return;
22171 case 1588:
22172 width = 18;
22173 height = 18;
22174 rare = 9;
22175 vanity = true;
22176 legSlot = 63;
22177 value = sellPrice(0, 5);
22178 return;
22179 case 1589:
22180 useStyle = 1;
22181 useTurn = true;
22182 useAnimation = 15;
22183 useTime = 10;
22184 autoReuse = true;
22186 consumable = true;
22187 createTile = 248;
22188 width = 12;
22189 height = 12;
22190 return;
22191 case 1590:
22192 useStyle = 1;
22193 useTurn = true;
22194 useAnimation = 15;
22195 useTime = 7;
22196 autoReuse = true;
22198 consumable = true;
22199 createWall = 109;
22200 width = 12;
22201 height = 12;
22202 return;
22203 case 1591:
22204 useStyle = 1;
22205 useTurn = true;
22206 useAnimation = 15;
22207 useTime = 10;
22208 autoReuse = true;
22210 consumable = true;
22211 createTile = 249;
22212 width = 12;
22213 height = 12;
22214 return;
22215 case 1592:
22216 useStyle = 1;
22217 useTurn = true;
22218 useAnimation = 15;
22219 useTime = 7;
22220 autoReuse = true;
22222 consumable = true;
22223 createWall = 110;
22224 width = 12;
22225 height = 12;
22226 return;
22227 case 1593:
22228 useStyle = 1;
22229 useTurn = true;
22230 useAnimation = 15;
22231 useTime = 10;
22232 autoReuse = true;
22234 consumable = true;
22235 createTile = 250;
22236 width = 12;
22237 height = 12;
22238 return;
22239 case 1594:
22240 useStyle = 1;
22241 useTurn = true;
22242 useAnimation = 15;
22243 useTime = 7;
22244 autoReuse = true;
22246 consumable = true;
22247 createWall = 111;
22248 width = 12;
22249 height = 12;
22250 return;
22251 case 1595:
22252 width = 22;
22253 height = 22;
22254 accessory = true;
22255 rare = 2;
22256 value = 100000;
22257 handOffSlot = 3;
22258 handOnSlot = 8;
22259 return;
22260 case 1596:
22261 case 1597:
22262 case 1598:
22263 case 1599:
22264 case 1600:
22265 case 1601:
22266 case 1602:
22267 case 1603:
22268 case 1604:
22269 case 1605:
22270 case 1606:
22271 case 1607:
22272 case 1608:
22273 case 1609:
22274 case 1610:
22275 useStyle = 1;
22276 useTurn = true;
22277 useAnimation = 15;
22278 useTime = 10;
22279 autoReuse = true;
22280 consumable = true;
22281 createTile = 139;
22282 placeStyle = type - 1596 + 13;
22283 width = 24;
22284 height = 24;
22285 rare = 4;
22286 value = 100000;
22287 accessory = true;
22288 hasVanityEffects = true;
22289 return;
22290 case 1611:
22292 width = 16;
22293 height = 14;
22294 value = sellPrice(0, 2, 50);
22295 rare = 5;
22296 return;
22297 case 1612:
22298 width = 16;
22299 height = 24;
22300 accessory = true;
22301 rare = 6;
22302 value = sellPrice(0, 3);
22303 return;
22304 case 1613:
22305 width = 24;
22306 height = 28;
22307 rare = 7;
22308 value = sellPrice(0, 5);
22309 accessory = true;
22310 defense = 4;
22311 shieldSlot = 4;
22312 return;
22313 case 1614:
22314 shootSpeed = 6f;
22315 shoot = 310;
22316 damage = 1;
22317 width = 12;
22318 height = 12;
22320 consumable = true;
22321 ammo = AmmoID.Flare;
22322 knockBack = 1.5f;
22323 value = 7;
22324 ranged = true;
22325 return;
22326 case 1615:
22327 case 1616:
22328 case 1617:
22329 case 1618:
22330 case 1619:
22331 case 1620:
22332 case 1621:
22333 case 1622:
22334 case 1623:
22335 case 1624:
22336 case 1625:
22337 case 1626:
22338 case 1627:
22339 case 1628:
22340 case 1629:
22341 case 1630:
22342 case 1631:
22343 case 1632:
22344 case 1633:
22345 case 1634:
22346 case 1635:
22347 case 1636:
22348 case 1637:
22349 case 1638:
22350 case 1639:
22351 case 1640:
22352 case 1641:
22353 case 1642:
22354 case 1643:
22355 case 1644:
22356 case 1645:
22357 case 1646:
22358 case 1647:
22359 case 1648:
22360 case 1649:
22361 case 1650:
22362 case 1651:
22363 case 1652:
22364 case 1653:
22365 case 1654:
22366 case 1655:
22367 case 1656:
22368 case 1657:
22369 case 1658:
22370 case 1659:
22371 case 1660:
22372 case 1661:
22373 case 1662:
22374 case 1663:
22375 case 1664:
22376 case 1665:
22377 case 1666:
22378 case 1667:
22379 case 1668:
22380 case 1669:
22381 case 1670:
22382 case 1671:
22383 case 1672:
22384 case 1673:
22385 case 1674:
22386 case 1675:
22387 case 1676:
22388 case 1677:
22389 case 1678:
22390 case 1679:
22391 case 1680:
22392 case 1681:
22393 case 1682:
22394 case 1683:
22395 case 1684:
22396 case 1685:
22397 case 1686:
22398 case 1687:
22399 case 1688:
22400 case 1689:
22401 case 1690:
22402 case 1691:
22403 case 1692:
22404 case 1693:
22405 case 1694:
22406 case 1695:
22407 case 1696:
22408 case 1697:
22409 case 1698:
22410 case 1699:
22411 case 1700:
22412 case 1701:
22413 useStyle = 1;
22414 useTurn = true;
22415 useAnimation = 15;
22416 useTime = 10;
22417 autoReuse = true;
22419 consumable = true;
22420 createTile = 91;
22421 placeStyle = 22 + type - 1615;
22422 width = 10;
22423 height = 24;
22424 value = 1000;
22425 rare = 1;
22426 return;
22427 case 1702:
22428 useStyle = 1;
22429 useTurn = true;
22430 useAnimation = 15;
22431 useTime = 10;
22432 autoReuse = true;
22434 consumable = true;
22435 createTile = 19;
22436 placeStyle = 14;
22437 width = 8;
22438 height = 10;
22439 return;
22440 case 1703:
22441 case 1704:
22442 case 1705:
22443 case 1706:
22444 case 1707:
22445 case 1708:
22446 useStyle = 1;
22447 useTurn = true;
22448 useAnimation = 15;
22449 useTime = 10;
22450 autoReuse = true;
22452 consumable = true;
22453 createTile = 15;
22454 placeStyle = 18 + type - 1703;
22455 width = 12;
22456 height = 30;
22457 value = 150;
22458 return;
22459 case 1709:
22460 case 1710:
22461 case 1711:
22462 case 1712:
22463 useStyle = 1;
22464 useTurn = true;
22465 useAnimation = 15;
22466 useTime = 10;
22468 consumable = true;
22469 createTile = 10;
22470 placeStyle = 20 + type - 1709;
22471 width = 14;
22472 height = 28;
22473 value = 200;
22474 return;
22475 }
22476 if (type >= 1713 && type <= 1718)
22477 {
22478 useStyle = 1;
22479 useTurn = true;
22480 useAnimation = 15;
22481 useTime = 10;
22482 autoReuse = true;
22484 consumable = true;
22485 createTile = 14;
22486 placeStyle = 15 + type - 1713;
22487 width = 26;
22488 height = 20;
22489 value = 300;
22490 return;
22491 }
22492 if (type >= 1719 && type <= 1722)
22493 {
22494 useStyle = 1;
22495 useTurn = true;
22496 useAnimation = 15;
22497 useTime = 10;
22499 consumable = true;
22500 createTile = 79;
22501 placeStyle = 9 + type - 1719;
22502 width = 28;
22503 height = 20;
22504 value = 2000;
22505 return;
22506 }
22507 switch (type)
22508 {
22509 case 1723:
22510 useStyle = 1;
22511 useTurn = true;
22512 useAnimation = 15;
22513 useTime = 7;
22514 autoReuse = true;
22516 consumable = true;
22517 createWall = 78;
22518 width = 12;
22519 height = 12;
22520 return;
22521 case 1724:
22522 width = 16;
22523 height = 24;
22524 accessory = true;
22525 rare = 2;
22526 value = 50000;
22527 waistSlot = 14;
22528 return;
22529 case 1725:
22530 useStyle = 1;
22531 useTurn = true;
22532 useAnimation = 15;
22533 useTime = 10;
22534 autoReuse = true;
22536 consumable = true;
22537 createTile = 251;
22538 width = 8;
22539 height = 10;
22540 value = sellPrice(0, 0, 0, 25);
22541 return;
22542 case 1726:
22543 useStyle = 1;
22544 useTurn = true;
22545 useAnimation = 15;
22546 useTime = 7;
22547 autoReuse = true;
22549 consumable = true;
22550 createWall = 113;
22551 width = 12;
22552 height = 12;
22553 return;
22554 case 1727:
22555 useStyle = 1;
22556 useTurn = true;
22557 useAnimation = 15;
22558 useTime = 10;
22559 autoReuse = true;
22561 consumable = true;
22562 createTile = 252;
22563 width = 8;
22564 height = 10;
22565 return;
22566 case 1728:
22567 useStyle = 1;
22568 useTurn = true;
22569 useAnimation = 15;
22570 useTime = 7;
22571 autoReuse = true;
22573 consumable = true;
22574 createWall = 114;
22575 width = 12;
22576 height = 12;
22577 return;
22578 case 1729:
22579 useStyle = 1;
22580 useTurn = true;
22581 useAnimation = 15;
22582 useTime = 10;
22583 autoReuse = true;
22585 consumable = true;
22586 createTile = 253;
22587 width = 8;
22588 height = 10;
22589 return;
22590 case 1730:
22591 useStyle = 1;
22592 useTurn = true;
22593 useAnimation = 15;
22594 useTime = 7;
22595 autoReuse = true;
22597 consumable = true;
22598 createWall = 115;
22599 width = 12;
22600 height = 12;
22601 return;
22602 case 1731:
22603 width = 18;
22604 height = 18;
22605 defense = 2;
22606 headSlot = 112;
22607 return;
22608 case 1732:
22609 width = 18;
22610 height = 18;
22611 defense = 3;
22612 bodySlot = 75;
22613 return;
22614 case 1733:
22615 width = 18;
22616 height = 18;
22617 defense = 2;
22618 legSlot = 64;
22619 return;
22620 case 1734:
22621 width = 12;
22622 height = 12;
22623 return;
22624 case 1735:
22625 width = 12;
22626 height = 12;
22627 return;
22628 case 1736:
22629 width = 18;
22630 height = 18;
22631 headSlot = 113;
22632 vanity = true;
22633 value = buyPrice(0, 3);
22634 return;
22635 case 1737:
22636 width = 18;
22637 height = 18;
22638 bodySlot = 76;
22639 vanity = true;
22640 value = buyPrice(0, 3);
22641 return;
22642 case 1738:
22643 width = 18;
22644 height = 18;
22645 legSlot = 65;
22646 vanity = true;
22647 value = buyPrice(0, 3);
22648 return;
22649 case 1739:
22650 width = 18;
22651 height = 18;
22652 headSlot = 114;
22653 vanity = true;
22654 value = buyPrice(0, 3);
22655 return;
22656 case 1740:
22657 width = 18;
22658 height = 18;
22659 headSlot = 115;
22660 vanity = true;
22661 value = buyPrice(0, 3);
22662 return;
22663 case 1741:
22664 width = 18;
22665 height = 18;
22666 bodySlot = 77;
22667 vanity = true;
22668 value = buyPrice(0, 3);
22669 return;
22670 case 1742:
22671 width = 18;
22672 height = 18;
22673 headSlot = 116;
22674 vanity = true;
22675 value = buyPrice(0, 3);
22676 return;
22677 case 1743:
22678 width = 18;
22679 height = 18;
22680 headSlot = 117;
22681 vanity = true;
22682 value = buyPrice(0, 3);
22683 return;
22684 case 1744:
22685 width = 18;
22686 height = 18;
22687 bodySlot = 78;
22688 vanity = true;
22689 value = buyPrice(0, 3);
22690 return;
22691 case 1745:
22692 width = 18;
22693 height = 18;
22694 legSlot = 66;
22695 vanity = true;
22696 value = buyPrice(0, 3);
22697 return;
22698 case 1746:
22699 width = 18;
22700 height = 18;
22701 headSlot = 118;
22702 vanity = true;
22703 value = buyPrice(0, 3);
22704 return;
22705 case 1747:
22706 width = 18;
22707 height = 18;
22708 bodySlot = 79;
22709 vanity = true;
22710 value = buyPrice(0, 3);
22711 return;
22712 case 1748:
22713 width = 18;
22714 height = 18;
22715 legSlot = 67;
22716 vanity = true;
22717 value = buyPrice(0, 3);
22718 return;
22719 case 1749:
22720 width = 18;
22721 height = 18;
22722 headSlot = 119;
22723 vanity = true;
22724 value = buyPrice(0, 3);
22725 return;
22726 case 1750:
22727 width = 18;
22728 height = 18;
22729 bodySlot = 80;
22730 vanity = true;
22731 value = buyPrice(0, 3);
22732 return;
22733 case 1751:
22734 width = 18;
22735 height = 18;
22736 legSlot = 68;
22737 vanity = true;
22738 value = buyPrice(0, 3);
22739 return;
22740 case 1752:
22741 width = 18;
22742 height = 18;
22743 headSlot = 120;
22744 vanity = true;
22745 value = buyPrice(0, 3);
22746 return;
22747 case 1753:
22748 width = 18;
22749 height = 18;
22750 bodySlot = 81;
22751 vanity = true;
22752 value = buyPrice(0, 3);
22753 return;
22754 case 1754:
22755 width = 18;
22756 height = 18;
22757 headSlot = 121;
22758 vanity = true;
22759 value = buyPrice(0, 3);
22760 return;
22761 case 1755:
22762 width = 18;
22763 height = 18;
22764 bodySlot = 82;
22765 vanity = true;
22766 value = buyPrice(0, 3);
22767 return;
22768 case 1756:
22769 width = 18;
22770 height = 18;
22771 legSlot = 69;
22772 vanity = true;
22773 value = buyPrice(0, 3);
22774 return;
22775 case 1757:
22776 width = 18;
22777 height = 18;
22778 headSlot = 122;
22779 vanity = true;
22780 value = buyPrice(0, 3);
22781 return;
22782 case 1758:
22783 width = 18;
22784 height = 18;
22785 bodySlot = 83;
22786 vanity = true;
22787 value = buyPrice(0, 3);
22788 return;
22789 case 1759:
22790 width = 18;
22791 height = 18;
22792 legSlot = 70;
22793 vanity = true;
22794 value = buyPrice(0, 3);
22795 return;
22796 case 1760:
22797 width = 18;
22798 height = 18;
22799 headSlot = 123;
22800 vanity = true;
22801 value = buyPrice(0, 3);
22802 return;
22803 case 1761:
22804 width = 18;
22805 height = 18;
22806 bodySlot = 84;
22807 vanity = true;
22808 value = buyPrice(0, 3);
22809 return;
22810 case 1762:
22811 width = 18;
22812 height = 18;
22813 legSlot = 71;
22814 vanity = true;
22815 value = buyPrice(0, 3);
22816 return;
22817 case 1763:
22818 width = 18;
22819 height = 18;
22820 headSlot = 124;
22821 vanity = true;
22822 value = buyPrice(0, 3);
22823 return;
22824 case 1764:
22825 width = 18;
22826 height = 18;
22827 bodySlot = 85;
22828 vanity = true;
22829 value = buyPrice(0, 3);
22830 return;
22831 case 1765:
22832 width = 18;
22833 height = 18;
22834 legSlot = 72;
22835 vanity = true;
22836 value = buyPrice(0, 3);
22837 return;
22838 case 1766:
22839 width = 18;
22840 height = 18;
22841 headSlot = 125;
22842 vanity = true;
22843 value = buyPrice(0, 3);
22844 return;
22845 case 1767:
22846 width = 18;
22847 height = 18;
22848 headSlot = 126;
22849 vanity = true;
22850 value = buyPrice(0, 3);
22851 return;
22852 case 1768:
22853 width = 18;
22854 height = 18;
22855 bodySlot = 86;
22856 vanity = true;
22857 value = buyPrice(0, 3);
22858 return;
22859 case 1769:
22860 width = 18;
22861 height = 18;
22862 legSlot = 73;
22863 vanity = true;
22864 value = buyPrice(0, 3);
22865 return;
22866 case 1770:
22867 width = 18;
22868 height = 18;
22869 bodySlot = 87;
22870 vanity = true;
22871 value = buyPrice(0, 3);
22872 return;
22873 case 1771:
22874 width = 18;
22875 height = 18;
22876 legSlot = 74;
22877 vanity = true;
22878 value = buyPrice(0, 3);
22879 return;
22880 case 1772:
22881 width = 18;
22882 height = 18;
22883 headSlot = 127;
22884 vanity = true;
22885 value = buyPrice(0, 3);
22886 return;
22887 case 1773:
22888 width = 18;
22889 height = 18;
22890 bodySlot = 88;
22891 vanity = true;
22892 value = buyPrice(0, 3);
22893 return;
22894 case 1774:
22895 width = 12;
22896 height = 12;
22897 rare = 3;
22899 value = sellPrice(0, 1);
22900 return;
22901 case 1775:
22902 width = 18;
22903 height = 18;
22904 bodySlot = 89;
22905 vanity = true;
22906 value = buyPrice(0, 3);
22907 return;
22908 case 1776:
22909 width = 18;
22910 height = 18;
22911 legSlot = 75;
22912 vanity = true;
22913 value = buyPrice(0, 3);
22914 return;
22915 case 1777:
22916 width = 18;
22917 height = 18;
22918 headSlot = 128;
22919 vanity = true;
22920 value = buyPrice(0, 3);
22921 return;
22922 case 1778:
22923 width = 18;
22924 height = 18;
22925 bodySlot = 90;
22926 vanity = true;
22927 value = buyPrice(0, 3);
22928 return;
22929 case 1779:
22930 width = 18;
22931 height = 18;
22932 headSlot = 129;
22933 vanity = true;
22934 value = buyPrice(0, 3);
22935 return;
22936 case 1780:
22937 width = 18;
22938 height = 18;
22939 bodySlot = 91;
22940 vanity = true;
22941 value = buyPrice(0, 3);
22942 return;
22943 case 1781:
22944 width = 18;
22945 height = 18;
22946 legSlot = 76;
22947 vanity = true;
22948 value = buyPrice(0, 3);
22949 return;
22950 case 1782:
22951 useStyle = 5;
22952 autoReuse = true;
22953 useAnimation = 9;
22954 useTime = 9;
22955 crit += 6;
22956 width = 60;
22957 height = 26;
22958 shoot = 311;
22961 damage = 44;
22962 shootSpeed = 10f;
22963 noMelee = true;
22964 value = sellPrice(0, 10);
22965 rare = 8;
22966 knockBack = 2f;
22967 ranged = true;
22968 return;
22969 case 1783:
22970 shootSpeed = 4f;
22971 shoot = 311;
22972 damage = 9;
22973 width = 8;
22974 height = 8;
22976 consumable = true;
22978 knockBack = 1.5f;
22979 value = 5;
22980 ranged = true;
22981 return;
22982 case 1784:
22983 useStyle = 5;
22984 autoReuse = true;
22985 useAnimation = 25;
22986 useTime = 25;
22987 crit += 6;
22988 width = 60;
22989 height = 26;
22990 shoot = 312;
22993 damage = 65;
22994 shootSpeed = 7f;
22995 noMelee = true;
22996 value = sellPrice(0, 10);
22997 rare = 8;
22998 knockBack = 5f;
22999 ranged = true;
23000 return;
23001 case 1785:
23002 shootSpeed = 4f;
23003 shoot = 312;
23004 damage = 60;
23005 width = 8;
23006 height = 8;
23008 consumable = true;
23010 knockBack = 3f;
23011 value = 15;
23012 ranged = true;
23013 return;
23014 case 1786:
23015 useStyle = 1;
23016 useTurn = true;
23017 useTime = 24;
23018 useAnimation = 24;
23019 autoReuse = true;
23020 width = 24;
23021 height = 28;
23022 damage = 9;
23024 knockBack = 2.25f;
23025 value = buyPrice(0, 0, 60);
23026 melee = true;
23027 return;
23028 case 1788:
23029 width = 18;
23030 height = 18;
23031 headSlot = 130;
23032 vanity = true;
23033 value = buyPrice(0, 3);
23034 return;
23035 case 1789:
23036 width = 18;
23037 height = 18;
23038 bodySlot = 92;
23039 vanity = true;
23040 value = buyPrice(0, 3);
23041 return;
23042 case 1790:
23043 width = 18;
23044 height = 18;
23045 legSlot = 77;
23046 vanity = true;
23047 value = buyPrice(0, 3);
23048 return;
23049 case 1791:
23050 useStyle = 1;
23051 useTurn = true;
23052 useAnimation = 15;
23053 useTime = 10;
23054 autoReuse = true;
23056 consumable = true;
23057 createTile = 96;
23058 placeStyle = 1;
23059 width = 20;
23060 height = 20;
23061 value = buyPrice(0, 1, 50);
23062 return;
23063 case 1792:
23064 useStyle = 1;
23065 useTurn = true;
23066 useAnimation = 15;
23067 useTime = 10;
23068 autoReuse = true;
23070 consumable = true;
23071 createTile = 15;
23072 placeStyle = 24;
23073 width = 12;
23074 height = 30;
23075 value = 150;
23076 return;
23077 case 1793:
23078 useStyle = 1;
23079 useTurn = true;
23080 useAnimation = 15;
23081 useTime = 10;
23083 consumable = true;
23084 createTile = 10;
23085 placeStyle = 24;
23086 width = 14;
23087 height = 28;
23088 value = 200;
23089 return;
23090 case 1794:
23091 useStyle = 1;
23092 useTurn = true;
23093 useAnimation = 15;
23094 useTime = 10;
23095 autoReuse = true;
23097 consumable = true;
23098 createTile = 14;
23099 placeStyle = 21;
23100 width = 26;
23101 height = 20;
23102 value = 300;
23103 return;
23104 case 1795:
23105 useStyle = 1;
23106 useTurn = true;
23107 useAnimation = 15;
23108 useTime = 10;
23109 autoReuse = true;
23111 consumable = true;
23112 createTile = 18;
23113 placeStyle = 16;
23114 width = 28;
23115 height = 14;
23116 value = 150;
23117 return;
23118 case 1796:
23119 useStyle = 1;
23120 useTurn = true;
23121 useAnimation = 15;
23122 useTime = 10;
23123 autoReuse = true;
23125 consumable = true;
23126 createTile = 19;
23127 placeStyle = 15;
23128 width = 8;
23129 height = 10;
23130 return;
23131 case 1797:
23132 width = 24;
23133 height = 8;
23134 accessory = true;
23135 rare = 7;
23136 value = 400000;
23137 wingSlot = 20;
23138 return;
23139 case 1798:
23140 damage = 0;
23141 useStyle = 1;
23142 shoot = 313;
23143 width = 16;
23144 height = 30;
23146 useAnimation = 20;
23147 useTime = 20;
23148 rare = 3;
23149 noMelee = true;
23150 buffType = 81;
23151 value = sellPrice(0, 2);
23152 return;
23153 case 1799:
23154 damage = 0;
23155 useStyle = 1;
23156 shoot = 314;
23157 width = 16;
23158 height = 30;
23160 useAnimation = 20;
23161 useTime = 20;
23162 rare = 3;
23163 noMelee = true;
23164 buffType = 82;
23165 value = sellPrice(0, 2);
23166 return;
23167 case 1800:
23168 noUseGraphic = true;
23169 damage = 0;
23170 knockBack = 7f;
23171 useStyle = 5;
23172 shootSpeed = 13.5f;
23173 shoot = 315;
23174 width = 18;
23175 height = 28;
23177 useAnimation = 20;
23178 useTime = 20;
23179 rare = 3;
23180 noMelee = true;
23181 value = sellPrice(0, 1, 50);
23182 return;
23183 case 1801:
23184 useStyle = 5;
23185 autoReuse = true;
23186 useAnimation = 12;
23187 useTime = 12;
23188 mana = 6;
23189 width = 50;
23190 height = 18;
23191 shoot = 316;
23193 damage = 45;
23194 shootSpeed = 10f;
23195 noMelee = true;
23196 value = sellPrice(0, 10);
23197 rare = 8;
23198 magic = true;
23199 knockBack = 3f;
23200 return;
23201 case 1802:
23202 mana = 10;
23203 damage = 55;
23204 useStyle = 1;
23205 shootSpeed = 10f;
23206 shoot = 317;
23207 width = 26;
23208 height = 28;
23210 useAnimation = 28;
23211 useTime = 28;
23212 rare = 8;
23213 noMelee = true;
23214 knockBack = 3f;
23215 buffType = 83;
23216 value = sellPrice(0, 10);
23217 summon = true;
23218 autoReuse = true;
23219 reuseDelay = 2;
23220 return;
23221 case 1803:
23222 case 1804:
23223 case 1805:
23224 case 1806:
23225 case 1807:
23226 return;
23227 case 1808:
23228 useStyle = 1;
23229 useTurn = true;
23230 useAnimation = 15;
23231 useTime = 10;
23232 autoReuse = true;
23234 consumable = true;
23235 createTile = 42;
23236 width = 12;
23237 height = 28;
23238 placeStyle = 8;
23239 return;
23240 case 1809:
23241 useStyle = 1;
23242 shootSpeed = 9f;
23243 shoot = 318;
23244 damage = 13;
23245 width = 18;
23246 height = 20;
23248 consumable = true;
23250 useAnimation = 19;
23251 useTime = 19;
23252 noUseGraphic = true;
23253 noMelee = true;
23254 ranged = true;
23255 knockBack = 6.5f;
23256 return;
23257 case 1810:
23258 damage = 0;
23259 useStyle = 1;
23260 shoot = 319;
23261 width = 16;
23262 height = 30;
23264 useAnimation = 20;
23265 useTime = 20;
23266 rare = 3;
23267 noMelee = true;
23268 buffType = 84;
23269 value = sellPrice(0, 2);
23270 return;
23271 case 1811:
23273 width = 16;
23274 height = 14;
23275 value = sellPrice(0, 2, 50);
23276 rare = 5;
23277 return;
23278 case 1812:
23279 useStyle = 1;
23280 useTurn = true;
23281 useAnimation = 15;
23282 useTime = 10;
23283 autoReuse = true;
23285 consumable = true;
23286 createTile = 34;
23287 placeStyle = 6;
23288 width = 26;
23289 height = 26;
23290 return;
23291 case 1813:
23292 useStyle = 1;
23293 useTurn = true;
23294 useAnimation = 15;
23295 useTime = 10;
23296 autoReuse = true;
23298 consumable = true;
23299 createTile = 35;
23300 width = 26;
23301 height = 26;
23302 return;
23303 case 1814:
23304 useStyle = 1;
23305 useTurn = true;
23306 useAnimation = 15;
23307 useTime = 10;
23308 autoReuse = true;
23310 consumable = true;
23311 createTile = 15;
23312 placeStyle = 25;
23313 width = 12;
23314 height = 30;
23315 value = 150;
23316 return;
23317 case 1815:
23318 useStyle = 1;
23319 useTurn = true;
23320 useAnimation = 15;
23321 useTime = 10;
23323 consumable = true;
23324 createTile = 10;
23325 placeStyle = 25;
23326 width = 14;
23327 height = 28;
23328 value = 200;
23329 return;
23330 case 1816:
23331 useStyle = 1;
23332 useTurn = true;
23333 useAnimation = 15;
23334 useTime = 10;
23335 autoReuse = true;
23337 consumable = true;
23338 createTile = 14;
23339 placeStyle = 22;
23340 width = 26;
23341 height = 20;
23342 value = 300;
23343 return;
23344 case 1817:
23345 useStyle = 1;
23346 useTurn = true;
23347 useAnimation = 15;
23348 useTime = 10;
23349 autoReuse = true;
23351 consumable = true;
23352 createTile = 18;
23353 placeStyle = 17;
23354 width = 28;
23355 height = 14;
23356 value = 150;
23357 return;
23358 case 1818:
23359 useStyle = 1;
23360 useTurn = true;
23361 useAnimation = 15;
23362 useTime = 10;
23363 autoReuse = true;
23365 consumable = true;
23366 createTile = 19;
23367 placeStyle = 16;
23368 width = 8;
23369 height = 10;
23370 return;
23371 case 1819:
23372 width = 18;
23373 height = 18;
23374 headSlot = 131;
23375 vanity = true;
23376 value = buyPrice(0, 3);
23377 return;
23378 case 1820:
23379 width = 18;
23380 height = 18;
23381 bodySlot = 93;
23382 vanity = true;
23383 value = buyPrice(0, 3);
23384 return;
23385 case 1821:
23386 width = 18;
23387 height = 18;
23388 headSlot = 132;
23389 vanity = true;
23390 value = buyPrice(0, 3);
23391 return;
23392 case 1822:
23393 width = 18;
23394 height = 18;
23395 bodySlot = 94;
23396 vanity = true;
23397 value = buyPrice(0, 3);
23398 return;
23399 case 1823:
23400 width = 18;
23401 height = 18;
23402 legSlot = 78;
23403 vanity = true;
23404 value = buyPrice(0, 3);
23405 return;
23406 case 1824:
23407 width = 18;
23408 height = 18;
23409 headSlot = 133;
23410 vanity = true;
23411 value = buyPrice(0, 3);
23412 return;
23413 case 1825:
23414 noMelee = true;
23415 useStyle = 1;
23416 shootSpeed = 15f;
23417 shoot = 320;
23418 damage = 20;
23419 knockBack = 5f;
23420 width = 34;
23421 height = 34;
23423 useAnimation = 15;
23424 useTime = 15;
23425 noUseGraphic = true;
23426 rare = 2;
23427 value = 50000;
23428 melee = true;
23429 return;
23430 case 1826:
23431 autoReuse = true;
23432 useStyle = 1;
23433 useAnimation = 26;
23434 useTime = 26;
23435 knockBack = 7.5f;
23436 width = 40;
23437 height = 40;
23438 damage = 150;
23439 scale = 1f;
23441 rare = 8;
23442 value = sellPrice(0, 10);
23443 melee = true;
23444 shoot = 997;
23445 noMelee = true;
23446 shootsEveryUse = true;
23447 return;
23448 case 1827:
23449 useStyle = 1;
23450 useTurn = true;
23451 autoReuse = true;
23452 useAnimation = 8;
23453 useTime = 8;
23454 width = 24;
23455 height = 28;
23456 damage = 14;
23457 knockBack = 4f;
23459 scale = 1f;
23460 melee = true;
23461 rare = 2;
23462 value = 50000;
23463 melee = true;
23464 return;
23465 case 1828:
23466 autoReuse = true;
23467 useStyle = 1;
23468 useTurn = true;
23469 useAnimation = 15;
23470 useTime = 10;
23471 autoReuse = true;
23473 consumable = true;
23474 createTile = 254;
23475 width = 8;
23476 height = 10;
23477 value = buyPrice(0, 0, 2, 50);
23478 return;
23479 case 1829:
23480 noUseGraphic = true;
23481 damage = 0;
23482 knockBack = 7f;
23483 useStyle = 5;
23484 shootSpeed = 15.5f;
23485 shoot = 322;
23486 width = 18;
23487 height = 28;
23489 useAnimation = 20;
23490 useTime = 20;
23491 rare = 7;
23492 noMelee = true;
23493 value = sellPrice(0, 4);
23494 return;
23495 case 1830:
23496 width = 24;
23497 height = 8;
23498 accessory = true;
23499 rare = 7;
23500 value = 400000;
23501 wingSlot = 21;
23502 return;
23503 case 1831:
23505 width = 16;
23506 height = 14;
23507 value = sellPrice(0, 2, 50);
23508 rare = 5;
23509 return;
23510 case 1832:
23511 width = 18;
23512 height = 18;
23513 headSlot = 134;
23514 value = sellPrice(0, 1);
23515 defense = 9;
23516 rare = 8;
23517 return;
23518 case 1833:
23519 width = 18;
23520 height = 18;
23521 bodySlot = 95;
23522 value = sellPrice(0, 1);
23523 defense = 11;
23524 rare = 8;
23525 return;
23526 case 1834:
23527 width = 18;
23528 height = 18;
23529 legSlot = 79;
23530 value = sellPrice(0, 1);
23531 defense = 10;
23532 rare = 8;
23533 return;
23534 case 1835:
23535 useStyle = 5;
23536 autoReuse = true;
23537 useAnimation = 12;
23538 useTime = 12;
23539 crit += 10;
23540 width = 40;
23541 height = 26;
23542 shoot = 323;
23545 damage = 75;
23546 shootSpeed = 9f;
23547 noMelee = true;
23548 value = sellPrice(0, 10);
23549 rare = 8;
23550 knockBack = 6.5f;
23551 ranged = true;
23552 return;
23553 case 1836:
23554 shootSpeed = 3f;
23555 shoot = 323;
23556 damage = 25;
23557 width = 20;
23558 height = 14;
23560 consumable = true;
23561 ammo = AmmoID.Stake;
23562 knockBack = 4.5f;
23563 value = 15;
23564 ranged = true;
23565 return;
23566 case 1837:
23567 useStyle = 1;
23568 shoot = 324;
23569 width = 16;
23570 height = 30;
23572 useAnimation = 20;
23573 useTime = 20;
23574 rare = 3;
23575 noMelee = true;
23576 buffType = 85;
23577 value = sellPrice(0, 2);
23578 return;
23579 case 1838:
23580 width = 18;
23581 height = 18;
23582 headSlot = 135;
23583 value = buyPrice(0, 3);
23584 vanity = true;
23585 return;
23586 case 1839:
23587 width = 18;
23588 height = 18;
23589 bodySlot = 96;
23590 value = buyPrice(0, 3);
23591 vanity = true;
23592 return;
23593 case 1840:
23594 width = 18;
23595 height = 18;
23596 legSlot = 80;
23597 value = buyPrice(0, 3);
23598 vanity = true;
23599 return;
23600 case 1841:
23601 width = 18;
23602 height = 18;
23603 headSlot = 136;
23604 value = buyPrice(0, 3);
23605 vanity = true;
23606 return;
23607 case 1842:
23608 width = 18;
23609 height = 18;
23610 bodySlot = 97;
23611 value = buyPrice(0, 3);
23612 vanity = true;
23613 return;
23614 case 1843:
23615 width = 18;
23616 height = 18;
23617 legSlot = 81;
23618 value = buyPrice(0, 3);
23619 vanity = true;
23620 return;
23621 case 1844:
23622 useStyle = 4;
23623 width = 22;
23624 height = 14;
23625 consumable = true;
23626 useAnimation = 45;
23627 useTime = 45;
23629 rare = 8;
23630 return;
23631 case 1845:
23632 rare = 8;
23633 width = 24;
23634 height = 28;
23635 accessory = true;
23636 value = buyPrice(0, 20);
23637 return;
23638 case 1846:
23639 case 1847:
23640 case 1848:
23641 case 1849:
23642 case 1850:
23643 useStyle = 1;
23644 useTurn = true;
23645 useAnimation = 15;
23646 useTime = 10;
23647 autoReuse = true;
23649 consumable = true;
23650 createTile = 242;
23651 width = 30;
23652 height = 30;
23653 value = sellPrice(0, 0, 10);
23654 placeStyle = 17 + type - 1846;
23655 return;
23656 case 1851:
23657 width = 18;
23658 height = 18;
23659 bodySlot = 98;
23660 value = buyPrice(0, 3);
23661 vanity = true;
23662 return;
23663 case 1852:
23664 width = 18;
23665 height = 18;
23666 legSlot = 82;
23667 value = buyPrice(0, 3);
23668 vanity = true;
23669 return;
23670 case 1853:
23671 width = 18;
23672 height = 18;
23673 bodySlot = 99;
23674 value = buyPrice(0, 3);
23675 vanity = true;
23676 return;
23677 case 1854:
23678 width = 18;
23679 height = 18;
23680 legSlot = 83;
23681 value = buyPrice(0, 3);
23682 vanity = true;
23683 return;
23684 case 1855:
23685 case 1856:
23686 useStyle = 1;
23687 useTurn = true;
23688 useAnimation = 15;
23689 useTime = 10;
23690 autoReuse = true;
23692 consumable = true;
23693 createTile = 240;
23694 width = 30;
23695 height = 30;
23696 value = sellPrice(0, 1);
23697 rare = 1;
23698 placeStyle = 36 + type - 1855;
23699 return;
23700 case 1857:
23701 width = 18;
23702 height = 18;
23703 headSlot = 137;
23704 value = sellPrice(0, 5);
23705 vanity = true;
23706 rare = 3;
23707 return;
23708 case 1858:
23709 width = 14;
23710 height = 28;
23711 rare = 7;
23712 value = 300000;
23713 accessory = true;
23714 return;
23715 case 1859:
23716 useStyle = 1;
23717 useTurn = true;
23718 useAnimation = 15;
23719 useTime = 10;
23720 autoReuse = true;
23722 consumable = true;
23723 createTile = 42;
23724 width = 12;
23725 height = 28;
23726 placeStyle = 9;
23727 value = 75000;
23728 rare = 2;
23729 return;
23730 case 1860:
23731 width = 24;
23732 height = 28;
23733 rare = 5;
23734 value = 150000;
23735 accessory = true;
23736 faceSlot = 3;
23737 return;
23738 case 1861:
23739 width = 24;
23740 height = 28;
23741 rare = 6;
23742 value = 250000;
23743 accessory = true;
23744 faceSlot = 2;
23745 return;
23746 case 1862:
23747 width = 16;
23748 height = 24;
23749 accessory = true;
23750 rare = 7;
23751 value = 350000;
23752 shoeSlot = 9;
23753 return;
23754 case 1863:
23755 width = 14;
23756 height = 28;
23757 rare = 4;
23758 value = 150000;
23759 accessory = true;
23760 balloonSlot = 5;
23761 return;
23762 case 1864:
23763 rare = 8;
23764 width = 24;
23765 height = 28;
23766 accessory = true;
23767 value = buyPrice(0, 25);
23768 return;
23769 case 1865:
23770 width = 16;
23771 height = 24;
23772 accessory = true;
23773 rare = 7;
23774 value = 400000;
23775 return;
23776 case 1866:
23777 width = 24;
23778 height = 8;
23779 accessory = true;
23780 value = 400000;
23781 rare = 5;
23782 wingSlot = 22;
23783 return;
23784 case 1867:
23785 width = 12;
23786 height = 12;
23787 return;
23788 case 1868:
23789 width = 12;
23790 height = 12;
23791 return;
23792 case 1869:
23793 useStyle = 1;
23794 useTurn = true;
23795 useAnimation = 15;
23796 useTime = 10;
23797 autoReuse = true;
23799 consumable = true;
23800 createTile = 36;
23801 width = 12;
23802 height = 28;
23803 rare = 1;
23804 return;
23805 case 1870:
23806 useStyle = 5;
23807 autoReuse = true;
23808 useAnimation = 38;
23809 useTime = 38;
23810 width = 44;
23811 height = 14;
23812 shoot = 10;
23815 damage = 20;
23816 shootSpeed = 8f;
23817 noMelee = true;
23818 value = 100000;
23819 knockBack = 3.75f;
23820 rare = 1;
23821 ranged = true;
23822 return;
23823 case 1871:
23824 width = 24;
23825 height = 8;
23826 accessory = true;
23827 value = 400000;
23828 rare = 5;
23829 wingSlot = 23;
23830 return;
23831 case 1872:
23832 useStyle = 1;
23833 useTurn = true;
23834 useAnimation = 15;
23835 useTime = 10;
23836 autoReuse = true;
23838 consumable = true;
23839 createTile = 170;
23840 width = 12;
23841 height = 12;
23842 return;
23843 case 1873:
23844 useStyle = 1;
23845 useTurn = true;
23846 useAnimation = 15;
23847 useTime = 10;
23848 autoReuse = true;
23850 consumable = true;
23851 createTile = 171;
23852 width = 12;
23853 height = 12;
23854 value = buyPrice(0, 0, 25);
23855 return;
23856 case 1874:
23857 case 1875:
23858 case 1876:
23859 case 1877:
23860 case 1878:
23861 case 1879:
23862 case 1880:
23863 case 1881:
23864 case 1882:
23865 case 1883:
23866 case 1884:
23867 case 1885:
23868 case 1886:
23869 case 1887:
23870 case 1888:
23871 case 1889:
23872 case 1890:
23873 case 1891:
23874 case 1892:
23875 case 1893:
23876 case 1894:
23877 case 1895:
23878 case 1896:
23879 case 1897:
23880 case 1898:
23881 case 1899:
23882 case 1900:
23883 case 1901:
23884 case 1902:
23885 case 1903:
23886 case 1904:
23887 case 1905:
23888 useStyle = 1;
23889 useTurn = true;
23890 useAnimation = 15;
23891 useTime = 10;
23892 autoReuse = true;
23894 consumable = true;
23895 width = 12;
23896 height = 12;
23897 noMelee = true;
23898 value = buyPrice(0, 0, 5);
23899 return;
23900 case 1906:
23901 width = 18;
23902 height = 18;
23903 headSlot = 138;
23904 vanity = true;
23905 value = buyPrice(0, 1);
23906 return;
23907 case 1907:
23908 width = 18;
23909 height = 18;
23910 headSlot = 139;
23911 vanity = true;
23912 value = buyPrice(0, 1);
23913 return;
23914 case 1908:
23915 useStyle = 1;
23916 useTurn = true;
23917 useAnimation = 15;
23918 useTime = 10;
23919 autoReuse = true;
23921 consumable = true;
23922 createTile = 246;
23923 width = 30;
23924 height = 30;
23925 value = sellPrice(0, 0, 10);
23926 placeStyle = 18;
23927 return;
23928 case 1909:
23929 useStyle = 1;
23930 useTime = 27;
23931 useAnimation = 27;
23932 knockBack = 5.3f;
23933 width = 24;
23934 height = 28;
23935 damage = 19;
23936 scale = 1.1f;
23938 rare = 1;
23939 value = 13500;
23940 melee = true;
23941 return;
23942 case 1910:
23944 useStyle = 5;
23945 autoReuse = true;
23946 useAnimation = 30;
23947 useTime = 6;
23948 width = 50;
23949 height = 18;
23950 shoot = 85;
23951 useAmmo = AmmoID.Gel;
23953 damage = 53;
23954 knockBack = 0.425f;
23955 shootSpeed = 8.5f;
23956 noMelee = true;
23957 value = 500000;
23958 rare = 8;
23959 ranged = true;
23960 return;
23961 case 1912:
23963 healLife = 80;
23964 useStyle = 9;
23965 useTurn = true;
23966 useAnimation = 17;
23967 useTime = 17;
23969 consumable = true;
23970 width = 14;
23971 height = 24;
23972 potion = true;
23973 value = 40;
23974 rare = 1;
23975 return;
23976 case 1913:
23977 useStyle = 1;
23978 shootSpeed = 12f;
23979 shoot = 330;
23980 damage = 14;
23981 width = 18;
23982 height = 20;
23984 consumable = true;
23986 useAnimation = 15;
23987 useTime = 15;
23988 noUseGraphic = true;
23989 noMelee = true;
23990 value = 25;
23991 ranged = true;
23992 return;
23993 case 1914:
23994 useStyle = 1;
23995 width = 16;
23996 height = 30;
23998 useAnimation = 20;
23999 useTime = 20;
24000 rare = 8;
24001 noMelee = true;
24002 mountType = 0;
24003 value = sellPrice(0, 5);
24004 return;
24005 case 1915:
24006 noUseGraphic = true;
24007 damage = 0;
24008 knockBack = 7f;
24009 useStyle = 5;
24010 shootSpeed = 11.5f;
24011 shoot = 331;
24012 width = 18;
24013 height = 28;
24015 useAnimation = 20;
24016 useTime = 20;
24017 rare = 7;
24018 noMelee = true;
24019 value = sellPrice(0, 2);
24020 return;
24021 case 1916:
24022 noUseGraphic = true;
24023 damage = 0;
24024 knockBack = 7f;
24025 useStyle = 5;
24026 shootSpeed = 15.5f;
24027 shoot = 332;
24028 width = 18;
24029 height = 28;
24031 useAnimation = 20;
24032 useTime = 20;
24033 rare = 7;
24034 noMelee = true;
24035 value = sellPrice(0, 4);
24036 return;
24037 case 1917:
24038 useStyle = 1;
24039 useTurn = true;
24040 useAnimation = 20;
24041 useTime = 16;
24042 autoReuse = true;
24043 width = 24;
24044 height = 28;
24045 damage = 7;
24046 pick = 55;
24048 knockBack = 2.5f;
24049 value = 10000;
24050 melee = true;
24051 return;
24052 case 1918:
24053 noMelee = true;
24054 useStyle = 1;
24055 shootSpeed = 11f;
24056 shoot = 333;
24057 damage = 19;
24058 knockBack = 8f;
24059 width = 14;
24060 height = 28;
24062 useAnimation = 15;
24063 useTime = 15;
24064 noUseGraphic = true;
24065 rare = 1;
24066 value = 50000;
24067 melee = true;
24068 return;
24069 case 1921:
24070 width = 16;
24071 height = 24;
24072 accessory = true;
24073 rare = 2;
24074 value = 50000;
24075 handOffSlot = 2;
24076 handOnSlot = 7;
24077 return;
24078 case 1922:
24079 width = 16;
24080 height = 24;
24081 return;
24082 case 1923:
24083 width = 16;
24084 height = 24;
24085 accessory = true;
24086 rare = 2;
24087 value = 50000;
24088 return;
24089 case 1924:
24090 useStyle = 1;
24091 useTurn = true;
24092 useAnimation = 15;
24093 useTime = 10;
24095 consumable = true;
24096 createTile = 10;
24097 placeStyle = 26;
24098 width = 14;
24099 height = 28;
24100 value = 200;
24101 return;
24102 case 1925:
24103 useStyle = 1;
24104 useTurn = true;
24105 useAnimation = 15;
24106 useTime = 10;
24107 autoReuse = true;
24109 consumable = true;
24110 createTile = 15;
24111 placeStyle = 26;
24112 width = 12;
24113 height = 30;
24114 value = 150;
24115 return;
24116 case 1926:
24117 useStyle = 1;
24118 useTurn = true;
24119 useAnimation = 15;
24120 useTime = 10;
24121 autoReuse = true;
24123 consumable = true;
24124 createTile = 14;
24125 placeStyle = 23;
24126 width = 26;
24127 height = 20;
24128 value = 300;
24129 return;
24130 case 1927:
24131 useStyle = 1;
24132 shoot = 334;
24133 width = 16;
24134 height = 30;
24136 useAnimation = 20;
24137 useTime = 20;
24138 rare = 3;
24139 noMelee = true;
24140 value = 0;
24141 buffType = 91;
24142 return;
24143 case 1928:
24144 useStyle = 1;
24145 autoReuse = true;
24146 useAnimation = 23;
24147 useTime = 23;
24148 knockBack = 7f;
24149 width = 40;
24150 height = 40;
24151 damage = 86;
24152 scale = 1.1f;
24153 shoot = 907;
24154 shootSpeed = 5f;
24156 rare = 8;
24157 value = sellPrice(0, 10);
24158 melee = true;
24159 return;
24160 case 1929:
24161 useStyle = 5;
24162 autoReuse = true;
24163 useAnimation = 4;
24164 useTime = 4;
24165 width = 50;
24166 height = 18;
24167 shoot = 10;
24170 damage = 31;
24171 shootSpeed = 14f;
24172 noMelee = true;
24173 value = buyPrice(0, 45);
24174 rare = 8;
24175 knockBack = 1.75f;
24176 ranged = true;
24177 return;
24178 case 1930:
24179 autoReuse = true;
24180 mana = 5;
24182 useStyle = 5;
24183 damage = 48;
24184 useAnimation = 8;
24185 useTime = 8;
24186 width = 40;
24187 height = 40;
24188 shoot = 336;
24189 shootSpeed = 12f;
24190 knockBack = 3.25f;
24191 value = buyPrice(0, 45);
24192 magic = true;
24193 rare = 8;
24194 noMelee = true;
24195 return;
24196 case 1931:
24197 autoReuse = true;
24198 mana = 9;
24199 useStyle = 5;
24200 damage = 58;
24201 useAnimation = 10;
24202 useTime = 5;
24203 width = 40;
24204 height = 40;
24205 shoot = 337;
24206 shootSpeed = 10f;
24207 knockBack = 4.5f;
24208 value = buyPrice(0, 45);
24209 magic = true;
24210 rare = 8;
24211 noMelee = true;
24212 return;
24213 case 1932:
24214 width = 18;
24215 height = 18;
24216 headSlot = 140;
24217 vanity = true;
24218 value = buyPrice(0, 3);
24219 return;
24220 case 1933:
24221 width = 18;
24222 height = 18;
24223 bodySlot = 100;
24224 vanity = true;
24225 value = buyPrice(0, 3);
24226 return;
24227 case 1934:
24228 width = 18;
24229 height = 18;
24230 legSlot = 84;
24231 vanity = true;
24232 value = buyPrice(0, 3);
24233 return;
24234 case 1935:
24235 width = 18;
24236 height = 18;
24237 headSlot = 142;
24238 vanity = true;
24239 value = buyPrice(0, 3);
24240 return;
24241 case 1936:
24242 width = 18;
24243 height = 18;
24244 bodySlot = 102;
24245 vanity = true;
24246 value = buyPrice(0, 3);
24247 return;
24248 case 1937:
24249 width = 18;
24250 height = 18;
24251 legSlot = 86;
24252 vanity = true;
24253 value = buyPrice(0, 3);
24254 return;
24255 case 1940:
24256 width = 18;
24257 height = 18;
24258 headSlot = 141;
24259 vanity = true;
24260 value = buyPrice(0, 3);
24261 return;
24262 case 1941:
24263 width = 18;
24264 height = 18;
24265 bodySlot = 101;
24266 vanity = true;
24267 value = buyPrice(0, 3);
24268 return;
24269 case 1942:
24270 width = 18;
24271 height = 18;
24272 legSlot = 85;
24273 vanity = true;
24274 value = buyPrice(0, 3);
24275 return;
24276 case 1938:
24277 width = 18;
24278 height = 18;
24279 headSlot = 143;
24280 vanity = true;
24281 value = buyPrice(0, 3);
24282 return;
24283 case 1939:
24284 width = 18;
24285 height = 18;
24286 bodySlot = 103;
24287 vanity = true;
24288 value = buyPrice(0, 3);
24289 return;
24290 case 1943:
24291 width = 18;
24292 height = 18;
24293 headSlot = 144;
24294 vanity = true;
24295 value = buyPrice(0, 3);
24296 return;
24297 case 1944:
24298 width = 18;
24299 height = 18;
24300 bodySlot = 104;
24301 vanity = true;
24302 value = buyPrice(0, 3);
24303 return;
24304 case 1945:
24305 width = 18;
24306 height = 18;
24307 legSlot = 87;
24308 vanity = true;
24309 value = buyPrice(0, 3);
24310 return;
24311 case 1946:
24312 useStyle = 5;
24313 autoReuse = true;
24314 useAnimation = 15;
24315 useTime = 15;
24317 width = 50;
24318 height = 20;
24319 shoot = 338;
24321 damage = 67;
24322 shootSpeed = 15f;
24323 noMelee = true;
24324 value = buyPrice(0, 45);
24325 knockBack = 4f;
24326 rare = 8;
24327 ranged = true;
24328 return;
24329 case 1947:
24330 useStyle = 5;
24331 useAnimation = 30;
24332 useTime = 30;
24333 shootSpeed = 4.75f;
24334 knockBack = 6.7f;
24335 width = 40;
24336 height = 40;
24337 damage = 80;
24338 scale = 1.1f;
24340 shoot = 342;
24341 rare = 7;
24342 value = buyPrice(0, 45);
24343 noMelee = true;
24344 noUseGraphic = true;
24345 melee = true;
24346 return;
24347 case 1948:
24348 case 1949:
24349 case 1950:
24350 case 1951:
24351 case 1952:
24352 case 1953:
24353 case 1954:
24354 case 1955:
24355 case 1956:
24356 case 1957:
24357 useStyle = 1;
24358 useTurn = true;
24359 useAnimation = 15;
24360 useTime = 7;
24361 autoReuse = true;
24363 consumable = true;
24364 createWall = 116 + type - 1948;
24365 width = 12;
24366 height = 12;
24367 value = buyPrice(0, 0, 0, 75);
24368 return;
24369 case 1958:
24370 useStyle = 4;
24371 width = 22;
24372 height = 14;
24373 consumable = true;
24374 useAnimation = 45;
24375 useTime = 45;
24377 rare = 8;
24378 return;
24379 case 1959:
24380 useStyle = 1;
24381 shoot = 353;
24382 width = 16;
24383 height = 30;
24385 useAnimation = 20;
24386 useTime = 20;
24387 rare = 3;
24388 noMelee = true;
24389 value = sellPrice(0, 2);
24390 buffType = 92;
24391 return;
24392 case 1960:
24393 case 1961:
24394 case 1962:
24395 useStyle = 1;
24396 useTurn = true;
24397 useAnimation = 15;
24398 useTime = 10;
24399 autoReuse = true;
24401 consumable = true;
24402 createTile = 240;
24403 width = 30;
24404 height = 30;
24405 value = sellPrice(0, 1);
24406 rare = 1;
24407 placeStyle = 38 + type - 1960;
24408 return;
24409 case 1963:
24410 useStyle = 1;
24411 useTurn = true;
24412 useAnimation = 15;
24413 useTime = 10;
24414 autoReuse = true;
24415 consumable = true;
24416 createTile = 139;
24417 placeStyle = 28;
24418 width = 24;
24419 height = 24;
24420 rare = 4;
24421 value = 100000;
24422 accessory = true;
24423 hasVanityEffects = true;
24424 return;
24425 case 1964:
24426 useStyle = 1;
24427 useTurn = true;
24428 useAnimation = 15;
24429 useTime = 10;
24430 autoReuse = true;
24431 consumable = true;
24432 createTile = 139;
24433 placeStyle = 29;
24434 width = 24;
24435 height = 24;
24436 rare = 4;
24437 value = 100000;
24438 accessory = true;
24439 hasVanityEffects = true;
24440 return;
24441 case 1965:
24442 useStyle = 1;
24443 useTurn = true;
24444 useAnimation = 15;
24445 useTime = 10;
24446 autoReuse = true;
24447 consumable = true;
24448 createTile = 139;
24449 placeStyle = 30;
24450 width = 24;
24451 height = 24;
24452 rare = 4;
24453 value = 100000;
24454 accessory = true;
24455 hasVanityEffects = true;
24456 return;
24457 case 1966:
24458 paint = 28;
24459 width = 24;
24460 height = 24;
24461 value = 25;
24463 return;
24464 case 1967:
24465 paint = 29;
24466 width = 24;
24467 height = 24;
24468 value = 50;
24470 return;
24471 case 1968:
24472 paint = 30;
24473 width = 24;
24474 height = 24;
24475 value = 75;
24477 return;
24478 case 1969:
24479 width = 20;
24480 height = 20;
24482 value = 10000;
24483 rare = 1;
24484 return;
24485 case 1970:
24486 case 1971:
24487 case 1972:
24488 case 1973:
24489 case 1974:
24490 case 1975:
24491 case 1976:
24492 useStyle = 1;
24493 useTurn = true;
24494 useAnimation = 15;
24495 useTime = 10;
24496 autoReuse = true;
24498 consumable = true;
24499 createTile = 262 + type - 1970;
24500 width = 12;
24501 height = 12;
24502 return;
24503 case 1977:
24504 case 1978:
24505 case 1979:
24506 case 1980:
24507 case 1981:
24508 case 1982:
24509 case 1983:
24510 case 1984:
24511 case 1985:
24512 case 1986:
24513 width = 20;
24514 height = 26;
24516 value = buyPrice(0, 5);
24517 rare = 2;
24518 if (type == 1980)
24519 {
24520 value = buyPrice(0, 10);
24521 }
24522 if (type == 1984)
24523 {
24524 value = buyPrice(0, 7, 50);
24525 }
24526 if (type == 1985)
24527 {
24528 value = buyPrice(0, 15);
24529 }
24531 useStyle = 9;
24532 useTurn = true;
24533 useAnimation = 17;
24534 useTime = 17;
24535 consumable = true;
24536 return;
24537 }
24538 switch (type)
24539 {
24540 case 1987:
24541 width = 18;
24542 height = 12;
24543 maxStack = 1;
24544 value = buyPrice(0, 40);
24545 rare = 5;
24546 accessory = true;
24547 vanity = true;
24548 hasVanityEffects = true;
24549 break;
24550 case 1988:
24551 width = 20;
24552 height = 14;
24553 maxStack = 1;
24554 value = buyPrice(0, 3, 50);
24555 vanity = true;
24556 headSlot = 145;
24557 break;
24558 case 1989:
24559 useStyle = 1;
24560 useTurn = true;
24561 useAnimation = 15;
24562 useTime = 10;
24563 autoReuse = true;
24565 consumable = true;
24566 createTile = 269;
24567 width = 22;
24568 height = 32;
24569 createTile = 470;
24570 placeStyle = 2;
24571 break;
24572 case 1990:
24573 width = 20;
24574 height = 26;
24576 value = buyPrice(0, 2);
24577 rare = 2;
24579 useStyle = 9;
24580 useTurn = true;
24581 hairDye = 0;
24582 useAnimation = 17;
24583 useTime = 17;
24584 consumable = true;
24585 break;
24586 case 1991:
24587 useTurn = true;
24588 useStyle = 1;
24589 useTime = 25;
24590 useAnimation = 25;
24591 width = 24;
24592 height = 28;
24594 value = buyPrice(0, 0, 25);
24595 autoReuse = true;
24596 break;
24597 case 1992:
24598 useStyle = 1;
24599 autoReuse = true;
24600 useTurn = true;
24601 useAnimation = 15;
24602 useTime = 10;
24604 consumable = true;
24605 width = 12;
24606 height = 12;
24607 makeNPC = 355;
24608 noUseGraphic = true;
24609 bait = 20;
24610 break;
24611 case 1993:
24612 useStyle = 1;
24613 useTurn = true;
24614 useAnimation = 15;
24615 useTime = 10;
24616 autoReuse = true;
24618 consumable = true;
24619 createTile = 270;
24620 width = 12;
24621 height = 28;
24622 break;
24623 case 1994:
24624 case 1995:
24625 case 1996:
24626 case 1997:
24627 case 1998:
24628 case 1999:
24629 case 2000:
24630 case 2001:
24631 {
24632 useStyle = 1;
24633 autoReuse = true;
24634 useTurn = true;
24635 useAnimation = 15;
24636 useTime = 10;
24638 consumable = true;
24639 width = 12;
24640 height = 12;
24641 makeNPC = 356;
24642 placeStyle = 1 + type - 1994;
24643 noUseGraphic = true;
24644 int num = type - 1994;
24645 if (num == 0)
24646 {
24647 bait = 5;
24648 }
24649 if (num == 4)
24650 {
24651 bait = 10;
24652 }
24653 if (num == 6)
24654 {
24655 bait = 15;
24656 }
24657 if (num == 3)
24658 {
24659 bait = 20;
24660 }
24661 if (num == 7)
24662 {
24663 bait = 25;
24664 }
24665 if (num == 2)
24666 {
24667 bait = 30;
24668 }
24669 if (num == 1)
24670 {
24671 bait = 35;
24672 }
24673 if (num == 5)
24674 {
24675 bait = 50;
24676 }
24677 break;
24678 }
24679 }
24680 }
int width
The width of this Entity's hitbox, in pixels.
Definition Entity.cs:46
int height
The height of this Entity's hitbox, in pixels.
Definition Entity.cs:51
static ItemVariant WeakerVariant
Represents the weaker variant of items used on the Remix seed.
static ItemVariant StrongerVariant
Represents the stronger variant of items used on the Remix seed.
Handles conditional variants for T:Terraria.Items, commonly used for secret seeds.
static int Bullet
Definition AmmoID.cs:143
static int Sand
Definition AmmoID.cs:145
static int CandyCorn
Definition AmmoID.cs:159
static int Flare
Definition AmmoID.cs:153
static int Dart
Definition AmmoID.cs:147
static int Gel
Definition AmmoID.cs:135
static int Arrow
Definition AmmoID.cs:137
static int Rocket
Definition AmmoID.cs:149
static int Snowball
Definition AmmoID.cs:155
static int JackOLantern
Definition AmmoID.cs:161
static int StyngerBolt
Definition AmmoID.cs:157
static int Stake
Definition AmmoID.cs:163
AmmoID entries represent ammo types. Ammo items that share the same AmmoID value assigned to F:Terrar...
Definition AmmoID.cs:11
static readonly SoundStyle Item1
Definition SoundID.cs:679
static readonly SoundStyle Item71
Definition SoundID.cs:819
static readonly SoundStyle Item44
Definition SoundID.cs:765
static readonly SoundStyle Item67
Definition SoundID.cs:811
static readonly SoundStyle Item23
Definition SoundID.cs:723
static readonly SoundStyle Item5
Definition SoundID.cs:687
static readonly SoundStyle Item32
Definition SoundID.cs:741
static readonly SoundStyle Item3
Definition SoundID.cs:683
static readonly SoundStyle Item11
Definition SoundID.cs:699
static readonly SoundStyle Item174
Definition SoundID.cs:1025
static readonly SoundStyle Item69
Definition SoundID.cs:815
static readonly SoundStyle Item41
Definition SoundID.cs:759
static readonly SoundStyle Item8
Definition SoundID.cs:693
static readonly SoundStyle Item72
Definition SoundID.cs:821
static readonly SoundStyle Item25
Definition SoundID.cs:727
static readonly SoundStyle Item12
Definition SoundID.cs:701
static readonly SoundStyle Item39
Definition SoundID.cs:755
static readonly SoundStyle Item2
Definition SoundID.cs:681
static readonly SoundStyle Item40
Definition SoundID.cs:757
static readonly SoundStyle Item66
Definition SoundID.cs:809
static readonly SoundStyle Item10
Definition SoundID.cs:697
static readonly SoundStyle Item7
Definition SoundID.cs:691
static readonly SoundStyle Item34
Definition SoundID.cs:745
static readonly SoundStyle Item20
Definition SoundID.cs:717
static readonly SoundStyle Item43
Definition SoundID.cs:763
static readonly SoundStyle Item73
Definition SoundID.cs:823
static readonly SoundStyle Item4
Definition SoundID.cs:685
static readonly SoundStyle Item13
Definition SoundID.cs:703
int ammo
The Ammo ID this item belongs to. Weapons with F:Terraria.Item.useAmmo set to the same AmmoID will co...
Definition Item.cs:606
bool melee
Definition Item.cs:800
SoundStyle? UseSound
The sound this item makes when used. Set this to an existing T:Terraria.ID.SoundID entry or assign to...
Definition Item.cs:534
float knockBack
The force of the knock back. Max value is 20. The Knockback wiki pagehas info on existing values....
Definition Item.cs:462
static int buyPrice(int platinum=0, int gold=0, int silver=0, int copper=0)
Converts the provided buy price into copper coins. If assigned to F:Terraria.Item....
Definition Item.cs:49543
bool expert
If true, then the given item is automatically given the Expert rarity, causing its name to be drawn i...
Definition Item.cs:283
bool useTurn
Whether the player can turn around while the using animation of this item is happening....
Definition Item.cs:500
bool consumeAmmoOnFirstShotOnly
Dictates whether or not this item should only consume ammo on its first shot of each use....
Definition Item.cs:1070
int hairDye
The numerical ID of the hair shader in F:Terraria.Graphics.Shaders.GameShaders.Hair this item will ap...
Definition Item.cs:309
bool mech
If true, then the given item will show all placed wires and actuators when held. This item will also...
Definition Item.cs:176
int faceSlot
Definition Item.cs:566
int useAnimation
The time span of the using animation for the item in ticks. This is independent of the time it takes ...
Definition Item.cs:384
int neckSlot
Definition Item.cs:564
int shoeSlot
Definition Item.cs:556
int wingSlot
Definition Item.cs:560
int tileWand
The numerical ID of the item this item consumes when used. If greater than 0, this item cannot be us...
Definition Item.cs:203
bool noMelee
If true, the item's using animation will not deal damage. Set to true on most weapons that aren't swo...
Definition Item.cs:647
int crit
The base critical chance for this item. Remember that the player has a base crit chance of 4....
Definition Item.cs:746
int value
The number of copper coins this item is worth (aka, cost to buy from a merchant). Setting it to 10462...
Definition Item.cs:655
int reuseDelay
A delay in frames added at the end of the using animation for the item, during which the player wont ...
Definition Item.cs:760
int pick
The Pickaxe power of this item. For example, Item.pick = 50; will appear as 50% Pickaxe Power in the ...
Definition Item.cs:409
int useAmmo
The Ammo ID this weapon will consume. Ammo items with F:Terraria.Item.ammo set to this same AmmoID wi...
Definition Item.cs:618
byte paint
The numerical ID of the paint applied by this item when used with a paint brush or paint roller....
Definition Item.cs:317
int rare
Indicates the rarity of an item. Assign to a T:Terraria.ID.ItemRarityID value. Vanilla values range f...
Definition Item.cs:587
int shoot
The ID of the projectile that is fired by this item on use. Either a T:Terraria.ID....
Definition Item.cs:594
int maxStack
The maximum number of items that can be contained within a single stack. F:Terraria....
Definition Item.cs:402
float scale
The size multiplier of the item's sprite while the item is being used. Also increases range for melee...
Definition Item.cs:526
int makeNPC
The numerical ID of the NPC that this item creates when used. Mainly used for caught critters as ite...
Definition Item.cs:270
int headSlot
Definition Item.cs:542
int hammer
The Hammer power of this item. For example, Item.hammer = 70; will appear as 70% Hammer Power in the ...
Definition Item.cs:423
int damage
The base damage inflicted by this item. The List of weapons wiki pagecan be a useful guide for decidi...
Definition Item.cs:455
bool hasVanityEffects
If true, this item has vanity effects even though it doesn't use equipment slots. Unused in vanilla...
Definition Item.cs:769
int createWall
The ID of the wall this item places on use. Either a T:Terraria.ID.WallID entry or M:Terraria....
Definition Item.cs:441
bool magic
Definition Item.cs:819
int createTile
The ID of the tile this item places on use. Either a T:Terraria.ID.TileID entry or M:Terraria....
Definition Item.cs:435
int handOffSlot
Definition Item.cs:550
bool consumable
Whether the item is consumed after use. If consumed, the item stack will decrease by 1....
Definition Item.cs:488
readonly int queenBeePrice
Definition Item.cs:81
int healLife
The amount of health this item restores on use. Use M:Terraria.ModLoader.ModItem....
Definition Item.cs:469
int buffTime
The duration in ticks of the buff given by this item on use. There are 60 ticks per second,...
Definition Item.cs:690
int buffType
The Buff ID of the buff given by this item on use. To have a potion give multiple buffs,...
Definition Item.cs:683
int useStyle
Assign to an T:Terraria.ID.ItemUseStyleID value to give this item a specific animation while in use....
Definition Item.cs:366
static int sellPrice(int platinum=0, int gold=0, int silver=0, int copper=0)
Converts the provided sell value into copper coins. This value is five times larger than M:Terraria....
Definition Item.cs:49553
bool noUseGraphic
If true, the item's sprite will not be visible while the item is in use. Defaults to false.
Definition Item.cs:641
bool noWet
If true, the item won't be drawn while the holding player is wet. The player will also not be in the ...
Definition Item.cs:676
static int CommonMaxStack
The default stack size for stackable items: 9999.
Definition Item.cs:94
float shootSpeed
The velocity in pixels the projectile fired by this item will have. Actual velocity depends on the pr...
Definition Item.cs:600
bool summon
Definition Item.cs:857
bool vanity
If true, this item is a vanity item. Vanity items can't receive prefixes and have a special vanity ...
Definition Item.cs:665
int mana
The amount of mana this item consumes on use. Use M:Terraria.ModLoader.ModItem.ModifyManaCost(Terra...
Definition Item.cs:635
int tileBoost
Additional tile range provided by this tool or tile. Copper Pickaxe has a value of -1,...
Definition Item.cs:429
bool accessory
Whether the item is an accessory. Defaults to false.
Definition Item.cs:378
bool shootsEveryUse
Definition Item.cs:727
int backSlot
Definition Item.cs:552
int balloonSlot
Definition Item.cs:568
readonly int shadowOrbPrice
Definition Item.cs:77
bool ranged
Definition Item.cs:838
bool sentry
Definition Item.cs:754
int placeStyle
The style of the tile being placed. Used for tiles that have a different look depending on the item u...
Definition Item.cs:448
int holdStyle
Assign to an T:Terraria.ID.ItemHoldStyleID value to give this item a specific animation while the pla...
Definition Item.cs:360
ItemVariant Variant
Definition Item.cs:950
int useTime
The time span of using the item in ticks. This is independent of the time it takes for the item anima...
Definition Item.cs:391
bool autoReuse
Whether the item is in continuous use while the mouse button is held down. Defaults to false.
Definition Item.cs:494
int defense
The amount of defense this item provides when equipped, either as an accessory or armor....
Definition Item.cs:540
int waistSlot
Definition Item.cs:558
void MakeUsableWithChlorophyteExtractinator()
Definition Item.cs:48616
int legSlot
Definition Item.cs:546
bool flame
If true, will cause the corresponding flame texture to be drawn while this item is held....
Definition Item.cs:169
readonly int eclipsePrice
Definition Item.cs:85
int handOnSlot
Definition Item.cs:548
bool channel
Used for items that have special behavior when the attack button is held. Defaults to false.
Definition Item.cs:372
int axe
The Axe power of this item. The Axe power percentage shown to the user is five times this value,...
Definition Item.cs:416
int mountType
Specifies which mount to equip when the item is used. Assign to ModContent.MountType<ModdedMountHere>...
Definition Item.cs:696
int bodySlot
Definition Item.cs:544
int bait
The numerical value this item adds to a player's fishing skill when used as bait. If greater than 0,...
Definition Item.cs:241
int shieldSlot
Definition Item.cs:562
bool potion
If true, this item will inflict potion sickness on use. Also determines whether the item cannot be us...
Definition Item.cs:482
bool notAmmo
If true and the item is ammo (sets F:Terraria.Item.ammo to something), the item will not count as amm...
Definition Item.cs:612
int type
The Item ID of this item. The Item ID is a unique number assigned to each Item loaded into the game....
Definition Item.cs:345

References Terraria.Item.accessory, Terraria.Item.ammo, Terraria.ID.AmmoID.Arrow, Terraria.Item.autoReuse, Terraria.Item.axe, Terraria.Item.backSlot, Terraria.Item.bait, Terraria.Item.balloonSlot, Terraria.Item.bodySlot, Terraria.Item.buffTime, Terraria.Item.buffType, Terraria.ID.AmmoID.Bullet, Terraria.Item.buyPrice(), Terraria.ID.AmmoID.CandyCorn, Terraria.Item.channel, Terraria.Item.CommonMaxStack, Terraria.Item.consumable, Terraria.Item.consumeAmmoOnFirstShotOnly, Terraria.Item.createTile, Terraria.Item.createWall, Terraria.Item.crit, Terraria.Item.damage, Terraria.ID.AmmoID.Dart, Terraria.Item.defense, Terraria.Item.eclipsePrice, Terraria.Item.expert, Terraria.Item.faceSlot, Terraria.Item.flame, Terraria.ID.AmmoID.Flare, Terraria.ID.AmmoID.Gel, Terraria.Item.hairDye, Terraria.Item.hammer, Terraria.Item.handOffSlot, Terraria.Item.handOnSlot, Terraria.Item.hasVanityEffects, Terraria.Item.headSlot, Terraria.Item.healLife, Terraria.Entity.height, Terraria.Item.holdStyle, Terraria.ID.SoundID.Item1, Terraria.ID.SoundID.Item10, Terraria.ID.SoundID.Item11, Terraria.ID.SoundID.Item12, Terraria.ID.SoundID.Item13, Terraria.ID.SoundID.Item174, Terraria.ID.SoundID.Item2, Terraria.ID.SoundID.Item20, Terraria.ID.SoundID.Item23, Terraria.ID.SoundID.Item25, Terraria.ID.SoundID.Item3, Terraria.ID.SoundID.Item32, Terraria.ID.SoundID.Item34, Terraria.ID.SoundID.Item39, Terraria.ID.SoundID.Item4, Terraria.ID.SoundID.Item40, Terraria.ID.SoundID.Item41, Terraria.ID.SoundID.Item43, Terraria.ID.SoundID.Item44, Terraria.ID.SoundID.Item5, Terraria.ID.SoundID.Item66, Terraria.ID.SoundID.Item67, Terraria.ID.SoundID.Item69, Terraria.ID.SoundID.Item7, Terraria.ID.SoundID.Item71, Terraria.ID.SoundID.Item72, Terraria.ID.SoundID.Item73, Terraria.ID.SoundID.Item8, Terraria.ID.AmmoID.JackOLantern, Terraria.Item.knockBack, Terraria.Item.legSlot, Terraria.Item.magic, Terraria.Item.makeNPC, Terraria.Item.MakeUsableWithChlorophyteExtractinator(), Terraria.Item.mana, Terraria.Item.maxStack, Terraria.Item.mech, Terraria.Item.melee, Terraria.Item.mountType, Terraria.Item.neckSlot, Terraria.Item.noMelee, Terraria.Item.notAmmo, Terraria.Item.noUseGraphic, Terraria.Item.noWet, Terraria.Item.paint, Terraria.Item.pick, Terraria.Item.placeStyle, Terraria.Item.potion, Terraria.Item.queenBeePrice, Terraria.Item.ranged, Terraria.Item.rare, Terraria.Item.reuseDelay, Terraria.ID.AmmoID.Rocket, Terraria.ID.AmmoID.Sand, Terraria.Item.scale, Terraria.Item.sellPrice(), Terraria.Item.sentry, Terraria.Item.shadowOrbPrice, Terraria.Item.shieldSlot, Terraria.Item.shoeSlot, Terraria.Item.shoot, Terraria.Item.shootsEveryUse, Terraria.Item.shootSpeed, Terraria.ID.AmmoID.Snowball, Terraria.ID.AmmoID.Stake, Terraria.GameContent.Items.ItemVariants.StrongerVariant, Terraria.ID.AmmoID.StyngerBolt, Terraria.Item.summon, Terraria.Item.tileBoost, Terraria.Item.tileWand, Terraria.Item.type, Terraria.Item.useAmmo, Terraria.Item.useAnimation, Terraria.Item.UseSound, Terraria.Item.useStyle, Terraria.Item.useTime, Terraria.Item.useTurn, Terraria.Item.value, Terraria.Item.vanity, Terraria.Item.Variant, Terraria.Item.waistSlot, Terraria.GameContent.Items.ItemVariants.WeakerVariant, Terraria.Entity.width, and Terraria.Item.wingSlot.

Referenced by Terraria.Item.SetDefaults().

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