terraria-cpp2il v1.4.4.9
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UnityEngine.EventSystems.ExecuteEvents Class Reference
+ Collaboration diagram for UnityEngine.EventSystems.ExecuteEvents:

Public Member Functions

delegate void EventFunction< T1 > (T1 handler, BaseEventData eventData)
 

Static Public Member Functions

static T ValidateEventData< T > (BaseEventData data)
 
static bool Execute< T > (GameObject target, BaseEventData eventData, ExecuteEvents.EventFunction< T > functor)
 
static GameObject ExecuteHierarchy< T > (GameObject root, BaseEventData eventData, ExecuteEvents.EventFunction< T > callbackFunction)
 
static bool CanHandleEvent< T > (GameObject go)
 
static GameObject GetEventHandler< T > (GameObject root)
 

Properties

static ExecuteEvents.EventFunction< IPointerMoveHandlerpointerMoveHandler [get, set]
 
static ExecuteEvents.EventFunction< IPointerEnterHandlerpointerEnterHandler [get, set]
 
static ExecuteEvents.EventFunction< IPointerExitHandlerpointerExitHandler [get, set]
 
static ExecuteEvents.EventFunction< IPointerDownHandlerpointerDownHandler [get, set]
 
static ExecuteEvents.EventFunction< IPointerUpHandlerpointerUpHandler [get, set]
 
static ExecuteEvents.EventFunction< IPointerClickHandlerpointerClickHandler [get, set]
 
static ExecuteEvents.EventFunction< IInitializePotentialDragHandlerinitializePotentialDrag [get, set]
 
static ExecuteEvents.EventFunction< IBeginDragHandlerbeginDragHandler [get, set]
 
static ExecuteEvents.EventFunction< IDragHandlerdragHandler [get, set]
 
static ExecuteEvents.EventFunction< IEndDragHandlerendDragHandler [get, set]
 
static ExecuteEvents.EventFunction< IDropHandlerdropHandler [get, set]
 
static ExecuteEvents.EventFunction< IScrollHandlerscrollHandler [get, set]
 
static ExecuteEvents.EventFunction< IUpdateSelectedHandlerupdateSelectedHandler [get, set]
 
static ExecuteEvents.EventFunction< ISelectHandlerselectHandler [get, set]
 
static ExecuteEvents.EventFunction< IDeselectHandlerdeselectHandler [get, set]
 
static ExecuteEvents.EventFunction< IMoveHandlermoveHandler [get, set]
 
static ExecuteEvents.EventFunction< ISubmitHandlersubmitHandler [get, set]
 
static ExecuteEvents.EventFunction< ICancelHandlercancelHandler [get, set]
 

Static Private Member Functions

static void Execute (IPointerMoveHandler handler, BaseEventData eventData)
 
static void Execute (IPointerEnterHandler handler, BaseEventData eventData)
 
static void Execute (IPointerExitHandler handler, BaseEventData eventData)
 
static void Execute (IPointerDownHandler handler, BaseEventData eventData)
 
static void Execute (IPointerUpHandler handler, BaseEventData eventData)
 
static void Execute (IPointerClickHandler handler, BaseEventData eventData)
 
static void Execute (IInitializePotentialDragHandler handler, BaseEventData eventData)
 
static void Execute (IBeginDragHandler handler, BaseEventData eventData)
 
static void Execute (IDragHandler handler, BaseEventData eventData)
 
static void Execute (IEndDragHandler handler, BaseEventData eventData)
 
static void Execute (IDropHandler handler, BaseEventData eventData)
 
static void Execute (IScrollHandler handler, BaseEventData eventData)
 
static void Execute (IUpdateSelectedHandler handler, BaseEventData eventData)
 
static void Execute (ISelectHandler handler, BaseEventData eventData)
 
static void Execute (IDeselectHandler handler, BaseEventData eventData)
 
static void Execute (IMoveHandler handler, BaseEventData eventData)
 
static void Execute (ISubmitHandler handler, BaseEventData eventData)
 
static void Execute (ICancelHandler handler, BaseEventData eventData)
 
static void GetEventChain (GameObject root, IList< Transform > eventChain)
 
static bool ShouldSendToComponent< T > (Component component)
 
static void GetEventList< T > (GameObject go, IList< IEventSystemHandler > results)
 
static ExecuteEvents ()
 

Static Private Attributes

static readonly ExecuteEvents.EventFunction< IPointerMoveHandlers_PointerMoveHandler
 
static readonly ExecuteEvents.EventFunction< IPointerEnterHandlers_PointerEnterHandler
 
static readonly ExecuteEvents.EventFunction< IPointerExitHandlers_PointerExitHandler
 
static readonly ExecuteEvents.EventFunction< IPointerDownHandlers_PointerDownHandler
 
static readonly ExecuteEvents.EventFunction< IPointerUpHandlers_PointerUpHandler
 
static readonly ExecuteEvents.EventFunction< IPointerClickHandlers_PointerClickHandler
 
static readonly ExecuteEvents.EventFunction< IInitializePotentialDragHandlers_InitializePotentialDragHandler
 
static readonly ExecuteEvents.EventFunction< IBeginDragHandlers_BeginDragHandler
 
static readonly ExecuteEvents.EventFunction< IDragHandlers_DragHandler
 
static readonly ExecuteEvents.EventFunction< IEndDragHandlers_EndDragHandler
 
static readonly ExecuteEvents.EventFunction< IDropHandlers_DropHandler
 
static readonly ExecuteEvents.EventFunction< IScrollHandlers_ScrollHandler
 
static readonly ExecuteEvents.EventFunction< IUpdateSelectedHandlers_UpdateSelectedHandler
 
static readonly ExecuteEvents.EventFunction< ISelectHandlers_SelectHandler
 
static readonly ExecuteEvents.EventFunction< IDeselectHandlers_DeselectHandler
 
static readonly ExecuteEvents.EventFunction< IMoveHandlers_MoveHandler
 
static readonly ExecuteEvents.EventFunction< ISubmitHandlers_SubmitHandler
 
static readonly ExecuteEvents.EventFunction< ICancelHandlers_CancelHandler
 
static readonly List< Transforms_InternalTransformList
 

Detailed Description

Definition at line 10 of file ExecuteEvents.cs.


The documentation for this class was generated from the following file: