terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Member Functions | |
GameComponentCollection () | |
void | Add (T item) |
void | Clear () |
void | CopyTo (T[] array, int index) |
bool | Contains (T item) |
global::System.Collections.Generic.IEnumerator< T > | GetEnumerator () |
int | IndexOf (T item) |
void | Insert (int index, T item) |
bool | Remove (T item) |
void | RemoveAt (int index) |
Protected Member Functions | |
override void | ClearItems () |
override void | InsertItem (int index, IGameComponent item) |
override void | RemoveItem (int index) |
override void | SetItem (int index, IGameComponent item) |
virtual void | InsertItem (int index, T item) |
virtual void | SetItem (int index, T item) |
Properties | |
EventHandler< GameComponentCollectionEventArgs > | ComponentAdded [set] |
EventHandler< GameComponentCollectionEventArgs > | ComponentRemoved [set] |
int | Count [get, set] |
global::System.Collections.Generic.IList< T > | Items [get, set] |
T | this[int index] [get, set] |
bool System.Collections.Generic.ICollection< T >. | IsReadOnly [get, set] |
bool System.Collections.IList. | IsReadOnly [get, set] |
bool System.Collections.ICollection. | IsSynchronized [get, set] |
object System.Collections.ICollection. | SyncRoot [get, set] |
object System.Collections.IList. | Item [get, set] |
bool System.Collections.IList. | IsFixedSize [get, set] |
Private Member Functions | |
void | OnComponentAdded (GameComponentCollectionEventArgs eventArgs) |
void | OnComponentRemoved (GameComponentCollectionEventArgs eventArgs) |
int System.Collections.IList. | Add (object value) |
void System.Collections.ICollection. | CopyTo (global::System.Array array, int index) |
bool System.Collections.IList. | Contains (object value) |
IEnumerator System.Collections.IEnumerable. | GetEnumerator () |
int System.Collections.IList. | IndexOf (object value) |
void System.Collections.IList. | Insert (int index, object value) |
void System.Collections.IList. | Remove (object value) |
Static Private Member Functions | |
static bool | IsCompatibleObject (object value) |
Private Attributes | |
global::System.Collections.Generic.IList< T > | items |
Definition at line 10 of file GameComponentCollection.cs.