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| virtual void  | OnStateEnter (Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | 
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| virtual void  | OnStateUpdate (Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | 
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| virtual void  | OnStateExit (Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | 
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| virtual void  | OnStateMove (Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | 
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| virtual void  | OnStateIK (Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | 
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| virtual void  | OnStateMachineEnter (Animator animator, int stateMachinePathHash) | 
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| virtual void  | OnStateMachineExit (Animator animator, int stateMachinePathHash) | 
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| virtual void  | OnStateEnter (Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller) | 
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| virtual void  | OnStateUpdate (Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller) | 
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| virtual void  | OnStateExit (Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller) | 
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| virtual void  | OnStateMove (Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller) | 
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| virtual void  | OnStateIK (Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller) | 
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| virtual void  | OnStateMachineEnter (Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller) | 
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| virtual void  | OnStateMachineExit (Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller) | 
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| unsafe int  | GetInstanceID () | 
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| override int  | GetHashCode () | 
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| override bool  | Equals (object other) | 
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| static void  | Destroy (Object obj, [DefaultValue("0.0F")] float t) | 
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| static void  | DestroyImmediate (Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | 
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| static Object[]  | FindObjectsOfType (Type type, bool includeInactive) | 
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| static void  | DontDestroyOnLoad ([NotNull("NullExceptionObject")] Object target) | 
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| override string  | ToString () | 
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Definition at line 11 of file StateMachineBehaviour.cs.