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    terraria-cpp2il v1.4.4.9
    
   Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon 
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 Inheritance diagram for Terraria.Graphics.Shaders.ArmorShaderData:
 Collaboration diagram for Terraria.Graphics.Shaders.ArmorShaderData:Public Member Functions | |
| ArmorShaderData (Ref< Effect > shader, string passName) | |
| EffectPass | GetDustEffect () | 
| void | ApplyDust () | 
| override void | Apply (Entity entity, DrawData? drawData=null) | 
| ArmorShaderData | UseColor (float r, float g, float b) | 
| ArmorShaderData | UseColor (Color color) | 
| ArmorShaderData | UseColor (Vector3 color) | 
| ArmorShaderData | UseImage (string path) | 
| ArmorShaderData | UseOpacity (float alpha) | 
| ArmorShaderData | UseTargetPosition (Vector2 position) | 
| ArmorShaderData | UseSecondaryColor (float r, float g, float b) | 
| ArmorShaderData | UseSecondaryColor (Color color) | 
| ArmorShaderData | UseSecondaryColor (Vector3 color) | 
| ArmorShaderData | UseSaturation (float saturation) | 
| virtual ArmorShaderData | GetSecondaryShader (Entity entity) | 
| virtual void | Apply () | 
Public Attributes | |
| EffectPass | _effectPass | 
Protected Attributes | |
| string | _passName | 
Properties | |
| Effect | Shader [get, set] | 
Definition at line 14 of file ArmorShaderData.cs.