terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Content.ContentManager Class Reference
+ Collaboration diagram for Microsoft.Xna.Framework.Content.ContentManager:

Classes

struct  SourceAssetEntry
 
class  TextureLoadEntry
 

Public Member Functions

 ContentManager (IServiceProvider serviceProvider, string p)
 
void UnloadSourceTextures ()
 

Static Public Member Functions

static void UpdateAysncLoad ()
 
static void LoadUnityTexturePageAsync (string asset0, string asset1, string asset2, int pageIndex, Action< global::UnityEngine.Texture2D, global::UnityEngine.Texture2D, global::UnityEngine.Texture2D, int > loadedCallback)
 
static ResourceType LoadUnityResource< ResourceType > (string asset)
 
static ResourceType ConstructFromUnityResource< ResourceType > (string asset, ThreadContentRequest.ObjectCreate createFunction)
 
static ResourceType ConstructFromUnityResources< ResourceType > (string asset, string asset2, ThreadContentRequest.ObjectCreate2 createFunction)
 
static ResourceType ConstructFromUnityResources< ResourceType > (string asset, string asset2, string asset3, ThreadContentRequest.ObjectCreate3 createFunction)
 

Static Public Attributes

static ContentManager Instance
 

Package Functions

T1 Load< T1 > (string asset)
 
void Unload ()
 

Properties

IServiceProvider ServiceProvider [get, set]
 
static bool AsyncLoadStillRequired [get, set]
 
static global::UnityEngine.Texture2D Empty [get, set]
 
string RootDirectory [get, set]
 

Private Member Functions

Microsoft.Xna.Framework.Graphics.Texture2D LoadTexture2D (string asset)
 
SpriteFont LoadSpriteFont (string asset)
 
SoundEffect LoadSoundEffect (string asset)
 

Static Private Member Functions

static object CreateTextureAsset (object resource)
 
static object CreateTextureAssets (object resource, object resource2)
 
static object CreateTextureAssetsWithPal (object resource, object resource2, object resource3)
 
static object CreateSoundEffect (object resource)
 
static ContentManager ()
 

Private Attributes

IServiceProvider serviceProvider
 
string p
 
List< Microsoft.Xna.Framework.Graphics.Texture2D_sourceTexturesLoaded
 
Dictionary< string, Microsoft.Xna.Framework.Graphics.Texture2D_loadedTextures
 
string< RootDirectoryk__BackingField
 

Static Private Attributes

static List< ContentManager.TextureLoadEntryLoadingAssets
 
static global::UnityEngine.Texture2D emptyTexture
 
static ContentManager.SourceAssetEntry[] sourceAssets
 
static int total
 

Detailed Description

Definition at line 18 of file ContentManager.cs.


The documentation for this class was generated from the following file: