terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Game Member List

This is the complete list of members for Microsoft.Xna.Framework.Game, including all inherited members.

_activeMicrosoft.Xna.Framework.Gameprivate
_componentsMicrosoft.Xna.Framework.Gameprivate
_firstUpdateMicrosoft.Xna.Framework.Gameprivate
_initialisedMicrosoft.Xna.Framework.Gameprivate
_lastUpdateMicrosoft.Xna.Framework.Gameprivate
_serverRunningMicrosoft.Xna.Framework.Gameprivate
_totalTimeMicrosoft.Xna.Framework.Gameprivate
_uiHiddenMicrosoft.Xna.Framework.Gameprivate
Begin()Microsoft.Xna.Framework.Gameinlinepackage
ComponentsMicrosoft.Xna.Framework.Game
ContentMicrosoft.Xna.Framework.Game
contentMicrosoft.Xna.Framework.Gameprivate
Dispose()Microsoft.Xna.Framework.Gameinline
Draw(GameTime gameTime)Microsoft.Xna.Framework.Gameinlineprotectedvirtual
Exit()Microsoft.Xna.Framework.Gameinlineprotectedvirtual
fpsCountMicrosoft.Xna.Framework.Gameprivate
FrameClampTickTimeMicrosoft.Xna.Framework.Gameprivatestatic
FrameIgnoreTimeMicrosoft.Xna.Framework.Gameprivatestatic
FrameTickTimeMicrosoft.Xna.Framework.Gameprivatestatic
frameTimeMicrosoft.Xna.Framework.Gameprivatestatic
frameTimeCounterMicrosoft.Xna.Framework.Gameprivatestatic
Game()Microsoft.Xna.Framework.Gameinline
Game()Microsoft.Xna.Framework.Gameinlineprivatestatic
GraphicsDeviceMicrosoft.Xna.Framework.Game
graphicsDeviceMicrosoft.Xna.Framework.Gameprivate
highFrameRateMicrosoft.Xna.Framework.Gameprivate
initialiseCallBack(object threadContext)Microsoft.Xna.Framework.Gameinline
Initialize()Microsoft.Xna.Framework.Gameinlineprotectedvirtual
IsActiveMicrosoft.Xna.Framework.Game
IsFixedTimeStepMicrosoft.Xna.Framework.Game
IsMouseVisibleMicrosoft.Xna.Framework.Game
lastFrameTimeMicrosoft.Xna.Framework.Gameprivatestatic
lastFrameUpdateMicrosoft.Xna.Framework.Gameprivatestatic
lastUpdateTimeMicrosoft.Xna.Framework.Gameprivate
LoadContent()Microsoft.Xna.Framework.Gameinlineprotectedvirtual
oddFrameCountMicrosoft.Xna.Framework.Gameprivate
Run()Microsoft.Xna.Framework.Gameinlinepackage
RunGameTimeMicrosoft.Xna.Framework.Gameprivatestatic
ServicesMicrosoft.Xna.Framework.Game
slowFrameCountMicrosoft.Xna.Framework.Gameprivate
Tick(float deltaTime)Microsoft.Xna.Framework.Gameinlinepackage
totalTicksMicrosoft.Xna.Framework.Gameprivate
UnityAwake()Microsoft.Xna.Framework.Gameinline
UnityDraw()Microsoft.Xna.Framework.Gameinline
UnityServerInitialise()Microsoft.Xna.Framework.Gameinline
UnityServerShutdown()Microsoft.Xna.Framework.Gameinline
UnityServerUpdate(float elapsedTime)Microsoft.Xna.Framework.Gameinline
UnityStart()Microsoft.Xna.Framework.Gameinline
UnityUpdate(float elapsedTime)Microsoft.Xna.Framework.Gameinline
UnloadContent()Microsoft.Xna.Framework.Gameinlineprotectedvirtual
Update(GameTime gameTime)Microsoft.Xna.Framework.Gameinlineprotectedvirtual
updateCountMicrosoft.Xna.Framework.Gameprivate
updateModeVariableMicrosoft.Xna.Framework.Gameprivate
updateTimeStartMicrosoft.Xna.Framework.Gameprivate
WindowMicrosoft.Xna.Framework.Game