terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.StateMachineBehaviour Class Referenceabstract
+ Inheritance diagram for UnityEngine.StateMachineBehaviour:
+ Collaboration diagram for UnityEngine.StateMachineBehaviour:

Public Member Functions

virtual void OnStateEnter (Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 
virtual void OnStateUpdate (Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 
virtual void OnStateExit (Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 
virtual void OnStateMove (Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 
virtual void OnStateIK (Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 
virtual void OnStateMachineEnter (Animator animator, int stateMachinePathHash)
 
virtual void OnStateMachineExit (Animator animator, int stateMachinePathHash)
 
virtual void OnStateEnter (Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
 
virtual void OnStateUpdate (Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
 
virtual void OnStateExit (Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
 
virtual void OnStateMove (Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
 
virtual void OnStateIK (Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
 
virtual void OnStateMachineEnter (Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller)
 
virtual void OnStateMachineExit (Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller)
 
unsafe int GetInstanceID ()
 
override int GetHashCode ()
 
override bool Equals (object other)
 
static void Destroy (Object obj, [DefaultValue("0.0F")] float t)
 
static void DestroyImmediate (Object obj, [DefaultValue("false")] bool allowDestroyingAssets)
 
static Object[] FindObjectsOfType (Type type, bool includeInactive)
 
static void DontDestroyOnLoad ([NotNull("NullExceptionObject")] Object target)
 
override string ToString ()
 

Static Public Member Functions

static ScriptableObject CreateInstance (Type type)
 
static T CreateInstance< T > ()
 
static implicit operator bool (Object exists)
 
static Object Instantiate (Object original, Vector3 position, Quaternion rotation)
 
static Object Instantiate (Object original)
 
static T Instantiate< T > (T original)
 
static T Instantiate< T > (T original, Vector3 position, Quaternion rotation)
 
static void Destroy (Object obj)
 
static void DestroyImmediate (Object obj)
 
static T[] FindObjectsOfType< T > ()
 
static bool operator== (Object x, Object y)
 
static bool operator!= (Object x, Object y)
 

Protected Member Functions

 StateMachineBehaviour ()
 

Package Functions

static ScriptableObject CreateScriptableObjectInstanceFromType (Type type, bool applyDefaultsAndReset)
 
static Object FindObjectFromInstanceID (int instanceID)
 

Static Package Attributes

static int OffsetOfInstanceIDInCPlusPlusObject
 

Properties

string name [get, set]
 
HideFlags hideFlags [set]
 

Private Member Functions

static void CreateScriptableObject ([Writable] ScriptableObject self)
 
IntPtr GetCachedPtr ()
 
static string ToString (Object obj)
 
static int GetOffsetOfInstanceIDInCPlusPlusObject ()
 
static Object Internal_CloneSingle ([NotNull("NullExceptionObject")] Object data)
 
static string GetName ([NotNull("NullExceptionObject")] Object obj)
 
static void SetName ([NotNull("NullExceptionObject")] Object obj, string name)
 
static Object Internal_InstantiateSingle_Injected (Object data, ref Vector3 pos, ref Quaternion rot)
 

Static Private Member Functions

static bool CompareBaseObjects (Object lhs, Object rhs)
 
static bool IsNativeObjectAlive (Object o)
 
static void CheckNullArgument (object arg, string message)
 
static Object Internal_InstantiateSingle ([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)
 

Private Attributes

IntPtr m_CachedPtr
 

Static Private Attributes

const string objectIsNullMessage = "The Object you want to instantiate is null."
 
const string cloneDestroyedMessage = "Instantiate failed because the clone was destroyed during creation. This can happen if DestroyImmediate is called in MonoBehaviour.Awake."
 

Detailed Description

Definition at line 11 of file StateMachineBehaviour.cs.


The documentation for this class was generated from the following file: