terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.GameComponentCollection Class Referencesealed
+ Inheritance diagram for Microsoft.Xna.Framework.GameComponentCollection:
+ Collaboration diagram for Microsoft.Xna.Framework.GameComponentCollection:

Public Member Functions

 GameComponentCollection ()
 
void Add (T item)
 
void Clear ()
 
void CopyTo (T[] array, int index)
 
bool Contains (T item)
 
global::System.Collections.Generic.IEnumerator< T > GetEnumerator ()
 
int IndexOf (T item)
 
void Insert (int index, T item)
 
bool Remove (T item)
 
void RemoveAt (int index)
 

Protected Member Functions

override void ClearItems ()
 
override void InsertItem (int index, IGameComponent item)
 
override void RemoveItem (int index)
 
override void SetItem (int index, IGameComponent item)
 
virtual void InsertItem (int index, T item)
 
virtual void SetItem (int index, T item)
 

Properties

EventHandler< GameComponentCollectionEventArgsComponentAdded [set]
 
EventHandler< GameComponentCollectionEventArgsComponentRemoved [set]
 
int Count [get, set]
 
global::System.Collections.Generic.IList< T > Items [get, set]
 
this[int index] [get, set]
 
bool System.Collections.Generic.ICollection< T >. IsReadOnly [get, set]
 
bool System.Collections.IList. IsReadOnly [get, set]
 
bool System.Collections.ICollection. IsSynchronized [get, set]
 
object System.Collections.ICollection. SyncRoot [get, set]
 
object System.Collections.IList. Item [get, set]
 
bool System.Collections.IList. IsFixedSize [get, set]
 

Private Member Functions

void OnComponentAdded (GameComponentCollectionEventArgs eventArgs)
 
void OnComponentRemoved (GameComponentCollectionEventArgs eventArgs)
 
int System.Collections.IList. Add (object value)
 
void System.Collections.ICollection. CopyTo (global::System.Array array, int index)
 
bool System.Collections.IList. Contains (object value)
 
IEnumerator System.Collections.IEnumerable. GetEnumerator ()
 
int System.Collections.IList. IndexOf (object value)
 
void System.Collections.IList. Insert (int index, object value)
 
void System.Collections.IList. Remove (object value)
 

Static Private Member Functions

static bool IsCompatibleObject (object value)
 

Private Attributes

global::System.Collections.Generic.IList< T > items
 

Detailed Description

Definition at line 10 of file GameComponentCollection.cs.


The documentation for this class was generated from the following file: