terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ShaderData.cs
Go to the documentation of this file.
1using System;
8
10{
11 [global::Cpp2ILInjected.Token(Token = "0x200074C")]
12 public class ShaderData
13 {
14 [global::Cpp2ILInjected.Token(Token = "0x17000782")]
16 {
17 [global::Cpp2ILInjected.Token(Token = "0x6003DA4")]
18 [global::Cpp2ILInjected.Address(RVA = "0x149FEF4", Offset = "0x149FEF4", Length = "0x18")]
19 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(PlayerTitaniumStormBuffTextureContent), Member = "GetRenderEffect", ReturnType = typeof(EffectPass))]
20 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(ReflectiveArmorShaderData), Member = "Apply", MemberParameters = new object[]
21 {
24 }, ReturnType = typeof(void))]
25 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 3)]
26 get
27 {
28 throw null;
29 }
30 }
31
32 [global::Cpp2ILInjected.Token(Token = "0x6003DA5")]
33 [global::Cpp2ILInjected.Address(RVA = "0x149FEC8", Offset = "0x149FEC8", Length = "0x2C")]
34 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
35 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
36 public ShaderData(Ref<Effect> shader, string passName)
37 {
38 throw null;
39 }
40
41 [global::Cpp2ILInjected.Token(Token = "0x6003DA6")]
42 [global::Cpp2ILInjected.Address(RVA = "0x14A37D0", Offset = "0x14A37D0", Length = "0x4")]
43 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
44 public virtual void Apply(Entity entity, DrawData? drawData = null)
45 {
46 throw null;
47 }
48
49 [global::Cpp2ILInjected.Token(Token = "0x6003DA7")]
50 [global::Cpp2ILInjected.Address(RVA = "0x14A225C", Offset = "0x14A225C", Length = "0x74")]
51 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(MiscShaderData), Member = "Apply", MemberParameters = new object[] { typeof(DrawData?) }, ReturnType = typeof(void))]
52 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(ScreenShaderData), Member = "Apply", ReturnType = typeof(void))]
53 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
54 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(EffectPassCollection), Member = "get_Item", MemberParameters = new object[] { typeof(string) }, ReturnType = typeof(EffectPass))]
55 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 1)]
56 public virtual void Apply()
57 {
58 throw null;
59 }
60
61 [global::Cpp2ILInjected.Token(Token = "0x4007C67")]
62 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
64
65 [global::Cpp2ILInjected.Token(Token = "0x4007C68")]
66 [global::Cpp2ILInjected.FieldOffset(Offset = "0x18")]
67 protected string _passName;
68
69 [global::Cpp2ILInjected.Token(Token = "0x4007C69")]
70 [global::Cpp2ILInjected.FieldOffset(Offset = "0x20")]
72 }
73}
class f__AnonymousType0<< Count > j__TPar
ShaderData(Ref< Effect > shader, string passName)
Definition ShaderData.cs:36
readonly Ref< Effect > _shader
Definition ShaderData.cs:63
virtual void Apply(Entity entity, DrawData? drawData=null)
Definition ShaderData.cs:44