terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Telepathy.Client Class Reference
+ Inheritance diagram for Telepathy.Client:
+ Collaboration diagram for Telepathy.Client:

Public Member Functions

void Connect (string ip, int port)
 
void Disconnect ()
 
bool Send (byte[] data, int length)
 
 Client ()
 
bool GetNextMessage (out Message message)
 

Public Attributes

TcpClient client
 
bool NoDelay
 
int MaxMessageSize
 
int SendTimeout
 

Static Public Attributes

static int messageQueueSizeWarning
 

Static Protected Member Functions

static bool SendMessagesBlocking (NetworkStream stream, byte[][] messages)
 
static bool ReadMessageBlocking (NetworkStream stream, int MaxMessageSize, out byte[] content)
 
static void ReceiveLoop (int connectionId, TcpClient client, ConcurrentQueue< Message > receiveQueue, int MaxMessageSize)
 
static void SendLoop (int connectionId, TcpClient client, SafeQueue< byte[]> sendQueue, ManualResetEvent sendPending)
 

Protected Attributes

ConcurrentQueue< MessagereceiveQueue
 

Properties

bool Connected [get, set]
 
bool Connecting [get, set]
 
int ReceiveQueueCount [get, set]
 

Private Member Functions

bool GetIPV6AddressFromIPV4 (string hostname, out string ipv6Address)
 
void ReceiveThreadFunction (string ip, int port)
 
IPAddress GetIPAddress ()
 
void< ReceiveThreadFunctionb__11_0 ()
 

Private Attributes

Thread receiveThread
 
Thread sendThread
 
bool _Connecting
 
SafeQueue< byte[]> sendQueue
 
ManualResetEvent sendPending
 

Static Private Attributes

static byte[] header
 
static byte[] payload
 

Detailed Description

Definition at line 18 of file Client.cs.


The documentation for this class was generated from the following file: