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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for UnityEngine.StateMachineBehaviour, including all inherited members.
| CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic |
| cloneDestroyedMessage | UnityEngine.Object | privatestatic |
| CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic |
| CreateInstance(Type type) | UnityEngine.ScriptableObject | inlinestatic |
| CreateInstance< T >() | UnityEngine.ScriptableObject | inlinestatic |
| CreateScriptableObject([Writable] ScriptableObject self) | UnityEngine.ScriptableObject | private |
| CreateScriptableObjectInstanceFromType(Type type, bool applyDefaultsAndReset) | UnityEngine.ScriptableObject | package |
| Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object | |
| Destroy(Object obj) | UnityEngine.Object | inlinestatic |
| DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object | |
| DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic |
| DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object | |
| Equals(object other) | UnityEngine.Object | inline |
| FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package |
| FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object | |
| FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic |
| GetCachedPtr() | UnityEngine.Object | inlineprivate |
| GetHashCode() | UnityEngine.Object | inline |
| GetInstanceID() | UnityEngine.Object | inline |
| GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private |
| GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private |
| hideFlags | UnityEngine.Object | |
| Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
| Instantiate(Object original) | UnityEngine.Object | inlinestatic |
| Instantiate< T >(T original) | UnityEngine.Object | inlinestatic |
| Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
| Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private |
| Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic |
| Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private |
| IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic |
| m_CachedPtr | UnityEngine.Object | private |
| name | UnityEngine.Object | |
| Object() | UnityEngine.Object | inline |
| Object() | UnityEngine.Object | inlineprivatestatic |
| objectIsNullMessage | UnityEngine.Object | privatestatic |
| OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic |
| OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | UnityEngine.StateMachineBehaviour | inlinevirtual |
| OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller) | UnityEngine.StateMachineBehaviour | inlinevirtual |
| OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | UnityEngine.StateMachineBehaviour | inlinevirtual |
| OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller) | UnityEngine.StateMachineBehaviour | inlinevirtual |
| OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | UnityEngine.StateMachineBehaviour | inlinevirtual |
| OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller) | UnityEngine.StateMachineBehaviour | inlinevirtual |
| OnStateMachineEnter(Animator animator, int stateMachinePathHash) | UnityEngine.StateMachineBehaviour | inlinevirtual |
| OnStateMachineEnter(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller) | UnityEngine.StateMachineBehaviour | inlinevirtual |
| OnStateMachineExit(Animator animator, int stateMachinePathHash) | UnityEngine.StateMachineBehaviour | inlinevirtual |
| OnStateMachineExit(Animator animator, int stateMachinePathHash, AnimatorControllerPlayable controller) | UnityEngine.StateMachineBehaviour | inlinevirtual |
| OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | UnityEngine.StateMachineBehaviour | inlinevirtual |
| OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller) | UnityEngine.StateMachineBehaviour | inlinevirtual |
| OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) | UnityEngine.StateMachineBehaviour | inlinevirtual |
| OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller) | UnityEngine.StateMachineBehaviour | inlinevirtual |
| operator bool(Object exists) | UnityEngine.Object | inlinestatic |
| operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic |
| operator==(Object x, Object y) | UnityEngine.Object | inlinestatic |
| ScriptableObject() | UnityEngine.ScriptableObject | inline |
| SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private |
| StateMachineBehaviour() | UnityEngine.StateMachineBehaviour | inlineprotected |
| ToString() | UnityEngine.Object | inline |
| ToString(Object obj) | UnityEngine.Object | private |