terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ this[string name]

EffectPass Microsoft.Xna.Framework.Graphics.EffectPassCollection.this[string name]
getset

Definition at line 179 of file EffectPassCollection.cs.

180 {
181 [global::Cpp2ILInjected.Token(Token = "0x60016BB")]
182 [global::Cpp2ILInjected.Address(RVA = "0xAA51EC", Offset = "0xAA51EC", Length = "0x68")]
183 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
184 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(ArmorShaderData), Member = "GetDustEffect", ReturnType = typeof(EffectPass))]
185 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(ShaderData), Member = "Apply", ReturnType = typeof(void))]
186 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(PlayerTitaniumStormBuffTextureContent), Member = "GetRenderEffect", ReturnType = typeof(EffectPass))]
187 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 3)]
188 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(string), Member = "op_Equality", MemberParameters = new object[]
189 {
190 typeof(string),
191 typeof(string)
192 }, ReturnType = typeof(bool))]
193 get
194 {
195 throw null;
196 }
197 }
class f__AnonymousType0<< Count > j__TPar