terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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StateMachineBehaviour.cs
Go to the documentation of this file.
1using System;
6
7namespace UnityEngine
8{
10 [global::Cpp2ILInjected.Token(Token = "0x2000012")]
12 {
13 [global::Cpp2ILInjected.Token(Token = "0x6000012")]
14 [global::Cpp2ILInjected.Address(RVA = "0x1F66CE0", Offset = "0x1F66CE0", Length = "0x4")]
15 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
16 public virtual void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
17 {
18 throw null;
19 }
20
21 [global::Cpp2ILInjected.Token(Token = "0x6000013")]
22 [global::Cpp2ILInjected.Address(RVA = "0x1F66CE4", Offset = "0x1F66CE4", Length = "0x4")]
23 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
24 public virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
25 {
26 throw null;
27 }
28
29 [global::Cpp2ILInjected.Token(Token = "0x6000014")]
30 [global::Cpp2ILInjected.Address(RVA = "0x1F66CE8", Offset = "0x1F66CE8", Length = "0x4")]
31 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
32 public virtual void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
33 {
34 throw null;
35 }
36
37 [global::Cpp2ILInjected.Token(Token = "0x6000015")]
38 [global::Cpp2ILInjected.Address(RVA = "0x1F66CEC", Offset = "0x1F66CEC", Length = "0x4")]
39 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
40 public virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
41 {
42 throw null;
43 }
44
45 [global::Cpp2ILInjected.Token(Token = "0x6000016")]
46 [global::Cpp2ILInjected.Address(RVA = "0x1F66CF0", Offset = "0x1F66CF0", Length = "0x4")]
47 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
48 public virtual void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
49 {
50 throw null;
51 }
52
53 [global::Cpp2ILInjected.Token(Token = "0x6000017")]
54 [global::Cpp2ILInjected.Address(RVA = "0x1F66CF4", Offset = "0x1F66CF4", Length = "0x4")]
55 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
56 public virtual void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
57 {
58 throw null;
59 }
60
61 [global::Cpp2ILInjected.Token(Token = "0x6000018")]
62 [global::Cpp2ILInjected.Address(RVA = "0x1F66CF8", Offset = "0x1F66CF8", Length = "0x4")]
63 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
64 public virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash)
65 {
66 throw null;
67 }
68
69 [global::Cpp2ILInjected.Token(Token = "0x6000019")]
70 [global::Cpp2ILInjected.Address(RVA = "0x1F66CFC", Offset = "0x1F66CFC", Length = "0x4")]
71 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
73 {
74 throw null;
75 }
76
77 [global::Cpp2ILInjected.Token(Token = "0x600001A")]
78 [global::Cpp2ILInjected.Address(RVA = "0x1F66D00", Offset = "0x1F66D00", Length = "0x4")]
79 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
81 {
82 throw null;
83 }
84
85 [global::Cpp2ILInjected.Token(Token = "0x600001B")]
86 [global::Cpp2ILInjected.Address(RVA = "0x1F66D04", Offset = "0x1F66D04", Length = "0x4")]
87 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
89 {
90 throw null;
91 }
92
93 [global::Cpp2ILInjected.Token(Token = "0x600001C")]
94 [global::Cpp2ILInjected.Address(RVA = "0x1F66D08", Offset = "0x1F66D08", Length = "0x4")]
95 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
97 {
98 throw null;
99 }
100
101 [global::Cpp2ILInjected.Token(Token = "0x600001D")]
102 [global::Cpp2ILInjected.Address(RVA = "0x1F66D0C", Offset = "0x1F66D0C", Length = "0x4")]
103 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
105 {
106 throw null;
107 }
108
109 [global::Cpp2ILInjected.Token(Token = "0x600001E")]
110 [global::Cpp2ILInjected.Address(RVA = "0x1F66D10", Offset = "0x1F66D10", Length = "0x4")]
111 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
113 {
114 throw null;
115 }
116
117 [global::Cpp2ILInjected.Token(Token = "0x600001F")]
118 [global::Cpp2ILInjected.Address(RVA = "0x1F66D14", Offset = "0x1F66D14", Length = "0x4")]
119 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
121 {
122 throw null;
123 }
124
125 [global::Cpp2ILInjected.Token(Token = "0x6000020")]
126 [global::Cpp2ILInjected.Address(RVA = "0x1F66D18", Offset = "0x1F66D18", Length = "0x8")]
127 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
128 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(ScriptableObject), Member = ".ctor", ReturnType = typeof(void))]
130 {
131 throw null;
132 }
133 }
134}
class f__AnonymousType0<< Count > j__TPar
virtual void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
virtual void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
virtual void OnStateMachineEnter(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller)
virtual void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
virtual void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
virtual void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash)
virtual void OnStateMachineExit(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller)
virtual void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
virtual void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
virtual void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
virtual void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)