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static ExecuteEvents.EventFunction< IPointerMoveHandler > | pointerMoveHandler [get, set] |
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static ExecuteEvents.EventFunction< IPointerEnterHandler > | pointerEnterHandler [get, set] |
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static ExecuteEvents.EventFunction< IPointerExitHandler > | pointerExitHandler [get, set] |
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static ExecuteEvents.EventFunction< IPointerDownHandler > | pointerDownHandler [get, set] |
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static ExecuteEvents.EventFunction< IPointerUpHandler > | pointerUpHandler [get, set] |
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static ExecuteEvents.EventFunction< IPointerClickHandler > | pointerClickHandler [get, set] |
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static ExecuteEvents.EventFunction< IInitializePotentialDragHandler > | initializePotentialDrag [get, set] |
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static ExecuteEvents.EventFunction< IBeginDragHandler > | beginDragHandler [get, set] |
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static ExecuteEvents.EventFunction< IDragHandler > | dragHandler [get, set] |
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static ExecuteEvents.EventFunction< IEndDragHandler > | endDragHandler [get, set] |
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static ExecuteEvents.EventFunction< IDropHandler > | dropHandler [get, set] |
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static ExecuteEvents.EventFunction< IScrollHandler > | scrollHandler [get, set] |
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static ExecuteEvents.EventFunction< IUpdateSelectedHandler > | updateSelectedHandler [get, set] |
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static ExecuteEvents.EventFunction< ISelectHandler > | selectHandler [get, set] |
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static ExecuteEvents.EventFunction< IDeselectHandler > | deselectHandler [get, set] |
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static ExecuteEvents.EventFunction< IMoveHandler > | moveHandler [get, set] |
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static ExecuteEvents.EventFunction< ISubmitHandler > | submitHandler [get, set] |
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static ExecuteEvents.EventFunction< ICancelHandler > | cancelHandler [get, set] |
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static void | Execute (IPointerMoveHandler handler, BaseEventData eventData) |
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static void | Execute (IPointerEnterHandler handler, BaseEventData eventData) |
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static void | Execute (IPointerExitHandler handler, BaseEventData eventData) |
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static void | Execute (IPointerDownHandler handler, BaseEventData eventData) |
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static void | Execute (IPointerUpHandler handler, BaseEventData eventData) |
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static void | Execute (IPointerClickHandler handler, BaseEventData eventData) |
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static void | Execute (IInitializePotentialDragHandler handler, BaseEventData eventData) |
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static void | Execute (IBeginDragHandler handler, BaseEventData eventData) |
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static void | Execute (IDragHandler handler, BaseEventData eventData) |
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static void | Execute (IEndDragHandler handler, BaseEventData eventData) |
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static void | Execute (IDropHandler handler, BaseEventData eventData) |
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static void | Execute (IScrollHandler handler, BaseEventData eventData) |
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static void | Execute (IUpdateSelectedHandler handler, BaseEventData eventData) |
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static void | Execute (ISelectHandler handler, BaseEventData eventData) |
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static void | Execute (IDeselectHandler handler, BaseEventData eventData) |
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static void | Execute (IMoveHandler handler, BaseEventData eventData) |
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static void | Execute (ISubmitHandler handler, BaseEventData eventData) |
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static void | Execute (ICancelHandler handler, BaseEventData eventData) |
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static void | GetEventChain (GameObject root, IList< Transform > eventChain) |
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static bool | ShouldSendToComponent< T > (Component component) |
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static void | GetEventList< T > (GameObject go, IList< IEventSystemHandler > results) |
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static | ExecuteEvents () |
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Definition at line 10 of file ExecuteEvents.cs.