terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
Microsoft.Xna.Framework.Game Class Reference
+ Inheritance diagram for Microsoft.Xna.Framework.Game:
+ Collaboration diagram for Microsoft.Xna.Framework.Game:

Public Member Functions

 Game ()
 
void UnityAwake ()
 
void initialiseCallBack (object threadContext)
 
void UnityStart ()
 
void UnityServerInitialise ()
 
void UnityServerShutdown ()
 
void UnityServerUpdate (float elapsedTime)
 
void UnityUpdate (float elapsedTime)
 
void UnityDraw ()
 
void Dispose ()
 

Public Attributes

bool IsMouseVisible
 
bool IsFixedTimeStep
 

Protected Member Functions

virtual void Update (GameTime gameTime)
 
virtual void Draw (GameTime gameTime)
 
virtual void Initialize ()
 
virtual void LoadContent ()
 
virtual void UnloadContent ()
 
virtual void Exit ()
 

Package Functions

void Run ()
 
void Begin ()
 
void Tick (float deltaTime)
 

Properties

ContentManager Content [get, set]
 
GraphicsDevice GraphicsDevice [get, set]
 
bool IsActive [get, set]
 
GameComponentCollection Components [get, set]
 
GameWindow Window [get, set]
 
GameServiceContainer Services [get, set]
 

Static Private Member Functions

static Game ()
 

Private Attributes

GameComponentCollection _components
 
ContentManager content
 
GraphicsDevice graphicsDevice
 
long totalTicks
 
bool _active
 
DateTime _lastUpdate
 
DateTime _firstUpdate
 
TimeSpan _totalTime
 
bool _initialised
 
bool _uiHidden
 
bool _serverRunning
 
bool updateModeVariable
 
int updateCount
 
DateTime updateTimeStart
 
DateTime lastUpdateTime
 
int fpsCount
 
int slowFrameCount
 
int oddFrameCount
 
bool highFrameRate
 

Static Private Attributes

static TimeSpan FrameTickTime
 
static TimeSpan FrameClampTickTime
 
static TimeSpan FrameIgnoreTime
 
static GameTime RunGameTime
 
static DateTime lastFrameUpdate
 
static DateTime[] lastFrameTime
 
static DateTime[] frameTime
 
static int frameTimeCounter
 

Detailed Description

Definition at line 20 of file Game.cs.


The documentation for this class was generated from the following file: